[PFS1] GM Pudding's The House on Hook Street (Inactive)

Game Master Tom G

SLIDES
LOOT


651 to 700 of 1,358 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak will retrieve his wand of cure light wounds and use it a total of 4 times, 2 and 2 on Hux and Taariik.
chrge on Hux: 1d8 + 1 ⇒ (5) + 1 = 6
chrge on Hux: 1d8 + 1 ⇒ (4) + 1 = 5
chrge on Taariik: 1d8 + 1 ⇒ (6) + 1 = 7
chrge on Taariik: 1d8 + 1 ⇒ (8) + 1 = 9

"I have hopefully given you all enough to help us decide our next steps here.

"Eldrin, don't make me show my ignorance again." "Tell us what these things are, please."

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50
Gru-Gru wrote:
"Tell us what these things are, please."

Without missing a beat, Drusilla answers

Dead, hopefully.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Spellcraft (DC: 22): 1d20 + 16 ⇒ (3) + 16 = 19

"I'm not sure what this is, perhaps after some rest I maybe able to recall something."

Spellcraft (DC: 18): 1d20 + 16 ⇒ (8) + 16 = 24

"These potions will cure some minor afflictions, such as the damage caused by poisons, diseases or magic effects."

Spellcraft (DC: 24): 1d20 + 16 ⇒ (16) + 16 = 32

"The salt here can be used to protect against evil summoned creatures."


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

"Looks like just table salt and iron fillings," Huxwren says after holding the bag that had vexed Eldrin for a minute, all the while shaking their head emphatically. "Now let's get some sleep - somewhere without any spiders, if possible."

Ready to retire for the evening. In other news, what spirit would you be interested in seeing Huxwren channel tomorrow?


Night of the Gray Death

After having smashed the brotherhood of the spider and their shiver operation, the pathfinders take a moment to recover after the battle. Huxwren wants to rest, and Eldrin looks like he might do so any minute whether he finds a bed or not. After a few minutes so plenty of time for the healing Grunyak is hit with a terrible side-effect of the shiver fear immunity, and finds that he can only see 10 feet and sees strange and nightmarish things overlaid on his vision He also constantly staggered and has see invisibility!. You deduce he is likely seeing into the nightmare dreamscape plaguing Bridgefront.

A few questions for you. What do you want to do with the shiver, and the few cultists here who remain alive. The acolytes were killed with the channel, but there's a deacon who could be stabilised. Do you want to leave the way you came? Will you report this to the magistrate, or wait until you're sure you've cleared out the house (there's quite a lot left unexplored as you skipped right to the chapter boss with Mog-Lathar downstairs :)). Do you want to rest in the tavern, or set up shop somewhere in this house in case any cult-members come back for things?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik immediately stabilizes the few cultists here who remain alive after he wakes up.

Taariik then looks around.

"This was a tough fight! I am really glad we survived!!" he says looking at all the blood.

Taariik starts to collect all the shiver. "I would like to destroy this disgusting stuff! Anybody against that?"

He shakes his head.

"And we should continue to search this place and then report this to the magistrate afterward. Can you guys continue to fight or should we try to rest somewhere here? I could go on."

He then looks at Grunyak and touches his shoulder.

"Grunyak, what is going on? Are you ok?"

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Whether we rest nearby or elsewhere, I think we should destroy the shiver. A good ol"fashioned hangover is enough, we don't need nightmare inducing drugs.There is one prisoner, too, whose fate we should decide.If we can heal most of our wounds, and get the poison cleaned from our bodies, I think we should clear the whole house before reporting to the magistrate. But that's just my opinion.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

"My eyes aren't working right. Can't see well. Plus there is strangeness. Hallucinations! I think I see the dreams people have. " Grunyak rubs his eyes and looks around several times while stumbling through his explanation.

"As for continuing, I won't be much good in a fight. But I can see dreams."


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

”That’s fine - totally cool.” Huxwren’s voice is at complete odds with their words.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak looking at the 8 curative scrolls, "Might as well use some of these." "They are very hard to use in combat situations." "Much better used between fighting."

