[SFS/Shifty] #2-21: Illegal Shipment (D) (Inactive)

Game Master Nik B.

Maps and images


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Exo-Guardians

Female Dragonkin Cyberborn Mechanic (Prototype Weapon) 3 | SP 21/21HP 24/24 RP 3/3| KAC 17 EAC 15 | Saves F+4 R+3 W+1 | Initiative +0; Perception +4 (+5 vision-based) DV 60ft, LLV | Hail Pistol rounds: 20/20 |
Status:
Sluggish, Stiffened, Staggered

"RRRRAAAAAHHHHH!!!"

Doshko vs blue, sick, get em: 1d20 + 4 - 2 + 1 ⇒ (10) + 4 - 2 + 1 = 13 Damage (F)(sick): 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 3


VC - Sydney, Australia

Alejandro gets Xoni all inspired.

Hei has little luck, just missing the blow.

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 8/8 HP 11/11 RP 4/4 | EAC 15 KAC 17 | F +3 R +2 W +3 | Init +2 Perc +1 mercenary soldier 1

Make or break time!

Xoni's armor fails to protect from the swarmer's attack, which nearly kills her.

Xoni steps outside the warehouse door and turns her blade against the one that Alejandro is valiantly trying to kill. She feels a surge of adrenaline and knows she can keep up the fight a little longer. Will it be enough?

Tactical Doshko vs KAC, flanking: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage, P: 1d12 + 4 ⇒ (9) + 4 = 13


VC - Sydney, Australia

Xoni steps through and flattens the swarm creature.

R8
Heiuxin - acted

R9
Tik
Istilnar
Alejandro - acted
Xoni - acted
ENEMY

R - Dead
O - Dead
Y - Dead
G - Dead
C - Dead
B - 27

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 9/45 HP 31/36 | RP 6/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Istilnar, crawls to the edge of the doorway and drains the energy from his spell gem. Using the mystical energy from the gem, he weaves a mist, and tries to cloud the thoughts of the Swarm creature. Lesser confusion, DC 12, or roll on the confusion table.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik stands up and takes a guarded step back, alert for an attack from the wounded creature.


VC - Sydney, Australia

Will 1d20 + 4 ⇒ (6) + 4 = 10
Confusion 1d100 ⇒ 38
The creature stands around - making a curious chittering noise!

R9
Heiuxin

R10
Tik
Istilnar
Alejandro
Xoni
ENEMY

R - Dead
O - Dead
Y - Dead
G - Dead
C - Dead
B - 27

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro points his pistol at the last swarm creature in the area. His hand wavers, adrenaline the only thing keeping him standing at the moment. He looks at Tik and Istilnar who have managed to wake up, "Damn good to have you both back. Isti, hell of a bit of good timing there. Let's take advantage of whatever you hit it with and blast this thing back to hell!"

Move to use Get 'Em on Blue (+1 for all to hit blue), Attack Blue.

Anchoring Semi-Auto Pistol vs. KAC + Get Em: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for Magic/Piercing + W.S.: 1d6 + 1 ⇒ (5) + 1 = 6

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik draws his backup sidearm and fires on the confused Swarm creature.

Pulsecaster attack vs. EAC, nonlethal: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Stealth check for trick attack: 1d20 + 14 ⇒ (8) + 14 = 22
Nonlethal electrical damage: 1d4 ⇒ 1

Exo-Guardians

Female Dragonkin Cyberborn Mechanic (Prototype Weapon) 3 | SP 21/21HP 24/24 RP 3/3| KAC 17 EAC 15 | Saves F+4 R+3 W+1 | Initiative +0; Perception +4 (+5 vision-based) DV 60ft, LLV | Hail Pistol rounds: 20/20 |
Status:
Sluggish, Stiffened, Staggered

"GRRAAAAWWWRR!"

