Against the Aeon Throne (Inactive)

Game Master EltonJ

Get involved with the Azlanti Star Empire.


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SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

Not having a clear line of sight, Ivris-mu hurries into the middle of the area. ”Get cover if you can and focus your fire on the one Duncan attacked!” Ivris-mu points at the soldier with his pistol.

Move action: Move 30’ straight to the left.
Move action: Enovy improvisation Get ‘Em

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Psion 10/Atlanteologist 10
Duncan Sangster wrote:

He holds up the comm unit as if starting to position it to use as a camera, but then sets off his distraction devices and fires at the nearest guard with his semi-automatic pistol.

[Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16 [DC = 20 + target's CR]

The senior cadets' cr is 1, so a DC of 21. You rolled a sixteen, the trick didn't work. Oh, there are two of them.

Quote:

Semi-Auto Pistol: 1d20 + 3 ⇒ (8) + 3 = 11 (range 30 ft.)

Damage, P: 1d6 ⇒ 1

You missed, so now they are on the alert.

Quote:

Less than impressive, but it should distract them and give others time to get into position.

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Isn't it better that I roll initiative?

Quote:

Not having a clear line of sight, Ivris-mu hurries into the middle of the area. ”Get cover if you can and focus your fire on the one Duncan attacked!” Ivris-mu points at the soldier with his pistol.

Move action: Move 30’ straight to the left.
Move action: Enovy improvisation Get ‘Em

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

hmm.


Male Human Psion 10/Atlanteologist 10

Okay, how about all of you post your actions when you can. This is block initiative. And I'll post mine last. :)


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Worried that the executioners might ignore their crew to finish their duties, Nuri rushes forward pulling out a few of her knives at engages the closest one. Azlanti number 1 on the map.

Knife Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn raises his gun and fires at the same soldier (Number 1)!

"Bound down to the Boneyard!"

Imperial Pacification Rifle: 1d20 + 3 ⇒ (2) + 3 = 51d8 ⇒ 5


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig moves and gives a move action to Jagare, that moves next to Duncan.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

Ivris-mu calls out, ”Be careful of Nuri! Aim well and profit!”

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #2

Pistol Attack vs KAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage: 1d6 ⇒ 2

*sigh*


Male Human Psion 10/Atlanteologist 10
Nuri Zahgev wrote:

Worried that the executioners might ignore their crew to finish their duties, Nuri rushes forward pulling out a few of her knives at engages the closest one. Azlanti number 1 on the map.

Knife Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

That was a hit, you managed to damage one of the soldiers.

Jahn wrote:

Jahn raises his gun and fires at the same soldier (Number 1)!

"Bound down to the Boneyard!"

Imperial Pacification Rifle: 1d20 + 3 ⇒ (2) + 3 = 51d8 ⇒ 5

A miss.

Quote:
Enslig moves and gives a move action to Jagare, that moves next to Duncan.

successful in that attempt, although I was hoping to see some magic. ;)

Quote:

Ivris-mu calls out, ”Be careful of Nuri! Aim well and profit!”

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #2

Pistol Attack vs KAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage: 1d6 ⇒ 2

*sigh*

Miss there.

Okay, that should be everyone. One of the Azlanti officers attempt to whip Nuri with his tacslash.

Azlanti Attack: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 5 ⇒ (2) + 5 = 7


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”Continue, we must save Jellik!” Ivris-mu calls out while the crack of its pistol adds emphasis to its words. It then moves into a different position, not wanting to be too stationary.

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #2

Pistol Attack vs KAC: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
damage: 1d6 ⇒ 5

Cache cleared right before this roll.


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig moves closer to soldier 2. Jagare comes rushing between his legs and activates its Suctioning Vortex against the azlanti:

Suctioning Vortex vs. KAC: 1d20 + 2 ⇒ (17) + 2 = 19

It doesn't cause damage this turn, but now Jagare is attached to the azlanti: he gains a +4 bonus to its AC (from cover) and a +2 circumstance bonus to melee attacks against his target. He can only be removed with a Strength check DC 13, as a move action.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn raises an eyebrow at Jagare's actions.

"Nice trick," he comments as he continues to shoot at the first soldier.

