SFS 1-39 - The Herald's War (KS) (Inactive)

Game Master phaeton_nz

Tier 7-10 (Subtier 7-8)
Slides


201 to 250 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Red is down ... did you mean Yellow? The last one left))

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

also prototype x-17 would you be shooting the last one rather than the one krara downed Your post landed just as the gm was posting a summary


EAC 25, KAC26 resist 5 fire 5 cold

Yes. I would.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And thanks to Prototype x-17, the last Jinsul goes down

((combat over))

You retrieve four bolt throwing guns(as hunting rifles), a corona laser rifle, and a jetpack.

The party can continue deeper into the command vessel, negotiating a dizzying maze of corridors. Before you start though ...

Luwazi Elsebo sends a message over the comms. You’re inside? Good. From what we know about jinsul ships, there should be a command chamber closer to the front of the ship, probably on an upper decks. The hierarch will be there. The ship is enormous, but time is of the essence, so try to make it to the command chamber in less than thirty minutes. See if you can hack a terminal and access the ship’s map to find the best route.

Fortunately there is a terminal nearby so those with computers can get into it. Knowing Jinsul as well gives you a +4 bonus.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Sorry, yeah, I meant whichever one was still standing.

As the last of the jinsuls goes down, Desha quickly scoops up the laser rifle and slings it over her shoulder. ”Thanks for the intel, First Seeker,” she replies to Luwazi’s communique, ”Alright, Kait’lax, I believe that means you’re up. Krara, X17, you two watch that direction; Gordon, you’re with me watching the other way.”

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Krara moves over, weapon raised as she looks at one of the two entrances to the bay.

Gordon, loved the attitude! Getting right up there to show them who's on top in a literal sense. Does looks like some of the potshots hit you though: are you okay?

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Kait'lax knows Jinsul and hacks into the computer.

Computers: 1d20 + 19 ⇒ (8) + 19 = 27

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

It only takes Kait'lax four minutes to get the necessary information.

There are three options to get there:

Crawl Spaces: The second fastest option is that you sneak through maintenance crawl spaces, elevator shafts, and even a trash compactor to avoid detection. You must first succeed at an Engineering check to open doors, vents, and other mechanical barriers. Each attempt takes 2 minutes. After that, each of you must attempt an Acrobatics or Athletics check to quickly navigate narrow spaces, precarious ledges, and so forth. Reaching the command chamber takes 10 minutes plus 2 minutes for each of you that fails the skill check. If you choose this route, you also smell incredibly terrible for the remainder of the scenario.

Main Deck: The route through the main deck is the shortest, but it is also the ship’s busiest part. You must choose a leader, who must succeed at a Stealth check to scout ahead, and the other PCs must each attempt a Stealth check to sneak past crew and guards. You are successful if the leader succeeds at the Stealth check and no more than two of the other PCs fail their Stealth checks; it takes them 5 minutes to reach the command chamber. If you fail, they have to backtrack, wasting 10 minutes, after which they must choose another route. You can use invisibility and similar abilities, provided that the effect’s duration is at least 5 minutes.

Safe Route: You plot a long but safe route through the ship’s least busy sections. This takes 15 minutes, and you must succeed at three Perception checks to take the right turns. Each failed check increases the amount of time spent by 5 minutes.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Krara listens as Kait'lax describes the multiple routes they found.

I would be delighted to march right down the deck and crush these jinsul every meter we pass. But If time is truly urgent, perhaps those maintenance shafts would be superior. I can assist you with accessing the route.

Krara is best suited for the Crawl Spaces route, and can auto-aid on the Engineering aspect.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

I can stealth ahead, I can crawl through crawl space and I can keep excellent watch

As a ghost operative I am ideal as scout on option 1 but can help with the other two if we have more than sensible share of clunk clunk clunkers

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Killdroid is pretty much a guaranteed failure on any skill check other than Athletics. I can leave it behind, but then Kait'lax becomes useless in combat. It doesn't sound like the crawl spaces is much faster than the safe route unless we are terrible at perception - best case is 12 vs. 15 minutes - but they will be fine with either option.


EAC 25, KAC26 resist 5 fire 5 cold
Kait'lax wrote:
Killdroid is pretty much a guaranteed failure on any skill check other than Athletics. I can leave it behind, but then Kait'lax becomes useless in combat. It doesn't sound like the crawl spaces is much faster than the safe route unless we are terrible at perception - best case is 12 vs. 15 minutes - but they will be fine with either option.

Crawl space is our best option i think

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Crawl Space going once ......

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha has a good perception (+16 or +18 on visual checks), but time does appear to be an important factor here, so I think we should probably go for the crawl spaces.

