Chrios' Ironfang Invasion

Game Master Torilgrey

Date: Gozran 17, Day 27 in the Fangwood

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IronFang Invasion Language Guide


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You effectively can have a surprise round to start the combat, if it survives, we'll get into initiative. Benefit of good perception rolls, and even with its +10 stealth from the water it couldn't hide!


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

holding my action, ward is still active on Zdena


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Once everyone is in position Malgrim fires an arrow at the giant lizard.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage+Arcane Strike: 1d6 + 1 ⇒ (2) + 1 = 3


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

I'm going to assume I have time for Study Target while we set up.

Zdena hesitates over her quiver before selecting one of the regular arrows. No telling whether they'll be recoverable.

Longbow+ST: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d8 + 4 + 1 + 1d6 ⇒ (7) + 4 + 1 + (5) = 17


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

As soon as it emerges, Premek splashes acid at it.

ranged touch: 1d20 + 7 ⇒ (20) + 7 = 27
damage plus sneak: 1d3 + 1 + 2d6 ⇒ (3) + 1 + (2, 4) = 10


premek, roll the d20 again with your hit modifiers. If you hit again, it critical and roll damage again


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Didn't even notice...

crit confirmation: 1d20 + 7 ⇒ (18) + 7 = 25
Sneak attack dice don't crit, right? Just the base?
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Edit: not sure I should be using up all my good rolls like this now... :)


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll pulls a normal bolt from her quiver, and shoots at the disturbingly large reptile.

MW Crossbow: 1d20 + 7 ⇒ (7) + 7 = 14
damage+Sneak Attack: 1d8 + 2d6 ⇒ (6) + (1, 4) = 11


Under a fullisade of arrows, bolts, and acid, the lizard floats on the surface of the water, quite dead. the slight current begins drifting it slowly away to regions unknown.

Proceeding ahead.. Assuming everyone switches back to their melee weapons in the process of moving ahead.

Stone shelves have been cut into the walls of this room, and each shelf is heaped with dried mushrooms, baskets of herbs, root vegetables, and other fragrant foodstuffs. Empty baskets and cloth sacks lie in a pile in one corner. Three troglodytes work here, sorting herbs into various baskets on the shelves.

GM dice:

Premek: 1d20 + 4 ⇒ (1) + 4 = 5
Sighere: 1d20 + 9 ⇒ (9) + 9 = 18
Malgrim: 1d20 + 9 ⇒ (7) + 9 = 16
Zdena: 1d20 + 8 ⇒ (2) + 8 = 10
Ryll: 1d20 + 9 ⇒ (16) + 9 = 25
blue: 1d20 + 0 ⇒ (3) + 0 = 3
red: 1d20 + 0 ⇒ (16) + 0 = 16
yellow: 1d20 + 0 ⇒ (8) + 0 = 8
Kinig: 1d20 + 1 ⇒ (17) + 1 = 18
Pharus: 1d20 + 3 ⇒ (2) + 3 = 5
Lirosa: 1d20 + 3 ⇒ (20) + 3 = 23
Taidal: 1d20 + 6 ⇒ (20) + 6 = 26
Graund: 1d20 - 1 ⇒ (2) - 1 = 1

Ryll, Lirosa, Taidal, Sighere, Kinig, Malgrim Red, Zdena, Yellow, Pharus, Premek, Blue, GraundBold may act!


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim moves into the room and carefully casts a spell, bringing their hand down on their drum sharply at the end. The silent beat fragments into Shards which Malgrim launches at the southern troglodytes.
Chord of Shards casting defensively. DC 15 reflex to negate.
concentration: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 ⇒ (5, 6) = 11


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Caleb quickly launches from Sighere's shoulder to and lands on the wall at the entrance to the room and his eye glow brightly as Sighere chants. There is a bright flash from Caleb

getting Caleb in range of yellow (I believe that's the only one I have LOS on) and casting Daze at it through him.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll darts forward and cuts at the Troglodyte in yellow.

shortsword: 1d20 + 7 ⇒ (6) + 7 = 13
damage+Sneak attack: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (6, 3) = 16


