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Downtime for 1-17, Performance (opera): 1d20 + 12 ⇒ (5) + 12 = 17 Oskar is level 3 with expert proficiency in Performance, so I believe this is a success for 1.6 gp earned income for 8 days.
Oskar has purchased a snapleaf (thanks for the suggestion GM) and affixed it to his armor, scrolls of Penumbral Shroud and Color Spray, and a wand of Command. Profile is updated and I should be ready to go.

GM Watery Soup |
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Downtime (Performance) 1d20+9
Your Chronicle is in the same folder as the others.

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For some reason, Franzine's posts aren't showing up in the gameplay thread. I've posted it three times and am not still seeing anything. I back out or click on the X to close it after posting, then go back to read it, and nothing's there.

Watery Soup |
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For some reason, Franzine's posts aren't showing up in the gameplay thread. I've posted it three times and am not still seeing anything. I back out or click on the X to close it after posting, then go back to read it, and nothing's there.
Is this fixed?
(1) I am pretty sure there's some sort of duplicate post screen. If you try to post the same thing twice, the second one will not post (but not give an error message). Coupled with ...
(2) Sometimes posts take a while to display. Strangely enough, it seems to be recorded immediately - if you start a new page of posts (post #51, #101, etc.), the new page will show up with zero posts on it. Likewise, if you're online just as someone makes a post, you'll see a new post on your Campaign thread but it won't display. This lag has been worse recently, it's taken up to 30 seconds for me.
I have no insight if it's still a problem, other than, if it's a short post (like a single skill check), it's possible that it matches a previous short post.

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Yeah, it's been lagging very bad.
I believe it's working now. I had a strange thing happen the other day. One of my PCs completely switched. I have a kobold sorcerer, then out of the blue, all the stats were replaced with my halfling bard. Had to redo the entire profile.

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I thought we all got healing done before leaving the collapsing building. I used my lay on hands on anyone needing it after the climb & before refocusing. Hopper should have +12 hp.

GM Watery Soup |

You only have 1 Lay on Hands - I ruled you used it on Gurka, per someone's suggestion. You can Refocus and use it a second time, but then you would not have a Focus Point going into battle. Is that what you intended?

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Sorry. I'm not trying to hoard the healing intentionally. It's just I don't know when best to heal and how many actions. At higher levels it becomes easier but this is still not that high.

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You only have 1 Lay on Hands - I ruled you used it on Gurka, per someone's suggestion. You can Refocus and use it a second time, but then you would not have a Focus Point going into battle. Is that what you intended?
That's all good. ;)

GM Watery Soup |
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Feel free to chat about it and strategize OOC.
To be frank, even in the best of cases, you're going to be carrying forward damage, it's just part of this scenario. It's just a question of how much and whether it's distributed in a way that you can survive to the end.
I'll confess I kind of jumped on the suggestion to heal Gurka, because I knew this combat was coming up and you guys really can't have Gurka at half health. :)

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Also, I'm a little unclear on how refocussing works. As a bard can I *also* regain 1 focus point while treating wounds or are they mutually exclusive? If the latter (which is sort of what I assume), Oskar would still treat wounds since he still has another focus point remaining.
By default - that is, unless it's a very specialized situation - they're exclusive.
I don't want to say "always" because there may be some exceptions, like if there's a music-creature who gets healed by sounds, there may be an exception where "treat wounds" and "bard composing music" overlap. But there's definitely no regular scenario in which it's going to be applicable.

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Just as a friendly warning, this is a very tough skill challenge, and one that I've heard is capable of TPKing the party. Please keep a strong tally of Battle Medicine, healing consumables, and healing spells used so that everyone knows how much you have left.

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Just as a friendly warning, this is a very tough skill challenge, and one that I've heard is capable of TPKing the party. Please keep a strong tally of Battle Medicine, healing consumables, and healing spells used so that everyone knows how much you have left.
At this point I believe that the only person Oskar has used Battle Medicine on today is himself.

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Btw, I'll be offline entirely from Dec. 29 to Jan. 2.

GM Watery Soup |

I'm solo parenting at the moment.
Btw, I'll be offline entirely from Dec. 29 to Jan. 2.
Totally understand. I'm also solo during the day. :) But my kids are old enough to play Pathfinder so I'm actually playing a lot when they're out of school (I played a ton over the summer).

GM Watery Soup |
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Happy holidays! Take care of yourselves and those you love.

GM Watery Soup |

Btw, I'll be offline entirely from Dec. 29 to Jan. 2.
If you check this before you leave, can you post two of whatever check you'd like to make for Challenge #6, and also describe what you'd do with a 10-minute rest if you hypothetically got one?

GM Watery Soup |

If there is combat (feigns innocence), we'll just pause the game.
But hypothetically, I'd set everything up and I'd put you on the map based on your general tactics. Enjoy!

