SFS 1-39 - The Herald's War (KS) (Inactive)

Game Master phaeton_nz

Tier 7-10 (Subtier 7-8)
Slides


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Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Well with that many teeth he must surely be interested in eating something tasty

I can put you in touch with many businessman in the pact world many keen to demonstrate.

sense motive: 1d20 + 17 ⇒ (1) + 17 = 18 trying to get a read on Lieron

Apparently the one that really needs schmoozing is mr dice bot


EAC 25, KAC26 resist 5 fire 5 cold

Prototype X-17 goes to the 3 eyes alien.

"I understand the story of your people. Kadrical espicially with the Jinsuls backing him was a Tyrant, but wasn't always like this right? And he actually send an orb to reenter the God shield. Surely, their were part of him that was good before those zeelot of Jinsul decided on his name to do this campaign of terror. He let you go once. I am sure he can do it twice.

That doesn't change that as the story of people know. Jinsuls are zeolot that stop at nothing. You have seen that a God Shield doesn't stop them and they will never stop unless they too crippled to continue. Your people fled to be in peace. It would be an affront to them to be constantly at war."

Paradox culture 12+16=28

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha takes a moment to size up Speaks Forgotten Words at a distance before engaging with the thyr representative directly.

Using my Empathy connection ability. DC is 20 or 10+target's Bluff, whichever is higher. If I succeed (which I have done all of twice in this character's existence), I'll get a bonus to a handful of social skills on that target for an hour.

Sense Motive - Empathy: 1d20 + 16 ⇒ (9) + 16 = 25 Hopefully that passes the DC20 or SFW's Bluff isn't statted out.

Desha moves around the room of representatives with a solemn, but determined rhythm to her stride. She approaches Speaks Forgotten Words and offers a greeting as she gauges the thyr's personality to better understand how she can win his favor for the alliance.

Sense Motive, Empathy bonus: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Don't really have a problem heading towards Xirillis then

Quote:
This bipedal creature resembles a human-sized cross between a chameleon and seahorse, with coral-like growths sprouting from his head. He wears jewelry of coral and glittering metal and carries a coral-tipped baton in his prehensile tail. I am Xirillis, and I represent the syngnathrixes of the Kreiholm Freehold. I know you selflessly put yourselves in harm’s way to help our people. Nonetheless, I believe this attack on our planet would never have happened, had your Society stayed out of the Scoured Stars. Here in Saaruq, we haven’t known war since the Kreiholm Freehold arrived centuries ago and we joined them. The jinsuls have been born and raised as killers. They know nothing else—no fear, no remorse. We are no warriors. What chance do we have against them?

Really? Because I've been to these jinsul's home planet. And they were put in a frothing mood for a fight even before any of our agents set foot in your old home. But as vicious as they are, I've seen one other thing too: they aren't smart. Mean and savage fighters, but their conquest is only in the moment. Without being propped up by their dead godling they were living in scraps on a barren world; a truly powerful foe would realize that victories aren't just for their sake but should become the mortar to build up a lasting Imperium!

Sense Motive: 1d20 + 7 + 1d6 + 1 ⇒ (10) + 7 + (5) + 1 = 23

The Jeremy-Bearimy-ness of this timeline is also odd for Krara here. She'd like to brag about her successes in 2-00, but that doesn't exactly make any sense right now :)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Desha:
Speaks Forgotten Words is concerned about the wellbeing
of the people and the preservation of tradition. ((Easy Culture or Average Diplomacy)

Krara:
Xirillis does not believe his peaceful civilization is ready for war. (Average Culture, Average Intimidate, or Average Profession (mercenary))
((You could always talk as if some occurred in 1-99))

Prototype x-17:
You think you got close bit you may need to use more puersuation. Livakian wants to make sure that her people will never be subjugated by a religion again. (Hard Culture, Hard Diplomacy, or Average Mysticism)

Gordon:
Lieron wants to ensure the financial stability of the
Kreiholm Freehold. (Hard Bluff or Average Profession (accountant, con artist, corporate professional, manager, merchant, or politician))

((I shall assume that Kait'lax is accessing Kahura))

Kait'lax:
Kahuri is not convinced that the Kreiholm Freehold and the Starfinder Society’s combined resources and technology are
enough to defeat the jinsuls. (Average Computers, Hard Diplomacy, or Average Engineering.)

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

"Honored Kahuru, I understand your hesitation. You have suffered under the Jinsul more than we have, and caution is indeed warranted. But I do not feel luck was what won the day for us." especially as bad as some of our rolls were "The Pact Worlds have exceptional scientists, engineers and crews working to create a strong presence in space. And your survival means that the Freehold also has impressive people working on their navy. Sharing research between our cultures will be force multiplier that will put the Jinsul on the defensive and allow you to fully reclaim your lands."

