| GM Dineen |
The Island of Kortos is often referred to as the "crossroads of the world." Of course, most people are referring to Absalom when they say this.
This is not Absalom. Diobel is a port city along the southwestern coast of Kortos. The city has, in its history, been ravaged by flooding, has been beset by invading ships, and has paled in comparison to the more successful Absalom. Still, the city survives. It is a hardened place, and the people who call it home are a hearty lot.
Despite its rough history, Diobel is not without its charms. As a port city, it brings in goods and visitors from all over. Its port is uniquely defended by the wreckage of vessels and curious onlookers sometimes come just to see the numerous masts and crows nests sticking up from the water. The gillmen who associate with the city's population are every bit as much of a novelty. Of course, more daring pleasures like trying to witness the illegal wizard's duels or acquiring a pelt from the reclusive Scabbits have also drawn outsiders to the city. And that call to this unique city has drawn you here as well.
It's a mild day in late summer as you come to the city. There are ocean scents drifting in and oddly mixing with the smells of cooking meats and baked good. While the mixture of scents might not be overly wonderful, it's also not unpleasant.
You are just entering Diobel. Feel free to give a little bit of explanation of how you go there and what drew you to the city and identify where you're going. So, things like if you're planning to go to the marketplace, are you heading immediately to a tavern to rent a room, are you immediately going sightseeing, etc.