[SFS] GM Mjolbeard's 1-29 Honorbound Emissaries (Inactive)

Game Master Mjolbeard89

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Vacuum:
Vacuum
The void of space is effectively empty of matter, and this vacuum is perhaps the greatest danger of outer space. A creature introduced to a vacuum immediately begins to suffocate (see Suffocation and Drowning on page 404) and takes 1d6 bludgeoning damage per round (no saving throw). Because a vacuum has no effective temperature, the void of outer space presents no dangers from cold temperatures. A creature retains its body heat for several hours in a vacuum. Sound doesn’t travel in a vacuum.
Decompression occurs when a creature suddenly transitions from a pressurized environment to a vacuum, such as by being flung out of an airlock or being inside a sealed structure that becomes heavily damaged. Such a creature takes 3d6 bludgeoning damage (no saving throw) in addition to any suffocation damage.

Zero Gravity:
Movement in zero gravity (also referred to as zero-g) is not the same as flight. Controlled movement is difficult without some form of propulsion, and creatures without something to push off from often find themselves floating aimlessly. A creature in a zero-gravity environment can’t take move actions to move its speed, crawl, or take a guarded step. If a creature is adjacent to or in the same square as an object (including a wall, floor, or ceiling) or another creature one size category smaller than itself or larger, it can take a move action to push off that object or creature, moving at half its land speed in a direction of its choosing (as appropriate); if that object or creature is movable, it begins moving in the opposite direction at that same speed.
Moving in Zero-G: A creature that moves in a given direction continues to move in that direction at the same speed at the beginning of its turn each round (without taking any action); it must move the full distance unless it is able to change its motion by latching on to an object or creature, pushing off in a new direction, or creating thrust of some kind (all of which are considered move actions). If a creature runs into a solid object during its movement, it must succeed at a DC 20 Acrobatics or Athletics check to safely stop its movement; failure means that creature gains the off-kilter condition (see page 276). If a creature runs into another creature during its movement, both creatures must each attempt a DC 20 Acrobatics or Athletics check to avoid gaining the off-kilter condition. A creature anchored to a solid object (such as by the boot clamps available with most armor) receives a +4 bonus to this check. An off-kilter creature in a zerogravity environment can steady itself as a move action that requires a surface to grab on to or some method of propulsion; alternatively, that creature can throw a single item weighing at least 4 bulk (for Medium creatures; 2 bulk for Small creatures) to reorient itself and remove the offkilter condition.
If provided with sufficient handholds, a creature with a climb speed can move along a wall at full speed, as can any creature that succeeds at a DC 20 Acrobatics or Athletics check. Creatures that fly via methods that require an atmosphere, such as wings or turbofans, can’t use their fly speeds in a vacuum; once they reenter an atmosphere, they can recover and get their bearings within 1d4 rounds, after which they can fly normally. Magical flight and methods of flight that provide their own thrust, such as jump jets (see page 206), are not affected. A character in a zero-gravity environment can lift and carry 10 times her normal amount.
Weapons: Thrown weapons have their range increments multiplied by 10 in zero-g. In addition, all ranged weapons no longer have a maximum number of range increments—their wielders simply continue to accrue penalties the farther away the target is.


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Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Well done Magnus, we'll get you patched up in a moment!" calls out Kultanien.

Inspiring words, +20sta to Magnus

Then, seeing the last jinsul still standing calls out "Finish off that green one, then we can get out of here."

Get'em on green.


Honorbound Emissaries

Gab throws the remaining jinsul off with his distractions, then puts an irradiated shot into his target, while Kultainen inspires Magnus to stay in the fight then encourages the team to stay focused on taking Green down!

Green throws down his rifle and pulls another grenade, which he tosses right in the middle of the group of Starfinders!

Grenade vs AC5: 1d20 + 15 ⇒ (9) + 15 = 24
Damage (So): 1d10 ⇒ 1
Deafened ads?: 1d4 ⇒ 4

I need the whole party to make me a Reflex save vs DC13 for half damage and to avoid becoming deafened for 1d4 rounds.