"Good work finding our route, Kait'lax. I'd love to take the safe way, just to avoid us running into as little trouble as possible, but it seems like the crawl spaces will prove the path that most of us can follow successfully. This isn't going to be pleasant folks. Let's reload and roll out."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Crawl space going twice ..... three times ... sold .... please make appropriate rolls))

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Engineering, Open Doors: 1d20 + 19 ⇒ (9) + 19 = 28

Athletics, Killdroid: 1d20 + 14 ⇒ (14) + 14 = 28
Athletics, Kait'lax: 1d20 + 9 ⇒ (7) + 9 = 16

Going to use my reroll on this.

Athletics, Kait'lax: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Three 28s for you.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Which are all successes. So Kaitlax has no trouble opening doors, hatchways etc ... as well as disabling the trash compactor, leaving the other Starfinders making progress in their journey - assuming they do just as well in acrobatics or athletics to overcome obstacles in their paths, such as crawling through Jeffries tubes, errr ducts, leaping over gaps, or at one point, swinging over a chasm, and even swimming though the most horrendous smelling muck they had ever encountered - and that was even before clambering over the piles of trash in the compactor.


EAC 25, KAC26 resist 5 fire 5 cold

acrobatics: 1d20 + 17 ⇒ (8) + 17 = 25

If i fail, this skill check, my roll will be a 9. (Paradox)

Prototype X-17 has a feint idea to know what to do when she moves in those disgusting places.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Excellent Kait'lax! Krara says as she eagerly pushes past the shirren into the vent. We'll get the drop on them yet!

Athletics: 1d20 + 11 ⇒ (4) + 11 = 15

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

acrobatics: 1d20 + 22 ⇒ (7) + 22 = 29

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23

Desha isn't well trained in this kind of infiltration, but following her team's lead, she feels pretty good about how they are progressing.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Everyone makes excellent time except for Krara who as to be assisted a few times. As a consequence, it takes you another 14 minutes to reach the command centre, smelling like ghod knows what, and dripping some foul smelling slime onto the deck.

This spacious room is more than one hundred feet across. Computer terminals and screens glowing with sensor readings, data streams, and other information cover almost every wall. Elaborately carved reliefs with religious imagery depicting jinsuls in various poses frame the screens. A large statue of a jinsul wearing a long liturgical vestment and holding its long leg blades extended in a proud stance stands atop a jet-black dais. The dais bears a triangular, golden, radiantly glowing prism. The room is alive with sounds: like a drum beat, the steady hiss and murmur of machinery accompanies a melody of radars and other devices intermittently issuing forth sine waves at various frequencies.

mysticism 18+:
You realize this chamber doubles as a place of worship to Kadrical, the preserver god of the Scoured Stars and his herald, the being known as Dhurus.

mysticism 23+:
You also notice that Dhurus is the preferred subject of veneration—the fact that Dhurus’s statue is standing on Kadrical’s holy symbol suggests that Dhurus is the more important of the two in the many eyes of the jinsuls.

The statue and other fixtures in the room can be used as cover. Stairs in the room are steep and count as difficult terrain for nonjinsuls to climb, as they’ve been designed for jinsul anatomy.

The jinsul's fleet leader and two jinsul praetorians guides the battle from within this chamber. Upon seeing you the fleet leader asks, in broken Common, What are you doing on MY ship and ...... euuuuuugh .... how DARE you profane this sacred place with your VILE stench

You also intercept a massage on your comms. [Luwazi Elsebo] Multiple ships exiting the Drift… it’s more jinsul vessels!

((New slide up - please place yourselves))

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

mysticism: 1d20 + 9 ⇒ (9) + 9 = 18
mysticism: 1d20 + 9 ⇒ (1) + 9 = 10

not sure it should have been 1 roll or two but I rolled twice Also whats the height difference between the platform and where we are. I have not recovered my stamina from the first fight as I don't think we had opportunity for ten minute rest

Kadrical the preserver and his herald Dhurus. Why are you out here instead of preserving the scoured stars?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Since you made it in under twenty minutes, there is time for a ten minute rest on the way if you need it - and you only needed one roll))


EAC 25, KAC26 resist 5 fire 5 cold

mystic: 1d20 + 14 ⇒ (11) + 14 = 25

Prototype X-17 looks all around the room and here, her experience to see a trend from diverse shipped items make her realised something.

"Yes,i have the same question as my collegue but also, why is Dhurus is more present in this room than your actual god? Could it be that you worship more Dhurus than Kadrical?"

