GM Mauve's Crypt of the Everflame (Inactive)

Game Master MauveAvengr

Maps and Info!


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Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Well, now that that's over with...sheesh! Carlin says as she regains her composure after covering the room with acid.

Now...shall we? We still have to find our bashful maiden! She trudges through the water to the passageway on the other side of the room.


Player Status:

Dominic: 19/19
Maud: 11/11
Willard: 6/6 Mage Armor
Cevrik: 8/9 (Zombie Rot)
Mr. Dumplington: 15/15
Carlin: 10/12

The Pathfinders, led by Carlin, trudge through the water. They come to a T-intersection. There is a door to the north and a passageway into a large-ish room down south. Which way do you go?

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

[b]This way...just as good as any other...[b/]north...so i assume that's left on the map...

Carlin takes a rock and scratches directions on the wall. She puts her ear to the door and tries to hear if anything moves beyond it

perception: 1d20 + 7 ⇒ (12) + 7 = 19

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

(I still have Mage Armor up as well if that matters)

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik (on Dumpling) comes rushing up to inspect the door as well. "It is my sworn duty and honor to keep you safe, m'lady" he says, giving a bow from his position atop the bear dog.

He then turns his attention to the door to look for traps...or threats.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

As the Halfling begins looking for traps, the bear dog follows his usual response by sniffing for threats.

Scent Perception: 1d20 + 8 ⇒ (17) + 8 = 25


As Carlin approaches the door, the water deepens. The water is about two feet deep as she reaches the door. The door itself is swollen with water and difficult to open. But looks flimsy and easily breakable.

*ribbit*

Carlin hears the distinct sound of croaks in the room. It's hard to tell, but she also hears the sound of water dripping.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Sounds like frogs or toads in there...Maud...can you break the door open? Be ready to duck...

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

"No worries, m'lady, my noble steed and I can handle it," Cevrik says, trying to impress Carlin and trusting that ride skill to help them do any needed dodging

Ride Check: 1d20 + 9 ⇒ (4) + 9 = 13


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

And at the urging of the Halfling, the bear dog flings himself against the door to throw it open...or to splinter it.

Strength Check: 1d20 + 5 ⇒ (10) + 5 = 15

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Maud attempts to assist the bear...
STR check: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3
...but is embarrassingly useless.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Uh, maybe we can go around to the other side?"


Mr. Dumplington blasts into the door with his shoulder. *CRACK*. The door bursts open. Immediately Cevrik sees that the room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in the room are almost completely covered in a thick carpet of moss and fungus.

Water is 3 feet deep here. Medium creatures treat each square as difficult terrain. Small creatures (i.e. Cevrik) must use their Swim skill.

A reddish frog stands on one of the sarcophagi and ribbits at Cevrik. It looks hungry! He also sees ripples of two other creatures swimming below the water, but the water is too murky to make them out. Grey circles = ripples

Here is a great picture of the frogs attacking!

GM Screen:

Carlin: 1d20 + 1 ⇒ (6) + 1 = 7
Cevrik: 1d20 + 6 ⇒ (17) + 6 = 23
Dominic: 1d20 + 3 ⇒ (8) + 3 = 11
Maud: 1d20 + 1 ⇒ (8) + 1 = 9
Willard: 1d20 + 5 ⇒ (7) + 5 = 12

?: 1d3 ⇒ 1

red: 1d20 + 1 ⇒ (17) + 1 = 18
blue: 1d20 + 1 ⇒ (12) + 1 = 13
green: 1d20 + 1 ⇒ (19) + 1 = 20

===============

[u]Round 1[/u]

Cevrik
Mr. Dumplington

Frog(s)

Willard
Dominic
Maud
Carlin

Cevrik and Mr. Dumplington are up!

DC 11 Knowledge (nature) to ID these frogs!

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

I'm assuming the sarcophagus was a hard corner, so I moved around it. If not, Dumpling would have stopped in the square below where I ended to not provoke.

Cevrik flourishes his blade in a threatening, yet defensive manner calling out, "You've met your match today, beasties!"

Aid Another Defense: 1d20 + 1 ⇒ (10) + 1 = 11

Ride Check: 1d20 + 9 ⇒ (15) + 9 = 24


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

With a growl, the bear dog lunges at the frog with ferocious fangs showing.

Bite: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (2) + 5 = 7


*ribbit*

The red frog croaks as the dog bear rushes forward and chomps down on it. Blood starts leaking into the water from a gaping wound!

GM Screen:

r: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
?: 1d6 + 2 ⇒ (1) + 2 = 3

b: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
?: 1d6 + 2 ⇒ (4) + 2 = 6
?: 1d20 + 2 ⇒ (8) + 2 = 10

?: 1d20 + 3 ⇒ (1) + 3 = 4

The red frog hops further down the sarcophogi and bites the bear dog. *ribbit*. Cevrik is quick to react and guides Mr. Dumplington away from the attack.

Suddenly, another creature bites at Mr. Dumplington's legs and tries to latch on. The dog yells out in pain but manages to kick the frog away! 6 points of damage

The last frog swims under the water and attempts to lash out it's tongue at Mr. Dumplington! But due to the murky water, it can't seem to aim.