Assuming the weird vision stuff does not stop reading, Grunyak will use 4 of the scrolls, one on each of the party.

scroll clw on Taariik: 1d8 + 1 ⇒ (2) + 1 = 3
scroll clw on Eldrin: 1d8 + 1 ⇒ (5) + 1 = 6
scroll clw on Dru: 1d8 + 1 ⇒ (5) + 1 = 6
scroll clw on Hux: 1d8 + 1 ⇒ (8) + 1 = 9

He then converts his shield of faith into a curative spell.
"Torag, in your wisdom, heal instead of the protection I asked for."
clw cast lvl: 1d8 + 5 ⇒ (7) + 5 = 12

"I have one more powerful spell remaining that I can convert, let's just say it is a power of 3 out of 9." "It could possibly help with my vision as it normally restores sight, but the healing may be more important if we continue." "I also have a wand with 23 castings remaining of minor curative healing." "And now I have 4 scrolls remaining." "I would like to keep one scroll, but the others are available now. I need to know who to heal though."

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

I got a curative wand too, it's a little more than half full. Maybe you could use it, Gruniak?

30 charges left in my CLW Wand

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

By my math, Eldrin should be full, Hux is down 30, Taariik is down 44, and Dru is down 27. I will use two more scrolls on Taariik. I will then use 4 charges of Dru's wand, one on all needing healing, and see where we are.

Grunyaks uses two more of the curative scrolls on Taariik.
scroll clw: 1d8 + 1 ⇒ (4) + 1 = 5
scroll clw: 1d8 + 1 ⇒ (6) + 1 = 7

Using Dru's wand, Grunyak taps Taariik, Dru, Hux, and finally himself.
Taariik clw chg: 1d8 + 1 ⇒ (7) + 1 = 8
Dru clw chg: 1d8 + 1 ⇒ (3) + 1 = 4
Hux clw chg: 1d8 + 1 ⇒ (5) + 1 = 6
Grunyak clw chg: 1d8 + 1 ⇒ (2) + 1 = 3

He will then use 4 charges from his own wand on each as well.
Taariik clw chg: 1d8 + 1 ⇒ (1) + 1 = 2
Dru clw chg: 1d8 + 1 ⇒ (6) + 1 = 7
Hux clw chg: 1d8 + 1 ⇒ (4) + 1 = 5
Grunyak clw chg: 1d8 + 1 ⇒ (8) + 1 = 9

I think we stand at Hux down 19, Grunyak down 16, Taariik down 22, Dru down 16.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

"Well, maybe we should watch the shiver then? If we move the death from this room and maybe clean up a little we would use this. I have some rope. I could rig up a trip wire with mess kit pans to make noise if someone moves there either opening. It won't be fool proof, but it will at least give us a chance against invisible cultists."

Survival or what skill to rig a crude trip alarm?

Grunyak taps Dru twice more with her wand and once each on Taariik and Hux.
clw charge: 1d8 + 1 ⇒ (6) + 1 = 7
clw charge: 1d8 + 1 ⇒ (7) + 1 = 8
clw charge tariik: 1d8 + 1 ⇒ (8) + 1 = 9
clw charge Hux: 1d8 + 1 ⇒ (8) + 1 = 9

Anyone else what healing?

If no one else wants healing Grunyak will give Dru her wand back.


Night of the Gray Death

Craft (traps) untrained would be what I'd suggest for rigging an alarm, but I'm going to railroad you a bit to move things along

The pathfinders debate how they are going to rest and recover from an arduous morning of constant battle while still preventing any remaining cultists from reclaiming this headquarters. Taariik is adamant about destroying the shiver, so you start there.

Stepping into the room full of shiver it becomes clear why the cultists were wearing plague masks, as the air is thick and pungent with alcohol and spider venom fumes. Hundreds of glass vials have already been filled, and a large spigoted alembic full of pure shiver hangs from a chain above the table.

Taariik sets about destroying the stuff while Grunyak does his best to secure the area for resting, despite his current impairment. He sees in this room a pair of ghostly inebriates flickering in and out of existence, one of whom looks at him quizically as if peering into a painting and trying to puzzle out its meaning. As you're doing that, you hear some muffled cries coming from the room to the east, and investigating find several locals who are awake but paralyzed, naked and laid on a billiard table and on the floor amidst several ruined instruments. On the wall is a torn oil painting hanging askew of a brooding man staring in disapproval. Grunyak sees the nightmare version of the room, one clean in and good repair and with instruments in perfect working order. The man in the painting looks at him and says

"Have you brought my book?"

