Chrios' Ironfang Invasion

Game Master Torilgrey

Date: Gozran 17, Day 27 in the Fangwood

Dramatis Personae and Maps
Loot tracker

IronFang Invasion Language Guide


1,601 to 1,650 of 1,725 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek nods as the details start to be filled in. At the description of the rope bridge, he extends his claws as if to say tear it down, an idle offhand comment rather than a deliberate statement. At the stone building, he inquires about size. Warehouse sized? Or a shrine?

So the wagons leave the Taproot and then go over the bridge, with one north and south. The model-sized wagons go rolling along their paths. The north one must go to this Redmaw Camp. A red monstrous mouth appears in the woods and the northern wagon falls into it and is eaten.

The south one supplies the patrols more likely to find us here. Tiny figures swarm out from the southern wagon. Premek steps on it and smushes it flat.

He points at the marble-sun as it passes by several times. How soon is the next wagon? Tomorrow? Two days? Three?

After getting an answer, he goes back to the earlier unanswered question. More wagons approach from the south, hesitantly from different directions. Where do they get their supplies from?


Tobias shakes his head in the negative at the translation of Premek's questions, I don't know, but the shadowless cat is right, we can all work to step on the Southern route caravan. If we leave by sunset, we should be able to ambush it resupplying troops along the Tamran highway by noon tomorrow.

Assuming all agree with the plan, you set out to ambush the Ironfang resupply caravan, Tobias leading with a few select refugees from what they are quickly coming to call 'Misthome'

Who are you bringing with you?

Slightly before noon, you hit a wagon track, although Zdena can tell this hasn't been travelled in at least four days. Tobias nods, and wanders a short way west along the track while you lay in ambush for the hobgoblins. Maybe half an hour passes when Tobais appears around the bend, looking not-too hurried. They are maybe ten minutes away. Heavily armed, but you were expecting that, right?

Take a few moments and position yourselves and your companions on the new map slide! The Woods, Rocks, and water are difficult terrain- meaning each square counts as 10' of movement. The water is only 1-2 feet deep. The Green line is the track which Zdena found wagon wheels on.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

I'm certainly in. We're expecting ~8 hobgoblins, a couple of them heavy and on the wagon, and then some scouts ahead and behind. With five of us, we could use some support.

I think we want to catch them in difficult terrain. Scouts will be in the lead. Where do we want them?

What's the expected direction of travel on this map?


Sorry left to right (West to East)


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Set up just before the crossing? More cover, harder for them to bolt.

I'm thinking Lirosa and Taidel for NPCs, probably set up to cover possible escapes along the road in each direction. Zdena would prefer to be towards the west of the ambush line to have time to acquire a studied target before the surprise round.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Ryll and I should be on the same side to take advantage of Pack Attack. But maybe not start right next to each other in case I get spotted.

Malgrim sets up on the east side of the ambush area.

Are we taking 10 on stealth to set up the ambush?


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

If we want melee support, Pharus is decent now. And he has a good bow as well. That would give us equal numbers to the enemy. Another opportunity to be seen though.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll nods at Malgrim's idea, but offers a suggestion. Storyteller, if you take a step back, I can tuck in around the corner of the boulder, and you may be less likely to be spotted.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Done


Okay, just waiting on Sighere to place himself. Did you want to bring Pharus as well? Can everyone give me their take 10 on stealth or a stealth roll to hide in the woods? Hey look Zdena that Camouflage ability is really coming in handy here!


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena's take 10 with camouflage and terrain mastery is a 24.

I think I'd just as soon leave Pharus back with his newly freed people for this mission, but I don't feel strongly about it.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

No argument. There isn't anyone else who seems an obvious choice to me, so unless you want to give someone some experience the 7 of us should be fine.

Taking 10 gives me 33.

How big are these squares? Based on the tracks, how wide is the wagon? Is Tobais joining us for the fight?


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim's take 10 on stealth is 16.
I'm ok with bringing Pharus if he wants to come.
I think Sighere is the only one with a hand free, so if he wants to hold the Hemlock Banner that's cool. Otherwise Malgrim will have it and plant it in the ground when we spring our trap.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Going to start with my Ward and Lifelink on Zdena. Then I'd like to see if I can get myself out of sight of the ambush site over "here" (see map), but where a standard move would get me back in sight. So when I think I can't see the encounter spot, I want to go another 10'

Take 10 on stealth is an 11 but I'm hoping I moved far enough away.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll's take 10 is a 22 on Stealth.


