Chrios' Ironfang Invasion

Game Master Torilgrey

Date: Gozran 17, Day 27 in the Fangwood

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IronFang Invasion Language Guide


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Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

That's a lot of stuff to carry, even with a magic backpack I'm not sure we could carry it all. If Premek can persuade the horses to keep going we could head somewhere else, and have a few people meet us there with my donkey.

Tobias, would you be willing to pass that message for us? You can get there the fastest. Also is any on this stuff of interest to you and your folk?


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek takes a look at the horses and tries to get a sense of whether they're just tired and hungry, or have also suffered any injuries or wear that healing would help with (if so, maybe a healing burst, Sighere? could use a little myself). And also looks at the captured food to see if there's anything a draft horse would care for. If so, giving them some of that while the others are dealing with the bodies.

Then he tries to cajole them to get moving away from the hobgoblins.

I'm out most of the day tomorrow so I'll just roll this now...

animal handling: 1d20 + 11 ⇒ (12) + 11 = 23


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

I do have animal messenger so we can spare Pharus traveling alone and keep him with us. Also if needed I can charm the horses for 4 hours to at least get us moving


Tobais considers a moment, and shakes his head in the negative, I'm just doing my part to help, generally the people of the Fangwood support my people and help us out. We've had a really good ancestral relationship and the genocidal Ironfangs aren't to my liking. We don't need anything, all of this will do far more for you and your people. I'll head to your caverns, and direct Pharus to come meet you at the spot you mentioned. With that he walks into the woods, and a moment later a bald eagle soars above the canopy.

While the rest of you hide the bodies Premek convinces the horses pretty easily to begin moving in the direction of the hunters shack in the woods. You reach the shack at the end of the day, setting up an impromptu camp in the shack, and wait for Pharus to arrive with help.

Around midday you hear a commotion as Pharus and Ehonn, bloodied and limping, carry and unconscious Drof into the clearing. Lanu and Hausis are carrying an unconscious Agayae; while Pirsnik brings up the rear, an empty quiver on his belt evidence of the violence they met with.

Pharus and Ehonn speak almost simultaneously, shooting each other a look, then Ehonn begins. We were headed here this morning, we ran smack into a large patrol of Ironfangs. Tobias is still harassing them, since he was able to fly up and away from them with his bow. They are coming though.... and there are few less of them than there were, but they are strong; and there's a damn bloodhound with them, so we knew we couldn't lose them in the brush. Maybe eight left? Sorry, we led them straight here, but we knew with numbers we could survive. They look beaten and despondent, but hope burns in their eyes now that they have found safety with you. We've maybe got two minutes, Tobias didn't have many arrows left to force them to cover.

What do you do? Pharus and company came from the north


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Healing potions in the cart, Zdena tells Pharus with a worried frown. And more arrows.

She turns to Premek. Want to set up another surprise, Premeczek? She gestures at the woods north of the clearing.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Bloodhound will smell us pretty quick. The ambush needs bait. Someone should be in plain view so they are focused on that when the dog smells us.

But I'm good for a repeat...


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Putting action to Zdena's words, Ryll hops up into the wagon and helps Pharus get the needed supplies to the wounded folk and depleted archers.

Calling back to her companions, Ryll says, We've got at least one of those scent cloak potions kicking around, if you want it for the ruse.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Good thought. They'll still notice us, just won't know what we are. I probably smell less threatening this way, but might help you guys.

Which way did the villagers stumble in from? North or south? Presumably that's where we want to set up the ambush.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

They came from the North, Premek, we'll set up there.

Zdena grabs one of the scent cloaks and starts applying it.

Any volunteers for bait? she asks, ruffling the spicy mixture into hair that has gone rather shaggy after weeks in the woods. Could stand by smokehouse, shoot arrow, duck behind. Friends hiding back there to smash who follows you. She glances at Malgrim. Or just keep making scene, whatever you like.

Wish me luck, Sighere? she asks as she finishes the bottle. Guidance for my Stealth roll, please, and anything else you want to cast.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek picks a spot near the way in. If there's anything there tall enough to climb, he will.


