GM Badblood
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Therin's blade slashes the sorceress, cutting deep into her back.
Will Save: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Kroone gets her attention and locks eyes with the oread. She stares intently at the nagaji, not paying attention to anything else.
Round 7 - bless
Rhu -11
Hosser -5
Qiarah -40 ft high, -19, fascinated
Hskoro -7,
Kroone -12
Therin -4
GM Badblood
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Not breaking eye contact with Kroone, the hypnotized sorceress crawls over to the edge of the wall and begins to climb down.
Round 7 - bless
Rhu -11
Hosser -5
Qiarah -20 ft high, -19
Hskoro -7,
Kroone -12
Therin -4
Round 8 - bless
Rhu -11
Hosser -5
Qiarah -20 ft high, -19
Hskoro -7,
Kroone -12
Therin -4
GM Badblood
|
The sorceress is unable to escape Therin's blade. Despite her wounds, she still clings to the edge of the wall, shouting down curses at the party in Terran. The rage in her eyes and the fierceness of her curses indicate that she plans on fighting to the bitter end.
Rhu Entekh
|
Rhu takes a step closer, inhaling calmly and shooting two arrows at her as he exhales. He frowns as the first arrow is far from its target.
Flurry arrow #1, incl. bless; add +1 if w/in 30': 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Flurry arrow #2, incl. bless; add +1 if w/in 30': 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage arrow #2, if applicable; add +1 if w/in 30': 1d8 + 5 ⇒ (6) + 5 = 11
Hskoro Tailfeather
|
Hskoro continues to rush up the stairs and then moves in a better position to get a clear idea where the enemy is.
Double Move
Hosser Cready
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Hosser charges forward, and uses Immonhiel's blessing to grow to twice his size. He swings his hand axe at Qiarah.
I'd be 12 feet tall and have 10 feet reach, so I should be able to hit her right? 3D combat always makes me secondguess myself.
Mwk Handaxe, bless: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Enlarged Handaxe damage: 1d8 + 2 ⇒ (5) + 2 = 7
AC is 20 at the moment, Touch is 8
GM Badblood
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Rhu hits the sorceress with an arrow, which lodges right between her shoulders. She is surprisingly tough though and still clings to the wall. But then Hosser stomps up right below her and delivers a decisive blow to Qiarah. With a number of fatal wounds, she releases her grip and falls to the ground, landing with a hard snap.
Falling: 2d6 ⇒ (4, 5) = 9
There is some light coming into this room. It appears that there is a tunnel leading out of this final chamber and to the outside again. In this room there is bedroll laid out on the floor, along with a water skin and over a week's worth of food in a neat pile. There is also a pile of notes written on loose papers.
Qiarah has a masterwork spear, one wand made of sparkling silver and another that is an ash branch tipped with a purple quartz. There is also magic scroll in her belt pouch along with 12 gold pieces. The inside of her white cloak has been embroidered in brown thread with arcane runes.
One of the mephits left behind a strange iron bar. It is about 9 inches long and flat like a pry bar. There is a little raised knob on one end of the rod that has a picture of a very fat ogre sitting down with its legs crossed engraved on it.
Rhu Entekh
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Unable to assist with the magic item identification, Rhu sits down on the floor and breathes to calm himself. Then he winces. "Would one of you use my wand to cure me?"
CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW from wand: 1d8 + 1 ⇒ (5) + 1 = 6
45 charges remain.
Hskoro Tailfeather
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Hskoro prods the dead woman with his toe to be sure she is really dead before going to guard the group as they heal and identify.
GM Badblood
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She actually appears to be alive, but just barely. Any second now she will slip into River of Souls.
Therin Baldaros
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Therin moves over to stabilize the fallen oread.
heal: 1d20 + 7 ⇒ (11) + 7 = 18
if that doesnt work, i'll channel. Rhu...save your charges..i have channels to burn...
channel: 2d6 + 1 ⇒ (2, 6) + 1 = 9if she's stable, i'll exclude her...if not, i'll save her...because i'm a nice guy
Hosser Cready
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In descending order
Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18
Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26
Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12
"Well, this one, its got them magic missiles in it, but I can't use it, and I reckon no one else here can either. The rest, I ain't got the slightest clue."
