GM Badblood's Tyranny of the Winds Series (PFS) (Inactive)

Game Master Lance K


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Sovereign Court

The Dragon's Demand

This adventure begins in the Osirion city of Sothis.

Grand Lodge

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Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

What is the sound of one monk dotting?

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

...

Sovereign Court

The Dragon's Demand

The Pathfinders arrive together at the Sandswept Hall of Sothis, responding at the behest of the local Lodge Venture Captain of Sothis, Norden Balentiir. It is early morning and the the sun is already blazing in the sky and only guaranteed to get hotter as it rises in the sky.

Several well-armed guards patrol the perimeter of the Sandswept Hall of Sothis, watching passerby with suspicion. As they scan the crowd, the lodge’s front gates swing open, and Venture Captain Norden Balentiir steps out into the street, waving calmly to the guards. “It’s all right. They are Pathfinders.” Balentiir steps back inside the gates. “Please, follow me. We have much to discuss.”

Instead of leading the way into the lodge itself, he walks around the back of the building to a lush garden. Sycamore, tamarisk, and fig trees provide shade to cushioned benches, and trellises covered in grapes and flowering plants provide privacy.

“Last night, a thief broke into our vault and fled with a pair of valuable items. While we were unable to stop her from escaping, a guard caught a glimpse of her as she fled. Our thief is a janni named Jamila al-Shafah. She has served as an ally to the Society in the past, but now we have to assume she might have been planning this theft for some time. She’s made her way southeast toward the Underdunes. We’re still figuring out if she had help, but in the meantime, I need you to find where she escaped to.”

Norden pauses and glances toward the sky before continuing. “In a way, this could be a blessing in disguise. The Underdunes have many hidden bits of lore. If you find something interesting along the way, be sure to take note of it for later. But don’t tarry too long—Jamila already has a lead of almost half a day.”

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin ponders Balentiir's words carefully.

If there is a possibility of a second conspirator, we should be more vigilant than normal...no telling if she has help or extra muscle. We'll be on the lookout for anything of note as well.

making one purchase...masterwork cold iron scimitar...330 gp...other than that i'm good

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

"Well, shoot, dis here Osirion drier than hog-grass; I ain't never been in a place this far from da swamp," Hosser says.

"What did dis Jamila take from da vault? And anything that we should know about the filly? She an alchemist, a wizard? Dangerous?"

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

The dwarf was looking around, trying to keep the head of a much curious weasel under his shirt

Calm down, Lybna, I'm sure there isn't much to eat here, unless you want to try to catch a lizard or something like that. I know you prefer cakes and almonds, but you're supposed to be a wild animal. More or less. Of course, you're much more than that too me. After all, you live close to my heart, and you know it.

He listens to the VC words carefully.
Was the theft done by mundane means, or was magic involved, as far as you can tell?

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Kskoro sticks his tongue out and licks his right eye as he listens to the VC's words.

To Eredur, "I've known a few rogues that have access to some minor magic abilities that let them become invisible for a short time. Perhaps this thief used something like that."

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Kroone kept his usual silence. Crossed arms, the paladin blinked peacefully as his colleagues made the questions - in truth, he was feeling humbled there, as if finally getting into the "high leagues"; or, at least, he felt as if he was the least seasoned pathfinder in that room.

Just ping posting :) Keeping an eye here.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

That is a good point, Hskoro. Potions and other enchanted items could have been used to further your notion. Very interesting...this one might be slippery...

Sovereign Court

The Dragon's Demand

"I don't know if she was working with anybody else. But if she was...then I would say that a group of relatively unknown Pathfinders who have recently arrived in the city would be our first suspects," he says darkly. "But I'm not going to jump to any conclusions, because we’re still trying to piece together the details. She struck our vault on the second floor. She was able to retrieve items without fighting any of the guards, which means she knew where to go and how to bypass our defenses.”

"“We’ve identified two missing relics. The Sandstorm Codex is an ancient tome written in Osiriani, Aquan, Auran, Ignan, and Terran. It’s an elaborate text, and we haven’t yet fully deciphered it. The other is an abacus that supposedly belonged to the Pharaoh of Numbers.”