Totally trees there, so you can get elevation


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

I'll be bait. Let's plant the banner right next to me by the cabin.
Malgrim moves to the north side of the cabin drawing their rapier as they move.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

I can cast hid from animals on 4 of us rendering undetectable by the dogs for a while, we could draw them into a deeper trap.

Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena looks down at the empty bottle in her hand and growls under her breath in exasperation before tossing it back in the wagon.

Yes. Hide me, Premek, Ryll, you. Not Malgrim.

She pauses.

Uh, Premek, this might be weird for you. Same plan, though.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

I'm curious what it looks like. Do it.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll snorts. Of course you are, and scans the area for a good hiding spot.


okay, so you have taken positions and Sighere cast Hide from Animals. Any other steps you want to take in preparation?


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

I moved some NPCs around a bit, especially Lirosa and Taidel. Ryll probably wants to move up too but she can decide where.

To Sighere, how about your healing burst for our villagers and myself?


Sighere can confirm healing when he catches up, no problem.

GM Dice:

Premek: 1d20 + 7 ⇒ (19) + 7 = 26
Sighere: 1d20 + 9 ⇒ (8) + 9 = 17
Malgrim: 1d20 + 7 ⇒ (12) + 7 = 19
Zdena: 1d20 + 8 ⇒ (17) + 8 = 25
Ryll: 1d20 + 9 ⇒ (15) + 9 = 24
Perception Orlu: 1d20 + 10 ⇒ (12) + 10 = 22
Perception 1: 1d20 + 8 ⇒ (12) + 8 = 20
Perception 1: 1d20 + 8 ⇒ (18) + 8 = 26
Perception 1: 1d20 + 8 ⇒ (7) + 8 = 15
Perception 1: 1d20 + 8 ⇒ (13) + 8 = 21
Perception 1: 1d20 + 8 ⇒ (7) + 8 = 15
Perception 1: 1d20 + 8 ⇒ (17) + 8 = 25
carf: 1d20 + 3 ⇒ (9) + 3 = 12
Orlu: 1d20 + 6 ⇒ (8) + 6 = 14
Y: 1d20 + 5 ⇒ (9) + 5 = 14
b: 1d20 + 5 ⇒ (5) + 5 = 10
R: 1d20 + 5 ⇒ (17) + 5 = 22
G: 1d20 + 5 ⇒ (10) + 5 = 15
P: 1d20 + 5 ⇒ (19) + 5 = 24
Pi: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative Premek: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Initiative Zdena: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Initiative Ryll: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Initiative Malgrim: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Initiative Sighere: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Lirosa: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Taidal: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Tobias: 1d20 + 3 ⇒ (13) + 3 = 16

As you take your chosen spots, and wait about a minute, the sound of snuffling and four-legged animals approach. After about ten more seconds of that, a decent-sized bloodhound appears, obviously tracking through the brush on the path. A bipedal Bald Eagle hybrid swoops overhead, landing and perching on the roof of the hunter's shack, and the dog howls at its appearance. You can clearly see that the bipedal bird/man has a quiver, empty of arrows, and turning back to where the dog is, you can start to make out the outlines of hobgoblins stealthily moving through the trees, bows drawn as they scan the woods and the clearing thoroughly.

A brief moment ensues, where all sides are momentarily taken aback, but the wood-wise hobgoblins aren't entirely thrown by your ambush, and not all parties can make out the other. The hobgoblin north of Ryll roars out, A trap! Break the humans and their kin! and battle is joined...

Ryll Lirosa, Pink, Purple, Red, Taidal, Sighere, Tobias, Green, Yellow, Orlu, Malgrim, Carf, Blue, Premek, Zdena. Bold May act!


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll aims a frostbolt at orange hobgoblin, then retreats back a step.

MW Crossbow+Frostbolt+Hemlock Banner: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21
Crossbow damage+Frostbolt+Sneak Attack: 1d8 + 1 + 1d6 + 2d6 ⇒ (5) + 1 + (4) + (4, 4) = 18


GM dice:

Lirosa: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Pink: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Purple: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Taidal: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
damage: 1d8 ⇒ 7

Ryll's crossbow shot takes the hobgoblin who yelled high in the chest, frost spreading across her lightly armored chest, and driving her back a step. Chaos immediately erupts as Ryll retreats from the woodline.

