Shorafa Pamodae

Ascian's page

97 posts. Alias of Losonti.


Full Name

Ascian

Race

| HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7

Classes/Levels

| Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

Gender

NG Female Tiefling Magus 1

Size

Medium

Age

30

Special Abilities

Striking Spell, Slide Casting

Alignment

NG

Deity

None

Languages

Common, Draconic, Elven, Infernal, Undercommon

Occupation

Scribe

Strength 12
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 10

About Ascian

Ascian:

Ethnicity: Taldan
Nationality: Andoren
Birthplace: Darkmoon Vale
Age: 30
Gender & Pronouns: Female, She/Her/Hers

ancestry Human (Tiefling)
background Spell Seeker (Arcana)
class Magus; Level: 1
size Medium traits Humanoid, Human, Tiefling
alignment NG
Associations: N/A
Languages: Common, Draconic, Elven, Infernal, Undercommon
____________________
ABILITY SCORES

STR 12 (+1), DEX 18 (+4), CON 12 (+1)
INT 16 (+3), WIS 10 (+0), CHA 10 (+0)
____________________
SENSES
Perception: +3 ((wis) + (prof) + (item)) [T]
Special Senses: Low-light vision
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DEFENSES

HIT POINTS: 17/17

ARMOR CLASS
AC: 18 (10 + (dex) + (prof) + (item))
Shield: +1 Hardness 5

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +6 ((con) + (prof) + (item)) [T]
Reflex: +7 ((dex) + (prof) + (item)) [T]
Will: +5 ((wis) + (prof) + (item)) [E]
Notes:
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OFFENSE

Class DC: 17 (10 + (key stat) + (prof) + (item)) [T]

Speed: 25 Movement Types: Normal

Melee Strikes
rapier +7 (dex) + (prof) + (item) [T]
damage 1d6+1 [P] (deadly d8, disarm, finesse)

tail +7 (dex) + (prof) + (item) [T]
damage 1d4+1 (agile, finesse, unarmed)

Ranged Strikes

Weapon Proficiencies
Simple: [T], Martial: [T], Other:
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MAGIC

Magic Traditions
Arcane

Spell Attack Roll (arcane): 6 = ((int) + (prof)) [T]
Spell DC (arcane): 16 = (10 + (int) + (prof)) [T]

Focus Points: 1/1
Focus Spells: Magus Potency

Spell Slots per Day
1st: 1

Spells Prepared
Cantrips (level 1): Shield, Electric Arc, Chill Touch, Message, Light
1st: Shocking Grasp

Spellbook:
Cantrips: Shield, Electric Arc, Chill Touch, Produce Flame, Message, Light, Detect Magic, Read Aura
1st: Shocking Grasp, Longstrider, Magic Missile, True Strike

____________________
SKILLS

Acrobatics: +7 = (dex) + (prof) + (item) - (armor) [T]
Arcana: +6 = (int) + (prof) + (item) [T]
Athletics: +4 = (str) + (prof) + (item) - (armor) [T]
Crafting: +6 = (int) + (prof) + (item) [T]
Deception: +0 = (cha) + (prof) + (item) [U]
Diplomacy: +0 = (cha) + (prof) + (item) [U]
Intimidation: +0 = (cha) + (prof) + (item) [U]
Lore (Library): +6 = (int) + (prof) + (item) [T]
Medicine: +0 = (wis) + (prof) + (item) [U]
Nature: +0 = (wis) + (prof) + (item) [U]
Occultism: +3 = (int) + (prof) + (item) [U]
Performance: +0 = (cha) + (prof) + (item) [U]
Religion: +3 = (wis) + (prof) + (item) [T]
Society: +3 = (int) + (prof) + (item) [U]
Stealth: +7 = (dex) + (prof) + (item) - (armor) [T]
Survival: +0 = (wis) + (prof) + (item) [U]
Thievery: +7 = (dex) + (prof) + (item) - (armor) [T]
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FEATS:

Ancestry Feats and Abilities
Heritage 1st: Tiefling
1st: Form of the Fiend (Tail)

Skill Feats
Background: Recognize Spell

General Feats

Class Feats and Abilities
Feature 1st: Striking Spell
Feature 1st: Slide Casting

Bonus Feats

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EQUIPMENT

Combat Gear: rapier, leather armor
Other Gear: adventurer’s pack, material component pouch, thieves' tools, replacement picks, basic crafter's book, repair kit, backpack

Magic Items:

Invested Items:

1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 2 (Encumbered at: 6 = 5 + (str); Maximum at: 11 = 10 + (str))

Coins: 2.6 gp

Background:
Ascian grew up in a human farming village in the countryside surrounding Falcon's Hollow and lived a normal life until she was 10. On her birthday, she became very sick and was bedridden with a rash that covered her entire body.

It quickly became obvious to her family that this was not a normal disease, and they asked the village wiseman to examine her. The folk remedies he used seemed to help, but her skin remained a dark red even as the sores and irritation receded.

It was then that the rest of her devilish heritage revealed itself. Her eyes changed, fiendish horns pushed their way out of her forehead, and she even grew a tail.

Shocked and frightened, her village drove her out into the wilderness, alone. Ascian would surely have died there, had she not been found by a traveling gnome wizard.

Unafraid of her infernal appearance, he took her in and cared for her as his own child. He taught her magic, self-defense, and some of the nature of her existence. Ascian became obsessed with learning more about tieflings, demons, devils, and the Hells. Having exhausted her benefactor's library, this search for knowledge often led her to the hidden and dangerous parts of the world, including the Darklands.

Ascian's treatment at the hands of her home village and her experiences since then have made her distrustful of most folk, but particularly humans. Her social isolation during her formative years and "evil" appearance make it difficult for her to relate to others and read social cues. She's also impulsive and unlikely to spend long considering the consequences of her actions.

Conversely, she's nimble-fingered and quick-witted, which means she often outmaneuvers her opponents both on and off the battlefield.

As you might expect, Ascian hates to see others bullied and mistreated for things that have nothing to do with who they are as a person. That combined with her impulsiveness has gotten her into more than a few scrapes but it's also built her a reputation as someone who can be counted on to do the right thing.

When it comes to other tieflings, she has a neutral attitude. Many are just trying to get on with their lives while others live down to the demonic expectation that society forces on them, but Ascian tries to be open-minded when meeting her fellows for the first time.