===============

Round 1
Cevrik (8/9 HP)
Mr. Dumplington (9/15 HP)

Frog(s)

Willard
Dominic
Maud
Carlin (10/12 HP)

Willard, Dominic, Maud, and Carlin are up! Once they go, Cevrik and Mr. Dumplington can go.

DC 11 Knowledge (nature) to ID these frogs!

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Munnin squawks from Willard's shoulder, examining the frogs,

Knowl Nature: 1d20 - 2 ⇒ (10) - 2 = 8

But adds nothing of substance to the Arcanist.

Yes, we can talk about Frog's legs for dinner, later. Willard says in the common tongue as he shuffles forward and hurls another glob of acid at the nearest frog.

Acid Splash: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d3 ⇒ 1

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic enters the room, unfurling his normal whip. Against non-armored things, the scorpion whip wasn't necessary. He lashes at the frog fighting Dumplington.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Non-lethal damage: 1d3 ⇒ 1

Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27

Enforcer gives him a free demoralize check when Dominic hits with non-lethal damage


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

just double checking, had you factored in the +2 to Dumpling's AC from Cevrik's aid another? It would be 18 at the moment.


Yep. One had 20 to hit, one had 18 to hit. They rolled well this round! The other had a nat 1.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

They might taste a bit masty after we're done with them...but if you cook the long enough, you might have a decent snack left... Carlin jests as eh moves into the room and lobs a blob of acid at the closest frog.

touch: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 151d3 + 1 ⇒ (3) + 1 = 4

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

I assume you meant the red frog and blue frog attacked dumplington? (not red frog twice?) Also I assume they are both visible, since they just attacked. I am not sure which frog anyone else is targeting, so...I guess I'll roll randomly? Generally though Maud would try to finish off whichever is more damaged.
targetting: 1d2 ⇒ 2 (Blue then I guess)

Maud isn't sure exactly what's going on, only that Mr. Dumplington roared in pain. She rushes in and picks a target to punch!

Unarmed Strike attack (STR damage): 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15 (Bludgeoning)
unarmed strike damage (STR damage): 1d6 + 3 - 1 ⇒ (3) + 3 - 1 = 5


Yeah - red frog and blue frog attacked Mr. Dumplington, green frog missed. The blue frog and green frog are right underneath the surface. They're attacking underwater. But they can still be hit without any real penalties.

Remember, water is 3 feet deep in this room and difficult terrain. I believe that Maud would not be able to move up and attack. Let me know if that changes your plans, Maud. She would still be able to move in and attack the red/green frogs.

Willard moves up and Minnin attempts to identify the amphibians. The raven knows that these frogs like spending time in and around water! They also are found in a variety of colors, such as blue, green, and red.

Dominic then approaches. With a flick of his wrist, he whips the red frog right on the haunches. Though it's hungry, it looks like its regretting its decision to attack.

Carlin also moves in. Seeing the red frog attempting to nibble on her companions, she lobs so acid at it. The red frog is definitely regretting his decision to attack!

Then Maud glides in... well the water is tough to wade through, but she makes it up to the blue frog.

===============

[u]Round 2[/u]

Cevrik (8/9 HP)
Mr. Dumplington (9/15 HP)

Red Frog (-11 HP, 1 NL, shaken)
Blue Frog
Green Frog

Willard
Dominic
Maud (redo?)
Carlin (10/12 HP)

Cevrik and Mr. Dumplington are up! Maud can redo her turn if she wants to hit the red/green frogs instead.

DC 11 Knowledge (nature) to ID these frogs!

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Oops, yes forgot about difficult terrain - then I will attack Red since I don't think she's noticed green yet - especially if that's who everyone else is attacking


And Maud kills the red frog up on the sarcophogi! It explodes in a burst of blood. Definitely should not have attacked!

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik swings his blade in an effort to keep the frogs from attacking Dumpling. "Back, you beasts!" the little Halfling calls out.

Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6

Ride Check: 1d20 + 9 ⇒ (9) + 9 = 18


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

OK, thanks for letting me know...and thank goodness for Cevrik's ride check!!

And the bear dog, lashes out with claws and fangs at the blue frog before him.

Bite: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (1) + 5 = 6

Claw 1: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 5 ⇒ (3) + 5 = 8


Cevrik hangs tight on Mr. Dumplington. The dog bear bites and chomps down on the frog. Tastes good, albeit raw. *chomp*. He bites down hard on the frog's head. Brain and guts leak into the water.

Mr. Dumplington is VIP

The green frog pops out of the water and chomps down on the monk. Takes a large chunk out of her 21 to hit, 6 points of damage. It tries to hold on, but the slimy water prevents it from doing so!

GM Screen:

g: 1d20 + 3 ⇒ (18) + 3 = 21
?: 1d20 + 3 ⇒ (10) + 3 = 13
?: 1d6 + 2 ⇒ (4) + 2 = 6

===============

[u]Round 2[/u]

Cevrik (8/9 HP)
Mr. Dumplington (9/15 HP)

Red Frog
Blue Frog
Green Frog

Willard
Dominic
Maud (5/11 HP)
Carlin (10/12 HP)

Willard,Dominic, Maud, and Carlin are up!