INITIATIVE
Defend the Patients - Round 6
Bold may post
--------------------
Gab (-20)
Kultainen (-3)
Jinsul patrol (green) (-44, flat-footed)
Magnus (-11)
Selene (-6)

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

ref: 1d20 + 7 ⇒ (2) + 7 = 9

Takes the lot and is deafened.

She then fires more missiles at Green - her last 1st level slot
mm: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10 clc: 1d20 + 7 ⇒ (10) + 7 = 17

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Her ears ringing Kultanien shouts out something unintelligible.
"bfasklhadsfjkn"

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Magnus moves over and chops at the final jinsul.

KAC: 1d10 + 14 ⇒ (9) + 14 = 23 Fire Damage: 2d6 + 1d6 + 14 + 2 + 4 ⇒ (3, 4) + (4) + 14 + 2 + 4 = 31

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Reflex save: 1d20 + 12 ⇒ (3) + 12 = 15


Honorbound Emissaries

Only Gab manages to withstand the concussive blast of the grenade, which temporarily blows the eardrums of Kultainen, Selene, and Magnus in addition to dealing them further harm.

Selene and Magnus pay this affront back in spades, though, as first the spellcaster, then the solarian land blows on the lone remaining jinsul that finally end the combat.

COMBAT OVER!

Final results
Gab (-21)
Kultainen (-4)
Magnus (-12)
Selene (-7)

As the firing stops, Muyari emerges from within one of the rooms in the corridor. They thank you for your efforts and offer to help escort the others to safety aboard the Honorbound. "I do not know what else you hope to do here," they say, "but there may be some supplies to aid you in your fight against the jinsuls if you check the delivery ward. Otherwise, we should get to your ship before the jinsuls send another squad to wipe us all out."

Any more searching you want to do here? Or do you want to go ahead and evac to the Honorbound?

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab quickly checks the jinsuls for any surviving equipment. "We will check the delivery ward, then hustle out of here."

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Shouldn't we at least try and find that datapad?

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

"Yes, we should not forget about the datapad. I am only lightly injured and can continue without a rest."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien nods. "Let us quickly search for the datapad and the delivery room, and then make sure the injured can be got to safety."

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

While looking through the jinsul gear, if there is any, he motions toward the door on south at the far side of the medical room. "Is that way going to take us where we're headed? Or should we go the way the jinsuls came?"


Honorbound Emissaries

On the jinsul radiant commander:
d-suit III, red star plasma pistol with 2 batteries (20 charges each), minor photon crystal, mk 3 ring of resistance, mk 1 travel treads(AR)

On each of the jinsul ground patrols:
estex suit II, squad machine gun (0 rounds left), tactical skyfire sword, screamer grenades I (2 - only 2 left)

Muyari looks from one of your crew to the others as you discuss retrieving Dr. Yuuqa's datapad. "Did you say that datapad was supposed to be in the operating theater? Ah...well, I hope you're able to retrieve it. That explosion we heard before the jinsuls arrived sounded like it was coming from that direction.

"As for the delivery ward, it's just around the corner here. Room in the green square on the map

"The operating theater is to the southwest of that. Room in the yellow circle"

You move to check these locations while Muyari musters the civilians to evacuate to the Honorbound. After some quick searching, you find that the delivery ward contains a basic physician drone(AR), a dermal stapler(A)R, and two mk 3 serums of healing.

Moving on to the operating theater, you struggle for a moment to force open the door, which is hang jammed in its frame. You search and discover that a secondary generator must have exploded, destroying anything of value in this room. Boo! Sorry, this is rough, but you're gonna miss out on a bit of treasure from this room. Hit me up in discussion if you wanna talk about it at all.

Ready to evac?

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

"I'm full up on magic, so can't use that ring. I'll take one of the screamer grenades ... both of them, if no one else wants them." He gathers up any of the rest of the unclaimed equipment in his null-space chamber.

In the operating theater, Gab activates his x-ray visor, to see if he can perhaps locate the datapad or any other useful equipment that is salvagable but hidden within the rubble.

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Selene searches through alternate realities and concludes that the datapad's destruction is a forgone conclusion.