“We first met Jamila as a silk merchant from Qadira. She was a companion of the late Venture-Captain Targos Min-Katheer*, and she helped lay him to rest. We considered her to be an ally of the Society. Now we have to wonder whether her aid was just part of a larger ruse.”

“Jamila has pale skin, long red hair, gold-colored eyes, and angular brown tattoos. She typically travels with a bird with green and orange feathers whose talons crackle with electricity.”

"Jamila is a janni, a type of genie-kind. Her kind have innate magical abilities."

I will grant you a +1 circumstance bonus to a knowledge check, as Norden Balentiir is telling the party what kind of creature she is.

Kn:Planes DC 14:
Janni have an innate ability that allows them to change the size of themselves or other humanoids at will, which functions the same as reduce or enlarge person

Kn:Planes DC 19:
Most janni have spell-like abilities that allow them to speak with animals, turn invisible, create food and drink, and travel to the elemental and ethereal planes.

*This is referencing events in PFS Scenario #3 - Murder on the Silken Caravan

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu will purchase a 14 STR mw composite longbow and have it enchanted to +1, for a total cost of 2600 gp. This is what happens when your last level was a GM credit for Part 1 of an AP....

A tall, slender humanoid in loose-fitting clothing (except for the leather bracers on his forearms), Rhu has an unstrung composite longbow cased at his side and a kama at his belt. His skin is reddened by more than the Osiriani sun, and his slitted golden eyes bespeak an unusual heritage. In a flat voice, he asks, "What should we do with Jamila when we find her?"

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Kn. Planes: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

"Nope, never heard of no janni. Don't got 'em up in the swamps of the Riverlands."

Sovereign Court

The Dragon's Demand

"If you catch her, I don't know if she will resist or surrender. The most important thing is that you retrieve what Jamila stole."

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

It might be more advantageous to capture her. If you find out how she pulled it off, you can prevent another such occurrence. she might co-operate if given the chance. I'm not holding my breath, but there is a chance...slight as it may be...

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Know planes: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

As a race, Janni are quite resourceful, knowing intinctively more about magic than a typical average human, or dwarf, as I don't want to sound dismissive of anyone. They can change their own or anyone else's size, can speak with animals, create food and drink, and, which has must been helpful in this heist, become invisible. Due to their elemental nature, they can even travel to elemental and ethereal planes, and that is powerful magic indeed.

he struggles to keep the weasel under his shirt
So here are her advantages over us so far: a few hours of travel, greater land speed than me, no need to stop to buy or hunt food, probably won't suffer that much from the desert heat. So we need horses or camels, food and plenty of water, clothes adapted to the desert. A few scrolls or spells to counter her invisibility would be great too.

The dwarf turns to the VC again.
Was the thief interrupted, and had to run away before getting caught, or did she target these two items specifically, not bothering with anything else? What are their importance? Are they linked to the Underdunes region? What could you tell us about Janira's bird? It doesn't seem to be a simple, natural bird..

Sovereign Court

The Dragon's Demand

"Yes...Eredur is it...you brought up many of the dangers that you will need to prepare for when you travel in the desert. There is scorching heat, along with sandslides and other dangerous terrain. Also, bear in mind that several elemental tribes call the Underdunes home, and none of them have a fondness for humanoids. Bring rope and survival gear, but also an eye for history. Rumor has it that the binding rituals of Ancient Osirion caused the elemental planes to bleed over into the desert at spots. If you can find proof of that theory, or learn something new about the elemental tribes, that discovery would give this proverbial cloud its silver lining.”

"She was long gone before we realized that the two items were missing. There are a lot of important and valuable relics in our vaults, so I would assume she took those two for a reason, but I couldn't begin to speculate what that reason is."

"Yes, her bird crackled with an electrical charge. But a lot of people pass through a Pathfinder Lodge with all sorts of strange animals. I don't have the time to pay attention to all of them."

Once they have finished asking him questions, the Venture Captain presents the Pathfinder agents with a map of the desert overland trade routes and shows them the most commonly used path through the Underdunes, which leads to the coastal city of El-Shelad. About 10 miles outside Sothis, the trail branches out into over a dozen trails before rejoining into one path again after making it through the desert. Balentiir explains that merchants need multiple routes through the desert so that they have options for avoiding the regions frequent sandstorms and elemental migrations.

