Hollow's Last Hope (PF2 Conversion) (Inactive)

Game Master CrusaderWolf

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[ dice=Bac]1d20+5[/dice]
[ dice=Ascian]1d20+3[/dice]
[ dice=Theo]1d20+4[/dice]
[ dice=Kane]1d20+7[/dice]
[ dice=Grattfaulk]1d20+6[/dice]


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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Wait.... so Gunslinger have a way? So does this mean that every Gunslinger until the end of time is going to be donning a helmet and claiming, "This is the way,"?


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This is the way


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NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

this is the way


Male Human Barbarian 1 | AC: 18 | HP: 21/21 Hero:1/1 | Fort +6 Ref +6 Will +5 | Perc +5 | Active Status:

Lol!

CW, would you be open to a mid-adventure class change so that we can give the new classes a playtest? I could rather quickly rebuild Bac into a pistol-toting corsair with no changes to the roleplaying aspects of the character.


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

The new Gunslinger class is sick, I love all of it. It's very cool that they decided to make a sword and pistol style actually work, right out of the gate. Trying it in 1e was such an exercise in frustration, especially because what you really needed for it was Point-Blank Master, which you could never get with a pure Gunslinger.


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Clocks tool TG Roll20 link

having just finished reading through the Gunslinger and Inventor: I think they're both great, and I love that right out of the gate we're getting love for the sword-and-pistol build that is so difficult and unrewarding to try in PF1

And yes, I'm fine with a mid-adventure build swap. This is a learning experience for me as much as for y'all! Maybe more so.


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

I have a character in one of my local games that is wanting to do the same thing. Currently playing an Investigator from Alkenstar who will (temporarily) become a gunslinger for the playtest.


Male Human Barbarian 1 | AC: 18 | HP: 21/21 Hero:1/1 | Fort +6 Ref +6 Will +5 | Perc +5 | Active Status:
GM CrusaderWolf wrote:
And yes, I'm fine with a mid-adventure build swap. This is a learning experience for me as much as for y'all! Maybe more so.

Rad! I'm thinking of a pistol & blade build in fact, seems very pirate-y, which would fit Bac. The goal would be to stick as close to the current Bac as possible (stats, ancestry options, etc) and see how it goes with the new class.


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

Bắc Đẩu (playtest Gunslinger) is ready to go. It was both trickier and easier than I thought to make the switch. As expected, most chosen features didn't need to change. But guns are really expensive, and I had to jettison a bunch of items to be able to start with one. Now I have thievery as a skill with no thieves' tools to use it! Maybe we'll find some while adventuring? *wink wink, nudge nudge*

Let me know when you'd be OK w/ me switching.


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Clocks tool TG Roll20 link

Switching what? Bac Dau has always been a gunslinger!


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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

His gun is something like this, right? :D


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Clocks tool TG Roll20 link

My laptop is returned, finally! New GM post up later tonight :)


Male Human Barbarian 1 | AC: 18 | HP: 21/21 Hero:1/1 | Fort +6 Ref +6 Will +5 | Perc +5 | Active Status:

Nice! That was forever!


Clocks tool TG Roll20 link

Yeah I guess they had to have a battery shipped and it supply chains are slow still. I don't know, but the improvement is marked already so I'm glad I bit the bullet.


Clocks tool TG Roll20 link

Sorry Kane, you're right about the action economy. However Kane is far enough back that neither Green nor the warg are particularly visible to him, so we'll have you keep your Readied just in case.

In the interests of adjusting the warg's turn so it makes sense, he would have Intimidated the only person visible to him from there--which is Bac Dau. Is everyone's okay with that adjustment?


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

Fine by me


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

That works for me.

I read it again afterwords, and realized that I might have over-reacted a bit, but I just wanted to make sure that he wasn't being moved ahead of the others. His intentions was to stay back (at least for now).


I was under the impression the wolf was between me and Theo. I can hardly see anything on the Roll20 map


Clocks tool TG Roll20 link

When you say your Roll20 visibility is poor, what do you mean? I double checked the vision on your token and it should be good. Is it a screen size issue on your device, or something else?


So I can see the player markers but if there are (were) enemy markers i can't see them. Also if there are squares i cant see those so I have to guess how far things are. This wasn't a issue against the Hobgoblins


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

That's no good! It might help to clear your cache and delete all your roll20 cookies? It has been acting very strangely for me lately as well (mostly by refusing to load) and that's helped.


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

Theo, you can't actually split something across turns like that. You have to have enough actions to complete whatever you're doing on the same turn you start it on.


N Human Male Wizard 1 |AC 15| HP 15/15 | F: +4, R: +5, W +6;| Perc +4 | Hero Points: 1 | Active Conditions: none |

Oops..sorry, I thought I could for a spell that takes more than 1 action....will just leave it as moving and getting up then


Clocks tool TG Roll20 link

Sorry for disappearing for a bit there. Work was brutal last week and this week looks to be the same, plus we closed on the house on Thursday and started moving stuff over. I was wiped and sort of checked out all weekend, my bad.


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

No worries! These things happen. :)


Clocks tool TG Roll20 link

Apologies all but I am probably going to be quiet for the next couple of days. We're about to get slammed with awful weather over the weekend and we still have to get the furniture moved over.

I should be able to start posting normally on Tuesday and I'll do my best between now and then but no promises, sorry again. Thanks for your patience!