Doshko vs blue, sick, get em: 1d20 + 4 - 2 + 1 ⇒ (17) + 4 - 2 + 1 = 20 Damage (F), sick: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4


VC - Sydney, Australia

Alejandro inspires the group and takes a wild shot that simply pierces the sky.

Tik manages to slice the creature.

But Hei manages to push through the fog and lands a blow.

R9
Heiuxin - acted

R10
Tik - acted
Istilnar
Alejandro - acted
Xoni
ENEMY

R - Dead
O - Dead
Y - Dead
G - Dead
C - Dead
B - 32

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 9/45 HP 31/36 | RP 6/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Istilnar, crawls away from the door and picks up his plasma claw.

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 8/8 HP 11/11 RP 4/4 | EAC 15 KAC 17 | F +3 R +2 W +3 | Init +2 Perc +1 mercenary soldier 1

Xoni draws her doshko back and takes aim at the last swarm enemy. DIE!

Tactical Doshko vs KAC, flanking: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage, P: 1d12 + 4 ⇒ (2) + 4 = 6


VC - Sydney, Australia

Xoni smacks the creature as Istilnar moves away.

The creatures wakes up to itself and lashes back at Xoni!
Attack 1d20 + 9 ⇒ (3) + 9 = 12 vs KAC
Damage 1d6 + 5 ⇒ (6) + 5 = 11

R10
Hei

R11
Tik
Istilnar
Alejandro
Xoni
ENEMY

R - Dead
O - Dead
Y - Dead
G - Dead
C - Dead
B - 38

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik sidesteps, shooting again. The charge goes well wide of its target, though.

Pulsecaster attack vs. EAC: 1d20 + 4 ⇒ (2) + 4 = 6

Exo-Guardians

Female Dragonkin Cyberborn Mechanic (Prototype Weapon) 3 | SP 21/21HP 24/24 RP 3/3| KAC 17 EAC 15 | Saves F+4 R+3 W+1 | Initiative +0; Perception +4 (+5 vision-based) DV 60ft, LLV | Hail Pistol rounds: 20/20 |
Status:
Sluggish, Stiffened, Staggered

Heiuxin takes advantage of the tactical advantage Xoni is providing and strikes at the lone remaining Swarm.

Doshko vs blue, sick, flank: 1d20 + 4 - 2 + 2 ⇒ (8) + 4 - 2 + 2 = 12 Damage (F), sick: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 9/45 HP 31/36 | RP 6/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Istilnar, stands and makes a move for the unblocked doors to his north.

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 8/8 HP 11/11 RP 4/4 | EAC 15 KAC 17 | F +3 R +2 W +3 | Init +2 Perc +1 mercenary soldier 1

Xoni times her attack to coincide with Heiuxin's, her swings taking on a frenzied character as she grows incensed at the risk the swarm presents and desperate to stop that threat.

Tactical Doshko vs KAC, flanking: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage, P: 1d12 + 4 ⇒ (4) + 4 = 8
Critical Damage, P: 1d12 + 4 ⇒ (8) + 4 = 12

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik chitters excitedly. "Good shot, Xoni!"

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro points again at the swarmer, "One more blow should do it, finish it off!" He fires his pistol.

Get em, shoot em

Anchoring Semi-Auto Pistol vs. KAC + Get Em: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 for Magic/Piercing + W.S.: 1d6 + 1 ⇒ (5) + 1 = 6


VC - Sydney, Australia

Xoni plants a sloid blow, ending the swarm onslaught.

The sound of the air reclamation and purifying machinery is the only noise now.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik retrieves his dropped weapons. "Take a rest break, then finish clearing the area?"

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 9/45 HP 31/36 | RP 6/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Istilnar, staggers up to a wall before sliding down it into the sitting position. He takes a healing serum out from a small pouch on his utility belt and inserts it into the medical port of his armor.

Healing Serum Mk. 1: 1d8 ⇒ 7

Istilnar, has no resolve points left and no spells left except for 1 spell gem, so don't expect much from him if we run into more Swarm.

