Alba Divenaar

Myra, Bearer of Fortunes's page

45 posts. Organized Play character for Quirk, Private Eye.


Full Name

Myra, Bearer of Fortunes

Race

Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6

Classes/Levels

Bard 1

Gender

Female

Size

Medium

Alignment

Neutral Good

Languages

Common, Dwarven, Orcish

Occupation

Fortune Teller

Strength 12
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 12
Charisma 16

About Myra, Bearer of Fortunes

Botting Instructions:
Myra will normally use an action to inspire courage, followed by a spell like daze or telekinetic projectile.

[dice=to hit, telekinetic projectile]1d20+6[/dice]
[dice=bludgeoning damage]1d6+3[/dice]

If caught in melee, Myra will cast shield and do her best with her shortsward.

[dice=to hit]1d20+4[/dice]
[dice=piercing damage]1d6+1[/dice]

Inspire Courage:

Skills:

(Don't forget Bardic Lore feat when recalling knowledge)
Acrobatics +0
Arcana +5
Athletics +4
Crafting +5
Deception +6
Diplomacy +6
Intimidation +6
Dwarven Lore +5
Fortune Teller +5
Medicine +4
Nature +1
Occultism +5
Performance +6
Religion +4
Society +2
Stealth +0
Survival +4
Thievery +0

Spells:

Cantrips
1. Daze
2. Detect Magic
3. Prestidigitation
4. Shield
5. Telekinetic Projectile

First Level (2/day)
1. Grim Tendrils
2. Soothe
3. True Strike

Equipment:

(Bulk in parentheses)
Studded Leather (1)
Shortsword (L)
Dagger (L)
Explorer's Clothing (L)
Backpack (-)
Bedroll (L)
Mug (L)
Musical Instrument (Shawm) (1)
Rations, 1 Week (L)
Rope (L)
Waterskin (L)
Writing Set (L)
Minor Healing Potion (L)

Total of 3 bulk
8 GP, 5 SP, 3 CP