Imperial Pacification Rifle: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 81d8 ⇒ 6


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Nuri again lashes out with her knife.

Knife attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Edit: Critical Hit Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Ivris-mu distracts the guard Duncan had tried to shoot a few moments before, so Duncan activates a different device that creates a hologram that lookd like a blob of plasma suddenly shooting toward this guard. At the same time, Duncan draws his pulsecaster pistol, hoping it's energy can more easily penetrate the Azlanti armor. A bolt of electricity arcs at the guard. "How does it feel ta be outnumbered by people with weapons?!" he taunts the guard in common.

Firing at guard #1.

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31 [DC = 21]
Success = Trick Attack Damage: 1d4 ⇒ 3 + target is flat-footed against the attack (-2 to AC).

Pulsecaster Pistol, Get 'em, vs EAC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 (range 30 ft.)
Damage, E, nonlethal: 1d4 ⇒ 4


Male Human Psion 10/Atlanteologist 10
Ivris-mu wrote:

”Continue, we must save Jellik!” Ivris-mu calls out while the crack of its pistol adds emphasis to its words. It then moves into a different position, not wanting to be too stationary.

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #2

[dice=Pistol Attack vs KAC]1d20+3+1
[dice=damage]1d6

Cache cleared right before this roll.

That was clearly a miss. You only made one of them, mad.

Enslig wrote:

Enslig moves closer to soldier 2. Jagare comes rushing between his legs and activates its Suctioning Vortex against the azlanti:

Suctioning Vortex vs. KAC: 1d20 + 2 ⇒ (17) + 2 = 19

It doesn't cause damage this turn, but now Jagare is attached to the azlanti: he gains a +4 bonus to its AC (from cover) and a +2 circumstance bonus to melee attacks against his target. He can only be removed with a Strength check DC 13, as a move action.

Yep he's attached to the Azlanti. You managed a "hit."

Quote:

Jahn raises an eyebrow at Jagare's actions.

"Nice trick," he comments as he continues to shoot at the first soldier.

Imperial Pacification Rifle: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 81d8 ⇒ 6

Miss. And you're running out of bullets.

Quote:

Nuri again lashes out with her knife.

Knife attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Edit: Critical Hit Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Yep that was a critical strike. You caused the Azlanti to yell in pain!

Quote:

Ivris-mu distracts the guard Duncan had tried to shoot a few moments before, so Duncan activates a different device that creates a hologram that lookd like a blob of plasma suddenly shooting toward this guard. At the same time, Duncan draws his pulsecaster pistol, hoping it's energy can more easily penetrate the Azlanti armor. A bolt of electricity arcs at the guard. "How does it feel ta be outnumbered by people with weapons?!" he taunts the guard in common.

Firing at guard #1.

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31 [DC = 21]
Success = Trick Attack Damage: 1d4 ⇒ 3 + target is flat-footed against the attack (-2 to AC).

Pulsecaster Pistol, Get 'em, vs EAC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 (range 30 ft.)
Damage, E, nonlethal: 1d4 ⇒ 4

Alright the trick attack hit, doing 3 points of damage. But the pulsecaster pistol strike missed.


Male Human Psion 10/Atlanteologist 10

The two Azlanti make their move:

Azlanti 1 (closest foe is Nuri), attacks with his Tacslash, hoping to whip her into submission:
Azlanti Tacslash attack: 1d20 + 8 ⇒ (9) + 8 = 171d4 + 5 ⇒ (1) + 5 = 6

Azlanti 2 whips Enslig, trying to get him off.
Azlanti Tacslash attack: 1d20 + 8 ⇒ (9) + 8 = 171d4 + 5 ⇒ (2) + 5 = 7

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn advances up to Nuri and loads his syringe stick with a booster.

Move action to Nuri.

"This will make your hide harder to tear!" he explains, giving Nuri a deft, painless jab.

Standard action, Basic Booster: Nuri gets +1 AC for 5 rounds!