Sorry she says. I can't see any possibility that the data survived. Even if the datapad survived physical damage, the EMP pulse from the magnetrons in the body scanners wiped the memory files.

She starts helping with the evac.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

"This is unfortunate, however we can still help the people," states Magnus as he follows Selene. Looking at Gab, "I am not very good with grenades, it would be best if you took them."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien nods. "I'll start getting folk to the ship."

Sorry,. last post from me for a week or so. Good luck everyone. Bot-me in my profile.


Honorbound Emissaries

This operating theater is where the hospital staff perform delicate procedures too complex to be carried out entirely by machines. Dr. Yuuqa and her colleagues presided over surgeries here, and the room contains advanced medical technology unique to the Kreiholm Freehold.

Tiered seating around the room allows for observation by medical students, while a table at the center of the room provides a space for the patient.

DC 20 Medicine, Profession (lab technician), or Profession (professor):
You identify various equipment stations around the room as medical in nature and specifically intended for complex surgeries but intrinsically different from Pact Worlds technology.

That is, that's what this room was before the jinsul attack. After the initial bombing, it seems that a generator that powered much of the complex machinery in this room was damaged and eventually exploded, destroying the delicate equipment housed here. Gab also sees cabinet to the southwest containing a ruined hypopenAR. He also spots a datapad plugged into a holoprojector to the west, presumably the one belonging to Dr. Yuuqa, but it too was destroyed beyond recovery or repair in the blast.

You conclude that anything of value in here has unfortunately been lost to you, so you decide to move on and help evacuate the survivors to the Honorbound. Once everyone is safely onboard, the Honorbound takes off to avoid jinsul reprisals. As the ship reenters Saaruq 5’s atmosphere, you have a chance to rest and get to know the nelentus, syngnathrixes, and thyr you rescued.

During this time, you can take several actions as Captain Yuluzak attempts to hail nearby Kreiholm ships still engaged in the conflict. Feel free to roleplay this as much as you'd like.

Cultural Exchange (Culture or Diplomacy check): Talk with some of the survivors to learn more about the Kreiholm Freehold’s inhabitants and culture. (People of interest: Dr. Yuuqa, Muyari, Vrinn)

Follow-Up Care (Medicine check or expend healing items): Provide additional care to the injured refugees to earn the survivors' trust.

Gather Intel: You may wish to question the survivors about the jinsuls and the Kreiholm Freehold’s connection to the Scoured Stars.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Magnus moves over to Muyari. "How are you holding up? Captain Yuluzak should get us out of here in a bit. You are the first nelentu I have meet. Now that we have a bit more time, I would like to know more about the Krehiholm Freehold." I have a 28 diplomacy if I can take 10.

Diplomacy if I cannot take 10:
Diplomacy: 1d20 + 18 ⇒ (10) + 18 = 28

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Selene is also speaking to Dr Yuuqa, curious about the Kreiholm Freehome and the inhabitants within it diplomacy: 1d20 + 16 ⇒ (5) + 16 = 21


Honorbound Emissaries

Muyari replies frankly as Magnus checks in on the soldier, "A little shaken up, to be honest. I'm glad we were able to get out of that hospital at the least. Felt like we were all just waiting for the jinsuls to come wipe us out. At least here we feel like there's a small chance we can survive. Our civilization’s military has focused exclusively on defense. Haven't fought an actual war in centuries! I don't know how long we can hold out."

Dr. Yuuqa appreciates Selene's curiosity, but remains somewhat reticent. She seems to be somewhat dismayed by the loss of her datapad and the important medical breakthroughs contained therein. "I'm glad you were there to help save the survivors, of course," she says, "I just wish there was a way you also could have recovered that datapad. The data on that device could have lead to new technologies that would save untold lives!" She remains somewhat morose and doesn't open up about the Freehold's various species.

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Selene tries to help Dr Yuuqa. The data may be lost on the pad, but much of it may still be in your subconscious, and I may know techniques to getting it out from your dreams. Also when we return to Absalom Station, I may be able to enlist the aid of a Livarian Dreamer to help retrieve the data from your mind.

