Hollow's Last Hope (PF2 Conversion) (Inactive)

Game Master CrusaderWolf

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[ dice=Bac]1d20+5[/dice]
[ dice=Ascian]1d20+3[/dice]
[ dice=Theo]1d20+4[/dice]
[ dice=Kane]1d20+7[/dice]
[ dice=Grattfaulk]1d20+6[/dice]


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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Lol.. I just realized that Bac is still a gunslinger. Sticking with it? :)


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

Still committed to giving it a test :)


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Clocks tool TG Roll20 link

This inspired me to go back and re-read the "halberd was actually just a stick all along" post and it was still funny the second time :)


Clocks tool TG Roll20 link

Grattfaulk if you have any Attacks of Opportunity, Blue would have provoked as he moved past you.


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Clocks tool TG Roll20 link

Alrighty, so it appears Kane's player has been inactive on the boards for close to two weeks. If/when Blaydsong returns they can pick right back up, but in the meantime I'll just bot them right away.


I hope I don't get us killed...


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

Yeah, this is proving a serious fight!


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

oh dammit i did it again, i keep thinking i'm acting at the same time as everybody else


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

Grattfaulk: Don't forget your third action! Another attack probably won't hit, but you could try intimidating?

Bac: Remember you've got a hero point!


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Clocks tool TG Roll20 link

Sorry for letting the holiday weekend keep me from getting our concluding post up until now, but you have completed the adventure Hollow's Last Hope!

Thanks for bearing with me and sorry it us, um, slightly over 6mo to complete it! I had a good time with it and I hope y'all did as well.


Are we done-done? If so I am going to use this alias for another PF2 recruitment.


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NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

Yay! I even got to hit somebody using a mechanic that's about to be totally wiped clean when Secrets of Magic releases next month!


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

Thanks for running us through it CW! It was a nice little dip into Pathfinder 2E, even if we did have some stops and starts along the way.

I'm curious - if I hadn't randomly guessed to look for herbs in the witch's hut, where were we going to have to go to find the final herb? I feel like if we hadn't grabbed it then, we would have just been wandering aimlessly around the banks of the river for a while.

Also, the playtest gunslinger gets a strong "Eh" from me. Despite going for the switch-hitter specialization, it felt like just hitting with the warhammer was the correct choice 9/10 times. A bit of a bummer. That said, I'm excited to see what they ended up changing for the final version of the class in Guns & Gears. Hope the guns end up packing more of a kick!


N Human Male Wizard 1 |AC 15| HP 15/15 | F: +4, R: +5, W +6;| Perc +4 | Hero Points: 1 | Active Conditions: none |

Great game and thank you for including me in it!!


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Clocks tool TG Roll20 link

@Grattfaulk: yup, the adventure is concluded. Please feel free to play him in other games! Normally I would call for a level-up but since I don't have the bandwidth to run another game right now we'll put a pin in that for the moment.

@Bac: If you hadn't gotten the it from the hut, finding the rat's tail just required being near the river and a successful Nature check--and an optional badger encounter! I also found the pistol to be a little unsatisfying; 1d4 damage seems pitiful for what a pistol should do, even if it does get crit bonuses. It didn't quite seem to land the feeling it was going for. Hopefully the Guns & Gears book (which comes out the day before my birthday and I have already preordered) resolves that quirk.

Again, it was a pleasure to run the game for you and thanks for your patience! If/when I have more time to run PBP games in the future you're all at the top of my list of people to invite.


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

Run Strength of Thousands sometime. ;)


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --
GM CrusaderWolf wrote:
@Bac: If you hadn't gotten the it from the hut, finding the rat's tail just required being near the river and a successful Nature check--and an optional badger encounter! I also found the pistol to be a little unsatisfying; 1d4 damage seems pitiful for what a pistol should do, even if it does get crit bonuses. It didn't quite seem to land the feeling it was going for. Hopefully the Guns & Gears book (which comes out the day before my birthday and I have already preordered) resolves that quirk.

Fingers have been crossed!

Anyway, thanks all for the game! See you around at other tables!

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