Engineering: 1d20 + 19 ⇒ (9) + 19 = 28


EAC 25, KAC26 resist 5 fire 5 cold

Can we share the result? I want to go to gordon

If we can:

"Gordon, I have heard that you have question about the financial stability. As a ex-preshipper, my job was to organise the shipping of the product to the customer before he actually bought it. It was something that need a lot of economical algorithm to calculate so I know quite a bit.

You are right. War has a cost especially in the opportunity side. You cannot invest in your economy what you used for war and you may need to take a debt. But, War is also a technological investissement that could return to the customers.

Let's take for exemple the radio which...."

profession+tool kit + certainty: 1d20 + 14 + 4 + 2 ⇒ (8) + 14 + 4 + 2 = 28

if we cannot divulgate the skill needed for each:

[ooc=Since this is important Paradox]18+14[/ooc]

"Gods does not affect you when you do not believe in them. After all. They are only extremely powerful outsiders and cannot act without consequences. Kadrical and any other gods cannot touch you. In old Golarion, they called it. Atheism or The law of Men.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Sensing that it might add a sense of familiarity for Speaks Forgotten Words, Desha communicates with them telepathically, "I understand your concern, Speaks Forgotten Words. You wish for the safety of your people and their traditions. And your contentment here in your lovely star system is very much part of that. But you can see from the present circumstances that there are forces in the universe that are not content as you are--the jinsul have been beating on your doors for a long time now, and if you wish to return to your lives of peace and solitude, you must strike out to show that you are not to be trifled with." Desha pauses to think for a moment, and an image occurs to her, "There is a creature on the planet Triaxus in the Pact Worlds called a snapping dragon turtle. It is a creature with a hard outer shell that it can withdraw into when it feels threatened or for its own comfort. Yet when someone tries to harm the creature, it can strike out and bite with its hard, beak-like jaws. That is what you must do now."

Diplomacy, Empathy bonus: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((I am getting the strong impression from the module that, once a PC commits to a representative they cannot swap out and they only get one shot at persuation.))

So far ....
Desha succeeds with Speaks Forgotten Words
Kait'lax succeeds with Kahuru

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Oh thank Hylax! I wasn't sure that would work in a tier 7-8 adventure!


Map and handout aid Token.

So that mean i couldn't retry with mine? Flute.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None
phaeton_nz wrote:

Xirillis does not believe his peaceful civilization is ready for war.

You don't think you're ready? Krara asks almost increduously. Well battle doesn't give a formal announcement before it starts. Ready or not, you're thrust in the thick of it now. But lucky for you, you're fighting alongside the Starfinder Society. We have beat these insects again and again: I've killed their forces, their demons, and even stragglers cowardly working to sabotage behind the lines.

You arne't in this alone, which means for your first good scrap you'll have plenty of leads to follow and people to look up to. But right now we're already fighting and losing people trying to defend your little Freehold, so just because its 'new' is no excuse for you to not be doing you best to go and join up with them!

Intimidate: 1d20 + 17 + 1d6 + 1 ⇒ (11) + 17 + (4) + 1 = 33

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon tries to blag he knows more about the corporate world than he really knows

bluff: 1d20 + 17 ⇒ (6) + 17 = 23

There are many Dragon Corporations in the pact worlds that will be most interested in proving their tech is ready for such an attack as the jinsul will surely be preparing again

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Krara succeeds with Xirillis
Gordon fails with Lieran
Prototype x-17 fails with Livakien

((3 out of five isn't too bad)) The Kreiholm council’s reaction is reserved, but some of their ships join the Society’s front line. You can rely on the fleet’s help once during the next encounter.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

With the meeting concluded, the members of the Kreiholm Freehold contingent depart, bound for their ships to relay instructions. Jadnura clasps his lower set of hands together and looks around at those still in the room. We’ve no time to waste. We must plan the next phase of our mission—forcing the jinsul invasion out of the Kreiholm Freehold’s star system.

Luwazi Elsebo nods and speaks: We’ve analyzed reports from countless Starfinder missions over the past several months and concluded that an influential religious figure known as Hierarch Kraaton leads the fleet from a massive jinsul command carrier. As far as we know, this hierarch is one of Dhurus’s most trusted commanders. The jinsuls probably expected an easy victory here, but our presence forced an unexpected stalemate. If we can defeat the hierarch, the leaderless jinsul fleet has no choice but to retreat to the Scoured Stars.

Jadnura cracks his knuckles on each of his four hands. Your mission is one of utmost importance: fly your ship into the command carrier, fight your way to the command chamber, and defeat the hierarch. Although you will be alone aboard that ship, we will be providing you cover and clearing a path so that you can reach the command carrier before the jinsuls even realize what’s happening. Let’s get to work.