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig watches as Jagares starts chewing on his prey:

Bite on azlanti 2: 1d20 + 4 ⇒ (11) + 4 = 15
Piercing damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Human Psion 10/Atlanteologist 10
Enslig wrote:

Enslig watches as Jagares starts chewing on his prey:

Bite on azlanti 2: 1d20 + 4 ⇒ (11) + 4 = 15
Piercing damage: 1d4 + 2 ⇒ (1) + 2 = 3

Yep, that's a hit.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Stinging from the Taclash, Nuri shoves the knife at the Azlanti soldier again while drawing her pistols with her other hands.

Knife Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Did both taclash attacks hit?

The rules on the Operative trick attack ability are a little vague, but I've always interpreted it as the damage associated with the check only applies if the actual attack hits. It is described as "additional damage." If the attack misses, there is not damage for which the trick attack damage is added to.

That said, the energy attack should have targeted the guard's EAC with a -2 AC due to being flat-footed. Maybe double check that you applied the flat-footed penalty, and did so against the EAC, not KAC.

I'm going to wait to post Duncan's next round actions until we see if Ivris-Mu applies a Get 'em bonus to either of the guards.


Male Human Psion 10/Atlanteologist 10

I guess that I made a mistake. He was hit by your pistol. EAC is 12.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”That is the way!” Ivris-mu says. ”This one cannot last much longer. Keep your attacks on him.” The android steadies holds its right wrist to steady its aim and fires.

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #2

Pistol Attack vs KAC of #1: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
damage: 1d6 ⇒ 5


Male Human Psion 10/Atlanteologist 10
Ivris-mu wrote:

”That is the way!” Ivris-mu says. ”This one cannot last much longer. Keep your attacks on him.” The android steadies holds its right wrist to steady its aim and fires.

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #2

Pistol Attack vs KAC of #1: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
damage: 1d6 ⇒ 5

A 7 is still a miss.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn steps around Nuri and stabs at the soldier!

Survival Knife: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 91d4 ⇒ 4


Male Human Psion 10/Atlanteologist 10

A 9 is also a miss.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15 Fails.
Pulsecaster Pistol, Get 'em, vs EAC: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 (range 30 ft.)
Damage, E, nonlethal: 1d4 ⇒ 1

Duncan tries another distraction from a gadget around his neck, but this one fails to trigger properly. He fires another pulse of electricity from his pulsecaster, but it misses.


Male Human Psion 10/Atlanteologist 10

The Azlant soldier (2) taclashes Nuri again:
Taclash attack: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 5 ⇒ (1) + 5 = 6

The other Azlanti soldier taclashes Enslig again:
Taclash attack: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 5 ⇒ (4) + 5 = 9

This is round 3.


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig takes a guarded step back, as his companion keeps chewing:

Bite on azlanti 2: 1d20 + 4 ⇒ (6) + 4 = 10
Piercing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Great


Male Human Psion 10/Atlanteologist 10
Enslig wrote:

Enslig takes a guarded step back, as his companion keeps chewing:

Bite on azlanti 2: 1d20 + 4 ⇒ (6) + 4 = 10
Piercing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Great

Miss. Looks like he can't get past the armor that time.


Male Human Psion 10/Atlanteologist 10
Nuri Zahgev wrote:

Stinging from the Taclash, Nuri shoves the knife at the Azlanti soldier again while drawing her pistols with her other hands.

Knife Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

That's a hit.

Alright, the closest Azlanti officer to you is Azlanti 1. So you hit him.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”Bonuses from Abadar’s bounty,” Ivris-mu says as it continues to direct its companions to attack the soldier they’ve been attacking, ”to the one who strikes him down.” It fires its pistol at the soldier hoping that if it goes down, it can keep its money.

Move action: Envoy Improvisation Get ‘Em for soldier #1
Standard action: ranged attack on #1

Pistol Attack vs KAC of #1: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
damage: 1d6 ⇒ 4


Male Human Psion 10/Atlanteologist 10

You actually hit, since he was flat footed.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

This time, the gadget around Duncan's neck pulses with holographic light, with the appearance of something powering up. It draws the guard's attention again. Duncan tries to capitalize on the distraction by sending more electrons at him, firing at the guard that Ivris-Mu, Nuri, and Jahn are ganging up on.