Kroone
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Kroone stops to pray as his allies move around. He wishes things could have been solved without bloodshed, but suspected - like many times before - that this ended up being the only way.
GM Badblood
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Therin heals most of the party's wounds with a single channel of holy energy. The party examines the oread's personal gear but has trouble identifying the magic items that the sorceress has, although it is likely that the other wand also contains an arcane spell that no one in the group is able to us.
Rhu only needs to use one charge from his wand to be fully healed due to Therin's channel. Then the only one injured still would be Kroone at -3 hp.
Therin manages to keep the oread from bleeding to death. She is pretty badly hurt and will likely remain in a coma until she manages to recover from her injuries.
She was one hp away from death by the time he stabilizes her!
Hosser Cready
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"Ah, hell, Kroone, yer still wounded'! Here, I'll take care of yeh."
Hosser calls upon Immonhiel to heal his allies, and only his allies.
Channel Positive: 3d6 ⇒ (1, 6, 2) = 9
GM Badblood
|
Alright, everyone is fully healed.
Iyasset flies into the room and looking around says, "In defeating this meddling witch, you have completed the final test of the Sandflow Source and have shown yourselves worthy. I will bring you to meet with our leader and you will be one step closer to finding the janni that you are pursuing."
Does the party want to do anything else before leaving?
Hskoro Tailfeather
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Hskoro nods at elemental, "It looks like everything is done here. So lets go meet your leader."
Kroone
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Kroone wasn't even feeling too bad, but still he profusely thanks Hosser for the welcoming positive wave.
As the party is talking to Ilyasset, the Nagaji starts looking around the place. He was curious as to what was going on here, the rituals, the spiritual and historic importance of it.
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
He tried to take notes as he wandered through the halls, impressed and humbled with what he was seeing.
GM Badblood
|
Kroone notices the pile of notes lying by the bedroll. They are written in some kind of arcane shorthand, making them largely indecipherable to most people. On the other hand, one with a keen understanding of codes and cyphers or of magical notation may be able to decipher them.
GM Badblood
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Unable to read to sorceresses notes, the party packs them away for now. As the party get ready to leave, burst of fire at the edge of the trench flares up into several roughly humanoid shapes, all of which begin advancing toward the site’s entrance. A faint rumble of earth joins the elementals, and then a massive, stout woman made of stone appears. “The Ainsi continue to cause us trouble,” she says in a slow grumble. “And now, you ally with these flesh-things. Do you really believe them to be the prophets?”
Slowly, her rocky face shifts into a half-smile. “Prophet or not, the Goanron Triumvirate would have a use for you. Join us, and we will give you rewards that make the offerings of the Ainsi pale in comparison. The Ainsi are flighty and careless. The only certainty with the Ainsi is their tendency toward violence and treachery. Whatever they’ve promised you, they would just as soon throw you off a cliff and steal from your corpse.”
GM Badblood
|
"We will bring you to our elder and the prophecy will fall into place. But most importantly, consider what we can do for you. We know about the Janni you are pursuing and we will help you find her. The Ainsi are just going to discard you once you have done their dirty work for them."
Iyasset interrupts the earth elemental, "Elsharaon, you dirty, burrowing mole! How dare you make such accusations of your betters! Prophets, help me put these crawling oaths in their proper place so that we can go forth and meet with our elder."
Elsharaon retorts, "See? The Ainsi only know violence and deception! They will lead you to ruin! Our oaths are as strong as granite, but all Iyasset has for you is empty words, nothing more than blowing air."
Hosser Cready
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"Now, does it matter to y'all that I'm pretty damn sure we ain't no prophets anyhow? We had an agreement with Mister Iyasset, and I ain't seen no reason to back out of it."
Hskoro Tailfeather
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"Unless the bargain is broken, I do not like us switching teams without cause."
GM Badblood
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Seeing that the Pathfinders are not willing to turn on Iyasset, they block the exit. There is a stand off as the elementals stare at the adventurers and it becomes apparent that they are also unwilling to leave empty handed. The two groups stare at each other as Iyasset and Elsharon exchange a few insults back and forth. It is unclear who makes the first move, but this tense situation suddenly turns into a melee as the two sides begin to fight.
Unfortunately, there isn't a way to avoid this final combat.
