Fantasy meets SciFi - GM Nowruz (Inactive)

Game Master noral

Maps & slides (please fill out slide 1 to 3)


551 to 600 of 656 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

The rogue fist bumps with a little insecurity.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi offers him some snuff to take the edge off.

We'll get you out of here unharmed. The Society may not care, but I do.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

"Sorry for the gruff approach. Those we have found in these halls have not been... amenable... to parley. I feared the worst would be true for you as well."

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick is flipping through his notes, attempting to see if there are any doors that they missed.

Looks like the only way we can go from here is back out the way we came. And as far as I can tell, the only place we haven't been is a room that can only be access through the yellow teleporter, which means encountering Daegros again - assuming he is still there.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"Do you think Daegros is going to be reasonable if we went to talk with him or should we just leave him here?". Ignatius shuffles his feet nervously. "Even if he is some kind of mad wizard, it doesn't seem right to leave him here."

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Well .... he did want the other apprentice killed ... and we did do that ... and I bellieve he wants out as much as we do. However there is still the matter of what I shall call the Vuzhon Paradox


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra sighs. "We'll have to talk to him one way or another. He did seem a bit..." Shardra doesn't continue with her train of thought. "We may need to slay him and cleanse this place."


Where to guys? ;-)

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"I think we are all in agreement about talking with Daegros instead of leaving him here. I think we should be prepared for a fight just in case. And we have to assume that he's watching us right now, so if he does want a fight he's going to have an edge on us. He'll be prepared."

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

*nods* Then we should prepare too. Although if he is talkable, he may be able to explain some of the strange things in this place


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

"Yes, let's go talk to him and see what he has to say."


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra will start walking towards the yellow transporter. "Come on, boys. Let's go check Daegros."


You follow Shardra and appear instantly in the long, rectangular room with yellow smoke at one end and a door at the other end.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Though this door, then the next one then the one on the left


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

"We did what he wanted. That should count for something."


Any further preparations?

You hear nothing from behind the door.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra can cast Haste before we go in, if needed.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"I'm locked and loaded. Just in case."

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Taking a moment before entering, Edmund breaks open a clay jar- exposing a light purple substance inside. Grabbing a handful of arrows, he dunks them into the broken vessel before discarding the object. All the while, his face distorts just slightly- taking on a wider shape with small horns appearing on his forehead.

Holy Weapon Balm. Aspect of the Ox (+2 Str)


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Seeing everyone else getting prepped for conflict, Crowe casts protection from evil on himself.


Just waiting for you to tell me who opens the door and enter the aisle. :-)

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Iggy opens the door and steps through


You buff and Shardra casts HASTE on the group before Ignatius opens the door!

GM:
Initiative

Ini(Crowe): 1d20 ⇒ 7
Ini(Shardra): 1d20 + 1 ⇒ (16) + 1 = 17
Init(Patrick): 1d20 + 8 ⇒ (13) + 8 = 21]
Init(Hanzi): 1d20 + 5 ⇒ (13) + 5 = 18
Init(Edmund): 1d20 + 11 ⇒ (7) + 11 = 18
Init(Ignatius): 1d20 + 8 ⇒ (19) + 8 = 27

Init(Daegros): 1d20 + 7 ⇒ (5) + 7 = 12
Init(Flesh golem): 1d20 - 1 ⇒ (20) - 1 = 19

Ignatius sees that right in front of the door a hideous female monstrosity crafted from body parts stitched together with thick string, wire, and metal staples lurches to horrific life and she really has a strange elegance at the same time.

kn arcana to identify, please ask what you want to know if you roll high

Daegros is nowhere to be seen.

~

Round 1 - Group Buff: HASTE

Ignatius
Patrick

Lady, stitched together

Hanzi
Edmund
Shardra

Daegros

Crowe

BOLD is up!

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius steps into the room, gets into crane's stance, then takes a fully defensive stance before calling out, "We don't need to fight! Can we talk?"