Did we pick up any healing serums on the way here?

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro's arms drop and he looks around, "It's quiet. I think that might have been the last one we stirred up. Damn, they hit like trucks."

He pulls out a healing serum and hands it to Tik, noting that Istilnar has applied one of his own already.

"Definitely rest up. I've got another of these little mending cocktails, should I save it or use it up on one of us in the worst shape?"

Tik you get: 1d8 ⇒ 8 HP Back

Everyone but Istilnar should be able to refresh their SP and Alejandro will be able to do Inspiring Boosts again once you all have rested, which I strongly suggest you do (even if close to max SP, because otherwise I can't do an inspiring boost). I'd almost say we either give Istilnar this other Serum or wait to see if someone drops and needs it bad to avoid death. Alejandro will rest fyi, burning 1 RP to restore his SP, 4/5 RP remain.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

"Thank you!" The ysoki looks much less frail after the healing serum takes hold.


VC - Sydney, Australia

OK rest up - in 12 hours or so I will press us onwards :)

Exo-Guardians

Female Dragonkin Cyberborn Mechanic (Prototype Weapon) 3 | SP 21/21HP 24/24 RP 3/3| KAC 17 EAC 15 | Saves F+4 R+3 W+1 | Initiative +0; Perception +4 (+5 vision-based) DV 60ft, LLV | Hail Pistol rounds: 20/20 |
Status:
Sluggish, Stiffened, Staggered

Hei slowly takes a break and pops a healing serum herself.

Mk 1 Healing serum: 1d8 ⇒ 6

Between that and spending 1 RP to recover SP, that gets Heiuxin back to full SP and 12/18 HP. Might still be a tiny bit risky, but I think I'll stick there.

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 8/8 HP 11/11 RP 4/4 | EAC 15 KAC 17 | F +3 R +2 W +3 | Init +2 Perc +1 mercenary soldier 1

Xoni finishes off the last of the swarm and pauses to catch her breath. She bows her head and offers a silent prayer of thanks to Talavet.

She then regards her wounds and injects one of her serums of healing MK I.

Serum of Healing MK I: 1d8 ⇒ 1

She looks crestfallen when the serum only stops the bleeding and knits together a small proportion of her wound. She sighs and injects her other serum, needing to be closer to full strength if the fight is to continue.

Serum of Healing MK I: 1d8 ⇒ 6

The second serum does the trick, leaving only a few traces of the wound. It will have to do. Then she rests, getting back some stamina.

"We should call in this location to Leaders Fitch and Zigvigix. If we are not able to dispatch any of the remaining swarm, perhaps they can get a strike team here who can."


VC - Sydney, Australia

You check the other rooms and they are full of the swarm 'construction' - and you head to what appears to be the loading bay.

The doors slowly open revealing a cargo bay - and more swarm! This room is mostly intact from its time before the Swarm invasion.

The cement and metal walls are largely barren, but a thick metal sectional roll-up door stretches 20 feet across the eastern entrance to this room.

The west wall has a small office for security and management, with a single desk and chair inside and a window overlooking the loading dock. Internal cameras and monitoring systems have long since been removed when the warehouse closed.

Next to the office are three forklift robots in their charging docks used to assist with loading and unloading shipments. Of the three, only one looks operational—the other two are obviously damaged beyond immediate repair.

As you stand there eye to...eyes... with a massive creature you hear the far roller door clatter open and three gun-totting Six Tip gang members stand there a touch confused by the sight in front of them - "Hey its those Starfinders, but what the **** is that?"

