Against the Aeon Throne (Inactive)

Game Master EltonJ

Get involved with the Azlanti Star Empire.


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Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a
Duncan Sangster wrote:
Some of the damage to guard 1 was nonlethal. Let us know if he is alive. If so Duncan will recommend taking him to a secure location to keep as a hostage.

Still waiting for an answer to this question.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

Sometimes the fun of rolling dice (even virtual) wins out over the Take 10 mechanic.

”Yes, we will depart in a moment,” Ivris-mu says while continuing to check the area for danger. ”Someone please verify that both soldiers are dead.”


Male Human Psion 10/Atlanteologist 10
Duncan Sangster wrote:
Duncan Sangster wrote:
Some of the damage to guard 1 was nonlethal. Let us know if he is alive. If so Duncan will recommend taking him to a secure location to keep as a hostage.
Still waiting for an answer to this question.

Sorry, it's my understanding that Ivris-mu killed him.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

That was soldier #2, the second one to go down. By my count #1 took 20 lethal and 4 non-lethal. If these guys have 20 hp, then he would be unconscious and stable at zero HP.


Male Human Psion 10/Atlanteologist 10

hmm. You're right. I checked the adventure, and he's definitely unconscious and stable.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Hearing Ivris-Mu's order, Jahn nods and turns back, checking and finding the second soldier still alive. He takes a deep breath in through his nose and quickly slits the soldier's throat before returning to the group.

"Both dead. Let's get Jellic out of here."


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Grabbing the soldier's sidearms, Nuri stands and turns to the others. "Right, they're dead and we've got Jellic. Let's go!"


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan does not look pleased when the living guard is killed. He had hoped to explain that having a hostage would give the group some bartering chips to perhaps negotiate the release of Sedona or one of the other prisoners. But, once the blood is flowing, there is no point in saying anything further, at least at this point.

Duncan takes one more moment to don one of the guard's helmets, switch on the radio, and say in his best Azlanti, "Esecuzione cumpleta. U prigiuneru hè mortu. Ora sparghjemu a folla."

Azlanti:
"Execution complete. Prisoner is dead. We are now dispersing the crowd."

He again switches the off radio transmitter off, but keeps the receiver on with the gain up, so he can hear any communications coming from the garrison. He carries the helmets and says to the crowd, "If any o' them ask, get awl weepy and cryin' aboot how they killed poeor Jellic, och aye?" When he says 'them' he points at the dead guards. "An' it'd help if any o' ya kin move these oot inta the bush. Then I'd hide meself. We'll be in Aibretta' shop. Let us know if ya want to help rid this place o' them toalies."


Male Human Psion 10/Atlanteologist 10

Aibretta goes to hug Jellik. "You're such a fool!" she says. "Going off and doing sabotage on your own. How can you think like that!"

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn watches Duncan as they retreat.

"I know that look. You're brooding."

When they reach the other rebels, Jahn folds his arms.

"Yeah, Jellik...how can you think like that? Felt like playing the hero?"


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”I think at least in the short-term we succeeded,” Ivris-mu tells his companions. ”Well done. Now, I expect the Azlanti to come after Jellik and us, searching building to building. They may strike at the colony’s citizens as reprisals.”


Male Human Psion 10/Atlanteologist 10
Jahn Soter wrote:

Jahn watches Duncan as they retreat.

"I know that look. You're brooding."

When they reach the other rebels, Jahn folds his arms.

"Yeah, Jellik...how can you think like that? Felt like playing the hero?"

"This is my land," said Jellik. "It doesn't belong to the Azlanti."


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a
Jahn Soter wrote:

Jahn watches Duncan as they retreat.

"I know that look. You're brooding."

"I thought the guard that fell last might hae been kept alive as a hostage. Water under the bridge now."

Ivris-mu wrote:
”I think at least in the short-term we succeeded,” Ivris-mu tells his companions. ”Well done. Now, I expect the Azlanti to come after Jellik and us, searching building to building. They may strike at the colony’s citizens as reprisals.”

"Aboot that," Duncan says, grinning slightly. "I sent a message that said the execution was complete an' that the crowd was bein' dispersed. If my voice or accent dae dnae give my ruse away, they may not send anyone oot fer a while."

