[PFS2] 1-06 Lost on the Spirit Road (GM Watery Soup, run 3) (Inactive)

Game Master Watery Soup

Maps and Art


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(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

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Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Thank you Soup that did the trick!

Just for my understanding: The OOC-Text for Yanko, is information on how we can act in this possible encounter and not like the Pathfinders from the caravan have acted, yes?

Also, can Yanko still talk?


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺
Yanko Tiriac wrote:
Just for my understanding: The OOC-Text for Yanko, is information on how we can act in this possible encounter and not like the Pathfinders from the caravan have acted, yes?

Neither. It's what you can do if you were to find the thief.

Yanko wrote:
Also, can Yanko still talk?

Yes. He can talk, act, do anything he does normally, but with one bonus and one flaw from the spirit (and also one bonus and one flaw from the village).

Envoy's Alliance

Female Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6 Bard 1

I am back. Sorry about the delay. I neglected to purge those dastardly cookies. I will attempt to catch up tonight.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

I've been waiting to see if anyone wants to do anything else with the spirits, but unsure whether the answer is no or whether people are still having problems logging in.

I'll force-move the party forward this weekend if it's the former, but it'd be helpful if everyone who's able to post could just confirm they're able to post so we don't strand anyone.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Sorry, didn't realize you were waiting on more interaction with the spirits, am ready to move on.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Just now got in. Cleared cache and such, but also struggled with needing to change a password. I'm ready to go on.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Seems like I wasn't the only one. Had to clear my cache as well. I thought it was a Paizo thing.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Also, are there more spirits aiming to possess the PCs or just two of them. If there are more, Erevan would also like to volunteer.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Just two spirits.

Incidentally, I put a picture in Slide 4 of what I imagine the forest looks like.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Sorry for yet again another flashback. This whole log-in issue plus my timezone make it hard to keep the story coherent.

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 9 | ◆◇↺
Stats:
AC 27 or initiative 29 vs melee / 31 vs ranged | ♥️ 107 + 68 shield (hard 9) | Saves (15**/15**/18***) | Perception (15**) w/ Lowlight | Class DC 27, Spell DC 22
☘️ 23☑, 0□ | ✋✋ Spellguard Shield + Rowing Claw | ☀️ □ |⚕ none | Explore: Defend

GM - is this a "weapons out" or "weapons stowed" fight?


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

You can use your best judgement. Most of you who were talking nicely with the Pathfinders should have weapons stowed, but Lough could go either way since you did say you were standing behind Snarlfist threateningly.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Sorry. Just realized my post earlier didn't get through. Will catch up with the encounter.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Quick rules question:

Do summoned minions also benefit from Inspire Courage? They should right?

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Being summoned isn't an issue but Inspire Courage does have the Mental trait and the skeleton guard is immune to mental.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)
Snarlfist wrote:
Being summoned isn't an issue but Inspire Courage does have the Mental trait and the skeleton guard is immune to mental.

Oh good catch! Thanks :)

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

I'm not great at Survival.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Erevan (T) +5
Lough (U) +0
Myra (T) +4
Ronnie (U) +1
Snarlfist (U) -1
Yanko (U) +1

Lough, sorry, I don't think Nature is appropriate here. This is pretty much straight tracking.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Question about Lough's claws. Is this like a separate weapon or it's a natural thing?


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

They're claws. You can look it up under the Slag May ancestry feat.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

I don't know if this will matter or not but would like to point out that Erevan has Whisper Elf as his heritage which makes his Seek area a 60-foot cone instead of 30 feet, with a +2 to the check if the creature is within 30 feet. But this is only applicable to undetected creatures.


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(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

That is relevant, but unfortunately, doesn't change the results.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

I don't want to hold you up any longer. Could you bot or skip my turn, I'm down with migraine. Yanko would seek twice and command the skeleton to attack


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

I will bot, thanks for the update and hope you feel better.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Soup wrote:
The first bite hits, even with the bonus to AC from shield. However, Shield Block will negate all the damage. I don't think it negates the poison, though. If anyone knows the rules on this, help would be appreciated.

I I haven't pinpointed an exact feeling on this, however, under homunculus it does say that the damage is

1d4 piercing plus homunculus poison

I would think that if some of that damage was to bypass the hardness of my shield and continue to injure me then I would also take the poison. if the shield blocks all of the damage and Ronnie's person does not become injured, then I would think that the poison would not reach him either. with that said, you are the gm. If you disagree and think that I should still make the fort save then I'm fine with that.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

I've spent some time researching this before, I don't think there's a clear rule that specifically negates it, but I think there are some adjacent rules that imply it.

alchemical poisons wrote:
Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.
Persistent damage rules wrote:
Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. The GM might rule otherwise in some situations.

Monster poisons like this are neither alchemical (so don't have the injury trait) and aren't persistent damage so neither rule technically applies but I think they probably should.

Personally I go with preventing all the damage negates the poison in cases like this but there's not actually a rule supporting said stance, so think it's reasonable to rule either way.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

That's good enough to convince me. Fort save dismissed.