GM dice:

r y: 1d20 - 1 ⇒ (15) - 1 = 14
r b: 1d20 - 1 ⇒ (6) - 1 = 5
r r: 1d20 - 1 ⇒ (7) - 1 = 6
W y: 1d20 ⇒ 6
Kinig att: 1d20 + 3 ⇒ (10) + 3 = 13
K d?: 1d8 + 1 ⇒ (7) + 1 = 8
Lirosa attack r: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Taidal AA L: 1d20 + 5 ⇒ (5) + 5 = 10
Lirosa damage: 1d8 + 1 ⇒ (2) + 1 = 3
red Malgrim, club: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Malgrim moves cautiously ahead, defensively banging on their drum, causing shards of sound to rip through the three troglodytes in short order. Ryll, likewise, moves quickly, her strike taking the yellow-scaled trog low in the torso and dropping it to the ground insensible. Kinig closes with the red-hued troglodyte, her battleaxe whistling over its head, but that creates an opening for the half-elf siblings for a well-placed arrow through the thick of melee and incapacitates the reddish troglodyte, an arrow protruding from its shoulder. The remaining Trog looks a little frightened, but bravely stands its ground, even as it is slow to understand what's happening! Pharus quickly loops through the room, cutting off the last one's escape route, and its doom seems sealed.

Zdena, Premek, Blue, Graund Round 2 Ryll, Lirosa, Taidal, Sighere, Kinig, Malgrim. Bold may act!


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena, a little startled by how quickly everyone else moved past her to jump the trogs, belatedly steps forward into the room and squares up with the remaining target.

Falchion: 1d20 + 9 ⇒ (10) + 9 = 19
Damage + Sneak Attack: 2d4 + 6 + 1d6 ⇒ (3, 4) + 6 + (6) = 19


K done!

Zdena crosses the room, striking down the standing Trog with finality and force! The combat was overwhelming in the darkness, sudden, and violent, three defenders vanquished in the blink of an eye, and none of the strike force even touched by the scaly defenders of the warren.

Looking around the room, this room contains 10 PP worth of stored greens, herbs, and root vegetables.

Which I assume you'll be leaving and returning to later possibly? Please feel free to RP or anything, before approaching door #2!


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek just nods at the party's efficiency, encounter resolved without him doing anything at all. He pads towards the opening to the next chamber.

There being an open passageway, there's a chance of being heard or even seen if we linger, so push forward...


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim looks a little green and shaken by the slaughter they took part in. Glancing at Sighere and Pharus they remember the living they are fighting to save and their resolve firms. They move with renewed purpose to join Premek at the northern passage.

We'll come back for all these supplies once your people are saved.


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Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Sighere lays a hand on Malgrim's shoulder as they start to move again I feel conflicted too he says w quietly too them seeing their expression change. Louder to the group There are some good supplies here, we can examine them and if needed I can purify it later before when we leave


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena nods agreement with Sighere, and takes her place next to Malgrim at the entrance to the next chamber.


A sharp drop leads to a large chamber. Rough stone steps have been cut at the end of the tunnel, easing the downward passage. Faces loom from the walls, cut from the natural stone in the form of reptilian visages. Their mouths are open, filled with jagged teeth, and their oval eyes lack pupils, making them seem blind. The charred remains of a fire sit within a bowl in the center of the room.

Four Troglodytes are in this chamber, and one dressed in robes yells at you, এই পবিত্র স্থান ছেড়ে দিন! আপনি আপনার নরম গোলাপী স্কিনগুলি দিয়ে এটি অশুচি করবেন না, এখানে আর আর থাকবেন না!

Draconic:
Leave this holy place! You will not defile it with your soft pink skins, linger here no more!

Purple and Orange are dressed in robes, Yellow and Red are standard Trogs. Due to the clothing wearing trogs, you’ll need to roll a DC 14 Fortitude save against their Stench.

GM dice:

Premek: 1d20 + 4 ⇒ (2) + 4 = 6
Sighere: 1d20 + 9 ⇒ (6) + 9 = 15
Malgrim: 1d20 + 9 ⇒ (18) + 9 = 27
Zdena: 1d20 + 8 ⇒ (2) + 8 = 10
Ryll: 1d20 + 9 ⇒ (14) + 9 = 23
Orange: 1d20 + 1 ⇒ (17) + 1 = 18
Pink: 1d20 + 1 ⇒ (11) + 1 = 12
red: 1d20 + 0 ⇒ (2) + 0 = 2
yellow: 1d20 + 0 ⇒ (3) + 0 = 3
Kinig: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Pharus: 1d20 + 3 ⇒ (13) + 3 = 16
Lirosa: 1d20 + 3 ⇒ (12) + 3 = 15
Taidal: 1d20 + 6 ⇒ (2) + 6 = 8
Graund: 1d20 - 1 ⇒ (18) - 1 = 17
Kining F: 1d20 + 10 ⇒ (1) + 10 = 11
L: 1d20 + 9 ⇒ (5) + 9 = 14
T: 1d20 + 8 ⇒ (8) + 8 = 16
P: 1d20 + 9 ⇒ (6) + 9 = 15

