Cragkin

Zdena's page

291 posts. Alias of RealityXcursion.


Full Name

Zdena

Race

Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Gender

F

Size

Medium

Age

22

Special Abilities

Darkvision 60ft, Power Attack, Studied Target, Camouflage, Terrain Mastery: Forest

Alignment

CG

Location

Phaendar, Nirmathas

Languages

Common, Orc

Occupation

Farmer, Chernasardo Hopeful

Strength 18
Dexterity 14
Constitution 16
Intelligence 11
Wisdom 12
Charisma 10

About Zdena

F Half-orc Slayer 4
Init +2 = +2(DEX)

DEFENSE
AC 17 =10 +2 (Dex) +5(Chain shirt +1) touch 12, flat-footed 15
HP 41
CMD 20

Fort 8 = +4(SLAY4) +3(CON) +1(Cloak of Resistance)
Ref 7 = +4(SLAY4) +2(DEX) +1(Cloak of Resistance)
Will 3 = +1(SLAY4) +1(WIS) +1(Cloak of Resistance)

Brooch of Shielding: 80 absorption

OFFENSE
Speed: 40 = 30 + 10(Boots of Striding and Springing)
BAB 4
CMB 8

Falchion +1 (2 handed)
Melee +10 Crit 18-20/x2 DMG 2d4+7
Power Attack +8 Crit 18-20/x2 DMG 2d4+13

Masterwork Cold Iron Longsword
Melee +9 Crit 19-20/x2 DMG 1d8+4
Power Attack +8 Crit 19-20/x2 DMG 1d8+6

Composite Longbow (+4STR) Range 110ft
Ranged +6 Crit 20x3 DMG 1d8+4
Current ammo count: 18 arrows, 17 arrows +1, 1 arrow Sleep

Dagger (Throw range 10 ft)
Melee +8 Crit 19-20/x2 1d4+4
Thrown +6 Crit 19-20/x2 1d4+4

Abilities
Chernasardo Hopeful:
In forest or plains terrain, you may reduce a single target’s effective level of concealment against you (from total concealment to concealment to not concealed) by studying your natural surroundings as a move action. This reduced concealment ends immediately once the target moves from its current location.

Studied Target
A slayer can study an opponent to gain a +1 bonus on Bluff, Knowledge, and Sense Motive; a +1 bonus on Perception, and Survival checks attempted against that opponent; and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against 1 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, she can study that target as an immediate action, allowing her to apply her studied target bonuses against that target (including to the normal weapon damage roll). The slayer may discard this connection to a studied target as a free action, allowing her to study another target in its place. A slayer can study an opponent she can see as a move action.

Camouflage
Once per day, a slayer with this talent can craft simple but effective camouflage from the surrounding foliage. The slayer needs 1 minute to prepare the camouflage, but once she does, it is good for the rest of the day or until the slayer fails a saving throw against an area effect spell that deals fire, cold, or acid damage, whichever comes first. The slayer gains a +4 bonus on Stealth checks while within terrain that matches the foliage used to make the camouflage. This ability cannot be used in areas without natural foliage.

Weapon Focus: Falchion. +1 to attack rolls with chosen weapon

Sneak Attack
     If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Proficiencies
All simple and martial weapons, light armor, medium armor, and shields (except tower shields). Greataxes, falchions, and any weapon with the word "orc" in its name.

Skills
+2 to Knowledge (Geography), Perception, Stealth, and Survival in Forest Terrain

✓ Acrobatics 7 = 2(DEX) +2(RANK) -1(Armor Check) +1(RACE) + 3(CLASS)
✓ Acrobatics (Jumping) 12 = 2(DEX) +2(RANK) -1(Armor Check) +1(RACE) + 3(CLASS) +5(BOOTS of S&S)
✓ Appraise 0 = 0(INT)
✓ Bluff 0 = 0(CHA)
✓ Climb 10 = 4(STR) +3(RANK) +3(CLASS) -1(Armor Check) +1(RACE)
☐ Craft (Bows) 7 = 0(INT) +4(RANK) +3(CLASS)
✓ Craft (Untrained) 0 = 0(INT)
✓ Diplomacy 0 = 0(CHA)
✓ Disguise CHA 0 = 0
✓ Escape Artist 1 = 2(DEX) -1(Armor Check)
✓ Fly 1 = 2(DEX) -1(Armor Check)
✓ Heal 1 = 1(WIS)
✓ Intimidate 6 = 0(CHA) +3(RANK) +3(CLASS)
☐ Knowledge (Geography) 5 = 0(INT) +2(RANK) +3(CLASS)
☐ Knowledge (Nature) 8 = 0(INT) +4(RANK) +3(CLASS) +1(TRAIT)
✓ Perception 10 = 1(WIS) +4(RANK) +3(CLASS) +2(RACE)
✓ Perform (Untrained) 0 = 0(CHA)
☐ Profession (Farmer) 6 = 1(WIS) +2(RANK) +3(CLASS)
✓ Ride 1 = 2(DEX) -1(Armor Check)
✓ Sense Motive 6 = 1(WIS) +2(RANK) +3(CLASS)
✓ Stealth 8 = 2(DEX) +4(RANK) +3(CLASS) -1(Armor Check)
✓ Survival 8 = 1(WIS) +4(RANK) + 3(CLASS)
✓ Survival (Follow or identify tracks) 10 = 1(WIS) +4(RANK) + 3(CLASS) +2(CLASS:TRACK)
✓ Survival (Get along in the wild) 9 = 1(WIS) +3(RANK) + 3(CLASS) +1(TRAIT)
✓ Swim 7 = 4(STR) +1(RANK) + 3(CLASS) -1(Armor Check)

DESCRIPTION
Age: 22
Height: 6'2" Weight: 255 lbs
Favored Class: Slayer