The least I can do, is to continue to try and explore alternative realities in a trance state in order to see if I can find it. There has to be a probability where it survived.


I'm DEFINITELY not just a robot <__< | Lita | H.A.C.S.O.R.

Botting Kultainen

Diplomacy: 1d20 + 16 + 1d6 + 1 ⇒ (15) + 16 + (1) + 1 = 33

After milling around, checking in with several of the survivors, Kultainen connects with a male syngnathrix named Vrinn. Vrinn confides that he is worried about his partner, a pilot currently fighting the jinsuls, and looks forward to the birth of the children he carries. They swap stories about domestic life on Saaruq 5 and Vrinn pictures of his partner Quara and the pair’s first brood.

Anything you want to try, Gab?

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

It says "several" actions, so not sure how much time we have ... Just one action, or how many "rounds" of these actions do we get? Or is there anyone else who looks like they need won over?

Seeing that the others are talking to the various Kreiholm citizens, Gab decides to turn his attention to providing medical attention to the survivors.

Medicine, expertise: 1d20 + 17 + 1d6 + 2 ⇒ (19) + 17 + (1) + 2 = 39

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Selene would also provide counselling services for those who need it.


Honorbound Emissaries

Yeah, the scenario isn't especially clear about that, Gab. I think in a setting where we have a hard time limit on our game (like a 5 hour slot at a con or something), maybe it would be limited. I'm leaving it pretty open, though. You also just cracked the last of the "Cultural Exchange" things with that Medicine check...

Gab gets to work checking in on the survivors' condition while the others chat or provide counsel through their raw grief and shock. Dr. Yuuqa soon notices the ysoki hard at work caring for her people and joins him, talking about the various species of the Kreiholm Freehold as they work together to tend to the sick or wounded. She politely asks questions about the physiology of Pact Worlds species while sharing information about the species of her home world. She explains that she treated a wounded vesk who stumbled into the system and passed away several years ago, which is why she has the Vesk language in her hospital’s database.

And I'm going to fast-forward and say you would also be interested in Gathering Intel, and since that doesn't require a check, you get it for free!

As time wears on, talk turns to the invasion still in progress. You begin to question the survivors about the jinsuls and the Kreiholm Freehold’s connection to the Scoured Stars. While most of the survivors have no real knowledge of these topics and can only describe the terrifying and unexpected invasion, Treads the Clouds (an agender thyr mystic) is a historian who has studied these topics themselves.

"The Kreiholm Freehold descends from a civilization that traces its roots to a region of space known as the Scoured Stars, consisting of several diverse species that left the Scoured Stars in search of an idyllic solar system in the Vast. Named after the leader who brought us to our new home, the Kreiholm Freehold has spread across five planets within the binary star system Saaruq-Ruaan.

"Our civilization has done little in terms of exploring beyond Saaruq’s orbiting bodies, as these fertile planets fulfill all our resource needs. Further, since our arrival in system, the freehold’s founders instilled laws to dissuade exploration and trade. Originally, these laws protected the people from other groups fleeing the Scoured Stars, and they kept the freehold hidden from the ancient deity, Kadrical, that ruled from our distant home system. Today, most Kreiholm citizens accept this isolationist policy without truly understanding its roots, and the freehold’s origins in distant space are merely a historic footnote.

"That is, until a few months ago. Against all odds, we were visited by jinsul demagogues seeking to convince the Kreiholm Freehold’s leadership to return to the Scoured Stars. Our governing council rebuked these jinsul agitators, however, and believed our dealings with our old neighbors to be finished.

"But it seems the jinsul hierarchs have other plans. The jinsuls launched a war fleet with the goal of forcibly conquering the Kreiholm Freehold, starting with Saaruq’s outermost planetoids. The invasion seems to be lead by one of the Hierarchs, a powerful jinsul priest of their god, Kadrical."