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Ok, Team. We have 12 minutes.
Franzine can LoH to Oskar for 12 points, if needed. With Franzine being a front-liner, I'd like her to be close to full hp as possible. I have a minor healing potion to chug if nobody can do medicine on her. I also have the Die Hard feat to fall back on in battle.
Anyone have suggestions for healing us up?

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Hopper is out of his consumable from training, but he still has 1 reagnant. He can create elixir of life (but it is so bad! - 1d6) or Juggernaut Mutagen (+10 temporary HP or 10 minutes). But we would have to time it right. It takes 1 round to create it and it needs to be consumed within the same round.
As the healing goes, Gurka had a heal that she could spend 3 rounds on and boost us all.

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I believe Gurka has one second level and two first.
Edit
I think if you heal Oskar and refocus now everyone potentially will be at full. This is why I wanted to save my healing.

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Gurka, those 3 action heals you did gets everyone, right?
Ok, I'll lay on hands to Oskar for 12 points then.

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Should we choose a PC or two to be in charge of firing a cannon? Or just do "Weakest Link" style, where if nobody has fired a cannon in the round, the last person to post gets to do it?
Which sounds like it could be fun, but, could lead to a TPK.

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After this round Arlo can assume that role, as it's two actions to fire. This way he can also upkeep the broom (assuming it's not destroyed--which, it probably will be soon enough....).
In any case, do we want to keep away from the harpoons for now? I can't imagine having that thing closer is a good idea at the moment.

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That sounds good, Arlo. Are your hit points really 11/29 as per your character stats? If so, you probably should be manning that cannon.

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Does Franzine still have poison on her sword? She never hit anything with her sword during the fight with the king and his guards, she missed each time. She only made successful strikes with her shield.

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Given the informaiton provided by our GM:
You can see the manifestation over the water, so any ranged weapons that can reach 100' are fair game. You can attack the vines if you'd like, but there are enough that you won't be able to free yourself before the manifestation closes in. The cannons can only be fired once per round. I'll put "Cannons:Ready" in the header if they have not yet been fired. And yes, the Lingering Composition was a crit.
I propose that everyone grabs whatever range of weapons we have and starts shooting. If someone does not have a way to reach the enemy that person shoots the cannon.
Hopper has a sling with 50 ft increment - so he would be shooting with -2 mod. Wolfie is useless for now.
From what I saw Franzine, Gurka and Phineas has slings as well and Oskar has a shortbow.
I am not sure about Arlo, I know that Magic Missle has a long-range (120 ft). So if Arlo confirms that he can attack at this range, we need a volunteer to shoot the cannons, otherwise, this glory duty falls on Arlo :)

GM Watery Soup |

I'm filling out your Chronicles. I have Hopper and Oskar's downtime rolls, but I can't find anyone else's. Can the rest of you point me towards your rolls, or make them now if you haven't?

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Oh, yeah. I forgot this was two different games.
On the ship back to Absalom, Franzine spends a few mornings offering short exuberant sermons for members of the crew. She adds in a few dance steps that she learned from the Bhopanese.
Performance: 1d20 + 7 ⇒ (19) + 7 = 26
Oooo! Is that another crit!?!

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earn income: 1d20 + 9 ⇒ (1) + 9 = 10
Similarly, Arlo attends to some scribing work for a patron back in Absalom on the journey home.
....and apparently he got turkey fat all over them....

GM Watery Soup |

1. Franzine at Dying does not stop the bleed.
2. On Franzine's turn, she will make the stabilization flat check first, and then (if she's still bleeding), the bleed flat check. Note that this makes bleed super deadly for the dying - if Franzine makes the stabilization check, she goes to Wounded 1, and then takes persistent damage and immediately goes to Dying 2; if she fails the stabilization check, she goes to Dying 2, and then Dying 3 when she takes the persistent damage. There's no way for her to stabilize while bleeding.
3. Anyone who can heal Franzine to full health will automatically stop the bleeding before Franzine's turn. This seems improbable so I won't elaborate.
4. Anyone adjacent (and trained in Medicine) can spend two actions to Administer First Aid. This will be a DC 15 Medicine check to give Franzine an immediate DC 15 flat check, i.e., before Franzine's turn.
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Unrelated (just because it's a FAQ and I just remembered):
The cannons can be fired from any location and at any location (as absurd as it is physics-wise). So the manifestation being close doesn't matter - you can "fire the cannons" at it even if it's on deck.

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Hmm, reading this just after posting in gameplay and now I'm wondering if I should revise my turn (if the GM will allow it). Oskar is close enough to move to Franzine and then 2 action Medicine to Treat Wounds and with Assurance he will automatically make the DC 15 check. But then what? All that does is give Franzine a DC 15 flat check to stop the bleeding? Is there no way to stop the bleeding short of restoring her to full? I'm a bit confused and welcome opinions from the others.