Lirosa darts forward, taking up position by the broken pieces of fencing, and fires an arrow quickly at the hound. The hobgoblin in the pink-ish stained tunic advances through the trees, snapping a shot at Malgrim. The hobgobling with the purply boots steps out of the trees into the open and advances, firing a shot at the retreating Ryll's form. The red-cowled Hobgoblin advances through the trees, attempting to outflank the group, and Taidal sees them, moving to counter, and like his sister, taking up position to gain cover and counter fire at the flanker.

Despite all the arrows flying through the air, only the pink-stained one finds its way to its target, impacting upon Malgrim's shoulder, hard.

5 damage to Malgrim
Status: Orlu (Orange) 18 damage

Sighere, Tobias, Green, Yellow, Orlu, Malgrim, Carf, Blue, Premek, Zdena. Round 2:Ryll Lirosa, Pink, Purple, Red, Taidal, Bold May act!


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Sighere slides along the edge of the house, steps out and quickly chants. Golden light emanates out.

Casting Bless, yellow circle for the 50' radius AOE


GM dice:

net, ranged touch: 1d20 + 6 ⇒ (16) + 6 = 22

Sighere calls the blessing of his ancestors on the combatants, giving them strength and surety in battle. Meanwhile, above Tobias' hybrid form wings down to the wagon, grabbing arrows to refill his quiver. The green-cloaked hobgoblin ranger presses forward, passing within an arm's reach of the well-concealed Zdena Zdena, AoO on Green. The yellow capped ranger advances through the woods to the edge of the tree line and draws a bead upon Sighere, but cannot fire this second.

Meanwhile the hobgoblin leader rips the frozen bolt from her shoulder and emerges from the treeline, casting a net at Malgrim as she advances on the Storyteller. The net wraps them up, fouling their weapons, and Malgrim finds themselves ensared by the well-thrown net.

Status: Malgrim 5 Damage, Entangled: An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.
Party - Blessed
Orlu - 18 Damage
Zdena - AoO on Green, I'll resolve Green's action if they survive...

Malgrim, Carf, Blue, Premek, Zdena. Round 2:Ryll Lirosa, Pink, Purple, Red, Taidal, Sighere, Tobias, Green, Yellow, Orlu, Bold May act!


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

I don't think Sneak Attack applies here, weirdly? But let me know if I'm missing something about how it works.

Zdena lunges at the hobgoblin as they pass right next to the bush she's hiding in.

Falchion+Bless: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15

Confirm Crit+Bless: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage: 2d4 + 7 ⇒ (2, 4) + 7 = 13


I hand-waved your stealth since they'd need a really strong roll to see you, and they don't have 'favored enemy:Half-orc' so they were unaware of your presence and sneak attack applies...however...

Zdena springs from the bush and eliminates the hobgoblin who didn't see her at all. His loss...


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Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Finding themselves suddenly wrapped up in a net Malgrim utters a sharp word and tries to slip free.
immediate action casting liberating command. It's verbal only but I'll roll concentration just in case
concentration: 1d20 + 12 ⇒ (19) + 12 = 31
escape artist: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30

Casually shaking themselves Malgrim steps out of the net and steps to the hobgoblin that tried to capture then. They raise their rapier as if to strike... Then tap it against their buckler
Inspire Courage is up! +1 to hit and damage and fear saves stacks with the banner


Malgrim, I moved you to where I think you wanted to go, feel free to adjust as needed

GM dice:

bite: 1d20 + 4 ⇒ (19) + 4 = 23
bite: 1d4 + 1 ⇒ (2) + 1 = 3
Blue: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 2 ⇒ (3) + 2 = 5

The hound, seeing Malgrim slip the net, moves forward quickly, snapping her jaws at the bard. The hound's teeth find their mark in Malgrim's leg, leaving them a nasty bitemark below the knee. 4 damage.