Honorbound Emissaries

An incoming signal cuts the pleasantries short, however, and Treads the Clouds helps translate the message. "The distress signal is from one of our command ships, named Kreiholm’s Hope. The ship was critically damaged in the battle, and jinsuls are preparing to board and kill any surviving crew. Furthermore, this ship--no!" Treads the Clouds gasps, interrupting the translation of the message, then continues, "The ship carries an important passenger, the thyr council member Speaks Forgotten Words! Oh, please! Can you help them?"

Yuluzak immediately springs to action and orders his crew to change course to intercept Kreiholm’s Hope[i] so the Starfinders can attempt a final rescue mission.

While en route, remember that you have had time to recover SP and reload your guns. Just let me know if you are doing so.

Acting as pilot, Joyozalva maneuvers the [i]Honorbound and lowers the hatch to allow you direct access to the upper airlock doors of the Kreiholm’s Hope. Once aboard Kreiholm’s Hope, it’s clear that the ship’s systems are failing. Lights flicker overhead, and an insistent, high-pitched tone trumpets through the chilly air. A set of twin corridors with lifts on either side lead toward a set of double doors. It seems for a moment that you've been deposited in a fortunate spot close to the ship’s command deck and luckily avoid any jinsul patrols between them and the bridge.

Engineering DC20:
You recognize that critical damage dealt to the craft means that support systems such as lighting, temperature controls, atmosphere, and artificial gravity are in danger of failing.

That appearance quickly fades, however, as the lift doors up ahead open and a pair of jinsuls emerge, clicking their mandibles angrily at you!

Initiative:
Selene Init: 1d20 + 2 ⇒ (15) + 2 = 17
Magnus Init: 1d20 + 1 ⇒ (2) + 1 = 3
Gab Init: 1d20 + 5 ⇒ (20) + 5 = 25
Kultainen Init: 1d20 + 2 ⇒ (5) + 2 = 7
Jinsuls east: 1d20 + 6 ⇒ (13) + 6 = 19
Jinsuls west: 1d20 + 6 ⇒ (9) + 6 = 15

INITIATIVE
Battle to the Bridge - Round 1
Bold may post!
-------------------
Gab
Jinsul crusader (Green)
Jinsul crusader (Red)
Selene
Jinsul crusader (Blue)
Jinsul crusader (Purple)
Kultainen
Magnus

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

engineering: 1d20 + 3 ⇒ (11) + 3 = 14 She has also rested beforehand.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

I'll reload my guns, but hold off on the recovering SP for now. I also assume, since we're boarding a hostile ship, that we already have weapons drawn.

Engineering,expertise: 1d20 + 13 + 1d6 + 2 ⇒ (9) + 13 + (4) + 2 = 28

"Be careful, folks ... we could lose gravity, lighting, or life support at any second. Let's focus fire on this one in green here ..." He points nonchalantly at the green-armored jinsul ... then fires with the gun in his other hand.

Standard action: Clever Attack on green
Clever Feint (Bluff, expertise): 1d20 + 20 + 1d6 + 2 ⇒ (3) + 20 + (1) + 2 = 26
Forgot to use Convincing Liar ... so I'll spend the RP to make that a success, I guess. Green is flat-footed until end of my next turn.
Radshot attack vs. flatfooted EAC: 1d20 + 12 ⇒ (20) + 12 = 32
Crit damage: 4d4 + 10 ⇒ (4, 2, 2, 3) + 10 = 21 +

Irradiate(Fort DC 18):
The target must succeed at a Fortitude save or contract radiation sickness (Core Rulebook 404). The DC for this disease is equal to the weapon’s critical hit DC. This is considered low-level radiation, regardless of the save DC.

He winces. "Ouch ... that looks like it stung."


Honorbound Emissaries

Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21

Green focuses on Magnus, its dozens of eyes piercing into Magnus's mind as the solarian feels the force of the jinsul crusader's violent thoughts on his innermost being. The jinsul then scurries straight toward Magnus, not giving him any quarter.

Casts Mind Thrust I (DC13 Will save for half), then moves into melee

MT damage: 2d10 ⇒ (8, 1) = 9

Still in the lift, Gab just sees Red cast a spell on its leg blade before it runs out and joins its companion in melee.