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

oh yeah, And it sounds like I should be able to take the banner


A heavily laden wagon slowly pulls east through the forest. Two massive horses pull the wagon. Two heavily armored hobgoblins sit on the wagon bench, crossbows near at hand; while four hobgoblin troopers follow behind, longbows in hand. Two more heavily armored hobgoblins bring up the rear. They march with a military precision - something which is still shocking to you.

GM dice:

perception: 1d20 + 2 ⇒ (11) + 2 = 13
perception: 1d20 + 2 ⇒ (10) + 2 = 12
perception: 1d20 + 2 ⇒ (7) + 2 = 9
perception: 1d20 + 2 ⇒ (13) + 2 = 15
perception: 1d20 + 4 ⇒ (18) + 4 = 22
perception: 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 + 4 ⇒ (9) + 4 = 13
perception: 1d20 + 4 ⇒ (1) + 4 = 5

The seated hobgoblin on the wagon comes alert, raising his crossbow and peering ahead through the dense foliage.


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

If we act now, is it a surprise round? Because what I see is the wagon is on difficult terrain, and would be pretty slow to get away. And at least 4 targets in the cone of a color spray....


This would be a surprise round, yes.


1 person marked this as a favorite.
M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Ok, this cat is on a hair (whisker) trigger.

Looking at the cone diagrams on https://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-t emplates/ if these are 5' squares with no space between ranks, I think I can hit the back six. If there's a space between them, the back four. I'm not sure because the squares look a bit rectangular. In any case, they get Will saves at DC 15.


1 person marked this as a favorite.
F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Taking that as a signal, Zdena emerges from the undergrowth to attack the hobgoblin she had been watching pass her hiding spot. (The one directly North of her.)

Falchion+Studied Target: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage+Sneak Attack: 2d4 + 7 + 1 + 1d6 ⇒ (1, 3) + 7 + 1 + (1) = 13

Confirm Crit: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage+ST: 2d4 + 7 + 1 ⇒ (1, 3) + 7 + 1 = 12


1 person marked this as a favorite.
Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim incants a spell and unleashes a tirade of vile curses at the hobgoblins.
Casting Blistering Invective and cursing in goblin
intimidation: 1d20 + 11 ⇒ (12) + 11 = 23
all enemy's within 30 feet intimidate to demoralize them. If they are demoralized they take 1d10 fire damage. I think I hit the 5 in front. The horses are immune since it's language dependant.
fire: 1d10 ⇒ 2
demoralized enemies then roll reflex save dc 16 or catch on fire for another 1d6 fire damage
on fire: 1d6 ⇒ 2


1 person marked this as a favorite.
Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll shoots a Frost bolt at the hob closest to her (lower right on map)

MW Crossbow+Frost bolt: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Damage+Sneak Attack: 1d8 + 1 + 1d6 + 2d6 ⇒ (7) + 1 + (2) + (4, 5) = 19


Remember, since Sighere is carrying the Hemlock Banner, all allies (and you) within 30' of it gain +1 morale bonus to attack rolls and saving throws vs fear.

A very effective opening round, once Sighere posts we'll see what happens to the hobgoblin supply caravan


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

I wasn't sure if we needed to be able to see it.


Good point, it does need to be visible for the bonus, but with Sighere's terrible stealth roll you'd only need a 13 perception check to spot it


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Going to cast spiritual weapon (yellow and red donut) and take a swing at the one on the wagon.

attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 4 ⇒ (1) + 4 = 5


GM dice:

Will save 1: 1d20 + 1 ⇒ (8) + 1 = 9
Will save 1: 1d20 + 1 ⇒ (11) + 1 = 12
Will save 1: 1d20 + 1 ⇒ (5) + 1 = 6
Will save 1: 1d20 + 1 ⇒ (10) + 1 = 11
will save trooper: 1d20 + 3 ⇒ (14) + 3 = 17
will save trooper: 1d20 + 3 ⇒ (6) + 3 = 9
reflex save trooper: 1d20 + 3 ⇒ (2) + 3 = 5
reflex save trooper: 1d20 + 3 ⇒ (19) + 3 = 22
ref save 1: 1d20 + 2 ⇒ (17) + 2 = 19
ref save 1: 1d20 + 2 ⇒ (16) + 2 = 18
ref save 1: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Premek: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Initiative Zdena: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Initiative Ryll: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Initiative Malgrim: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Initiative Sighere: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Trooper 1, red: 1d20 + 6 ⇒ (17) + 6 = 23
Trooper 2, blue: 1d20 + 6 ⇒ (19) + 6 = 25
Trooper 2, green: 1d20 + 6 ⇒ (17) + 6 = 23
Trooper 2, yellow: 1d20 + 6 ⇒ (3) + 6 = 9
Hobgoblin 1,orange: 1d20 + 2 ⇒ (18) + 2 = 20
Hobgoblin 2, purple: 1d20 + 2 ⇒ (10) + 2 = 12
hobgob 3, Blue: 1d20 + 2 ⇒ (10) + 2 = 12
scimitar: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
damage: 1d6 + 2 ⇒ (2) + 2 = 4
scimitar: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Premek's colorful eruption engulfs the rearguard of the wagon, sending the hobgoblins reeling from the magical assault. Immediately after Malgrim's goblinoid taunts shake the will of the drivers and their immediate comrades causing many of them to burst into flame. Ryll's arrow barely scratches the lead hobgoblin trooper, lodging deep into its armor plating and drawing blood; while Zdena emerges from her hiding spot and immediately puts down a hobgoblin in the rearguard, eliminating him from the fray.