The hobgoblin with the blue pants tosses their bow to the ground, and closes with the now-revealed Zdena, aiming a two-handed cut with a battleaxe at her flank, but missing horribly.

Status: Malgrim 9 Damage
Party - Blessed
Orlu - 18 Damage
Green- quite dead

Premek, Zdena. Round 2:Ryll Lirosa, Pink, Purple, Red, Taidal, Sighere, Tobias, Green, Yellow, Orlu, Malgrim, Carf, Blue, Bold May act!


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena watches the hobgoblin's axe swish through the air, pausing a beat to take their measure.

Falchion+ST+Bless+IC: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Damage+ST+IC: 2d4 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15

Confirm Crit+ST+Bless+IC: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Damage+ST+IC: 2d4 + 7 + 2 ⇒ (4, 3) + 7 + 2 = 16


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Ok, just to have it in one place: Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.

Premek summons a snowball to hit Orlu in the back of the head.

ranged touch: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
damage+sneak: 3d6 + 2d6 ⇒ (4, 6, 6) + (5, 2) = 23

Then he tries to remain hidden.

stealth-sniping: 1d20 + 23 - 20 ⇒ (19) + 23 - 20 = 22


Zdena makes short work of the hobgoblin who so rashly engaged her, while Premek's snowball misses the hobgoblin warleader. Premek vanishes again into the tree cover after his failed magical attack on the hobgoblin.

Status: Malgrim 9 Damage
Party - Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.
Orlu - 18 damage
Green- dead
Blue - Dead

Round 2:Ryll, Lirosa, Pink, Purple, Red, Taidal, Sighere, Tobias, Yellow, Orlu, Malgrim, Carf, Premek, Zdena. Bold May act!


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Cursing inventively under her breath, Ryll steps forward, slashing at Orlu.

MW Shortsword+flank+banner+IC: 1d20 + 7 + 2 + 1 + 1 ⇒ (4) + 7 + 2 + 1 + 1 = 15
Magic Dagger+flank+banner+IC: 1d20 + 7 + 2 + 1 + 1 ⇒ (2) + 7 + 2 + 1 + 1 = 13

MW Shortsword damage+Sneak Attack+IC: 1d6 + 5 + 2d6 + 1 ⇒ (3) + 5 + (3, 1) + 1 = 13
Magic Dagger damage+Sneak Attack+IC: 1d4 + 1 + 2d6 + 1 ⇒ (3) + 1 + (1, 3) + 1 = 9

If she hits - Rogue Trick:Pressure points. When dealing Sneak Attack damage, also deal 1 pt of Strength or Dex. (I'm opting for strength)


GM dice:

Lirosa: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
pink: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 1d8 + 2 ⇒ (6) + 2 = 8
Purple: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
red: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (2) + 2 = 4
taidal: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Orlu sways out of the way from Ryll's furious assault, scimitar deflecting the second strike. The pink-stained hobgoblin snaps an arrow shot at Lirosa, while Lirosa returns fire to the same target. The purple hobgoblin closes with Ryll, launching a brutal two handed attack at Ryll. While the Red hobgoblin and Taidal exchange fire on the east flank of the fight.

Ryll deftly dodges the battleaxe strike, while Lirosa's arrow finds home in her target. Unfortunately, her target's arrow also finds home, lodging in the half-elf's shoulder. Taidal fares better, arrow skimming the red-hooded hobgoblin.

Status: Malgrim 9 Damage
Party - Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.
Orlu - 18 damage
Green- dead
Blue - Dead
Lirosa - 8 damage
Pink - 11 damage
Red - 3 damage

Sighere, Tobias, Yellow, Orlu, Malgrim, Carf, Premek, Zdena. Round 3:Ryll, Lirosa, Pink, Purple, Red, Taidal, Bold May act!