Casting a spell then moving up

INITIATIVE
Battle to the Bridge - Round 1
Bold may post!
-------------------
Gab
Jinsul crusader (Green) (-21, flat-footed)
Jinsul crusader (Red)
Selene
Jinsul crusader (Blue)
Jinsul crusader (Purple)
Kultainen
Magnus (-9 Will save or half)

As a note, the map is on slide 5. From what I can tell in the scenario, these corridors extend further back to the right. I'm going to rule that there is another path between the two side-by-side corridors 10ft behind your back line in case you want to move around the other side (see the new map segment I've added on the slide).

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Magnus shakes his head as the jinsul gives him a minor headache.

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Selene fires a full round volley of missiles at Green
mm: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

She then turns to Gab You're feeling sorry for a Jinsul? Trust me. They're not worth it


Honorbound Emissaries

You hear the sound of more spells being cast, then two more jinsul come scurrying around the corner with pistols drawn, apparently arriving from the other turbolift.

INITIATIVE
Battle to the Bridge - Round 1
Bold may post!
-------------------
Gab
Jinsul crusader (Green) (-29, flat-footed)
Jinsul crusader (Red)
Selene
Jinsul crusader (Blue)
Jinsul crusader (Purple)
Kultainen
Magnus (-4)

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Magnus starts to glow as he forms his yellow axe. He then hacks at green. KAC: 1d20 + 14 ⇒ (8) + 14 = 22 Slashing Damage: 2d6 + 1d6 + 14 + 2 ⇒ (4, 2) + (3) + 14 + 2 = 25
Start- enter photon mode. Move-draw weapon, Standard- attack


Honorbound Emissaries

Kultainen follows Magnus's attack by directing the rest of her allies to continue firing on Green, then does so herself.

Get Em on Green and attack

Laser Pistol: 1d20 + 9 ⇒ (11) + 9 = 20 Damage (F): 2d4 + 3 ⇒ (3, 2) + 3 = 8 Hit!

INITIATIVE
Battle to the Bridge - Round 2
Bold may post!
-------------------
Gab
Jinsul crusader (Green) (-62, flat-footed, get em)
Jinsul crusader (Red)
Selene
Jinsul crusader (Blue)
Jinsul crusader (Purple)
Kultainen
Magnus (-4)

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab's tail whips around at the green-armored jinsul, slashing at him with his tailblade.

Tailblade attack vs. Green flat-footed KAC, full attack penalty, get 'em: 1d20 + 12 - 4 + 1 ⇒ (14) + 12 - 4 + 1 = 23
Tailblade damage: 1d4 + 5 ⇒ (4) + 5 = 9 slashing

If that hits and is enough to take him down, I'll take my second attack on red

Tailblade attack vs. Green flat-footed KAC, full attack penalty, get 'em: 1d20 + 12 - 4 + 1 ⇒ (20) + 12 - 4 + 1 = 29
Tailblade damage: 1d4 + 5 ⇒ (1) + 5 = 6 slashing
Ooh, crit!
Critical Damage: 1d4 + 5 ⇒ (2) + 5 = 7 slashing


Honorbound Emissaries

Gab slashes at Green with his tail blade. The first strike kills the crusader, but more importantly, it opens up Red to a strike that comes out of nowhere to slash across several of its eyes!

Nice work! Gab drops Green and puts some hurting on Red!

Red retaliates with a pair of strikes at Gab with its leg blades.

Leg blade: 1d20 + 11 ⇒ (13) + 11 = 24 Damage (s): 1d6 + 10 ⇒ (6) + 10 = 16
Leg blade: 1d20 + 11 ⇒ (8) + 11 = 19 Damage (s): 1d6 + 10 ⇒ (5) + 10 = 15

The nimble ysoki with the advanced armor easily avoids both attacks!

INITIATIVE
Battle to the Bridge - Round 2
Bold may post!
-------------------
Gab
Jinsul crusader (Red) (-13)
Selene
Jinsul crusader (Blue)
Jinsul crusader (Purple)
Kultainen
Magnus (-4)


Honorbound Emissaries

Sorry, that's actually Piercing damage, not slashing

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Selene takes a shot at Red with her Ghost Killer Liquidator Disintegrator Pistol
vEAC: 1d20 + 5 ⇒ (7) + 5 = 12 acid: 1d20 + 3 ⇒ (4) + 3 = 7


Honorbound Emissaries

Selene fires on Red, but her allies get in her way, and her shot burns into the walls of the ship corridor with an audible sizzling.