AC is 34


Patrick is up!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

I ...... think we just found Vuzhon

He will delay until after the lady


Oops, just realized that she is large size. :-)

kn arcana Patrick: 1d20 + 18 ⇒ (6) + 18 = 24

Patrick immediately sees that this is a newly created flesh golem. A flesh golem is usually a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form BUT this one seems to be have been created recently from the parts of a single female human. Her cadaverous flesh has a sickly yellowish tint.

Patrick also knows that adamantine is needed to properly penetrate the skin of such a flesh golem and that it resists most magical effects!

You all realize that this monstrosity has no tongue and only emits a hoarse roar of sorts.

It walks and moves with a stiff-jointed gait, as if not in complete control of its body. Still it is able to move its arms.

slam Ignatius : 1d20 + 13 ⇒ (20) + 13 = 332d8 + 5 ⇒ (4, 8) + 5 = 17
slam Hanzi: 1d20 + 13 ⇒ (10) + 13 = 232d8 + 5 ⇒ (3, 6) + 5 = 14

Crit? slam Ignatius : 1d20 + 13 ⇒ (8) + 13 = 212d8 + 5 ⇒ (6, 6) + 5 = 17

One fist hits Ignatius right in the face and the other is about to knock into Hanzi's chest when Shardra's haste spell gives him the necessary edge to move his body in time.

Daegros is still nowhere to be seen.

~

Round 1 - Group Buff: HASTE

Ignatius, -17
Patrick

Lady, stitched together

Hanzi
Edmund
Shardra

Daegros

Crowe

BOLD is up!


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra calls upon the spirits to grant misfortune on the lady.

Misfortune: As a standard action, Shardra can force an enemy within 30 feet to roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round (Will DC 18 negates). She can’t use misfortune on the same target again for 24 hours.

Chant As a move action, Shardra can chant aloud and extend her evil eye and misfortune hexes by 1 round for all targets within 30 feet.

"Not sure what you are, but you are an abomination!"

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Knowing that the creature was large, I would have Ignatius move all the way into the corner to give at least one other person room to get into melee. Is it all right if I move Iggy into the corner?

"It didn't have to come to this!" Ignatius shouts as he recovers from the punch.


Of course Ignatius. Please move as you wish.

Will save : 1d20 + 3 ⇒ (19) + 3 = 22

The curse does not affect the golem!!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Thank you for doing that Knowledge check for me

Patrick casts See Invisible - just in case. Meanwhile Daosvaria flies over and blasts the golem in the face with a fifteen foot cone of acid breath.

acid: 2d6 ⇒ (3, 3) = 6 DC 14 ref for half

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

With nowhere for Kissan to go, Edmund commands her to stay and unleashes a volley of arrows into the open doorway.

Assuming that Patrick let the party know what he learned

Instead of grabbing his balm coated projectiles, Edmund instead draws from the small quiver at his side- those that have been treated with an adamantine blanch, and sets his will against the construct

Full round attack, Haste, Bane: Construct

+1, DA, Precise, PBS, Haste, Bane: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20
Damage, MC +3, Bane, PBS: 1d8 + 10 + 2d6 + 2 + 1 ⇒ (2) + 10 + (6, 6) + 2 + 1 = 27

+1, DA, Precise, PBS, Haste, Bane: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
Damage, MC +3, Bane, PBS: 1d8 + 10 + 2d6 + 2 + 1 ⇒ (8) + 10 + (6, 6) + 2 + 1 = 33

+1, DA, Precise, PBS, Haste, Bane: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Damage, MC +3, Bane, PBS: 1d8 + 10 + 2d6 + 2 + 1 ⇒ (8) + 10 + (1, 6) + 2 + 1 = 28

In case Patrick didn't share:
Holy weapon Balm, Cold Iron arrows. -2/-2 on attack and damage, and ignore the 2d6

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick would share ... that is his function in this party.

Impervious to magic. Use adamantine if you have it


Because Edmund has to be careful to not hit his allies, only one arrow connects but that one blows a big hole through the right shoulder of the female golem!

