| Bắc Đẩu |
Lol!
CW, would you be open to a mid-adventure class change so that we can give the new classes a playtest? I could rather quickly rebuild Bac into a pistol-toting corsair with no changes to the roleplaying aspects of the character.
| Ascian |
The new Gunslinger class is sick, I love all of it. It's very cool that they decided to make a sword and pistol style actually work, right out of the gate. Trying it in 1e was such an exercise in frustration, especially because what you really needed for it was Point-Blank Master, which you could never get with a pure Gunslinger.
| GM CrusaderWolf |
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having just finished reading through the Gunslinger and Inventor: I think they're both great, and I love that right out of the gate we're getting love for the sword-and-pistol build that is so difficult and unrewarding to try in PF1
And yes, I'm fine with a mid-adventure build swap. This is a learning experience for me as much as for y'all! Maybe more so.
| Kane of the Tiger Clan |
I have a character in one of my local games that is wanting to do the same thing. Currently playing an Investigator from Alkenstar who will (temporarily) become a gunslinger for the playtest.
| Bắc Đẩu |
And yes, I'm fine with a mid-adventure build swap. This is a learning experience for me as much as for y'all! Maybe more so.
Rad! I'm thinking of a pistol & blade build in fact, seems very pirate-y, which would fit Bac. The goal would be to stick as close to the current Bac as possible (stats, ancestry options, etc) and see how it goes with the new class.
| Bắc Đẩu α |
Bắc Đẩu (playtest Gunslinger) is ready to go. It was both trickier and easier than I thought to make the switch. As expected, most chosen features didn't need to change. But guns are really expensive, and I had to jettison a bunch of items to be able to start with one. Now I have thievery as a skill with no thieves' tools to use it! Maybe we'll find some while adventuring? *wink wink, nudge nudge*
Let me know when you'd be OK w/ me switching.
| Kane of the Tiger Clan |
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His gun is something like this, right? :D
| GM CrusaderWolf |
Yeah I guess they had to have a battery shipped and it supply chains are slow still. I don't know, but the improvement is marked already so I'm glad I bit the bullet.
| GM CrusaderWolf |
Sorry Kane, you're right about the action economy. However Kane is far enough back that neither Green nor the warg are particularly visible to him, so we'll have you keep your Readied just in case.
In the interests of adjusting the warg's turn so it makes sense, he would have Intimidated the only person visible to him from there--which is Bac Dau. Is everyone's okay with that adjustment?
| Kane of the Tiger Clan |
That works for me.
I read it again afterwords, and realized that I might have over-reacted a bit, but I just wanted to make sure that he wasn't being moved ahead of the others. His intentions was to stay back (at least for now).
| GM CrusaderWolf |
When you say your Roll20 visibility is poor, what do you mean? I double checked the vision on your token and it should be good. Is it a screen size issue on your device, or something else?
| Ascian |
That's no good! It might help to clear your cache and delete all your roll20 cookies? It has been acting very strangely for me lately as well (mostly by refusing to load) and that's helped.
| Ascian |
Theo, you can't actually split something across turns like that. You have to have enough actions to complete whatever you're doing on the same turn you start it on.
| GM CrusaderWolf |
Sorry for disappearing for a bit there. Work was brutal last week and this week looks to be the same, plus we closed on the house on Thursday and started moving stuff over. I was wiped and sort of checked out all weekend, my bad.
| GM CrusaderWolf |
Apologies all but I am probably going to be quiet for the next couple of days. We're about to get slammed with awful weather over the weekend and we still have to get the furniture moved over.
I should be able to start posting normally on Tuesday and I'll do my best between now and then but no promises, sorry again. Thanks for your patience!
| Theodorus Merula |
Sorry folks, my bad. I thought I posted the other day, but obviously, it did not take...our internet has been crap for the last few weeks...as to why others might not be posting..maybe they are in Texas or one of the other states that got hit with the snowstorm??
| GM CrusaderWolf |
A big part of the slowdown has been on my end, and I apologize for that. I used to be able to post to my games during lulls at work, and now there are no lulls at work so I find myself running out of time/mental energy to get everything done in the evening. I'll do better.
Has anyone heard from Grattfaulk's player recently?
| GM CrusaderWolf |
Oof, the learning curve on PF2e is kicking my ass. Every situation I need to double check learns into a Keyword Hunt.
So the Darkness is perceptible to characters with Darkvision, who can see and interact with the darkmantles just fine. For those without Darkvision, the darkmantles are Detected but still Hidden, requiring a flat DC11 chec to successfully hit or target with a spell. More or less just like PF1 but requires more page-hopping to confirm.
Going back to Kane's attempt to dispel it: based on that chart, since Darkness is a 2nd-level spell the DC appears to be 18 so that's what I went with.
I'll get there eventually...
| Blaydsong |
| 1 person marked this as a favorite. |
Counteracting is a bit of an odd one.
There's technically two things to keep in mind. First, did the roll succeed or fail?
So, just like any roll in 2e, there are the four different results.
So If I rolled an 20, but the DC was an 18, then it was a success. Straight forward, right?
The trick part comes in figuring out the result.
So, as you said, Darkness is a 2nd level spell, and Dancing Lights is currently considered a 1st level spell.
If, as noted above, the roll was a success, the result says "Counteract the target if its counteract level is no more than 1 level higher than your effect’s counteract level." This means that the 1st-level Dancing Lights counteracts a spell of 2nd level or lower.
If, say, the result was a Failure, the Dancing Lights could only counteract a spell of a lower level (which technically doesn't exist, of course, because it's currently 1st level).
At this point, it's been and done, so it doesn't matter, but I'm more than willing to help with the learning curve, if you like. I feel like I'm getting a pretty good handle on it, these days. :)
I may have mention this before, but I highly recommend checking out How it's Played (Used to be called Basics of Gaming). He does a great job of explaining specific rules of the game.
| GM CrusaderWolf |
Apologies if unclear, yeah I was assuming the party was healing/searching prior to Bac discovering the kobold. Not my intention to prevent anyone from getting healed so please still feel free to roll.
| Kane of the Tiger Clan |
I assumed that much, but I didn't want to assume how much time we had taken. If we're going to wait long enough to be able to get some Treat Wound checks in, then that's cool with me.
| GM CrusaderWolf |
| 1 person marked this as a favorite. |
Saturdays are Roll20 gaming day, I'll get a post up this evening but I have an engagement this afternoon. Hope you're all having a great weekend!
| GM CrusaderWolf |
| 2 people marked this as a favorite. |
Hey all, I'm so sorry for missing a few days again. Struggled through half my games to get a post up but the fatigue from my second Pfizer stick is dragging me down. I'm gonna go sleep this off and be back with you ASAP
| GM CrusaderWolf |
@Kane just to make sure we're on the same page--are you bluffing to Bac? I just ask b/c what you told him about tatzlwyrms being purely instinctive isn't entirely true. They're Int5 (slightly dumber than a wyvern on average) but still capable of speech & reason, to a degree.
| GM CrusaderWolf |
| 1 person marked this as a favorite. |
sorry for the quiet weekend, home ownership is a busy thing. This weekend it was a wood chipper and planting some asian pear trees that my spouse fell in love with. Post up tomorrow!