Huxwren:
The person in the painting is Nahum, the one who found the dreamstone and then disappeared into the portal in your vision

There are five people in total in the room, but two are ashen grey corpses, while the other three cling to life. Grunyak surmises that they have been poisoned with spider venom to cause their paralysis, and you assume that they are here to eventually be sacrificed to Mog-Lathar. As you are trying to help them, Grunyak sees the dream instruments begin to play of their own accord, and then everyone hears their discordant song pushing through to the real world, so powerfully emotive that it makes everyone feel sick. As this happens you also notice a carpet of tiny spiders flowing around the door to the north, and decide that the house is too dangerous to rest in, and that these poor people need medical attention at once.

Deciding that Huxwren's idea of summoning the guard to keep an eye on the house while you rest is the best one, you retreat the way you came and take the poisoned captives to a bridgefront hospice for treatment. Captain Crandon is waiting for you as you emerge from the city-wall tunnel, and agrees to find some hand-picked guards to put a quiet watch on the tunnel entrance while you gather your resources.

As you're moving about Grunyak peers into the true horror of the nightmare dreamscape of Bridgefront, a persistent world of nightmare that seems overlaid on Bridgefront and capturing its denizens every time they sleep. He sees the horrors of that world, including baying black hounds made of shadow, flying faceless creatures that lift people high up and drop them to their deaths on the cobbles below, and stranger things like houses with hungry mouths and puddles of tar sucking dreamers to their doom. He also feels the strange visions starting to fade.

The visions will fade after a few hours

As you're walking about Grunyak sees a very strange sight.

Grunyak:
The familiar face of Madame Carrington swoops down in front of him, moving with the grace of an angel. Her face is animate and full of kindness, and she starts to take him by the hand.

"Grunyak, you're asleep early. This way, we need to get you to the sanctuary." As she pulls on his hand and tries to take to the air, she stops.

"Wait, you're not asleep. Did you take shiver? Good gracious, do you know how dangerous that is? If you'd fallen asleep rather than into this fugue state you'd be in grave danger. Shiver dreamers are lucid; they are aware that they're dreaming; and death in the dreamscape is true death to the lucid. That's why shiver users are dying in their sleep. You need to stay away from that stuff."

She looks off into the distance outside the range Grunyak can see, before looking back.

"I have another client who needs my protection. The dreamscape is growing you know. It gets bigger every night, and there are only so many I can protect. Get to sleep Grunyak, I'll find you and your friends and protect you as long as I can. I feel like you're our only hope." She swooshes off into the air and disappears from Grunyak's view.

Eventually you return to the inn and get a long night of rest, once again found in the dreamscape by Madame Carrington, and you awake feeling refreshed and renewed, even more powerful than before!

Let me know of any cool new abilities about level 7 in the discussion thread. Will you head straight back to the house?

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak helps sell the items of calue and manages to find and acquire a magic pearl he has been wanting. The process plus the rest. Has done him good, but he is ready to finish what the group started.

"The magistrate's men can hold for a while, but forever. We should head there and finish clearing the place."

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik nods.

"Yes, we need to clear the house. Let us go there as Grunyak suggested!"


Night of the Gray Death

After spending a couple of hours in the Night Market and the surrounding curio-shops bartering for magical trinkets and other items, you return via the hidden tunnels in the city walls to the entrance to the house which formed the base of the Brotherhood of the Spider.

Captain Crandon herself is standing guard, along with another of the city watch. She nods as you approach.

"Good you're here. Something moved in there a few hours ago, looked like a person came out, saw us, then went back in. Well, I say person, but they weren't quite right. Face was sorta, spider-like. Damn creepy. My shift's almost over, but I can keep a couple of guards here a while longer yet, make sure no-one comes in behind you. Good luck in there. "

I've moved the map of the ground floor back to the top of the slide deck. Unexplored rooms are covered in black. Where would you like to go?