Kroone: 1d20 + 3 ⇒ (2) + 3 = 5
Hskoro: 1d20 + 2 ⇒ (10) + 2 = 12
Rhu: 1d20 + 3 ⇒ (11) + 3 = 14
Hosser: 1d20 - 1 ⇒ (10) - 1 = 9
Therin: 1d20 + 1 ⇒ (11) + 1 = 12
Fire Elemental: 1d20 + 7 ⇒ (4) + 7 = 11
Fire Elemental: 1d20 + 7 ⇒ (12) + 7 = 19
Fire Elemental: 1d20 + 7 ⇒ (16) + 7 = 23
Iyasset: 1d20 + 11 ⇒ (19) + 11 = 30
ELSHARON: 1d20 - 1 ⇒ (4) - 1 = 3
Iyasset flies towards the group of air elementals, transforming into a swirling cyclone as he descends. At the ground level, he is only a few feet in diameter, but in this form he rises all the way up to the 40 foot ceiling and is 10 feet wide for most of his height. He flies past each of the fire elementals. Each one is too quick to get sucked up into his tornado, but two of them are tossed about a bit.
Reflex 1, Red: 1d20 + 7 ⇒ (10) + 7 = 17
Reflex 2, Red: 1d20 + 7 ⇒ (19) + 7 = 26
Reflex 1, Orange: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex 2, Orange: 1d20 + 7 ⇒ (12) + 7 = 19
Reflex 1, Yellow: 1d20 + 7 ⇒ (16) + 7 = 23
Reflex 2, Yellow: 1d20 + 7 ⇒ (13) + 7 = 20
Slam: 1d8 + 4 ⇒ (1) + 4 = 5
Slam: 1d8 + 4 ⇒ (6) + 4 = 10
One of the elementals attempts to retaliate against the air elemental and the other leaps to attack Therin. The one attacking Iyasset manages to strike him, scorching the creature.
Yellow Slam: 1d20 + 7 ⇒ (18) + 7 = 25
Bludgeoning+Burn: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9
Concealment: 1d100 ⇒ 54
Orange Slam: 1d20 + 7 ⇒ (5) + 7 = 12
Bludgeoning+Burn: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
Iyasset Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
Okay, Iyasset is using whirlwind, which is a fairly complicated ability. He is 5 feet wide on the ground, but 40 feet tall and 10 feet wide at the top. He can move through targets smaller than them and attempt to damage them and pick them up. You will probably want to leave a pathway for him to move around on his next turn and will want to avoid traveling *through* his space, but it is okay to stand adjacent to him. Finally, he is creating a 20 ft. wide circle of dust which causes concealment.
Round 1
Iyasset -5
Fire Elemental Yellow
Fire Elemental Orange -10
Rhu
Hskoro
Therin
Fire Elemental Red -5
Hooser
Kroone
Hskoro Tailfeather
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With the battle started, Hskoro simply states: "Pity!" as he rushes toward the upper left most fire elemental and swings his axe at it.
Cold Iron Battle Axe vs Red: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Move: 20'
Standard: Attack
Rhu Entekh
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Rhu sidesteps and looses a pair of arrows in rapid succession at the elemental facing Therin.
DA flurry: 1d20 + 5 ⇒ (8) + 5 = 13
DA flurry: 1d20 + 5 ⇒ (2) + 5 = 7
Neither of them come close, and the tiefling gnashes his teeth, growling in frustration and rage.
GM Badblood
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Therin swings his mace at the fiery creature and there is a satisfying thunk as his weapon knocks off a chunk of burning matter. Hskoro moves up and also slices a thick hunk of matter off another elemental creature. The creature steps to the side and swings its arm at the fighter, but he easily blocks it with his shield. Rhu fires two shots at one of the creatures but it nimbly dodges out of the way of both arrows.
Slam: 1d20 + 7 ⇒ (5) + 7 = 12
Bludgeoning+Burning: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
Round 1
Iyasset -5
Fire Elemental Yellow
Fire Elemental Orange -16
Rhu
Hskoro
Therin
Fire Elemental Red -12
Hooser
Kroone
Elsharon
Hosser Cready
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Hosser bows his head and calls upon a powerful blessing upon this battle in form of a prayer
"You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls."
my note, if anyone on either side has spell resistance, I'll need to make some caster level checks
GM Badblood
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No spell resistance and they are not immune to mental effects, so the prayer spell will fully effect the enemies.