"Meanwhile, we still have ta deal with that water elemental. If no one can talk its language, we may as well kill it. Otherwise, folks won't be able to get water."


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig takes a 10 minutes break to recover stamina.

"There's no concept of 'taking prisoners' in the Green. Herd animals will kill to defend themselves, predators will also do so to eat... but they never take hostages." Enslig is fine with the murders.

I vote for the cemetery, just to avoid the discussion about the elemental again

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.
Duncan Sangster wrote:
Jahn Soter wrote:

Jahn watches Duncan as they retreat.

"I know that look. You're brooding."

"I thought the guard that fell last might hae been kept alive as a hostage. Water under the bridge now."

Jahn shrugs.

"I see...I'm sorry," Jahn replies with a nod, not pressing the issue, but his face clearly shows he's troubled about it too.

He also waits to ensure he's in top shape for the next fight.

Resolve to recover stamina.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”Good thinking about the message concerning the execution Duncan,” Ivris-mu says. It follows the conversation about the last guard that fell and Jahn’s act. It slowly nods to itself. ”I was too occupied watching for other Azlanti to witness the act. We do appear to be in a place where ‘might is right,’ which I find unsettling. It is so nebulous...but we can discuss philosophy another at another time and in another place. Let me add, if the odds are in our favor, taking a hostage may be beneficial in securing the release of Cedona.” It pauses to allow anyone to speak.

”I have been thinking about the water elemental. Let us call the ship,” Ivris-mu says taking out its comm. ”Perhaps Nym has knowledge of the language we need, or there is a translation application that can aid us. Meanwhile, I think we should investigate the cemetery.”

I looked, Nym doesn’t know Aquan. You'd think a ship's computer would be capable of translating a few hundred languages.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

"Why the cemetery?"

Other than that the GM mentioned ooc that there was to be an encounter there?


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Nuri sits for a few minutes listening to the conversation and quickly breaking down, cleaning, and reassembling the various firearms that she has collected. As she tests the action on one of her newly claimed pistols she looks over at Ivris-mu. ”Captain, just tell me what to do. I wanna get Cedona out of that prison as much as anyone. Have we diminished their forces enough for a run on the garrison yet?” She smoothly holsters the weapon and begins separating spare ammo into appropriate magazines, making sure to have at least one spare fore each weapon. ”Besides, if we wanted a prisoner or hostage of our own, we shoulda grabbed those taclashes. Everything I’ve got is gonna make ‘em bleed.” Even though it’s hidden, you get the sense from the way she says that last word, that there’s a wicked grin behind her armor’s facemask.

Also spending a Resolve point to recover Stamina.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn breathes in and out through his nose a bit.

"Any choice is right, so long as it's willed. That's the truth," he says. "At least, that's what I grew up believing. Don't really think the Zlants care that much about the lives of their raw recruits to give in to the demands of colonist rabble."

He then looks to Duncan.

"Think Aibretta said some of the Zlants were nosing around there for some reason," he says, then he looks at Aibretta. "Is that right? Or was there another reason? And did you ask the others if any of 'em know Aquan?"


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |
Duncan Sangster wrote:

"Why the cemetery?"

Other than that the GM mentioned ooc that there was to be an encounter there?

What kind of western would this be without a cemetery showdown? I expect Ecstacy of Gold to be playing on the background


Male Human Psion 10/Atlanteologist 10

If you want a mexican showdown at the cemetery, I can give you one.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”I thought we might be able to use the cemetery as an ambush site,” Ivris-mu says. ”It would minimize any buildings getting damaged, and more importantly, the colonists would be safer. Though maybe the moisture collector facility would serve better. A sniper high on the building, different zones of attack...fields of fire, to contend with. As for the garrison,” it nods at Nuri, ”I do not know. With the size of our group, we need to be careful, attack when we have the advantage.”

Yeah, no real IC reason other than what Ivris-mu says. Also, did we learn the soldier’s name whose armor Duncan is wearing? If we broadcast a distress call it might be more believable if we know his name. Finally, does the ship have resources to help us communicate with the water elemental?