The First Seekers then encourage you to return to your ship as quickly as possible.

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Kati'lax wastes no time, checking everything over to make sure the ship will be in the best possible condition for the assault.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

We will strike the general at their heart! Krara loudly agrees and accepts the First Seekers' charge.

She pauses. We may request a fresher ship than the one we landed in however.


EAC 25, KAC26 resist 5 fire 5 cold

"I am ready also." says Prototype X-17 showing a very big plasma cannon that is too big for her.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

ready to infiltrate the jinsul ship

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha nods to the First Seekers, "We won't fail you." She turns and mutters a prayer to Hylax, hoping that she won't be proven wrong.


EAC 25, KAC26 resist 5 fire 5 cold

Prototype x-17 sees that Desha pry to Hyliax. She remark that her Goodess is the second most active in the universe so they should be okay with her behind.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

You return to your ship, which still bears the damage and scars from your previous starship battle and it takes two hours to get your starship ready for launch. The hull is a bit of a patchwork job ((like a car that has been to the panel beaters but before repainting)) You also get the impression that sealing putty ((or 'bog' to any Aussies and Kiwis)) has been applied in liberal amounts to seal some of the smaller holes.

Still you're good to go.

Defensively positioned between two vast clusters of asteroids, the jinsul fleet looms in the distance. Near the blue-green world of Saaruq-5, the Starfinder fleet assumes an attack formation, and on Jadnura’s command, the starships begin darting toward the enemy formation as a unified front. When the allied ships reach just outside the enemy’s firing distance, Jadnura sends a message to every ship across the fleet: There is no retreat. No surrender. Today we fight and make the jinsuls pay for their heinous actions! Make the jinsuls regret they ever stepped their chitinous feet in this star system! Starfinder fleet, attack at speed! Hold the line! Support our valiant agents in their mission!

Luwasi Elsebo sends a follow up message to you directly Now! We got your backs

You head towards the Jinsul Command Centre

((This is a series of skill checks. The encounter progresses through the steps listed below. During each step, each PC can attempt one of the skill checks listed in that phase. The PCs must decide who attempts which skill check or aid another check prior to rolling. Some skill checks are marked as “max 1”, which means that only one PC may attempt the check; other PCs may only attempt an aid another action using that skill. Encourage the PCs to attempt all available checks, as skipping a check detracts from their overall success. For each skill check that the PCs collectively succeed at, the PCs increase their total number of successes by one. Multiple PCs succeeding at the same check do not increase this total. For example, in the “Incoming Asteroids!” step, the PCs may increase their successes by three (for succeeding at Engineering, gunnery, and Piloting checks). These successes represent the PCs figuring out a fast but safe way to approach the carrier. The total number of successes determines how prepared the jinsul defenders are and how much damage the PCs take when the ship lands in the hangar bay. The PC's may call on the Kreiholm fleet once to automatically succeed at a skill check. They must choose this option before they decide who rolls what check))

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Check 1 - Rapid Approach.

The Starfinder fleet mobilizes quickly, and your starship must quickly reach an advantageous position near the enemy formation.

Easy Piloting (max 1): The PCs quickly manoeuvre the ship to a tactically advantageous position.

Average Engineering: The PCs give the engines a really good boost.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

(so if I'm reading this correctly we can get 1 success on the piloting and 1 more on the engineering)

Gordon assists Kait'lix on engineering engineering: 1d20 + 16 ⇒ (5) + 16 = 21

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Engineering, includes one aid: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25

The ship still isn't operating up to Kait'lax's standards, but they try to give it a boost.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

I believe reading the Gm's description that the 'Max 1' (or possibly 'Max 2, 3,etc for others' means that only 1 person can even attempt the check, whether or not they succeed. Though we still want successes on all possible options each 'round'.

Leaving the controls of the damaged Drake to x-17 hands, Krara yanks out the wires to the long-term life support reserves to re-connect them to route the power to the thrusters.

Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (6) + 8 + (5) + 1 = 20


EAC 25, KAC26 resist 5 fire 5 cold

1d20 + 17 ⇒ (17) + 17 = 34 piloting.

Prototype is distabilised by the lack of result of her previsions.

She moves the ship like a normal person.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((That's two successes - on to the next one))

== Step 2 - Plot a Route ==

You quickly plot an optimal route through the enemy jinsuls’ formation.
Easy Computers: You calculate an optimal route to avoid enemy contact.
Average Sense Motive: You anticipate the enemy ships’ moves as they prepare for a fight.


EAC 25, KAC26 resist 5 fire 5 cold

Sense motive: 1d20 + 14 ⇒ (8) + 14 = 22

if we have failed this one Prototype will switch roll for 12. This is a my level 8 precog power. (Only in skills check)

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Bet they'll go for a standard pincer. Krara snorts as she points to her suggested path past the ships.