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Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Sighere motions to Caleb quickly and then begins chanting. The owl flys out and briefly alights on Malgrim's shoulder. when it's talons touch down there is a flash of energy and Malgrim's wound close.

using Caleb as my "touch" and casting Cure Light Wounds on Malgrim

CWL: 1d8 + 4 ⇒ (4) + 4 = 8


GM dice:

Yellow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Orlu: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Sighere's healing pulses through Malgrim, revitalizing their body. Tobias grabs more arrows and flies to the roof of the hunter's shack taking up position to begin firing down on the hobgoblins again. The yellow one sights along an arrow, sending it toward Sighere, clipping the shaman's shoulder. Orlu spins her scimitar against Ryll with a slashing strike at the half-elf's legs; but missing her entirely...


Status: Malgrim 1 Damage
Sighere- 5 damage
Party - Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.
Orlu - 18 damage
Green- dead
Blue - Dead
Lirosa - 8 damage
Pink - 11 damage
Red - 3 damage

Malgrim, Carf, Premek, Zdena. Round 3:Ryll, Lirosa, Pink, Purple, Red, Taidal, Sighere,Tobias, Yellow, Orlu, Bold May act!


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

As Orlu spins to slash at Ryll Malgrim darts in to stab at Orlu's exposed flank.
attack+IC+banner+flanking: 1d20 + 7 + 1 + 1 + 2 ⇒ (20) + 7 + 1 + 1 + 2 = 31
damage+arcane strike+IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
crit confirm: 1d20 + 7 + 1 + 1 + 2 ⇒ (16) + 7 + 1 + 1 + 2 = 27
crit damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Twisting the blade as they pull it out of Orlu's shoulder Malgrim continues taping it on their buckler and the inspiring beat of the combat continues.

Inspire Courage is still up


Malgrim's thrust takes Orlu deep in her now exposed kidney, and the hobgoblin howls in pain, spinning back to face the obviously more dangerous Malgrim in combat. Malgrim can see Orlu's eyes beginning to flick toward retreating, obviously she feels overmatched by their sudden escape from her net, and with Ryll on her flank, she knows she needs to escape the current situation.

Meanwhile the bloodhound, Carf, snaps her jaws at Malgrim's now exposed leg. Scoring a hit on the bard's flank, drawing some blood - but Malgrim escapes the worst of it.

Carf, flanking: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Carf damage: 1d4 + 1 ⇒ (1) + 1 = 2
Carf Confirm?: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
crit?: 1d4 + 1 ⇒ (2) + 1 = 3

Status: Malgrim 3 Damage
Sighere- 5 damage
Party - Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.
Orlu - 30 damage
Green- dead
Blue - Dead
Lirosa - 8 damage
Pink - 11 damage
Red - 3 damage

Premek, Zdena. Round 3:Ryll, Lirosa, Pink, Purple, Red, Taidal, Sighere,Tobias, Yellow, Orlu, Malgrim, Carf, Bold May act!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

With Orlu flanked, Premek beans a snowball at purple.

ranged touch: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
damage+sneak: 3d6 + 2d6 ⇒ (3, 3, 6) + (3, 3) = 18

Then he tries to remain hidden.

stealth-sniping: 1d20 + 23 - 20 ⇒ (11) + 23 - 20 = 14

I don't think the dice love me anymore. Hopefully there's some protective cover in that tree.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena rushes over to where Malgrim seems to be in a little trouble and tries to take out the bloodhound.

Falchion+Hemlock+IC+Flanking: 1d20 + 10 + 1 + 1 + 2 ⇒ (10) + 10 + 1 + 1 + 2 = 24
Damage+IC+ST+Sneak Attack: 2d4 + 7 + 1 + 1 + 1d6 ⇒ (3, 4) + 7 + 1 + 1 + (4) = 20


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll presses her attack against Orlu.