Hanzi is up!

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi drops the silver greatsword and unsheathes the adamantine sword from the sheath of vigor and produces it as a +3 Adamantine Sword

Then he brings it overhand for a mighty chop

+3 Adamantine Greatsword, Vital Strike: 1d20 + 15 - 3 ⇒ (3) + 15 - 3 = 15
Damage: 4d6 + 9 + 9 ⇒ (6, 4, 4, 5) + 9 + 9 = 37


You all suddenly hear spellcasting fill the room but you no one.

Spellcraft DC 18 :
Someone is casting a summoning spell.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

spellcraft: 1d20 + 18 ⇒ (9) + 18 = 27

Does Patrick see anything with See Invisible?

Incoming summoning


Patrick, from your perspective Daegros is still nowhere to be seen.

Hanzi's sword cuts deep into the weirdly beautiful flesh golem!

Round 1/2 - Group Buff: HASTE wrote:

Crowe

~
Ignatius, -17
Patrick

Lady, stitched together, -70

Hanzi
Edmund
Shardra

Daegros

BOLD is up!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick uses the round to activate his second level Pearl of Power to re-open a second level spell slot. Meanwhile Dao flies back to his shoulder and uses her 60ft range Blindsense.


Hi Patrick, I saw earlier that Dao has blindsense but also that ability is based on line of effect I researched and thus Dao would need to go out and that would provoke from the golem. Does that make sense for you?


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe's lip curls in disdain, "Whoever did this to you, it will soon be at an end."

raging
He raises his broken earthbreaker and swings for the golem.
attack: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d6 + 17 ⇒ (4, 3) + 17 = 24

attack: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22

attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 2d6 + 17 ⇒ (3, 4) + 17 = 24


The golem is completely crashed by the mighty earthbreaker!

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius moves down the hall, trying to figure out where the voice is coming from.

Perception: 1d20 + 19 ⇒ (13) + 19 = 32

If Ignatius can pinpoint the caster, he will fire at him point-blank from an adjacent square.

+1 Reliable Musket : 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24
Concealment: 1d100 ⇒ 59
P/B, Magic, Cold Iron: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

If he is unable to find the mage, then he will move to the end of the hall and shut the door in order to block line of sight.


DC 20 to pinpoint the square so you know exactly where he is. I put the icon on the map but please be aware that he is still invisible so please roll concealment where <50% is a miss.

Ignatius moves in an shoots his pistol! He sees blood spattering on the floor and male voice crying out in pain!

"Arghhh.. " but the caster is able to continue casting his spell.

concentration, DC equal to 10 + 16 + 3 = 29: 1d20 + 12 ⇒ (18) + 12 = 30

Round 1/2 - Group Buff: HASTE wrote:

Crowe

~
Patrick
Ignatius, -17

Lady, stitched together, destroyed

Hanzi
Edmund
Shardra

Daegros, invisible

BOLD is up!

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

I actually did roll the concealment in my post. I always assume high is good, but I didn't specify.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra moves up. "Not sure where you are! But good luck trying to defeat us. You wont succeed. Give up now."

Will use Misfortune (doesn't say anything about seeing the target).

Misfortune:
As a standard action, Shardra can force an enemy within 30 feet to roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round (Will DC 18 negates). She can’t use misfortune on the same target again for 24 hours.


You need to have line of effect which necessitates sight for you and your senses to use hexes.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Rules text wrote:


Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.

You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

My bold and italic. Line of effect does not necessitate being able to see the target.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Thanks for letting me know. Shardra will just ready an action. If the invisible Daegros appears in her line of sight, she'll use Misfortune.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick moves up to behind Shardra, while drawing a Wand.

If, when he gets there, he sees the invisible Draegos with his 'See Invisible, he'll zap him with his Wand of Faerie Fire

UMD: 1d20 + 16 ⇒ (15) + 16 = 31

551 to 600 of 656 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Fantasy meets SciFi All Messageboards

Want to post a reply? Sign in.