DC 11: Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32 Success.
Pulsecaster Pistol, vs EAC + Flat=footed: 1d20 + 3 ⇒ (2) + 3 = 5

The electricity arcs in an unpredictable way and falls to ground before getting to the target.

"Pesh an' houghmagandie!" Duncan yells in frustration. It doesn't sound like he's speaking in Azlanti.


Male Human Psion 10/Atlanteologist 10

Two more good hits on them and they will be incapacitated.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn tries stabbing at the guard again, feeling he's got nothing to lose.

Survival Knife: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d4 ⇒ 3

"Mes za-slym emch…" he mutters, frustrated but relieved as the soldier finally goes down.


Male Human Psion 10/Atlanteologist 10

Hit!

You pierce his armor and he goes down.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Watching the executioner in front of her slide to the ground off of Jahn’s knife, Nuri steps around him for a clearer shot and fires two rapid shots at the remaining soldier. ”One down, one to go. Let’s do this!”

Double-Tap Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d4 ⇒ 4


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Seeing the guard to Jellic's left go down, Duncan holsters his gun and steps up to try to pick the locks holding him prisoner. "Let's git ya doewn from here, laddie. Yer loekin' a wee peely-walley!"

Engineering: 1d20 + 10 ⇒ (20) + 10 = 30

Assuming that is a success, Duncan will support Jellic and begin to help him move away from the other guard.

Remember some of the damage done to guard 1 was non-lethal, so he may not be dead yet.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”This one is already injured due to Enslig!” Ivris-mu calls out. ”We can take him out quicker! Duncan do you need help freeing the prisoner?”

Continuing to use its left hand to grip its right wrist, Ivris-mu aims its pistol at the remaining soldier and fires.

Move action: Envoy Improvisation Get ‘Em for soldier #2
Standard action: ranged attack on #2

Pistol Attack vs KAC of #2: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 1d6 ⇒ 5


Male Human Psion 10/Atlanteologist 10

I'd say that killed him. If that was your intention.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Seeing the fight end, Jahn raises his knife in the air.

"BLOOD FOR FREEDOM!" he yells before turning to help Duncan and Jellic.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

That was my intention.

Ivris-mu reloads while checking the area for additional Azlanti soldiers. ”Who was injured?” it calls out while its eyes scan the area. ”Does anyone need treatment?”

The android looks at the citizens. ”I hope our actions do not impact you negatively.” It nods as way of farewell.

”Enslig, do you want to lead?”


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan leaves Jellic in the hands of those who can help him deal with his wounds and turns back to the guards. He checks to see if either one is possibly still alive.

Some of the damage to guard 1 was nonlethal. Let us know if he is alive. If so Duncan will recommend taking him to a secure location to keep as a hostage.

Duncan takes their helmets and tries to disable their transponders.

Engineering: 1d20 + 10 ⇒ (1) + 10 = 11


Male Human Psion 10/Atlanteologist 10

You should have taken ten on that. The transponders are still functional.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

If Duncan can tell that the transpoders are still functional, he'll try again if he can, taking ten.


Male Human Psion 10/Atlanteologist 10

Yep, they are still functional. Taking your time, the transponders are not functional.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Once they're safely out of sight, Jahn begins checking over the injuries of the others.

Medicine: 1d20 + 8 ⇒ (1) + 8 = 9

Oh, COME ON!


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Rubbing her side gently Nuri steps over to the others. "The one guard got me a couple times with his taclash. Hurts a bit, but I'll recover."

I've taken a total of 13 points of nonlethal damage from the two attacks that hit.

She carefully sheathes her knives and holsters her pistols. "Jellic, did they hurt you at all?"

Bending down, Nuri begins patting down the bodies of the executioners, searching for any weapons they might have.

With a start she looks around the square. "We should regroup to safety. Get Jellic back to the scrapyard as quickly as possible."


Male Human Psion 10/Atlanteologist 10
Jahn Soter wrote:

Once they're safely out of sight, Jahn begins checking over the injuries of the others.

Medicine: 1d20 + 8 ⇒ (1) + 8 = 9

Oh, COME ON!

Sometimes, you just got to take 10.


Male Human Psion 10/Atlanteologist 10

I think you level after the next encounter.

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