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Either way, it's only 'your' ship for about another minute. Krara barks back in Jinsul. Whichever one you're praying to, it'll be easier for them to hear you soon.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

We are out here to return those who have left the fold of Kadrical and convince them to return. But regardless .... that is none of your concern. Stay out of our affairs or suffer the consequences

You also hear Jadnura over comms. Concentrate on keeping the jinsul command ship occupied, we need to buy our team the time they need!

It doesn't say how high the platform is but I'd say 10ft


EAC 25, KAC26 resist 5 fire 5 cold

Let's stall for time then.

Prototype uses her most softest tone as she speaks those words.

"A few of our members of our organisation were "preserved" into the Scoured stars. In fact their presence, was anterior of campaign of actual preserving. Before that your weren't present in this section of the galaxy.

Did we start your arrival and the awakening of Kadrical?

Will Kadrical come back to preserve those of us who returned to our organisation?

We may stop our hostility if we have the assurance that our own won't be taking back."

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Are those purple bars on the map screens or consoles of some sort?

Kait'lax speaks telepathically to the group.

"Can someone create enough of a distraction for me to get behind that monitor? I can start messing with their computers, but if they can see me do it, they'll probably just start shooting."

They prepare to make the 20 foot run to the corner if it looks like all the jinsuls' attention is elsewhere.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Yes .. I presume so - I think they're holographic displays))

Enough of this bellows the Fleet Leader. Then in Jinsul. Destroy them

Initiatives:
purple: 1d20 + 6 ⇒ (8) + 6 = 14
red: 1d20 + 8 ⇒ (18) + 8 = 26
green: 1d20 + 8 ⇒ (4) + 8 = 12

Kait'lax: 1d20 + 5 ⇒ (15) + 5 = 20
Desha: 1d20 + 4 ⇒ (17) + 4 = 21
Krara: 1d20 + 6 ⇒ (14) + 6 = 20
Gordon: 1d20 + 9 ⇒ (5) + 9 = 14
Prototype-x17: 1d20 + 11 ⇒ (16) + 11 = 27

Prototype x17 gets to go first

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

BTW - Desha would've wanted to take 10 if she felt she had the time, so I'm gonna burn the RP to recover my stamina.


EAC 25, KAC26 resist 5 fire 5 cold

Prototype does her anticipatation move on green and purple. (Slow will dc 20) and take cover.

Time to use my spells!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((There was time to take ten ... this is actually encouraged))

Will saves:
purple: 1d20 + 12 ⇒ (14) + 12 = 26
green: 1d20 + 8 ⇒ (16) + 8 = 24

Red leaps over the console, through the holograms, and skitters down the stairs.
athletics: 1d20 + 14 ⇒ (3) + 14 = 17

Desha, Kait'lax and Krara are up.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha casts a spell to once again summon an icy story to enshroud the commander and their subordinate, then fans out to the left to begin moving toward the stairs for a better approach towards the command center.

Cast Polar Vortex (DC18 Reflex save for half) then move 30ft

Cold Damage: 3d6 ⇒ (2, 6, 4) = 12
Bludgeoning Damage: 6d6 ⇒ (6, 6, 4, 5, 4, 4) = 29

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Reflexes:
purple: 1d20 + 8 ⇒ (19) + 8 = 27
green: 1d20 + 11 ⇒ (11) + 11 = 22

Over the comms you hear more messages.

[Venture-Captain Arvin] We’re taking heavy fire here! Requesting backup!
[Venture-Captain Naiaj] Our reserve force is already engaged. No backup available, hold them with what you have Arvin.

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Kait'lax has Killdroid use its jump jets to approach green and then stab it from outside the spell area.

Apprehension-Class Capture Pole: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing Damage: 2d8 + 11 ⇒ (1, 7) + 11 = 19

They then head toward the staircase on the left.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Yes, take away its followers! Krara yells as she unleashes her own shot at Killdroid's target before moving a bit closer to x-17 to protect her from the advancing other jinsul.

Improved Get 'Em! shot on Green (+2 for everyone to hit), then move.
Attack v EAC: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 for Acid damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Statuses: Purple:-20, Green: -34, Red:0))

Killdroid's stab misses but Krara does make a successful strike against Green.

Gordon is up, followed by the remaining jinsuls.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon uses his jump jets to land on the platform and take a trick shot on green

stealth 33
pusher shot: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
acid damage: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (8, 2, 6, 8) = 33

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Green does not look very healthy (-67).

