Wild Elf

Kane of the Tiger Clan's page

109 posts. Alias of Blaydsong.


Race

HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 |

Classes/Levels

Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Gender

NG | Male Elf Wild Druid 1 |

Size

M

Alignment

NG

Deity

Ketephys

Languages

Common, Druidic, Elven, Sylvan

Strength 12
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 18
Charisma 10

About Kane of the Tiger Clan

Herolab Character sheet
Kane
Male elf druid 1 Lost Omens Character Guide
NG, Medium, Elf, Humanoid
Perception +7; low-light vision
Languages Common, Druidic, Elven, Sylvan
Skills Acrobatics +3, Diplomacy +3, Herbalism Lore +4, Intimidation +3, Medicine +7, Nature +7 (+9 to your check to Treat Wounds, subject to the GM’s determination.), Survival +7
Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 10 (+0)
Other Items hide, spear, spear, spear, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, healer's tools, holly and mistletoe, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (6 gp; 9 sp)
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AC 18; Fort +4; Ref +5; Will +9
HP 15 Focus Points 1
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Speed 25 feet
Melee [1] spear +4, Damage 1d6+1 Pier
Ranged [1] spear +5 (thrown 20 ft.), Damage 1d6+1 Pier

Primal Druid Spells DC 17; 1st 2/2; Cantrips (1st) 5/5

Current Memorized Spells:

Cantrips
Dancing Lights
Electric Arc
Guidance
Stabilize
Tanglefoot
1st
Heal
Spider Sting

Focus Spells 1 Focus Point, DC 17; 1st Wild Morph, Wild Shape, Wild Shape (Pest Form)
Feats & Abilities:

Anathema As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an atone
ritual (page 409).

The following acts are anathema to all druids:
• Using metal armor or shields.
• Despoiling natural places.
• Teaching the Druidic language to non-druids.

Each druidic order also has additional anathema acts, detailed in the order’s entry. Wild Druidic Order:
Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn't prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)
Component Substitution If you’re a druid Casting a Spell from the primal tradition while holding a primal focus (such as holly and mistletoe), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can’t retrieve or stow the focus when making this substitution.
Natural Medicine You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.
Shield Block You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Wild Empathy You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
Wild Shape You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape’s level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modiffler while polymorphed instead of the form’s default attack modiffler, you gain a +2 status bonus to your attack rolls.
Woodcraft You have a innate familiarity with forested areas. When in a forest or jungle environment, if you roll a critical failure on a Survival skill check to Sense Direction, Subsist, or Cover Tracks, you get a failure instead, and if you roll a success, you get a critical success instead.
Woodland Elf You’re adapted to life in the forest or the deep jungle, and you know how to climb trees and use foliage to your advantage. When Climbing trees, vines, and other foliage, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have Quick Climb). This doesn’t affect you if you’re using a climb Speed.

You can always use the Take Cover action when you are within forest terrain to gain cover, even if you’re not next to an obstacle you can Take Cover behind.

Background:

Goals:
1) Kane left his lands and people to 'go see how the other side lives'. He seeks to learn about life outside the Mwangi Expanse and see what is so 'civilized' about those who shun the wild.

2) On the opposite side of that coin, he plans to do what he can to protect the wildlands from those who would abuse them. More specifically, he intends to use what power and influence he has to deal with poachers and hunters who kill for anything other than survival and need.

Secrets:
1. A secret the character keeps from others:
- He fears modern transportation. Really, more of a severe mistrust. His first trip across the sea left him so sick that he swore it was an intentional side effect of the ship and that the crew had poisoned him. Now, any form of 'vehicle' made by man is suspect.

2. A secret that has been kept from your character:
- While he knows that he is different in appearance from the rest of his tribe, he was always led to believe that he was born of them. In truth, he was an orphan found abandoned in the jungle.

3. A secret determined by the GM!

Important People:
Master Zuri - Head of Kane's druid circle, mentor and father.
Jembra - Mother, from the Tiger clan.
Oromo - Older sister. Also a druid, but of the Leaf order. Also something of a rival with Kane. Level of friendliness to be determined.
Cpt. Malcher Paullio - The captain of the Withered Naiad, the ship that brought Kane to Andoran. Suspected of poisoning him.

Common Pest Form (Rusty-spotted Cat)