Initiative:

Istilnar 1d20 + 2 ⇒ (2) + 2 = 4
tik 1d20 + 5 ⇒ (20) + 5 = 25
Heiuxin 1d20 + 0 ⇒ (9) + 0 = 9
Xoni1d20 + 2 ⇒ (4) + 2 = 6
Alejandro 1d20 + 2 ⇒ (18) + 2 = 20
GANG Members 1d20 + 2 ⇒ (3) + 2 = 5
ENEMY 1d20 + 1 ⇒ (19) + 1 = 20

R1
Tik
Alejandro
ENEMY

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro looks across the room, "What the heck are you all doing here? Seriously, did the swarm not kill enough of you? Jeeze."

He points his pistol at the creature and fires, "Well whatever, blow the crap out of it so we can clear out the infestation!"

Get 'Em on big and ugly (+1 to hit), Shoot big and ugly.

Anchoring Semi-Auto Pistol vs. FF? KAC + Get Em: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 for Magic/Piercing + W.S.: 1d6 + 1 ⇒ (5) + 1 = 6


VC - Sydney, Australia

The gangers look a bit confused and torn about whether they should get involved, or just roll down the roller door and simply walk away with their lives, perhaps a diplomatic overture could sway them.

Beating the thing to the draw - Alejandro puts a bullet into it.

R1
Tik
Alejandro - acted
ENEMY

R 6

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

What kind of action is a diplomatic overture? (And maybe our best diplomat can do that next round....)

"Couldn't be that easy." Tik backpedals, shooting at the Swarm creature as he goes.

Laser vs. EAC, incl. get 'em: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Stealth check for trick attack: 1d20 + 14 ⇒ (4) + 14 = 18

Laser damage: 1d4 ⇒ 2


VC - Sydney, Australia

Standard action Diplomacy check

Tik manages a light hit on the creature which lumbers forth in response!

It attacks Hei
Attack 1d20 + 11 ⇒ (9) + 11 = 20 vs KAC
Damage 1d6 + 4 ⇒ (5) + 4 = 9

R1
Hei
Xoni
GANG
Istilnar

R 8

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

I’ll burn the action on my turn to try. Don’t forget get em, all.


VC - Sydney, Australia

Added Istilnar in for R1, the Gang is sorta neutral and standing there

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 9/45 HP 31/36 | RP 6/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Istilnar, snarls at the Swarm creature and fires his plasma claw at it before backing away.

Plasma Claw vs. EAC: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Electricity/Fire Damage: 1d4 ⇒ 2


VC - Sydney, Australia

The plasma claw fails to strike the creature.

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 8/8 HP 11/11 RP 4/4 | EAC 15 KAC 17 | F +3 R +2 W +3 | Init +2 Perc +1 mercenary soldier 1

Xoni carries her starknife and her doshko ready for battle as the next area is explored. Seeing the threat, she immediately hurls her starknife at the creature. Then she takes a guarded step so she can follow up her attack with her doshko.

Starknife, thrown vs. KAC, Get 'em: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage, P: 1d4 + 4 ⇒ (2) + 4 = 6 Range 20 ft.


VC - Sydney, Australia

Xoni misses the blow...

Hei up!

Exo-Guardians

Female Dragonkin Cyberborn Mechanic (Prototype Weapon) 3 | SP 21/21HP 24/24 RP 3/3| KAC 17 EAC 15 | Saves F+4 R+3 W+1 | Initiative +0; Perception +4 (+5 vision-based) DV 60ft, LLV | Hail Pistol rounds: 20/20 |
Status:
Sluggish, Stiffened, Staggered

Am I still sickened?

Heiuxin breathes deeply, then exhales a blast of flame toward the large swarm creature, wreathing it in fire!

Breath attack! DC12 Reflex save for half damage

Damage (F): 1d6 ⇒ 3


VC - Sydney, Australia

Your Conditions:
Sluggish
The victim takes a –2 penalty to Reflex saves and Dexterity-based ability checks, attack rolls, and skill checks; the DCs of her spells and special abilities decrease by 2; and she becomes flat-footed.

Stiffened
The victim loses her Dexterity bonus to her Armor Class, and she can’t take reactions.