Male Human Psion 10/Atlanteologist 10

I'll have to make it up. Critias might be a good name. Though, to tell the truth, I don't remember any Atlantean names. And if I did, that would be quite a feat. So Critias is a good name for the Azlanti of the armor Duncan is wearing.


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |
EltonJ wrote:
If you want a mexican showdown at the cemetery, I can give you one.

I'll settle for a spaghetti western one


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan reflects on the discussion before saying, "How aboot this? We set up an ambush. I radio that ah'm pinned down by two colonists tryin' ta git revenge fer the execution. I radio fer backup an' afore I can say much, Nuri shoots the helmet after which ... radio silence." As he says this, Duncan demonstrates his holding a helmet near his mouth as he speaks and then holds the helmet out for Nuri to shoot.

"Should draw out a few more soldiers but not too many. Now what'd make it perfect, Aibretta, is if I could rig up a gadget ta jam their radios once they arrive, so they can't call fer backup."

He gets up to look around the shop for the sections with electronics parts.


Male Human Psion 10/Atlanteologist 10

Aibretta shows him the electronics section. "Most of these are spare parts for robots," she says.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

"Anything we can convert ta UPBs? If we have to, we can go back an' get those soldiers' armor an' weapons."

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"You don't think they'll send someone to...you know, check on it?" Jahn comments. "We kind of made a big scene there."


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

"The guards weren't wearin' their helmets when we attacked, so I dinnae think they had a chance to radio the garrison that they were under attack. After that I radioed that the colonist was executed and that the colonist witnesses were bein' dispersed. I haen't heard any chatter on their radios since. I think we're safe. Their numbers're dwindlin' with all that hae been put down by us. If they send anyone, it won't be many and we can take a few more doewn."

This is based on the AP description, a detail that was not conveyed by the GM, but I assume it would be something the PCs would notice.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”If we are quick, it sounds like the risk will be minimal,” Ivris-mu says, nodding towards Duncan. ”Let us go. Jamming their comms will help us immensely.” Ivris-mu reloads his pistol’s magazine to full capacity.

”I do wish we had a tally of our adversaries, so we know how many remain.”

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn reloads his own gun.

"The scythe has been sharpened; the righteous harbingers are riding in, hooves thudding. We ought to be clear now on whom that scythe shall swoop down. The hour of reckoning is near."


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan sheds the cumbersome ceremonial plate the soldiers wear in favor of his freebooter armor. He leaves behind the rifle, which he can't shoot well in favor of his sidearms and other weapons. If Aibretta has some sacks for carrying the gear to be collected, he'll grab enough to hold the armor and weapons.

He carries the three helmets he's collected and keeps the microphones turned off but the speakers turned on and up so he can hear if any communications go out to the cadets who once wore them.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Keeping all her hands on the butts of her side arms, Nuri stalks along with the others. Her eyes darting this way and that, constantly searching their surroundings for danger. "Then let's be quick. I'd like to get Cedona out of that prison ASAP. Although a proper accounting of the Azlanti forces is still lacking."

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Psion 10/Atlanteologist 10
Nuri Zahgev wrote:

Keeping all her hands on the butts of her side arms, Nuri stalks along with the others. Her eyes darting this way and that, constantly searching their surroundings for danger. "Then let's be quick. I'd like to get Cedona out of that prison ASAP. Although a proper accounting of the Azlanti forces is still lacking."

[dice=Perception]1d20 +2

You find some more cadets are patrolling the place, looking for you. But they can't see you.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Signaling for the others to stop, Nuri points to the Azlanti patrol. Keeping her voice quiet, she looks to Ivris-mu, "What's the plan Cap'n? Kill or capture?"

And as she waits for the answer Nuri draws her sidearms and carefully readies herself for combat.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan likewise slips his pulsecaster from its holster, waiting for word on whether to attack or evade.

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn looks to the others and readies his syringe stick...it's the least lethal weapon he has.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

How many cadets are there? Are they in a group or spread out in a line?

”Let’s try to subdue as many as we can,” Ivris-mu whispers. ”Maybe we can trade for multiple prisoners. Hopefully we can question one of them.”

The android attempts to judge if any of their adversaries have heavy weapons. It will direct them to attack that one first. Or if the weapons can’t be discerned, Ivris-mu will indicate a soldier not in cover, but who could get it.