Sense Motive: 1d20 + 7 + 1d6 + 1 ⇒ (20) + 7 + (5) + 1 = 33

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Kait'lax's hands fly across the console, calculating possible trajectories.

Computers: 1d20 + 19 ⇒ (13) + 19 = 32

"Course laid in, captain."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Two more successes - onwards))

== Step 3 - Incoming Asteroids ==

In order to slip past the enemy’s front line, you must take a dangerous route through a cluster of asteroids.

Hard Piloting (max 1): You evade the largest asteroids. It is possible to use Computers to perform aid another checks, calculating asteroid trajectories.
Average Gunnery: You destroy incoming asteroids, clearing a route for the ship.
Average Engineering: You divert more power to the shields, deflecting small asteroids.


EAC 25, KAC26 resist 5 fire 5 cold

piloting then you add the secondary success:

1d20 + 17 ⇒ (2) + 17 = 19

I fail with the secondary i will use the... 18 paradox.

.. oh this 18 was very helpful. It is now a success.

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Engineering: 1d20 + 19 ⇒ (10) + 19 = 29

"Shields at 120%.

Can we take 10 on these? 29 is probably good enough for anything I need to do.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Gordon seeing shields fully sorted tries some asteroid shooting

gunnery: 1d20 + 12 ⇒ (1) + 12 = 13

They're coming in too fast

Dicebot does not want to be my friend

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

They're just rocks!

Gunnery: 1d20 + 11 ⇒ (11) + 11 = 22

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

3 successes - you're doing well

== Step Four - Fight Me ==

While approaching the carrier, an enemy craft challenges your ship to a dogfight, but there’s no time for such monkey business.

Average Bluff (max 1): You fool the enemy into thinking you’re going to fight the jinsul starship.
Average Piloting (max 1): You perform a well-timed barrel roll or other maneuver, deftly slipping past the enemy.
Hard Gunnery: With a few solid hits, you make the enemy ship think twice about pursuing you.


EAC 25, KAC26 resist 5 fire 5 cold

1d20 + 17 ⇒ (16) + 17 = 33

If i fail, i take a 12 from my paradox.

Prototype just outperform the ship.

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Thats no Rock

gunnery: 1d20 + 12 ⇒ (16) + 12 = 28

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

"Guns, captain? Aye, but I haven't taken my tactical refresher course for the year yet."

Gunnery: 1d20 + 11 ⇒ (3) + 11 = 14

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Do we have anyone actually good at Bluffing? If not, suggesting we take the Krieholm Fleet's auto-succeed boon there

No, now that's just going to be a spider with a few legs missing. Krara replies to Gordon as she takes some shots of her own at the jinsul pursuer.

Gunning: 1d20 + 11 ⇒ (14) + 11 = 25


EAC 25, KAC26 resist 5 fire 5 cold

yes

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

Yes. Sorry thought our captain had all the charisma skills covered lets take the Kreiholm succeed

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Gunnery: 1d20 + 9 ⇒ (20) + 9 = 29

Not interested in talking to the jinsul, Desha joins the rest of the crew on the guns!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Desha just made the Hard DC so that's three more successes.

== Step Five - Quick Entry ==
Having reached the carrier, you must quickly find a way in.
Hard Piloting (max 1): The PCs cleverly avoid the carrier’s laser turrets and other defenses and manage to fly in through a narrow opening.
Hard Computers: You find the entry point quickly, avoiding additional flybys.


EAC 25, KAC26 resist 5 fire 5 cold

primary piloting. Can have aid another:
1d20 + 17 ⇒ (10) + 17 = 27

Prototype x-17 do her best to evade the turrets.

Wayfinders

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Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Computers: 1d20 + 19 ⇒ (19) + 19 = 38

Kait'lax highlights part of the ship on the helm terminal. "There, X-17, that's out entry point!"

Mechanic has done mechanic things. Looks like soon I will be switching to "drone with a shirren it has to drag around".

Wayfinders

Fort +7; Ref +13; Will +10; +3 vs. fear effects Defensive Abilities evasion, uncanny agility; Resist cold 5, fire 5, sonic 4 Halfling Operative EAC 27; KAC 28 initiative +9 SP 31/72 HP 50 RP 7/10 chronicles

lets see if I can help

pilot aid: 1d20 + 12 ⇒ (8) + 12 = 20

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha tries to help foresee unexpected angles of attack for the carrier's defenses.

Aid Piloting: 1d20 + 4 ⇒ (6) + 4 = 10


EAC 25, KAC26 resist 5 fire 5 cold

"Thanks. Piloting a ship in those conditions is much more difficult than predicting in advance what a costumer will by for a holiday."

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