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

"Fascinating." Huxwren stands expectantly in front of the guards as if waiting for them to step aside. "Do not fret, we will surely get to the bottom of this. Quickly now, chop chop."

Maybe the small room to the right in the fireplace room would be a good place to start.


Night of the Gray Death

Oops I forgot to uncover that room sorry, it's the lift shaft

Carefully retracing your steps, you go over the ground you already covered to ensure that nothing has changed. You find the parlour much as you left it, save for the briney smell of the seawater gently lapping a few feet below the lip of the ruined lift shaft.

The stairs to the basement descend down, opposite an ornate spiral staircase at the end of the hall that leads up.

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak shrugs, "Let's try the hallway and the door on the right."

Go right seems as good as any. Anyone have trap/perception abilities? Probably good to check floor and doors as we go.


Night of the Gray Death

Sorry that rooms not a lift shaft, it's above the lift shaft. I need to get more sleep

Resolving to look around this floor, the briney smell from the floor below is starting to come up the stairs causing you to remember the ruined lift shaft on the floor below. In its place on this floor is a door.

Carefully checking it over, Drusilla opens it and finds that it goes outside to a small railed balcony that overlooks the street below. Standing there and looking down, Drusilla and Taariik can see one of the oldest streets in Korvosa. The street signs call it "Merciless Way", but all the locals to whom you have spoken have referred to this street as "Hook Street". Drusilla notes several familiar landmarks, a weathered gargoyle on one old building, a collapsed chimney on another, that she recognises from the strange shiver dream she had yesterday.

While standing looking at the street, and at the mass of makeshift tenements built up around the older buildings, you begin to hear a strange noise, like the buzzing of a bee, but much deeper. Suddenly a hideous creature that looks like a wasp the size of a horse but with a spider's head and legs and two immense pincers floats down from the roof of the house and appears angry!

This encounter is depicted on the front cover of the module so I've put that on a slide too

DC 15 Knowledge Arcana:
This appears to be a creature known as a spider-eater, though it's a very large and healthy looking specimen. They are so named because they hunt spiders, using their natural magical ability to avoid being caught in webs to prey upon even the largest spiders. Constant freedom of movement. More info for each 5 beyond the DC

[spoiler=Initiative]
Huxwren: 1d20 + 7 ⇒ (16) + 7 = 23
Eldrin: 1d20 + 3 ⇒ (17) + 3 = 20
Drusilla: 1d20 + 2 ⇒ (2) + 2 = 4
Grunyak: 1d20 + 1 ⇒ (11) + 1 = 12
Taariik: 1d20 + 12 ⇒ (9) + 12 = 21
Thing: 1d20 + 4 ⇒ (9) + 4 = 13
R: 1d20 + 7 ⇒ (10) + 7 = 17
G: 1d20 + 7 ⇒ (18) + 7 = 25

The Beast on the Balcony

Round 1

Huxwren
Taariik
Eldrin

Horrifying Creature flying 10 feet up
Grunyak
Drusilla

Eldrin, Huxwren and Taariik are up!


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Knowledge (arcana) vs DC 15: 1d20 + 6 ⇒ (10) + 6 = 16

"Humph. It's nothing but a spider eater." Huxwren's tone is dismissive as he waves a hand at the creature. "Could have used its help yesterday. Perhaps it's upset we've killed all its food? Oh well - it is a fool to attack us!" The halfling chants a few words and points a finger at the flying creature.

Ranged Touch (vs FF TAC?): 1d20 + 11 ⇒ (20) + 11 = 31
Fire damage, Seance: 4d6 + 4 ⇒ (5, 1, 4, 3) + 4 = 17
Crit Confirmation: 1d20 + 11 ⇒ (5) + 11 = 16
Crit damage: 4d6 ⇒ (6, 2, 4, 6) = 18

Ranged Touch: 1d20 + 11 ⇒ (6) + 11 = 17
Fire damage: 4d6 ⇒ (6, 3, 1, 1) = 11

5 ft step, Swift action to activate Arcane Armor Training, Standard action to cast scorching ray at the spider eater. The Seance Boon is worded a bit oddly, so I've not included the extra damage in the Crit Damage roll or the second ray's damage. If you feel it would be appropriate to have it apply to both rolls, let me know @GM and I'll include it in the future.