Blue and Purple both raise weapons that hum with energy even as they radiate intense cold and fire at Magnus!

Blue zero pistol: 1d20 + 12 ⇒ (14) + 12 = 26 Damage (C); supercharged: 5d6 + 5 ⇒ (1, 3, 3, 5, 6) + 5 = 23
Purple zero pistol: 1d20 + 12 ⇒ (4) + 12 = 16 Damage (C); supercharged: 5d6 + 5 ⇒ (5, 2, 5, 4, 5) + 5 = 26

Blue finds his mark and freezes Magnus's arm, while Purple freezes a bit of ceiling over the solarian's head.

INITIATIVE
Battle to the Bridge - Round 2
Bold may post!
-------------------
Gab
Jinsul crusader (Red) (-13)
Selene
Jinsul crusader (Blue)
Jinsul crusader (Purple)
Kultainen
Magnus (-27)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Ouch Magnus. I know you are going to just shake that off." smiles Kultanien.

"Everyone, try to finish the one in red."

Inspiring words, +20 sta Magnus. Get'em on Red - +1 to hit.

@GM I'm trying to keep track of who I have used inspiring words on, but I could make a mistake. If it is not too much trouble to add a (IW-K) to the end of Magnus's status line, that would mean I don't accidently try to use it twice on him.

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

Magnus starts to glow more as he chops at Red.
Attack 1: 1d20 + 14 + 1 - 3 ⇒ (6) + 14 + 1 - 3 = 18 Slashing Damage: 2d6 + 1d6 + 14 + 2 ⇒ (6, 4) + (4) + 14 + 2 = 30Attack 2: 1d20 + 14 + 1 - 3 ⇒ (18) + 14 + 1 - 3 = 30 Slashing Damage: 2d6 + 1d6 + 14 + 2 ⇒ (1, 3) + (2) + 14 + 2 = 22

I put the IW-K at the end of my info line as well


Honorbound Emissaries

While Magnus's first attack just misses his target, the second strike deals a crushing blade.

Kultainen inspires the solarian to continue the fight!

As the fight carries on, klaxons begin to sound throughout the ship, and a voice speaking in an unfamiliar language comes on over the intership systems. Suddenly, the entire crew feels the artificial gravity within the ship suddenly ramp up to crushing extremes!

The ship is now subject to extreme gravity for the next 3 rounds! Everyone in the chamber will take 1d6 nonlethal damage each round for the duration.
Rds: 1d3 ⇒ 3
Damage (NL): 1d6 ⇒ 1

Extreme Gravity:
A planet where the gravity is at least five times as strong as standard gravity is extremely dangerous to most creatures. In addition to the limitations of high gravity (see below), a creature in this environment takes an amount of nonlethal bludgeoning damage per round (at least 1d6, but potentially more, depending on the intensity of the gravity). Once a character takes sufficient nonlethal damage to be reduced to 0 Hit Points, any further damage from extreme gravity is lethal bludgeoning damage.

INITIATIVE
Battle to the Bridge - Round 3
Bold may post!
-------------------
Gab (-1)
Jinsul crusader (Red) (-36)
Selene (-1)
Jinsul crusader (Blue) (-1)
Jinsul crusader (Purple) (-1)
Kultainen (-1)
Magnus (-8, IW-K)

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab steps to the side, feinting with his tailblade. As he does so, his other pistol springs into his hand and he swings the gun - which has a syringe stick mounted on by a bayonet - at the unsteady jinsul.

Move: Guarded Step. Swift: Summon called ghost killer merciful gelid hail pistol, with mounted syringe stick (filled w/ Tier 1 sedative). Standard: Clever Attack

Clever Feint on Red (Bluff, Convincing Liar): 1d20 + 20 ⇒ (2) + 20 = 22
I'll take the re-roll instead of the expertise die
Clever Feint on Red (Bluff, Convincing Liar re-roll): 1d20 + 20 ⇒ (8) + 20 = 28
Will spend RP to make it a success if that doesn't do it.