Status:
Orange - Stunned, Blinded, unconscious, 4 Dam, shaken
Purple- Stunned, Blinded, unconscious,
Blue - Stunned, Blinded, unconscious, 2 damage, shaken
Green - Saved
Yellow - Blinded and Stunned
Light Blue - 4 DMG, no longer on Fire, shaken1 round
Red - 2 Dmg, shaken 1 round

The Driver on fire quickly leaps to his feet, ignoring the ghostly weapon, and throws himself on the ground to put himself out! While his companion hops down and takes a swing at Zdena with his scimitar. The Heavy trooper in the rear advances at the spot where the color spray originated, and swings down his scimitar in frustration at Premek.

Zdena - AC 19 hit? if so, 4 damage; Premek, 17 hit? if so, 4 damage

Initiative]Ryll, Orange, Sighere, Purple, Blue, Yellow, Premek, Malgrim, Zdena, Round 2: Light Blue, Red, Green,


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Premek is AC16, so is hit for 4, and yowls at a glancing blow from the green heavy trooper.

Should red also have 19 damage from Ryll's bolt?


good catch! There was a lot happening, Red has 19 damage from Rylls shot!


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Ryll darts forward at the Red Hob's flank, slicing at him with both weapons.

MW Shortsword+flank+banner: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Magic Dagger+flank+banner: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28

MW Shortsword damage+ Sneak attack: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (4, 1) = 12
Dagger damage+Sneak attack: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (2, 5) = 12

If she hits - Rogue Trick:Pressure points. When dealing Sneak Attack damage, also deal 1 pt of Strength or Dex. (I'm opting for strength)


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

Zdena let me know if that hit you. If so on my turn you heal up to 5 points, however the ward does drop

Sighere mutters arcane words and fire wreathes his eyes. He focuses his gaze on the hobgolin in melee with the spiritual weapon and the creature begins to smolder

casting Burning Gaze and focusing on blue this round. Dc16 fort save to avoid 1d6 fire damage, if they take damage then it's a dc 16 ref save to avoid being caught on fire (1d6 fire damage each round till put out)

and the spiritual weapon keeps wacking away at blue
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 3 ⇒ (4) + 3 = 7


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Purple, blue, and yellow all being stunned, looks like me, Malgrim, Zdena. Lirosa and Taidel should be in there somewhere too, even if we put them further ahead than proved to be necessary.

Premek disappears with more than the usual level of abruptness (jaunter's hop) and appears some distance away behind cover, hopefully out of view. I imagine that solves the problem of green already having sighted me.

stealth: 1d20 + 23 ⇒ (18) + 23 = 41

Then green is pelted with a hopefully unexpected Snowball.

ranged touch: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage+sneak: 3d6 + 2d6 ⇒ (2, 1, 6) + (4, 1) = 14

I think we're doing the updated Snowball that doesn't stagger.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

That did hit me, my AC is 19 with Ward up.

Zdena pivots towards the nearest hobgoblin still on their feet. Red, unless Ryll just dropped them. Otherwise move to yellow.

Falchion+Hemlock Bonus: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage+Sneak Attack: 2d4 + 7 + 1d6 ⇒ (2, 2) + 7 + (5) = 16


2 people marked this as a favorite.
Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim walks out of the woods and up the path, past the horses and climbs onto the wagon. Settling their balance atop the drivers seat they throw back their pink cloak and begin taping their buckler with their rapier. It rings true and strong and raises the spirits of the all those under the Hemlock Banner.

If those horses are combat trained they get attacks of opportunity. Inspire Courage is up! +1 to hit and damage and fear saves. This stacks with the Hemlock Banner.


gm dice:

Fort save burning gaze: 1d20 + 5 ⇒ (17) + 5 = 22
yellow blinded: 1d4 ⇒ 3

Ryll dispatches the hobgoblin closest to her, while Zdena moves toward the blinded hobgoblin at the rear of the column. Malgrim's able to climb up onto the wagon, and the horses seem very docile as they pass by them.