Archmage Seance Boon wrote:
Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.

The extra damage is 2 higher than stated here because Huxwren's FCB boosts it for them (and only them).

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik concentrates to use his ki! Suddenly, shadow clones appear!

Mirror images : 1d4 ⇒ 4


Night of the Gray Death

I think it should be once per spell like sneak attack, but it can double on a crit.

Huxwren sends a pair of focused fire beams at the spider-eater, one scorching its side, but the other burns into its eyes. Huge chunks of the creature are burned away, several of its legs look inoperative, yet still it seems intent on attacking.

Confirmed crit + hit, 50 damage!

Taariik conjures some protective images, while deeper in the house the sounds of muffled voices can be heard.

The Beast on the Balcony

Round 1

Huxwren
Taariik
Eldrin
Horrifying Creature -50, flying 10 feet up
Grunyak
Drusilla

Eldrin is up!

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

"Good shot, Hux!" Grunyak stares in amazement as the blast of fire scorches the flying spider thing.

Cool picture of the thing on the cover. Thanks for the added food for imagination.


Night of the Gray Death

Delaying Eldrin

The sound of a door being opened can just be heard over the din of the injured spider-eater's wings, which drops slightly and unleashes a barrage of attacks, pincers, mandibles and stinger lashing out at the armoured intruders.

5 foot fly then full attack. It is intelligent so I don't feel bad going for the flat-footed opponent without mirror images first...

Bite vs. Drusilla: 1d20 + 11 ⇒ (20) + 11 = 31
Bite confirm vs. Drusilla: 1d20 + 11 ⇒ (19) + 11 = 30
Bite crit damage: 2d8 + 14 ⇒ (6, 4) + 14 = 24

Pincer vs. Drusilla: 1d20 + 6 ⇒ (2) + 6 = 8

Pincer vs. Drusilla: 1d20 + 6 ⇒ (3) + 6 = 9

Sting vs. Drusilla: 1d20 + 11 ⇒ (8) + 11 = 19
Sting damage: 1d6 + 7 ⇒ (4) + 7 = 11

Did your new armour improve your flat-footed AC? I'll assume it hits for now
35 damage to Drusilla (or maybe just 24 if 19 misses)

The spider-eater flies down and bites Dru on the neck, its dirty fangs dripping acid goo all over as it tears up her flesh. While its pincers can't pierce her armour, it plunges its stinger powerfully and pierces through, injecting her with poison.

Check out what you might have won after you make your save:

DC 19 Fort Save:
If you fail the fortitude the poison causes paralysis

The Beast on the Balcony

Round 1

?
Huxwren
Taariik 4 images
?
Spider Eater -50 flying 5 feet up
Eldrin
Grunyak
Drusilla
-24/35 <fort save pending>

Eldrin, Grunyak and Drusilla are up!

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak reaches around the open door. "Zappo" He extends his hand and fires a streak of acid at the flying spider thing.
acid bolt vs touch: 1d20 + 6 ⇒ (7) + 6 = 13 did not include cover penalty
dmg acid: 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Flat footed Ac should be 10+8 armor+2 shield=20, regular AC 22

Fort save: 1d20 + 9 ⇒ (12) + 9 = 21

Dru shakes out the poison, and counterattacks, with pride and prejudice (and of course her favorite morningstar)

PA: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
PA dmg: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12

PA: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
PA dmg: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17

Fortunatly, you're so ugly being bashed in by Lucifer can only be considered an aesthetical improvement!

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Knowledge (Arcana) DC: 15: 1d20 + 14 ⇒ (4) + 14 = 18

Eldrin moves out on the balcony and begins chanting the words of a spell.

Move 15 feet out onto the balcony and cast Mage Armour with Potent Magic (One Arcane Reservoir point) to raise the caster level to ninth. Should last nine hours.


Night of the Gray Death

That means the stinger missed and no poison save required!

Dru slams her morningstar into the spider eater and recieves a spray of disgusting blood for her trouble. It hovers in the air and seems to sway from the heavy damage, appearing as close to death as something can.