"My recommendation is that you find a traveling merchant; either here in Sothis or on the road; and ask them what are currently the safest routes."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

"Thank you. We will do our best." Rhu nods in farewell and joins the others as they depart.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro nods with the VC's advice and departs with the rest of the group.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

So...quick supply run and off we go.I can do endure element for 3 of us every day...i have heals out the wazoo...

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

"The desert heat does not affect me. Use your magic to help others."

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

I got plenty of Prestige, I'll spend 2 to get a wand of endure elements. Something that I usually get anyways.

"Ye, I say we find a seller here in town. Don't know who we find on the road."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Before leaving, Rhu calls in some favors for a wand of mage armor. Spending 2 PP on the wand. "Eredur, I cannot use this. If it is needed, please cast the protection spell on me from the wand."

Sovereign Court

The Dragon's Demand

The party was able to make some of their purchases beforehand, including those that anticipated that they may want to invest in magical protection against the region's notorious desert heat.

Meaning that most of your purchases can be considered to have taken place before the adventure started, so as not to slow down your chase of Jamila.

Hosser is able to quickly find a local spice merchant by the name of Kihur. He is warm and welcoming, offering the party some of his hot spiced tea underneath the shade of his tent. He has a wealth of knowledge about the various trade routes, including the sandstorms that are one of the greatest dangers and the various elemental creatures who inhabit the desert and make up its second largest hazard. Having recently arrived from El-Shelad, he points out several paths that merchants are currently using and several that should be avoided due to seasonal storms and known migrations of more aggressive elemental creatures.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

You're too kind, Hosser. I'll do my part, to be sure.so getting hot weather outfit, a masterwork cold iron scimitar and 4 water skins 3 days rations...have 5 rations already...just in case...will get a total in a bit...

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

I'll do, mister Entekh. Useful wand. I do have one of my own

Eredur will request for a small wand too, a tree's root from which a drop of water constantly clings, and some clothes adapted for warm climate. He smiles when he sees Hosser buying a wand of endure elements

I had the same idea.It can be very helpful, that spell. Should one or two of us buy a shovel too, in case of a sandslide? A big tent to accomodate all of us?

Buy a Create Water wand (L0 Orison), clothes for the desert, and a shovel

Sovereign Court

The Dragon's Demand

Also, Venture Captain Balentiir mentioned making sure the party has rope.

The merchant Kihur also gently suggests, "Don't forgot to buy some tea before you go. There is nothing like a good cup of hot tea to cut the edge off the summer heat."

I don't actually know if there is a price for tea listed in any Pathfinder books.

Sothis has a rich and well stocked market and the party is able to find the rest of the items they need quickly.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

there's a listing for a cup of tea, but not bulk. there's a price for a pound of coffee beans...5 gp...so say8 ounces of tea leaves might be 5 gp...thinking of a jar of coffee versus a box of tea bags...rough analogy...

Sovereign Court

The Dragon's Demand

That's what I was thinking also. Coffee would probably be the closest analog to tea. The other possibility could be spices.

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Hosser finishes his prayers and is ready to leave.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

"I already have 50' of rope. Does anyone else have any?"

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

I have a coil...should I invest in more? Perhaps a set of manacles if we were to bring her in. I haven't been on a capture mission before...i'll get another 50 ft if needed...and a set of manacles too...

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro bulges his biceps, "I can pin her down until we get her in ropes and manacles."

Sovereign Court

The Dragon's Demand

After making their purchases the party leaves the city of Sothis and begins following the road into the desert. There are many other travelers on the road who are trying to get as many miles under their feet before the sun reaches its full height in the sky. Most merchants and travelers sail the seas but some prefer the land route. There are some travelers who walk the route because of sea sickness or a fear of sea travel but most take the land route because camels are cheaper than a ship and crew.

As the party makes their way down the caravan road, they talk among themselves about what they have read or heard about this region of the world.

Knowledge (Local or Planes)

10+:
Rival tribes of elementals lay claim to both the Underdunes and the surrounding area. Ancient Osirian pharaohs once bound many of these elementals into service.

15+:
One of the primary reasons that desert travelers must frequently change their paths is to avoid the desert’s two most prominent elemental clans: the Goanron Triumvirate, comprised of air, earth, and fire elementals, and the Ainsi, a splinter faction of air elementals.

