Against the Aeon Throne (Inactive)

Game Master EltonJ

Get involved with the Azlanti Star Empire.


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Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan suggests someone keep watch at the door. Then, being careful not to step on the foot pad, in case he did not properly disable it, he starts to search through the same rooms the Azlantis searched, hoping to discover either something they missed or perhaps work out if they took anything.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

After a bit, he suggests others do the same, since he doesn't seem to be finding much.

He'll try to figure out if the chapel is for a particular religion or just a generic place where people can perform any regular religious observances they want.

Culture: 1d20 + 8 ⇒ (10) + 8 = 18


Male Human Psion 10/Atlanteologist 10

The chapel is dedicated to Abadar. as noticed by the Key symbol above the altar and on the altar cloth.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

Ivris-mu takes a few minutes in Abadar's chapel. It whispers the prayers, mostly self-affirming platitudes.

It returns to the main room of the residence. "I wonder if they found what they wanted," it says, kneeling to look through the papers, trying to understand what didn't interest their opponents. (Is that a culture or perception check?) "Maybe there is a safe the Azlanti missed. I will search the chapel. Who will do the bedroom and who will do the kitchen? Do not feel anxiety, I will not attempt to open anything I find without getting Duncan or Enslig to check for traps."

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"I'll take the kitchen," Jahn says. "Maybe I can replace the rations I used to get the hobgars off our backs."

Jahn tries to ignore the blatant hypocrisy of being willing to steal food from an abandoned home before accepting the charity of his friends. After all, it was Cedona's charity to him that got him well enough to come on this journey in the first place.


Male Human Psion 10/Atlanteologist 10
Ivris-mu wrote:

Ivris-mu takes a few minutes in Abadar's chapel. It whispers the prayers, mostly self-affirming platitudes.

It returns to the main room of the residence. "I wonder if they found what they wanted," it says, kneeling to look through the papers, trying to understand what didn't interest their opponents. (Is that a culture or perception check?) "Maybe there is a safe the Azlanti missed. I will search the chapel. Who will do the bedroom and who will do the kitchen? Do not feel anxiety, I will not attempt to open anything I find without getting Duncan or Enslig to check for traps."

Perception check.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

As the others search the rifled dwelling, Nuri keeps watch for any interruptions. ”Let’s make this quick, Cedona is still waiting for us. And she probably doesn’t even know it yet.”

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Psion 10/Atlanteologist 10

So far, no interruptions. You're safe, as far as the Azlanti go.


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig checks the house for anything of interest, his pet drake keeping watch:

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human Psion 10/Atlanteologist 10

Enslig finds a stash of papers that state two people have been recovered from the mining accident, and are healing nicely. They are family of Goyra Li, a rebel.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

One perception check as requested.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Psion 10/Atlanteologist 10
Ivris-mu wrote:

One perception check as requested.

[dice=Perception]1d20+5

That's enough for Ivris to discover the safe behind the pulpit. It looks like the Azlanti has forgotten to search here. It's unopened, but it looks like it opens with a key.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan asks Ivris-Mu, "I could try ta oupen that safe. Would it be a proublem? Wouldn't want ta offend the god o' prosperity."

If IM doesn't object, Duncan will attempt to open the safe without the key, pulling out some special tools for picking locks.

Engineering: 1d20 + 10 ⇒ (15) + 10 = 25


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

Ivris-mu answers Duncan almost immediately. "I think the necessities of our resistance supersedes most considerations. There will be greater opportunity for profit with the Azlanti absent from this world. Plus we can pay for its repair or a new one if you damage it. Please, open it."

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