Myra will normally use an action to inspire courage, followed by a spell like daze or telekinetic projectile.
[dice=to hit, telekinetic projectile]1d20+6[/dice]
[dice=bludgeoning damage]1d6+3[/dice]
If caught in melee, Myra will cast shield and do her best with her shortsward.
[dice=to hit]1d20+4[/dice]
[dice=piercing damage]1d6+1[/dice]