Syringe Stick attack vs. Red's flat-footed KAC: 1d20 + 12 ⇒ (9) + 12 = 21
Syringe stick damage: 1d4 + 5 ⇒ (2) + 5 = 7 piercing + Sedative nonlethal damage: 1d4 ⇒ 2


Honorbound Emissaries

Actually, your first roll would've succeeded! These guys are only CR5, so Feint is DC22.

Gab steps in and fakes out the Red jinsul before jabbing it with a syringe stick. The damage is devastating, but it's effective!

Red retreats behind its allies and casts a spell to attempt to heal its wounds.

Healing: 1d8 + 2 ⇒ (2) + 2 = 4

Red moves and provokes an AoO from Gab and Magnus. If he survives, he moves behind his allies and casts Mysic Cure 1 on himself.

INITIATIVE
Battle to the Bridge - Round 3
Bold may post!
-------------------
Gab (-1)
Jinsul crusader (Red) (-45[-41 if healing can happen], flat-footed)
Selene (-1)
Jinsul crusader (Blue) (-1)
Jinsul crusader (Purple) (-1)
Kultainen (-1)
Magnus (-8, IW-K)

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab swipes at the red jinsul with his glamered opportunistic stabilizing tailblade.

Tailblade attack, opportunistic, vs Red's flat-footed KAC: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Tailblade damage, opportunistic: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11 slashing

Second Seekers (Jadnura)

Female Human Witchwarper - 9 | SP 00/45, HP 30/58, RP 09/10 | EAC 23, KAC 24 | F+5, R+8, W+6 | Perc +15 | Init +6 | s/d 1:7/7 2:4/5 3:4/4 | IWS 1:7/7 2:5/5 3:4/4 | SS(J) | 124312-709

Since Red has backed off, Selene takes a shot at Purple with her Ghost Killer Liquidator Disintegrator Pistol

vEAC: 1d20 + 5 ⇒ (5) + 5 = 10 acid: 1d20 + 3 ⇒ (17) + 3 = 20

Second Seekers (Jadnura)

Male Lashunta Solarian 8 Korasha Lashunta Xenoseeker| SP 5/72 HP 60/60 | RP 7/9 EAC 24; KAC 26; DR 8/P| Fort +8; Ref +3; Will +5 | Init: +1 |spd 30| Perc: +3, SM: -1 | Photon Mode 4/4 |IW-K

AoO: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 damage: 2d6 + 1d6 + 14 + 2 ⇒ (1, 2) + (1) + 14 + 2 = 20


Honorbound Emissaries

Before Red can make his escape, Gab and Magnus cut the jinsul down, leaving Selene open to fire her weapon at Purple. The shot goes wide, however, and the two jinsuls in the do not hesitate to move in to continue the fight.

Purple runs in and passes right past the front two warriors to savagely slash at Kultainen, while Blue tries his luck at attacking the nimble Gab.

Leg blade vs Kultainen KAC: 1d20 + 15 ⇒ (13) + 15 = 28 Damage (P): 1d6 + 10 ⇒ (1) + 10 = 11 Hit!
Leg blade vs Gab KAC: 1d20 + 15 ⇒ (13) + 15 = 28 Damage (P): 1d6 + 10 ⇒ (1) + 10 = 11 Miss!

INITIATIVE
Battle to the Bridge - Round 3
Bold may post!
-------------------
Gab (-1)
Selene (-1)
Jinsul crusader (Blue) (-1)
Jinsul crusader (Purple) (-1)
Kultainen (-12)
Magnus (-8, IW-K)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien winces as the jinsul leg blade cuts through her armour. Still, she is very thankful for the upgrade that seems to lessen the impact.

DR 5/- from armour, so only on 7 damage atm

"Lets work on that one in purple first.." suggests the android, even as she takes a careful step backwards.

Get'em on purple, guarded step back.

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