Malgrim, Ryll, Orange, Graund, Pharus, Lirosa, Sighere, Pink, Zdena, Taidal, Red, Yellow, Kinig (sickened) Bold May Act


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Fort+Antitoxin: 1d20 + 1 + 5 ⇒ (1) + 1 + 5 = 7
We've come for the people of Thornwood.
Malgrim tries to say more but they start coughing and retching as they charge into the room attacking the purple robed Trog.

attack+charge-sickened: 1d20 + 5 + 2 - 2 ⇒ (7) + 5 + 2 - 2 = 12
damage+Arcane strike-sickened: 1d6 + 1 - 2 ⇒ (2) + 1 - 2 = 1


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek appears to have hidden from the initiative list. But I see he doesn't go until after Taidal.

Fortitude+antitoxin: 1d20 + 1 + 5 ⇒ (17) + 1 + 5 = 23
I've eaten things that smelled worse than that.


Ooops there are a lot of name to transcribe on initiative - sorry I missed you! Malgrim, Ryll, Orange, Graund, Pharus, Lirosa, Sighere, Pink, Zdena, Taidal, Premek, Red, Yellow, Kinig (sickened) should be the correct order.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Fortitude+Antitoxin: 1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14

Yes, Mek, yes you have.

Ryll clenches her teeth, willing her rebellious stomach to stay calm, and launches herself at the Trog in red.

MW Shortsword: 1d20 + 7 ⇒ (11) + 7 = 18
Damage+sneak attack: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (1, 3) = 13


Malgrim rushes into the room, gagging from the stronger stench of the robed Troglodytes, and their rapier fails to penetrate the scaly hide of the purple-robed trog. Ryll, however, quickly enters the room, and immediately dispatches her target, dropping the surprised trog to the ground with a quick thrust.

The Orange-robed trog looks slightly panicked, but continues berating the interlopers in their strange language, বোকা বোকা!

Draconic:
Begone fool!
while pointing a clawed hand at Ryll accompanied by some briefly arcane geustures.

Spellcraft DC 16:
The spell being cast is Cause Fear

Rounds: 1d4 ⇒ 1
Ryll must make a DC 13 Will save or become frightened- A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Success means she is instead "Shaken" for 1 Round - Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Lirosa attack: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Lirosa Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Graund and Pharus both move forward into the chamber, Pharus stepping in front of Ryll to protect the rogue from the spells of the hobgoblins, and Graund coming to Malgrim's side, but the inscrutable elemental gives no indication of its intent in the combat. Lirosa's arrow skims over Malgrim's shoulder, clipping the robed troglodyte they are facing.

The troglodyte facing Malgrim and Pharus steps back, focusing in a similar way, but instead launching a stream of acid at Malgrim. But missing horribly instead...

Elemental Ray Touch: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Sighere,
Zdena,

Taidal,
Red,
Yellow,
Kinig (sickened)
Bold May Act
Round 2:

Malgrim,
Ryll, (Shaken -2 OR Frightened)
Orange,
Graund,
Pharus,
Lirosa,
Pink -3 Hp


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Fortitude+Antitoxin+Ward: 1d20 + 6 + 5 + 3 ⇒ (14) + 6 + 5 + 3 = 28

Zdena circles around to the right, her eyes on the trog in yellow as she closes in to attack.

Falchion: 1d20 + 9 ⇒ (18) + 9 = 27
Confirm Crit: 1d20 + 9 ⇒ (10) + 9 = 19

Damage+Sneak Attack: 2d4 + 6 + 1d6 ⇒ (4, 1) + 6 + (4) = 15
Crit Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

Well that's an absurd amount of overkill. Sean, you mind moving me on the map?


Moved Zdena, wow overkill!


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek is right after Taidal so I'll jump in here too.

Premek takes advantage of cover where he is to hide.
stealth: 1d20 + 22 ⇒ (19) + 22 = 41

Then sprays acid at pink.

ranged touch: 1d20 + 7 ⇒ (1) + 7 = 8
But that goes wide (ooops!).

Then as a move action he attempts to remain hidden.
stealth-sniping: 1d20 + 22 - 20 ⇒ (6) + 22 - 20 = 8


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

DC 14 Fort: 1d20 + 3 ⇒ (19) + 3 = 22

With a quick flourish and a familiar chant Sighere moves up and focuses on the one facing off with Pharus
Daze on I think pink?


GM dice:

Will: 1d20 + 4 ⇒ (9) + 4 = 13
perception: 1d20 + 1 ⇒ (17) + 1 = 18
Taidal: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d8 ⇒ 4
rnds: 1d4 ⇒ 2

Zdena moves swiftly into the room, and strikes down the troglodyte with her falchion with a massive overhand chop. Ryll shakes off the compulsion to flee, but is instead shaken, but can still act normally. Premek's acid spray misses wildly, and the troglodytes spot where the cat is trying to hide. Sighere's spell renders the troglodyte insensible and it cannot overcome the spiritual curse Sighere lays on it.