The two jinsuls, still on the platform, leap out of the area of effect of the polar vortex.

athletics: 1d20 + 14 ⇒ (1) + 14 = 15 Green
athletics: 1d20 + 17 ⇒ (15) + 17 = 32 Purple

Green then shoots at Desha with a corona laser rifle from prone.
vEAC: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21 fire: 2d6 + 7 ⇒ (5, 5) + 7 = 17

The Fleet Commander lands next to the KillBot and slashes at it with a legblade
vKAC: 1d20 + 21 ⇒ (4) + 21 = 25 slashing: 2d10 + 15 ⇒ (5, 7) + 15 = 27

Prototype x-17 is up.


EAC 25, KAC26 resist 5 fire 5 cold

Prototype opens to Death's door on red. (dc fort 19 for half and ignore ability damage) and moves out.
2 str and 2 dex damage: 2d10 ⇒ (5, 1) = 6

"I knew this would happen!"

death door 2:
Death’s Door (1–6)
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration instantaneous
Saving Throw Fortitude half (see text); Spell Resistance yes
You accelerate a living opponent’s personal timeline to the end of their
natural life cycle, unleashing the ravages of time in a devastating surge.
The target can attempt a Fortitude saving throw to halve the damage
and ignore the ability damage dealt by this spell. Ability damage dealt
by this spell wears off after 1 minute. A creature can take ability damage
from this spell only once every 24 hours.

2nd: When you cast death’s door as a 2nd-level spell, it deals 2d10
damage plus 2 Strength and 2 Dexterity damage to the target.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

fort: 1d20 + 9 ⇒ (16) + 9 = 25 ((Status: Red:-3))

Red gets a slight twinge of joint pain but shrugs it off. It then moves and opens fire on Krara.
corona laser rifle: 1d20 + 15 ⇒ (9) + 15 = 24 fire: 2d6 + 7 ⇒ (5, 2) + 7 = 14

Desha, Kait'lax and Krara are up.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Unable to see I don't think so anyway her previous target, the vesk turns around as a laser barely glances off her armor.

{In Jinsul} You think that's something frightening? This isn't even the first of your fleets I've helped put down! After this, you and the rest of you eight-legged knife fetishists will be running back and hiding under any rock you can find in the Vast!

Quick Dispiriting Taunt to try and initmidate it, then Improved Get 'Em! shot on Red
Intimidate: 1d20 + 17 + 1d6 + 1 ⇒ (8) + 17 + (2) + 1 = 28

If it is CR 9 or lower, it is shaken until the end of my next turn (and if 10 or higher, it's still off-target). And if it's shaken and Krara's shot hits, it is also sickened for 1 round due to her rifle's cruel fusion.

Attack v EAC: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 for Acid: 2d6 + 7 ⇒ (6, 1) + 7 = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Red is shaken, sickened, but not stirred. ((Red: -17))

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Killdroid will try to pound its way through the boss.

Apprehension-Class Capture Pole: 1d20 + 6 ⇒ (4) + 6 = 10
Piercing Damage: 2d8 + 11 ⇒ (1, 6) + 11 = 18

Apprehension-Class Capture Pole: 1d20 + 6 ⇒ (15) + 6 = 21
Piercing Damage: 2d8 + 11 ⇒ (3, 5) + 11 = 19

While Kait'lax calls upon their small cache of mystical power to try to make green fall down the stairs.

Grease, DC 16

This worked in 3-00. Will lightning strike twice?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Unfortunately Killbot just misses.

ref: 1d20 + 11 ⇒ (8) + 11 = 19

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha reaches out and tries to crush Green's mind.

Mind Thrust II (DC17 Will for half): 4d10 ⇒ (9, 3, 5, 3) = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

will: 1d20 + 8 ⇒ (11) + 8 = 19 ((Green: -77))

Gordon is up, followed by Green and Purple.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon tries to stealthly shoot green

Stealth 33 target of trickshot does not get aoo
pusher: 1d20 + 13 ⇒ (3) + 13 = 16
acid: 1d6 + 4 + 4d8 ⇒ (4) + 4 + (2, 4, 8, 4) = 26

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Gordon's shot misses.

Green attempts to stand up and continues shooting at Desha (-2 if it falls prone again)
ref: 1d20 + 11 ⇒ (19) + 11 = 30
vEAC: 1d20 + 15 ⇒ (18) + 15 = 33 fire: 2d6 + 7 ⇒ (3, 3) + 7 = 13

The Jinsul Fleet Commander takes a step back from Killbot and, using that console for partial cover, attempts to Mind Thrust Gordon.
mt: 7d10 ⇒ (1, 8, 8, 3, 4, 7, 10) = 41 DC 20 will for half.

Over the comms:
[Jadnura] More ships have moved around and are attacking our rear. I’m moving to engage.

Prototype x-17 is up, Red on deck.

1 to 50 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SFS 1-39 - The Herald's War (KS) All Messageboards

Want to post a reply? Sign in.