MW shortsword+flank+banner+IC: 1d20 + 7 + 2 + 1 + 1 ⇒ (14) + 7 + 2 + 1 + 1 = 25
Magic dagger+flank+banner+IC: 1d20 + 7 + 2 + 1 + 1 ⇒ (13) + 7 + 2 + 1 + 1 = 24

Shortsword damage+Sneak attack+IC: 1d6 + 5 + 2d6 + 1 ⇒ (6) + 5 + (3, 1) + 1 = 16
Dagger damage+Sneak Attack+IC: 1d4 + 1 + 2d6 + 1 ⇒ (3) + 1 + (1, 4) + 1 = 10


GM dice:

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Lirosa: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Pink: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Purple: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 2 ⇒ (1) + 2 = 3
handaxe: 1d20 + 2 ⇒ (13) + 2 = 15
handaxe: 1d6 + 1 ⇒ (5) + 1 = 6
Red: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Taidal: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Zdena closes on the bloodhound, putting down the aggressive tracking hound and ending that threat to Malgrim. Ryll's attacks take the spinning Orlu in the back, and she ends up on the ground, and the tide of battle shifts! Premek's snowball misses however, and its target spies the cat perched on the branch.

Lirosa's arrow drops the hobgoblin she's been targeting in the woodline, eliciting a Whoo! from her. The hobgoblin fighting Ryll launches a series of attacks at her, vicious swings from its axes, however neither connects with the nimble rogue. Taidal and the easternmost flanker exchange fire, wounding each other in the process...

Status: Malgrim 3 Damage
Sighere- 5 damage
Party - Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.
Orlu - Dead
Carf - Dead
Green- dead
Blue - Dead
Lirosa - 8 damage
Pink - Dead
Red - 12 damage
Taidal - 3 damage

Sighere, Tobias, Yellow, Malgrim, Premek, Zdena. Round 4:Ryll, Lirosa, Purple, Red, Taidal, Bold May act!


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Sighere motions to the yellow Hobgoblin and the wind erupts around it, localized rain begins to swirl around the creature obscuring it's view. Sighere then darts out of line of site from it.

woohoo, new toy time, I have Nature as my default wandering spirit and using the special attack Storm Burst: As a standard action, the shaman causes a small storm of swirling wind and rain to form around one creature within 30 feet. This storm causes the target to treat all foes as if they had concealment, suffering a 20% miss chance for 1 round plus 1 round for every 4 shaman levels she possesses (so 2 rounds). And then I'll hide next to Zdena


[spoiler=GM dice]
Tobias: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20
damage: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Yellow: 1d20 + 5 ⇒ (9) + 5 = 14
Percent miss high good: 1d100 ⇒ 77
damage: 1d8 + 2 ⇒ (7) + 2 = 9
[/dice]

Sighere's suddenly summoned raincloud erupts around the hobgoblin in the tree line, who steps forward to attempt to evade it, but the rain continues with the hobgoblin, misting his eyes! His shot goes well over the head of Malgrim Tobias takes a shot at the now-exposed hobgoblin as well; sinking the arrow deep into the hobgoblin's thigh!

Status: Malgrim 3 Damage
Sighere- 5 damage
Party - Bless gives +1 Morale to attacks and fear saves. Inspire Courage gives +1 Competence on attacks and weapon damage and +1 Morale on saves vs charm and fear. The Hemlock Banner gives +1 Morale against attacks and fear saves within 30', that's the same as Bless and not-stacking with it but may cover a different area.
Orlu - Dead
Carf - Dead
Green- dead
Blue - Dead
Lirosa - 8 damage
Pink - Dead
Red - 12 damage
Taidal - 3 damage
Yellow - 9 damage

Malgrim, Premek, Zdena. Round 4:Ryll, Lirosa, Purple, Red, Taidal, Sighere, Tobias, Yellow, Bold May act!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek makes a rumbling noise that carries down the tree trunk into the earth under purple, trying to knock him down.

ranged trip: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim takes a few steps towards the yellow hobgoblin and incants a spell.
casting biting words
ranged touch attack: 1d20 + 3 + 3 + 1 + 1 ⇒ (1) + 3 + 3 + 1 + 1 = 9
But the harsh words of the spell fall short of the hobgoblin in the tree line.
The beat of Malgrim's rapier and buckler continue.
Inspire Courage is still up


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena circles around the north side of the shack to come up behind the yellow hobgoblin.