Taidal sights an arrow at the spellcaster in the back, firing into its torso, and nicking the troglodyte through its robes. Kinig, sickened from the overwhelming stench of the spellcasting troglodytes, advances, battleaxe held high.

Round 2:
Malgrim,
Ryll, (Shaken -2)

Orange -2 hp
Graund,
Pharus,
Lirosa,
Pink -3 Hp, Dazed
Sighere,
Zdena,
Taidal,
Kinig (sickened)
Bold May Act


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

අයන්ෆැන්ග් ලෙජියන් සමඟ ඔබ කළ ක්‍රියා නිසා ගල කඩාකප්පල් වී ඇත.

Terran:
Your actions with the Ironfang Legion have disrupted the Stone.

Malgrim steps up on the pink robed troglodyte and attacks again

attack-sickened: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
damage+Arcane Strike-sickened: 1d6 + 1 - 2 ⇒ (1) + 1 - 2 = 0


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll gasps sharply as the spell hits her, shaking her head to try and clear it from the overwhelming terror.

She grips her weapons a bit tighter and, after a false start, nips forward to slash at the pink-robed Trog.

MW Shortsword+Flanking-Shaken: 1d20 + 7 + 2 - 2 ⇒ (15) + 7 + 2 - 2 = 22
Damage+Sneak Attack: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (5, 2) = 14


GM dice:

AoO: 1d20 + 3 ⇒ (16) + 3 = 19
dmg?: 1d8 + 1 ⇒ (4) + 1 = 5
P: 1d20 + 3 ⇒ (15) + 3 = 18
DMG: 1d8 + 5 ⇒ (7) + 5 = 12
L: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
dmg: 1d8 + 1 ⇒ (4) + 1 = 5
rnds: 1d4 ⇒ 2

Ryll runs the corner, closing on the pink-robed one and stabbing deeply into its flank; while Malgrim's sickened state denies them the shot at the spell-caster. The robed trog in the back points at Malgrim, uttering the same curse as before, বের হও!

draconic:
Get Out!

Malgrim, make a Will save, DC 13 or be frightened for 2 rounds, success means you are Shaken instead

Pharus charges ahead, trying to come to grips with the spell-casting trog in the rear, and strikes it massively with his primitive weapon, digging deeply into its draconian hide. While Lirosa wings another arrow into the melee, but it deflects in the chaos, harming no one.


Sighere,
Zdena,
Taidal,
Premek
Kinig (sickened)
Bold May Act

Malgrim,
Ryll, (Shaken -2)
Orange -14 hp
Graund,
Pharus,
Lirosa,
Pink -17 Hp


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek weaves around and tries to get a little concealment behind Malgrim.
stealth-person as cover: 1d20 + 22 - 10 ⇒ (13) + 22 - 10 = 25

Then from much closer range than before splashes acid towards pink.
ranged touch: 1d20 + 7 ⇒ (12) + 7 = 19
acid+sneak: 1d3 + 1 + 2d6 ⇒ (2) + 1 + (1, 4) = 8

This leaves him no longer hidden.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

continuing the chant Sighere changes focus to the orange one and the magic flashes again

and let's target the other with a daze


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Will vs 13: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena steps up to flank the trog in orange with Pharus.

Falchion+Flanking: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage+Sneak Attack: 2d4 + 6 + 1d6 ⇒ (3, 4) + 6 + (6) = 19


GM dice:

Will: 1d20 + 4 ⇒ (11) + 4 = 15
Taidal: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
dmg: 1d8 ⇒ 5
attack: 1d20 + 1 ⇒ (7) + 1 = 8
dmg: 1d8 - 1 ⇒ (7) - 1 = 6

Sighere's second spell stuns the Troglodyte, rendering them unable to attack again. AS Zdena closes on it, and powerfully dispatches it with another massive swing from her falchion. Malgrim's fear is dissapated with the immediate death of the one who caused it. Taidal's arrow shot flies high overhead, and Kinig's sickened state prevents her from bringing her battleaxe into strike effectively at the remaining Troglodyte.