Kroone
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Kroone does a sidestep and tries to attack the enemy by Therin using his +1 greatsword.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7
Confirm?: 1d20 + 6 ⇒ (13) + 6 = 19
Extra: 2d6 + 5 ⇒ (1, 6) + 5 = 12
GM Badblood
|
Hosser says a little prayer, moving the odds ever so slightly in the favor towards the Pathfinders. Kroone then delivers a mighty swing to one of the fiery elementals with his zweihander, bringing the creature down to the ground.
Elsharon steps to box in Hskoro. Grabbing a fistful of stone in each hand, the mighty elemental swings both fists at the fighter. Both blows glance off Hskoro's heavy armor and although neither strike is hard enough to injure him, he can feel the power behind each blow.
Slam: 1d20 + 15 + 2 - 1 ⇒ (8) + 15 + 2 - 1 = 24
Bludgeoning: 2d6 + 7 - 1 ⇒ (4, 5) + 7 - 1 = 15
Slam: 1d20 + 15 + 2 - 1 ⇒ (3) + 15 + 2 - 1 = 19
Bludgeoning: 2d6 + 7 - 1 ⇒ (2, 1) + 7 - 1 = 9
Still in whirlwind form, Iyasset flies through the the two remaining elementals. One of them gets slammed by debris, but the second one nimbly dodges out of the way.
Reflex, Red: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Reflex, Red: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Reflex, Yellow: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Reflex, Yellow: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Slam: 1d8 + 4 ⇒ (7) + 4 = 11
One of the fire elementals moves up to Rhu and slams at him with a fiery limb. The creature must not know or care that Rhu can attack it unarmed, as it passes by him to get into its chosen position. The attack is clumsy and Rhu easily hops to the side.
Slam: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
Bludgeoning+Fire: 1d6 + 1 - 1 + 1d6 ⇒ (5) + 1 - 1 + (3) = 8
Round 2 -prayer
Iyasset -5
Fire Elemental Yellow -11
Rhu (AoO if desired)
Hskoro
Therin
Fire Elemental Red -12
Hooser
Kroone
Elsharon
Rhu Entekh
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Rhu lashes out with a foot at the yellow elemental.
AoO, incl. prayer: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Unarmed attack damage, incl. prayer: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Then he takes a quick step back and tries to put two arrows into the same elemental.
Flurry DA arrow, incl. prayer: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Flurry DA arrow, incl. prayer: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Arrow #2 damage, if applicable, incl. prayer: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11
GM Badblood
|
Ha! You took the bait!
Rhu reachs out and kicks at the elemental as it moves by. His foot connects, delivering a solid blow. But then he realizes that he kicked a flaming creature with his bare foot.
Burn: 1d6 ⇒ 5
Luckily for you, I believe Rhu has a little fire resistance. But you will also need to make a Reflex DC 14 check or catch on fire.
Then the monk steps back and fires two arrows into the creature. The second arrow tears the creature apart.
Also, I happened to forget that these creatures are immune to critical hits. The one fighting Kroone would still be standing, but for the sake of keeping things clean, I'd rather let it stay dead.
Round 2 -prayer
Iyasset -5
Rhu
Hskoro
Therin
Fire Elemental Red -12
Hooser
Kroone
Elsharon
GM Badblood
|
As Therin moves towards the giant elemental, she swings one of her arms at the cleric. The blow strikes him hard in the legs as he tries to leap out of the way. His head swims with pain and he's not sure he could take another hit like that. Regardless, he continues pressing forward and makes an off balanced attack that barely connects with the creature's skin.
Slam AoO: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
Blunt: 2d6 + 7 - 1 ⇒ (5, 3) + 7 - 1 = 14
Hskoro is up!
Hskoro Tailfeather
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Concerned by the big enemy and their powerful hit, he still decides to focus on the last remaining fire elemental so the rest can focus on the big threat.
Cold Iron Battle Axe +P vs Fire Elemental: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage +P: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
GM Badblood
|
Round 2 -prayer
Iyasset -5
Rhu
Hskoro
Therin
Fire Elemental Red -19
Hooser
Kroone
Elsharon
Slam: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Hskoro chips away a piece of the elemental with his axe swing. It tries to retaliate but the nagaji warrior is just too well armored for it's attacks to get through.