Staggered
The victim is staggered but can take purely mental full actions.

But no longer sickened

***

Ref 1d20 ⇒ 14

The creature avoids the worst of it.

R 9

***
R2
Tik
Alejandro

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik estimates his odds of getting past the creature without being tagged and decides against it, shooting past the dragonkin. In his effort to avoid his fellow party member, his shot goes harmlessly into the deck.

Laser to enemy: 1d20 + 4 ⇒ (8) + 4 = 12


VC - Sydney, Australia

Tik shoots wide.

The Gang is still there working out what to do...

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

The wily old veteran sees an opportunity and calls out to the gang members, ”Bros, dudes, gents of the criminal persuasion. Y’all seem to be having some difficulty deciding what to do. May I remind you that these buggars attacked and murdered a bunch of your buds. This might just be a good time to take some revenge!!! Now, Get ‘Em!”

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18
Diplomacy Slick Customer Reroll: 1d20 + 12 ⇒ (1) + 12 = 13

What the heck... Get Em is up at least.


VC - Sydney, Australia

The gangers continue to chat, unsure whether to risk themselves or just hit the road.

Needed a 20... perhaps someone can assist and turn the tide?!

***

It attacks Hei again
Attack 1d20 + 11 ⇒ (4) + 11 = 15 vs KAC
Damage 1d6 + 4 ⇒ (5) + 4 = 9

R2
Hei
Xoni
GANG
Istilnar

R3
Tik
Alejandro

R 9

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 9/45 HP 31/36 | RP 6/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

Istilnar, moves to the doorway and yells over Heiuxin's shoulder.

"Do something you ganger scum. If you help us you'll be highly compensated."

Diplomacy Aid Another: 1d20 - 1 ⇒ (20) - 1 = 19

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 8/8 HP 11/11 RP 4/4 | EAC 15 KAC 17 | F +3 R +2 W +3 | Init +2 Perc +1 mercenary soldier 1

Xoni takes a guarded step south and attacks with her doshko. She is having trouble getting through the swarm's defenses. She glances over her shoulder and uses one free hand to wave the gang over to help.

Tactical Doshko vs KAC: 1d20 + 4 ⇒ (7) + 4 = 11
Damage, P: 1d12 + 4 ⇒ (6) + 4 = 10


VC - Sydney, Australia

Xoni swings and misses.

Istilnar gives a mixed message, but enough to move the gangers - they seem miffed by his attitude, but the mention of rewards is well recieved.

The gang moves in two of them stabbing, one shooting.

survival knife 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d4 + 3 ⇒ (4) + 3 = 7

survival knife 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage 1d4 + 3 ⇒ (2) + 3 = 5

Pistol 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d6 ⇒ 4

The bullet slams home.

R2
Hei
Xoni - acted
GANG - acted
Istilnar - acted

R3
Tik
Alejandro

R 13

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro nods his thanks to Istilnar as he manages to push the gang members over the edge.

"Alright, we got a flank and some help. Let's unload and burn this beastie down. Hei, you got this. Don't worry about anything but swinging hard!"

Inspiring Boost on Hei, 10 SP Back for them. Get 'Em on the enemy, +1 to hit it, he will consider the thugs to be allies if that is allowed.

Exo-Guardians

Female Dragonkin Cyberborn Mechanic (Prototype Weapon) 3 | SP 21/21HP 24/24 RP 3/3| KAC 17 EAC 15 | Saves F+4 R+3 W+1 | Initiative +0; Perception +4 (+5 vision-based) DV 60ft, LLV | Hail Pistol rounds: 20/20 |
Status:
Sluggish, Stiffened, Staggered

"Thanks for the boost, Al! Now, you all let me know if you want me to get out of the way. It'll take a bit for me to move at the moment." Heiuxin turns her attention back to the swarm and calibrates her weapon against her foe.

Move action to calibrate weapon. Staggered is really fun, you guys! XD

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