Eldrin moves and casts a spell, protecting himself from harm. From the other direction Huxwren and Grunyak get a clear view of a strange looking woman turning the corner. She seems a mixture of human and spider, with huge fangs protruding from her cheeks and small extra eyes around her human ones.

"You came baacck! You'll pay for what you have done, heathens!"

DC 15 Knowledge (arcana):
She appears to be an Aranea, a large intelligent spider that can shapechange into a human or partially human form. Their bites carry a strength sapping poison More on DC+5

She moves her hands in an arcane invocation, casting a spell, and suddenly webbing erupts all around you!

Reflex:

Huxwren: 1d20 + 9 ⇒ (17) + 9 = 26
Eldrin: 1d20 + 6 ⇒ (2) + 6 = 8
Drusilla: 1d20 + 6 ⇒ (14) + 6 = 20
Grunyak: 1d20 + 4 ⇒ (10) + 4 = 14
Taariik: 1d20 + 9 ⇒ (14) + 9 = 23

Grunyak and Eldrin find themselves stuck fast as strands of web spring up from nowhere and pin them in place, but the others manage to avoid getting tied up.

The Beast on the Balcony

Round 1

Active Effects:
Webbing: The entire area is difficult terrain. Moving through it requires a CMB or escape artist check, where failure means you get stuck. 5 feet of webbing provides cover, and 20 feet total cover (so the spider lady has total cover from you all at present). If you are grappled you cannot move, but you can make a CMB or escape artist check as a standard action to try to break free.

Spider Lady
Huxwren
Taariik 4 images
?
Spider Eater -62 flying 5 feet up
Eldrin grappled
Grunyak grappled
Drusilla -24

Huxwren and Taariik are up!


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Knowledge (arcana) vs DC 15: 1d20 + 6 ⇒ (12) + 6 = 18

”Quickly now - chop chop.” Huxwren claps his hands twice, and the Pathfinders feel their limbs quickening. ”That aranea won’t take care of herself, after all.”

Casting haste on the party!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

“Chip chop? I think I don’t understand.. “ he says as speed grips his body.

Taariik attacks the spider with his greatsword.

Adamantine +1 Greatsword +11, haste +1, pa -2: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Damage Str +5, 2H Half Str +2, pa +6, Enhancement +1, : 2d6 + 14 ⇒ (2, 2) + 14 = 18

And he attacks again using Hux’s speed spell!

Adamantine +1 Greatsword +11, haste +1, pa -2: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage Str +5, 2H Half Str +2, pa +6, Enhancement +1, : 2d6 + 14 ⇒ (3, 1) + 14 = 18


Night of the Gray Death

Taariik attacks the flying spider eater quickly, but perhaps with too much haste because his rapid attacks are unable to penetrate its armour. From beyond the edge of the thick webbing, you hear whispered voices.

"Toward the door, blast them Guela!"

"Not yet, not yet Raizel, they are held fast."

Immediately afterward come the sounds of spellcasting once again.

Note that you can't currently see either of the Aranea women, but I've put them on the map so I know where they are

The spider flies away cautiously.

It's disabled from being at 0 hit points, and it doesn't want to provoke an attack so it will just five foot fly this round

The Beast on the Balcony

Round 2

Active Effects:
Webbing: The entire area is difficult terrain. Moving through it requires a CMB or escape artist check, where failure means you get stuck. 5 feet of webbing provides cover, and 20 feet total cover (so the spider lady has total cover from you all at present). If you are grappled you cannot move, but you can make a CMB or escape artist check as a standard action to try to break free.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 feet), extra attack on full attack action

Raizel (red)
Huxwren hasted
Taariik 4 images, hasted
Guela (blue)
Spider Eater -62 flying 5 feet up
Eldrin grappled, hasted
Grunyak grappled, hasted
Drusilla -24, hasted

Eldrin, Grunyak and Drusilla are up!

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak will attempt to free himself. cmb to free: 1d20 + 7 ⇒ (14) + 7 = 21
don't know if haste helps with cmb, so i didn't include it.
"More spider webs...can't seem to escape them."