Malgrim's frightened downgraded to shaken (-2 on rolls) for 1 round

Malgrim, (Sickened -2, Shaken -2)
Ryll,
Graund,
Pharus,
Lirosa,

Pink -25 Hp
Sighere,
Zdena,
Taidal,
Premek
Kinig (sickened)
Bold May Act


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Panic suffuses Malgrim's face for a moment. But their fear fades as Zdena dispatches the troglodyte caster. Gripping their sword tightly in a shaking hand Malgrim stabs at the last troglodyte.
attack+flanking-sickened-shaken: 1d20 + 5 + 2 - 2 - 2 ⇒ (20) + 5 + 2 - 2 - 2 = 23
crit confirm: 1d20 + 5 + 2 - 2 - 2 ⇒ (7) + 5 + 2 - 2 - 2 = 10
damage+Arcane Strike-sickened: 1d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4


Malgrim this is round 3/10 for sickened - sorry I forgot to specify before


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll strikes again at the pink-robed Trog.

MW Shortsword+Flanking: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage+Sneak Attack: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (5, 5) = 18


Malgrim's shaky thrust drops the remaining Troglodyte spellcaster to the ground, and all is still. The harsh language of the Troglodytes does not echo from further in the complex, although other passages have yet to be explored. Pharus shrugs, and quickly begins stripping the troglodyte casters of their wealth, quickly amassing a large pile while Kinig and Malgrim shake off the effects of the noxious stench.

Pharus comes up with:
Heavy crossbow x2
10 bolts x2
4 Oil

spellcraft or perception DC 16:
Magic Weapon

2 Potion
spellcraft or perception DC 18:
Owl's Wisdom

MWK Spear x2
Geode Periapt Appraise DC 20

Scanning the room you find in the firepit:
A warped, leaf-shaped gold pin

Appraise dc 20:
150GP

A ring
Spellcraft DC 20:
Protection +1

Other folks are free to look around the chamber while their compatriots recover from the smell....


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

spellcraft oils DC 16: 1d20 + 8 ⇒ (16) + 8 = 24
spellcraft potions DC 18: 1d20 + 8 ⇒ (15) + 8 = 23
spellcraft ring DC 20: 1d20 + 8 ⇒ (11) + 8 = 19

Premek cocks his head at the various items, turning to look at them from different angles.
The oils are for weapons, they will make weapons magic, for a minute or so. The potions would give some of... he pauses and glances at Caleb... owl's wisdom. Good for alertness and owl-shoulder's offensive spells. The ring... can't quite make that one out.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Spellcraft ring DC 20 / guidance: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Looks like a simple ring of protection, I'm sure someone could use this now Sighere holds it out to the others.

Are you ok Malgrim? I think you would have dealt with worse smells in some city taverns.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

I thought I had gotten used to the smell. But these ones got to me. I'll be fine and the smell won't get any better. I'll wear the ring for now and we can discuss it in clearer air later. Let's press on and find your people.

Malgrim accepts the ring from Sighere and puts it on as they move toward one of the unexplored tunnels.

tunnel 3


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek, having no preference for either tunnel over the other, follows Malgrim's lead (to tunnel 3).


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll glances at the pin Pharus found.

Appraisal: 1d20 + 6 ⇒ (16) + 6 = 22

She continues her walk around the edges of the cavern, stopping to place a hand on Malgrim's shoulder and squeeze before moving on.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


As you are leaving the room, Ryll sees something: in one of the mouths of the carvings in this room, she finds a well-worn pair of boots!

Boots

Spellcraft DC 20:
Boots of Elvenkind

Heading into chamber #3: The tunnel descends into an irregularly shaped chamber with many alcoves and nooks along the uneven walls. Directly opposite the tunnel mouth, a carving on the wall shows a creature hatching from an enormous egg. A low fire flickers in a wide, shallow pit about halfway between the tunnel and the carving. Large stones are piled around the edge of the firepit, their sides blackened. More stones sit within the nooks around the perimeter of the cavern, near piles of dried grasses and animal pelts. This appears to be the tribal sleeping chamber.

Scattered around the chamber are a variety of personal possessions, mostly crude stone tools or rudimentary jewelry. Of note however are the following:
A dozen semiprecious stones (various)

DC 20 appraise:
250GP

6 crossbow bolts
Spellcraft DC 16:
+1

Masterwork dagger
Masterwork hide armor
Masterwork stone masonry tools


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim takes a look at the boots and bolts.
spellcraft vs20: 1d20 + 7 ⇒ (7) + 7 = 14
spellcraft vs16: 1d20 + 7 ⇒ (11) + 7 = 18

The bolts are enchanted +1. Can't figure out the boots right now. How deep do these tunnels go, and where are your people?

Malgrim looks around the room examining the carvings before heading toward tunnel 6
perception: 1d20 + 8 ⇒ (3) + 8 = 11
Mostly trying to figure out the carvings. Clan history? Descendants of dragons?

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