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will advance further into the chamber, so he can have a better vantage point on the remaining frog...

Double move, accounting for diff terrain

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic whirls his whip, casting a spell to mark the frog's flesh repeatedly.

Attack (spell combat, cover): 1d20 + 6 - 2 - 4 ⇒ (3) + 6 - 2 - 4 = 3
Non-lethal Damage: 1d3 ⇒ 1

Attack (spell combat, cover): 1d20 + 6 - 2 - 4 ⇒ (6) + 6 - 2 - 4 = 6
Non-lethal Damage: 1d3 ⇒ 3

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Maud will just go to town on the remaining one - POW POW
FOB Unarmed Strike attack (STR damage): 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3
FOB unarmed strike damage (STR damage): 1d6 + 3 - 1 ⇒ (4) + 3 - 1 = 6
FOB Unarmed Strike attack (STR damage): 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17
FOB unarmed strike damage (STR damage): 1d6 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Dealing 5 damage on her second hit.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

The aasimar tries to drop a handful of acid on the last frog.

touch: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 131d3 + 1 ⇒ (2) + 1 = 3

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

OOPS I missed I got hurt. Hopefully it doesn't get lucky a 2nd time or has more targets, lol


The green frog is looking hurt but is still up!

===============

[u]Round 2[/u]

Cevrik (8/9 HP)
Mr. Dumplington (9/15 HP)

Red Frog
Blue Frog
Green Frog (-8 HP)

Willard
Dominic
Maud (5/11 HP)
Carlin (10/12 HP)

Cevrik and Mr. Dumplington are up!

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

I'm going to work under the assumption that, at most, Dumpling would simply need to make a climb check to get on top of the sarcophagus, so I'm acting on that. If that's incorrect, let me know and I'll retcon it.

"Up, boy!" Cevrik calls, guiding Dumpling to climb onto the sarcaophagus.

The tiny Halfling again flourishes his blade to defend his furry friend.

Aid Another AC: 1d20 + 1 ⇒ (13) + 1 = 14

Ride Check: 1d20 + 9 ⇒ (19) + 9 = 28


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

The bear dog moves to climb atop the sarcophagus.

Climb check: 1d20 + 5 ⇒ (10) + 5 = 15

And from that position, the bear lashes out with his deadly fangs and I believe would have a +2 to attack for having the high ground advantage.

Bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (4) + 5 = 9


Mr. Dumplington jumps up onto the sarcophogi and chomps down on the frog's head. Yum! Dead frog!

==========

Out of combat!

DC 5 Perception:

Stuffed into the nest at the end of the chamber is the mostly devoured corpse of a human man. He has a very finely crafted ring made of gold and set with a single aquamarine. Tied to his belt is a pouch that contains 24 gp in coins (identical to those found on the corpse beside the Gray Lake).

DC 20 Heal check:

Spoiler:
The man looks like he died 3 months ago or so

DC 17 Spellcraft & Detect Magic

Spoiler:
The ring is a ring of swimming

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Good job, guys...I'll send your boo boos... Carlin says gleefully as she taps each of the wounded's injuries.
clw maud: 1d8 + 1 ⇒ (4) + 1 = 5
clw dumpling: 1d8 + 1 ⇒ (5) + 1 = 6B

spelkcraft: 1d20 + 7 ⇒ (1) + 7 = 8

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Heal: 1d20 + 4 ⇒ (2) + 4 = 6 OH MY GOODNESS... 4,5,1,1,2 HAHA

Maud genuinely thanks the Aasimar and then notices the man and his fancy ring. She has no idea what killed him or long he's been here, but comments to the others that the coins match the corpse by the lake.


The frogs probably have been nibbling at him piece by piece

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

forot to mention the detect magic...i'll try another spellcraft tomorrow

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

As the others look at the ring and coins, Cevrik guides Dumpling over to the other doorway and checks it for traps.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

Noticing his tiny rider once again looking for potential threats, the bear dog begins sniffing around for potential foes.

Scent Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Sorry, Dominic traded out Detect Magic for Disrupt Undead.


Cevrik sees this door is water logged as well, making it hard to open DC 15 Strength check to open. But it would be easy to break down hardness 0, 10 hp, break DC 13.

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik waits until the rest of the group is ready and then gives Dumpling the go ahead to take down the door.

Dumpling is at a 15 strength check if he takes 10 on it, so I'll just do that if I can.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard looks at the ring, examining it for its powers...

Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21

Hey! This helps you swim, Cevrik, might help you if you fall off Mr. Dumplington in this watery tomb... Willard holds up the ring toward the halfling.


Mr. Dumplington smashes open the door which leads back to the corridor to the room with the staircase up.

There is only one unexplored area - south. Do you guys go south? What is your marching order?

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik looks as if he's perplexed for a moment as to whether Willard's comment was simply helpful or a short joke, but in the end, he accepts the ring with a, "Thank you."

I'm for heading south. Cevrik and Dumpling can be in the lead (and beside Maud once the passage opens up).

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Yeah Maud doesn't mind being in the middle or front.

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