Sanvil Trett

Sighere's page

264 posts. Alias of Gonzo7807.


Full Name

Sighere

Race

Human

Classes/Levels

Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Gender

Male

Size

5' - 7"

Age

24

Alignment

NG

Deity

None

Strength 10
Dexterity 11
Constitution 14
Intelligence 10
Wisdom 18
Charisma 12

About Sighere

Combat:

Total / Touch / Flat Footed
AC: 15 / 14 / 13
Initiative: +5
BAB: +3
Melee tohit: +3
Ranged tohit: +4
Fortitude: +3
Reflex: +2
Will: +8
Unarmed attack:
to hit: +2
damage: 1d3
critical: 20/x2
Light Mace:
to hit: +0
damage: 1d6
critical: 20/x2

Skills:
Skill Total
Acrobatics 0
Appraise 0
Bluff 1
Climb 0
Craft (Untrained) 0
Diplomacy 7
Disguise 1
Escape Artist 0
Fly 0
Heal 10
Intimidate 1
Knowledge (Nature) 6
Perception 10
Perform (Untrained) 1
Ride 0
Sense Motive 4
Spellcraft 6
Stealth 0
Survival 4
Swim 0

Feats:
Combat Casting
Improved Initiative
Improved Familiar (Fey touched)

Other:
Reincarnated: You lived a previous life as someone-or something- else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on saving throws against fear and death effects

Prepared Spells
Lvl 0 (3):
Daze
Dancing Lights
Guidance

Level 1 (2):
Cure light Wounds
Heightened Awareness

Name: Caleb
Race: Fey Touched Owl
Player:
Classes: Animal1
Hit Points: 4
Experience: 0 / 2000
Alignment: Neutral
Vision: Low-Light Vision
Speed: Walk 10 ft., Fly 60 ft.
Languages:
Stat Score Mod
STR 6 (-2)
DEX 17 (+3)
CON 11 (+0)
INT 7 (-1)
WIS 15 (+2)
CHA 6 (-2)

Total / Touch / Flat Footed
AC: 16 / 16 / 13
Initiative: +3
BAB: +0
Melee to hit: +0
Ranged to hit: +5
Fortitude: +2
Reflex: +5
Will: +4
SR: 5 (SR6 @ 5th lvl)
DR: 0/cold iron ( 5 @ 5th & 10 @ 11th )
Unarmed attack:
to hit: +1
damage: 1d2-2
critical: 20/x2
Talons:
to hit: +5/+5
damage: 1d4-2
critical: 20/x2

Acrobatics 3 Acrobatics (When Jumping) -5 Appraise -4 Bluff -2 Climb 3 Craft (Untrained) -4 Diplomacy -2 Disguise -2 Escape Artist 3 Fly 7 Heal 2 Intimidate -2 Perception 10 Perform (Untrained) Ride 3 Sense Motive 2 Stealth 15 Survival 2 Swim 3

Low-Light Vision

Now in his early 20’s he is being sent into the world, as is the custom for all those who would become Shaman. Called the “Life Quest”, the apprentice shaman are expected to leave for 5 to 10 years and gain worldly knowledge and experience. The Shaman will “know” when it is time to return home and begin their formal service to the village as a junior Shaman, and to continue their training with the senior shaman. He has made his way to Phaendar, the largest “hub” in the area, but is unsure of what to do next and waiting for “the spirits to guide him”.