Assuming a surprise round, Move action: Improvisation: Get ‘Em.


Male Human Psion 10/Atlanteologist 10

Yes. It's a surprise round.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Any insight on the rest of Ivris-mu’s questions?

Ivris-mu wrote:
[ooc] How many cadets are there? Are they in a group or spread out in a line?
Ivris-mu wrote:

The android attempts to judge if any of their adversaries have heavy weapons. It will direct them to attack that one first. Or if the weapons can’t be discerned, Ivris-mu will indicate a soldier not in cover, but who could get it.

[/ooc]


Male Human Psion 10/Atlanteologist 10
Nuri Zahgev wrote:

Any insight on the rest of Ivris-mu’s questions?

Ivris-mu wrote:
[ooc] How many cadets are there? Are they in a group or spread out in a line?

There were twelve cadets. You managed to thin them out to two.

Ivris-mu wrote:

The android attempts to judge if any of their adversaries have heavy weapons. It will direct them to attack that one first. Or if the weapons can’t be discerned, Ivris-mu will indicate a soldier not in cover, but who could get it.

They don't have heavy weapons.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

It's a little hard to know what to post when all we know is there are two Azlanti's in sight. Where are they relative to us? Are there any buildings or other forms of cover to consider? So I'll post an attack and hope for the best.

Duncan takes a shot at one of the soldiers.

Pulsecaster Pistol, vs EAC: 1d20 + 3 ⇒ (17) + 3 = 20 (range 30 ft.)
If the target is more than 30 feet away, subtract 2 from this result.
Damage, E, nonlethal: 1d4 ⇒ 1


Male Human Psion 10/Atlanteologist 10

"Ouch!" says the Azlanti.

"What was that?" another asks.

"Our target is nearby," said the Azlanti who got shot. Both take up defense positions opposite you and say, "Come out, we know you're in there!"

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

"I'm not gonna be able to close with them without covering fire," Jahn says quietly.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

”Everyone, continue attacking that one,” Ivris-mu says then responds to Jahn. ”I will provide covering fire. Good fortune. Ready?” The android waits a moment before firing its pistol repeatedly towards their adversaries.

Move action: Envoy Improvisation Get ‘Em
Standard action: Covering fire

Pistol Attack vs AC 15: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Psion 10/Atlanteologist 10
Ivris-mu wrote:

”Everyone, continue attacking that one,” Ivris-mu says then responds to Jahn. ”I will provide covering fire. Good fortune. Ready?” The android waits a moment before firing its pistol repeatedly towards their adversaries.

Move action: Envoy Improvisation Get ‘Em
Standard action: Covering fire

[dice=Pistol Attack vs AC 15]1d20+3

That one hit. Want to roll damage?

Acquisitives

Male NG human street rat biohacker 2 | SP 13/13 HP 16/16 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Jahn begins to creep towards the soldier Ivris-mu indicated, ready to stab with his syringe stick, loaded with a toxin to reduce their reaction-time.

Syringe Stick (Basic Inhibitor): 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 3

If it hits, they take a -2 AC for 6 rounds.


SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 Android Envoy 2

Covering fire (about halfway down the page) doesn’t do damage but gives an AC bonus to those targeted by that soldier. I forgot covering fire was a standard action. Thanks Jahn!


Golden Breeze | Male N Phentomite Wild Warden Mystic 2 | SP 12/12 HP 12/16 | RP 4/5 | EAC 14; KAC 13 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9, Darkvision 60 ft. | Speed 30ft | Speak with Animals, Heat Tracker, 1/day — Healing Touch (10 HP), Mindlink | Spells 1st level (3/3): Mystic Cure (1d8+4 HP), Defrex Hardiness, Wisp Ally, Life Bubble |

Enslig casts defrex hardiness on his companion drake.


Female NG kasatha ace pilot soldier 2 | SP: 14/14 | HP: 18/18 | RP: 2/3 | EAC: 16, KAC 18 | KAC+8: 25 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 25ft | Active conditions: Basic Boost 5rnd.

Having been given a target and a free trigger by her captain, Nuri opens fire on the assigned target.

Semi-auto Pistol Attack (nonlethal): 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3

Those rolls are starting to spread

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