Night of the Gray Death

CMB is an attack roll so it does get the +1 from haste. The DC is 15 so you've escaped and have a move action left, though if you move through the webbing remember that it's difficult terrain, and that you need another CMB or escape artist or you'll get stuck again

Grunyak pulls and punches at the webbing until his arms are free, and then brushes off those parts still attached to his legs.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

CMB DC 15, Hasted: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

Dru rips the webs and moves toward the spellcasters, morningstar in hand

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

CMB Check (DC:15): 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Eldrin struggles against the webbing. But his attempts are in vein.


Night of the Gray Death

You could get further than that Dru if you wanted? A single move is 60 feet while hasted, which won't quite get you up to them but a double move would if you wanted? You'd also gone through the wall by one square. I've moved you to threaten them both, let me know if that assumption was wrong!

Eldrin struggles feebly against the webbing, while Drusilla emerges out of the it to see two of the aranea's busily weaving spells. They both hiss as she escapes the webbing, and Raizel red takes a step back, casts a spell, and a strange spectral hand that had been hovering around her shoots out toward Drusilla.

Melee touch, hand, metal armour: 1d20 + 10 + 2 + 3 ⇒ (12) + 10 + 2 + 3 = 27
Electricity: 5d6 ⇒ (6, 3, 2, 6, 2) = 19

The ghostly hand touches Drusilla's new mithral armour and arcing electricity suddenly erupts from it, causing Dru's muscles to spasm and pain to wrack her entire body. The hand then rushes back to Raizel's side and hovers once again.

19 damage to Drusilla!

If you'd have preferred to stop earlier that's fine, we can retcon as necessary

Round 3

Active Effects:
Webbing: The entire area is difficult terrain. Moving through it requires a CMB or escape artist check, where failure means you get stuck. 5 feet of webbing provides cover, and 20 feet total cover (so the spider lady has total cover from you all at present). If you are grappled you cannot move, but you can make a CMB or escape artist check as a standard action to try to break free.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 extra feet), extra attack on full attack action

Raizel (red)
Huxwren hasted
Taariik 4 images, hasted
Guela (blue)
Spider Eater -62 flying 5 feet up
Eldrin grappled, hasted
Grunyak grappled, hasted
Drusilla -43, hasted

Huxwren and Taariik are up! Remember that all diagonals in difficult terrain cost 15 feet of movement, and that 20 feet of webbing gives total cover

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”What is happening back there?!“

He uses his mind arsenal ability to hurl the sword at the spider.

Greatsword mind arsenal 1/8, Adamantine +1; To hit: BAB +5, Enhancement+1, Cha +5; Damage: Str +5 + Enhancement +1 : 1d20 + 11 ⇒ (12) + 11 = 232d6 + 6 ⇒ (3, 3) + 6 = 12

Assuming that this drops the spider, he moves out of the web. As he is not stuck, he needs only one cmb? Even 50 ft movement brings me only 25 ft with difficult terrain. :-(

He then moves out of the webbing.

cmb : 1d20 + 10 ⇒ (16) + 10 = 26

-

do I need to make another reflex save to not get stuck? if yes : 1d20 + 9 ⇒ (14) + 9 = 23


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

”Bah!” Huxwren doesn’t bother hiding his disgust with the webbing. ”You there, young fellow - clean up this mess, won’t you?” The halfling’s arms extend out to extreme lengths as he speaks, dagger held in one of them.

Casting long arm and drawing weapon. Here’s to hoping someone prepped dispel magic or burning hands to get rid of this stuff. XD


Night of the Gray Death

Taariik's sword sinks deep into the fleeing spider-eater's side before returning gore-soaked to his hand. The huge thing's wing flutter and stop, and it crashes through the makeshift structures abutting the house like an anvil through tree branches. Luckily the area seems deserted, apparently the locals give this house a wide-berth.

Falling Damage: 1d6 ⇒ 3

Taariik then runs through the webs as Huxwren extends their magical arms, while Raizel and Guela seem shocked to hear the spider eater fall, and exchange a look of fear.

"They killed it already?"

Still Guela holds her nerve, steps back and casts a spell at Drusilla.

"My brood will eat your eyes from the inside!"

For some reason Drusilla finds this concept highly amusing.