*bangs gavel*

Envoy's Alliance

1 person marked this as a favorite.
Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)
GM Watery Soup wrote:
I will bot, thanks for the update and hope you feel better.

Sleeping for 12 hours straight does wonders. Thanks for botting and sorry for the hold-up.

I'll get a post out immediately.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Lough, how did you get your pf2 icons for your actions and reactions? Those are wonderful!

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Oops. I forgot that Snarlfist was within splash range. Sorry for not getting consent. I wasn't viewing the map at that time.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Ronnie Albertson wrote:
Lough, how did you get your pf2 icons for your actions and reactions? Those are wonderful!

Spoiler:

Copy / Paste!

I find they help me organize myself, as well as clearly communicate to GM character action and intention.

Erevan Dalanthan. wrote:
Question about Lough's claws. Is this like a separate weapon or it's a natural thing?

Spoiler:

Check Lough's Character Bar - there is a link to the "Slag May" Lineage feat, which he took at 1st level.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Snarlfist gave an okay to be splashed in Gameplay last round.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Primary Objective: Retrieve the relic and defeat the scenario’s villain, freeing the kami trapped within the item. [x]

Secondary Objectives: 2 of 3
Earn the village’s charm by successfully dealing with the villagers [x]
Host at least one spirit in the forest [x]
Acquire the katana prior to Encounter C by successfully negotiating
with the thief. [x]

Treasure Bundles:
Village [x][x][x]
Caravan [x][x][x]
Kitsune [x][x][x][x]


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Erevan, I need a Downtime activity from you.

Everyone else: Your Chronicles can be found here. Please let me know if anything needs to be changed.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

This game has been reported.


Yanko Tiriac wrote:
Sleeping for 12 hours straight does wonders.

Glad to hear it ... take care of yourself. (My best friend from high school has migraines, I can sympathize.)

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Looks good, a pleasure as always, thanks.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Thanks for the game GM. Here's Erevan's downtime

Earn Income Crafting: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Yeah, this was a great introduction to pfs2e! Although I'll continue playing Bahram in 1e, Ronnie will definitely continue to see action. Thanks! Oh, and the .8 gold was hilarious! Culture shock for sure.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Sorry to burst your bubble, Ronnie, but that wasn't 0.8 gp ... it's 0.08 gp (8 cp). Much like 1e, Earn Income is rather negligible (even if you crit succeeded, you'd get about 1/10 of what you earned by adventuring), but everyone gets to participate (because everyone gets a Lore).

---

Erevan, your Chronicle is in the same folder.

Envoy's Alliance

Female Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6 Bard 1

Thank you for all the fun. Glad I got a chance to play this one.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Thank you all for making this a fun time. Special thanks to Watery Soup for running, great job! I had a blast :)

Yanko's chronicle looks good, thanks!

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Oh, just one more question! How do we go about obtaining magic items in organized play? I'm thinking of getting a crafter's eyepiece for Erevan. Do I craft it? Or just spend the gold on it? Same thing with magic weapons. Do we just spend gold on it or is there something else required?

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Erevan

Option #1: Erevan is Level Two, so can purchase Level Two items for full price.

Option #2: Erevan can use the Crafting Skill to choose a Level Two item, and begin Crafting it using their Downtime.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Alrighty. Thanks @rainzax! The eyepiece is a 3rd level item though. So I might start Crafting it on the next downtime days.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Option #3: (Maybe) There might be a way to use a Boon to "skip up" a Level? Someone else probably has a better answer though, I have never tried this myself...


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Things you can buy:

OP Guide wrote:

Any common equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2).

Any uncommon equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2); your character must have access to this uncommon equipment such as through meeting its Access condition.

Any equipment listed on your character’s Chronicles with an item level equal to or less than your character’s level + 2. Some items found on Chronicles are available for purchase only a limited number of times. Weapons and Armor found on Chronicles can be upgraded following the normal rules for upgrading.

Any basic equipment weapon or armor your character has access to can be purchased in a precious material version, provided you have access to weapons or armor made of that precious material. The weapon or armor must still meet any requirements stipulated in the listing for the precious material in question.

I recommend just buying the eye piece so you have the bonus sooner and can work on crafting whatever you like. You could also consider waiting and getting the Alchemist Goggles at level 4 instead.

I'm also fond of the Pendant of the Occult

Some alchemicals you could consider crafting for backup:

Darkvision Elixir

Antidote
Comprehension Elixir
Cat's Eye Elixir


Also note that crafting magical items requires the Magical Crafting skill feat.

Alchemical Items require the Alchemical Crafting feat (which alchemists get for free)

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Yeah. I just read possible items for my alchemist, and the goggles and eyepiece caught my interest. I upgraded my alchemist's fire and the cognative mutagen but I plan to get the darkvision and comprehension elixir the next chance I get. I know that formulas don't autolevel but is it OK to get the moderate formulas even if you don't have the lesser formulas?

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