Stealth+Camouflage+Favored Terrain: 1d20 + 8 + 4 + 2 ⇒ (4) + 8 + 4 + 2 = 18

Falchion+Bless+IC: 1d20 + 10 + 1 + 1 ⇒ (7) + 10 + 1 + 1 = 19
Sneak Attack Damage?: 1d6 ⇒ 3
Regular Damage: 2d4 + 7 + 1 ⇒ (3, 4) + 7 + 1 = 15


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll turns and takes a step to the right, slashing at the purple-garbed Hob.

MW Shortsword+banner+IC: 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
Magic Dagger+banner+IC: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10

Shortsword damage+IC: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Dagger damage+IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Wasn't sure if the purple Hob was prone, so I'll let you add any relevant attack bonuses if he is


GM dice:

ryll sneak attack1: 2d6 ⇒ (2, 5) = 7
ryll SA 2: 2d6 ⇒ (2, 2) = 4
Lirosa: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Malgrim's spell fails to reach the hobgoblin in the woods, but Zdena loops around the smokehouse, and fells the hobgoblin with a mighty swing of her sword!
Elsewhere, Premek's rumble causes the hobgoblin scout to lose their footing, and Ryll pounces on the downed hobgoblin, swords flashing in the midday light. She ends the threat of that hobgoblin, leaving only the one on the flank alive...

Lirosa pivots, emerging from behind the cover of the ruined fence, firing at the attempted flanker on the east side. Her arrow finding the hobgoblin again, and dropping them to the ground under the trees...

Combat over! Well done! @Ryll, the Hobgoblin was prone from Premek's attack so bonuses to hit and Sneak Attack applied.

Gathering up the supplies from the hobgoblins you find and taking a moment to review the magical properties of the few things you locate of interest:
Masterwork Battleaxe x6
Handaxe x6
composite longbow (+2) x6
Masterwork Studded Leather
Masterwork Composite Shortbow (2)
Cloak of Resistance +1
net x3
Potion: Cure Moderate Wounds
padded armor x6
bedroll x7
small tent x7
mess kit x7
blanekts x7
Potion Cure Light wounds x12
Alchemist Fire x12
Arrows (160)
Masterwork Cold Iron Scimitar
19 GP


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Once the hobgoblins are dispatched Sighere will gather everyone wounded and cast his Channel Divinity

Channel divinity healing: 2d6 ⇒ (1, 4) = 5


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek purrs at the healing.

Someone should wear that cloak, it's nice. Zdena already has one like it. I suggest storyteller.

Are there enough of us to ditch the wagon and carry the loot? We could take the horses too.


Packing up the goods from the hobgoblins onto the horses and people takes some time, during which hybrid Tobias wanders into the treeline and re-emerges as 'human' Tobias. He sits quietly on a broken length of fencing while you and the refugees assemble the gear.

Exhausted, but all happy to survive, you begin the track back toward Misthome (aka. the caverns); with Pharus and company leading the way back along their backtrail. It takes you several hours to return to the caverns, covering your tracks and making sure the horses don't leave an obvious way to get to your new homes.

In the intervening days since you departed, the mushrooms have been cleared from the tunnels, and Kinig has gotten the smithy back up and running for use. Florantin has almost completed a manual lift system for the vertical shaft, and additional reinforcement of what's being called "Novvi's Door" is underway. Overall the residents of Phaendar feel lucky in their survival and hope to begin thriving in their new setting. The additions of more blankets and bedrolls definitely cheers them all, and the tents are put into impromptu use dividing the larger chambers into a schoolroom and smaller family-unit sleeping arrangements.

The next day, Pharus and company approach you, We were thinking, we're pretty effective working together, despite being ambushed last time out. But we learned a lot from that expedition! We'd like to do it again, and again!

by rescuing all of Pharus' companions with no deaths, you have earned the service of an elite unit of Defenders: Pharus' Phlankers. They can be sent in different directions to reduce the danger in that direction. They do this through hit and run tactics which would cause an enemy force to recoil and regroup. This is the beginning of the militia phases of the game, which we'll use sparingly, but keep tabs on since it looks sort of fun!

You have a few quiet days until Novvi returns from her expedition with the items you've ordered, like three more days.

Is there anything else you'd like to do during the few days of downtime?

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