Drusilla please make a will save, then when you've done so check out the spoiler:

Drusilla Will save:
The DC is 16, failure means you fall prone and begin laughing uncontrollably. You can attempt another save as a full round action

Round 3

Active Effects:
Webbing: The entire area is difficult terrain. Moving through it requires a CMB or escape artist check, where failure means you get stuck. 5 feet of webbing provides cover, and 20 feet total cover (so the spider lady has total cover from you all at present). If you are grappled you cannot move, but you can make a CMB or escape artist check as a standard action to try to break free.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 extra feet), extra attack on full attack action

Raizel (red)
Huxwren hasted, long arm
Taariik 4 images, hasted
Guela (blue)
Spider Eater -77 dying
Eldrin grappled, hasted
Grunyak hasted
Drusilla -43, hasted <will save required>

Eldrin, Grunyak and Drusilla are up!

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

CMB Check (DC: 15): 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Eldrin struggles on but seems to only make things worse.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Will save: 1d20 + 6 ⇒ (9) + 6 = 15

THat's the funniest thing I've heard today!

The blonde warrior explodes in uncontrolable laughter.

Maybe facing all these nightmarish creatures finally broke her mind?

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak will move to aid Drusilla. He casts a spell, "help me to ignore these webs and move free." Casts freedom of movement.
Grunyak moves to aid Drusilla using his magical speed.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Grunyak, I'm out of the webs already. But if you can help Dru Will saves with a spell, that would be more helpful. Thanks for the intention anyway. ^^


Night of the Gray Death

I believe that was cast on himself to allow the easy movement through the web. I'm going to roll your save Drusilla because if you pass you're more of a threat

Drusilla Will: 1d20 + 6 ⇒ (13) + 6 = 19

Drusilla stops laughing, and Raizel doesn't like that one bit. Starting to look a little panicked, she lets her anger get her through.

"Time to die!"

She steps and casts a spell, ignoring her spectral hand for a moment and conjuring a powerful lightning bolt that she sends through Drusilla and Grunyak before smashing into the wall and blowing a hole in the old rotten wood.

The cover provided by the wall prevents this from provoking from Drusilla

Lightning Bolt: 7d6 ⇒ (4, 3, 2, 5, 6, 4, 5) = 29

Drusilla Reflex: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Grunyak Reflex: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14

14 damage to Drusilla, 29 to Grunyak!

The Beast on the Balcony

Round 4

Active Effects:
Webbing: The entire area is difficult terrain. Moving through it requires a CMB or escape artist check, where failure means you get stuck. 5 feet of webbing provides cover, and 20 feet total cover (so the spider lady has total cover from you all at present). If you are grappled you cannot move, but you can make a CMB or escape artist check as a standard action to try to break free.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 extra feet), extra attack on full attack action

Raizel (red)
Huxwren hasted, long arm
Taariik 4 images, hasted
Guela (blue)
Eldrin grappled, hasted
Grunyak -29, hasted, freedom of movement
Drusilla -57, prone, hasted

Huxwren and Taariik are up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Stop your wicked attempts to hurt us!“

cmb to get out of the last square with his move action: 1d20 + 10 ⇒ (13) + 10 = 23

He moves to the spider woman at the door with the aid of Hux's speed spell and tries to grapple her.

UNimproved Grapple, CMB +10, haste +1: 1d20 + 11 ⇒ (9) + 11 = 20


Night of the Gray Death

I don't think you can get that far Taariik. Your speed with haste is 40 feet (as haste only doubles your normal move speed at a maximum). You've got 3 squares of web to move through (because there's a hard corner which you cannot cross diagonally), which costs 30 feet, then you've got 10 feet left which would put you at Grunyak's square. You could double move to that position, but you'd not have a standard left to attempt the grapple. Would you like to do that or would you prefer something else?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Thanks GM, then he will just double move to get near her.


Night of the Gray Death

Aha, you fell into my trap!

Bite: 1d20 + 7 ⇒ (8) + 7 = 15

Guela bites at Taariik as he passes, but she manages only to pop one of his images.

3 images left! I also forgot to mention this, but Guela (blue) has a magical shield of force protecting her, Raizel (red) does not

1 to 50 of 1,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS1] GM Pudding's The House on Hook Street All Messageboards

Want to post a reply? Sign in.