20+:
The lost city of Tumen serves as the focal point of the
conflict between the Goanron and the Ainsi. The Goanron strive to keep the city buried under the desert sands, while the Ainsi believe that uncovering it can advance the desert to its true glory.

Knowledge (engineering or nature) or Survival

15+:
While the canyons appear naturally made, the manner in which the rocks have been worn runs counter to the region’s wind patterns. Some recent sandslides seem to have occurred in areas that should be stable enough to avoid such disasters.

20+:
The wear on the rocks in the area and the formation of sand dunes is arranged in a pattern—one that can likely only be viewed in full from high in the air.

25+:
The altered areas make a pattern of five circles nested
within each other, like an archery target. These circles surround four triangles, each of which points toward the center of the target.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

GM: could you put my character as "inactive" please? Thanks and good luck to everyone!

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

Survival: 1d20 + 1 ⇒ (8) + 1 = 9

Kroone kept to himself and limited to thank the others for being so thoughtful in regards to enduring the different weather conditions. He had no doubt it would be challenging to take their prisoner, but he was hopeful he'd be still be able to help despite his lack of experience when compared to the others.

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Kn Place: 1d20 + 7 ⇒ (10) + 7 = 17

"There be a bunch of elementals out there in the dunes. Used to be bound by dem old Pharoahs. Two biggest are the Goanron, which got earth wind and fire elementals, and then there is the Ainsi, a bunch of ornery wind elementals that split off."

Survival: 1d20 + 4 ⇒ (12) + 4 = 16

"There be somethings off in the dunes. Erosion going the wrong way of the wind. Sandslides where they aint supposed to be. Watch out."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Untrained Survival check: 1d20 + 3 ⇒ (18) + 3 = 21

The tiefling frowns. "Something did this with the sand, and the canyons, too. It looks like there is a pattern to it, but it would only make sense from above."

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Untrained Survival: 1d20 ⇒ 17

"Strange... wind patterns flow from wrong way."

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

survival untrained: 1d20 + 3 ⇒ (3) + 3 = 6

Sorry...my training at the abbey was in healing and such. This is not exactly my strong suit...

Sovereign Court

The Dragon's Demand

There are plenty of merchants on the road as the party travel. As they reach the first split in the trails they start feeling the full effects from the searing light of the raging desert sun. Those in armor especially feel the oppressive heat as the sweat pours down their helmeted heads and their cuirasses of stiff leather and impenetrable steel trap the heat inside, cooking them like a lobster in a stew pot. Metal armor and even belt buckles become to hot to touch without gloved hands. But even those without armor begin to tire under the relentless scorch of the noonday sun.

Is anyone using endure elements? Remember, there is a pretty big penalty to heat checks if your character is wearing any kind of armor.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu stalks along, head bare, seemingly unaffected by the searing heat of the desert sun.

Fire resistance 5, which should be enough for him not to take any damage from a failed save.

Dark Archive

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4

I'm using light armor - assuming it will affect me too, if no one has spare endure elements to cast.

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Hosser will use five charges to help everyone except the Tiefling.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro thanks Hosser for the Endure Element casting. "I am usually good with extreme heat, but any help in keeping cool is appreciated."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Fort save: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Although my goddess is the Maiden of Fire, she doesn't grant her followers heat tolerance. Although, I do know there is a sect of ours where they do gain a resistance to flames and such. Mostly from Qadira, I believe...

Sovereign Court

The Dragon's Demand

The party reaches a part in the road where it diverges into two paths. A steep downward trail leads to a trench that provides shade from the desert heat. The other path leads upward toward a series of ledges that eventually lead to the top of the canyon. This higher path provides less protection from the sun, but its high vantage point could allow a better view of the surrounding area.

Survival Check:
The loose rubble and sand along the edges of the
lower path suggests the risk of a sandslide, while strong, swirling winds on the upper path could make travel along the narrowest ledges dangerous.

GM Rolls:
GM Rolls: 3d4 ⇒ (3, 4, 2) = 9

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

GM B, what's the DC for the Survival check?

Sovereign Court

The Dragon's Demand

DC is 15

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