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

No worries, GM. Do what you need to do, and stay safe! :)

See you on the other side!


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

Looks like we may have lost some momentum and/or some folks. Just figured I'd chime in to say I'm here and ready once the round rolls over.


N Human Male Wizard 1 |AC 15| HP 15/15 | F: +4, R: +5, W +6;| Perc +4 | Hero Points: 1 | Active Conditions: none |

Sorry folks, my bad. I thought I posted the other day, but obviously, it did not take...our internet has been crap for the last few weeks...as to why others might not be posting..maybe they are in Texas or one of the other states that got hit with the snowstorm??


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Still here. Just waitin' for my turn. :)

We were hit with about -45 degree weather for almost two weeks, but that's old hat for around here (Alberta, Canada).


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

I'm still around as well.


N Human Male Wizard 1 |AC 15| HP 15/15 | F: +4, R: +5, W +6;| Perc +4 | Hero Points: 1 | Active Conditions: none |

LOL yeah Alberta is cold...but we are getting some weird weather in the north....


Clocks tool TG Roll20 link

A big part of the slowdown has been on my end, and I apologize for that. I used to be able to post to my games during lulls at work, and now there are no lulls at work so I find myself running out of time/mental energy to get everything done in the evening. I'll do better.

Has anyone heard from Grattfaulk's player recently?


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Looks like he was active last week, at the least.

Hopefully he hasn't forgotten about us.


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

Might be worth shooting him a PM, and botting him in the meantime.


Clocks tool TG Roll20 link

Oof, the learning curve on PF2e is kicking my ass. Every situation I need to double check learns into a Keyword Hunt.

So the Darkness is perceptible to characters with Darkvision, who can see and interact with the darkmantles just fine. For those without Darkvision, the darkmantles are Detected but still Hidden, requiring a flat DC11 chec to successfully hit or target with a spell. More or less just like PF1 but requires more page-hopping to confirm.

Going back to Kane's attempt to dispel it: based on that chart, since Darkness is a 2nd-level spell the DC appears to be 18 so that's what I went with.

I'll get there eventually...


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Counteracting is a bit of an odd one.

There's technically two things to keep in mind. First, did the roll succeed or fail?

So, just like any roll in 2e, there are the four different results.

So If I rolled an 20, but the DC was an 18, then it was a success. Straight forward, right?

The trick part comes in figuring out the result.

So, as you said, Darkness is a 2nd level spell, and Dancing Lights is currently considered a 1st level spell.

If, as noted above, the roll was a success, the result says "Counteract the target if its counteract level is no more than 1 level higher than your effect’s counteract level." This means that the 1st-level Dancing Lights counteracts a spell of 2nd level or lower.

If, say, the result was a Failure, the Dancing Lights could only counteract a spell of a lower level (which technically doesn't exist, of course, because it's currently 1st level).

At this point, it's been and done, so it doesn't matter, but I'm more than willing to help with the learning curve, if you like. I feel like I'm getting a pretty good handle on it, these days. :)

I may have mention this before, but I highly recommend checking out How it's Played (Used to be called Basics of Gaming). He does a great job of explaining specific rules of the game.


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Wait. Were we actually waiting around so that I could heal those that needed it?


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

I think the implication of the first line of the GM's last post is that we had time to heal up.


Clocks tool TG Roll20 link

Apologies if unclear, yeah I was assuming the party was healing/searching prior to Bac discovering the kobold. Not my intention to prevent anyone from getting healed so please still feel free to roll.


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

I assumed that much, but I didn't want to assume how much time we had taken. If we're going to wait long enough to be able to get some Treat Wound checks in, then that's cool with me.


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Clocks tool TG Roll20 link

Saturdays are Roll20 gaming day, I'll get a post up this evening but I have an engagement this afternoon. Hope you're all having a great weekend!


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

No worries. I tend not to be able to post much over the weekends either, for various reasons.


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Clocks tool TG Roll20 link

Hey all, I'm so sorry for missing a few days again. Struggled through half my games to get a post up but the fatigue from my second Pfizer stick is dragging me down. I'm gonna go sleep this off and be back with you ASAP


Male Human Gunslinger 1 | AC: 18 | HP: 17/17 Hero:1/1 | Fort +6 Ref +8 Will +3 | Perc +5 | Active Status: --

*thumbs up*

Take that rest!


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

Do it. We'll be here. :)


NG Female Tiefling Magus 1 | HP 12/17 | AC 18 | F: +6, R: +7, W: +5 | Perc: +3, Stealth: +7 | Speed 25ft |Hero Points: 1/3 | Focus Pool: 0/1| Reactions: None | Conditions: Magus Potency

unacceptable

nevermind that i'm still catching up on my backlog created by my second shot lol


Clocks tool TG Roll20 link

@Kane just to make sure we're on the same page--are you bluffing to Bac? I just ask b/c what you told him about tatzlwyrms being purely instinctive isn't entirely true. They're Int5 (slightly dumber than a wyvern on average) but still capable of speech & reason, to a degree.


NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3

oh. No, that's just what I took from the information. Misunderstanding on my part.


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Clocks tool TG Roll20 link

sorry for the quiet weekend, home ownership is a busy thing. This weekend it was a wood chipper and planting some asian pear trees that my spouse fell in love with. Post up tomorrow!

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