The hobgoblin on the other side of the wagon from most of the party rises to his feet, no longer on fire, but slightly singed. They shake off Sighere's spell effect and start to wander behind the wagon toward where Zdena and Ryll are. The hobgoblin pelted by the snowball casts his eyes around, before stalking forward to try and climb onto the wagon where Malgrim is sitting.

Lirosa and Taidal, seeing that they can't do much from their position, both advance across the river, trying to get better lines of sight on the wagon.


Status:
Orange - Stunned, Blinded, unconscious, 4 Dam, shaken
Purple- Stunned, Blinded, unconscious,
Blue - Stunned, Blinded, unconscious, 2 damage, shaken
Green - Saved, 14 damage
Yellow - Blinded and Stunned 2 more rounds, 16 damage
Light Blue - 4 DMG
Red - 2 Dmg, shaken 1 round

The Party is up! Orange, Purple, and Dark blue are basically out of the fight due to being unconscious for 6 rounds....


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Noting that her opponent is still stunned, Zdena makes a rather cursory stab at them before moving on towards the hobgoblins that might still be a threat.

Gained Studied Target last round from doing Sneak Attack damage. Actually, technically that happens before I roll normal damage for that attack, so Yellow should have one extra damage from last round. Unfortunately, I seem to be 35 feet from the Hemlock Banner.

Falchion+ST+IC: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Damage+ST+IC+Sneak Attack: 2d4 + 7 + 1 + 1 + 1d6 ⇒ (3, 4) + 7 + 1 + 1 + (1) = 17


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

Save my power just in case, or take out green as payback for hitting me?

stealth: 1d20 + 23 ⇒ (14) + 23 = 37

Another snowball comes whipping out of the brush towards green...

ranged touch: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
snowball+sneak: 3d6 + 2d6 ⇒ (6, 2, 2) + (5, 1) = 16


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim steps across the wagon and runs their rapier around the rim of their buckler. The buckler vibrates in a pure note broken only by Malgrim taping it as they recover from a quick thrust into the light blue hobgoblin's shoulder.
attack+IC+flaking+banner: 1d20 + 7 + 1 + 2 + 1 ⇒ (17) + 7 + 1 + 2 + 1 = 28
damage+IC+AS: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Male Human Shaman 4 34hp AC 15/14/13; Fort 3 Ref2 WIll8; init 5, perc 13

well since green is there now
Sighere focuses his gaze on the now closer Green one. The spiritual weapon simultaneously slashes out and the new opponent.

using my move action to set spiritual weapon to the new target, Green will also need to save against my burning gaze

spiritual weapon + banner: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Ok, it's pretty clear by now Sighere has no clue how to wield a weapon.... stupid dice


GM dice:

ryll v yellow: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 6) = 18
fort save: 1d20 + 6 ⇒ (1) + 6 = 7
ref: 1d20 + 3 ⇒ (13) + 3 = 16
Lirosa, yellow: 1d20 + 6 + 2 - 4 ⇒ (7) + 6 + 2 - 4 = 11
Taidal, Yellow: 1d20 + 6 + 2 - 4 ⇒ (6) + 6 + 2 - 4 = 10
arrow: 1d8 + 1 ⇒ (4) + 1 = 5
arrow: 1d8 ⇒ 7
attack: 1d20 + 6 ⇒ (1) + 6 = 7
scimitar: 1d6 + 2 ⇒ (2) + 2 = 4

Ryll crosses to the blinded hobgoblin trooper, and stabs low into its torso, while Lirosa's arrow takes it high in the shoulder, and between the two wounds the hobgoblin falls to the ground, insensible. Zdena's mighty falchion strikes high on the hobgoblin seeking to outflank the party, and Premek's snowball finishes the job, flattening the warrior before it can respond to Zdena's appearance next to him. Malgrim's thrust sinks deep into the closest trooper's shoulder, while the flaming gaze of Sighere scorches the trooper neat Malgrim, although he does not catch aflame.

The lone standing hobgoblin swings wildly at Malgrim, but as they have the higher ground, the scimitar swing wildly misses...

Malgrim don't forget +1 to hit from having the high ground
Status:
Orange - Stunned, Blinded, unconscious, 4 Dam, shaken
Purple- Stunned, Blinded, unconscious,
Blue - Stunned, Blinded, unconscious, 2 damage, shaken
Green - Saved, 14 damage
Yellow - Blinded and Stunned 2 more rounds, 16 damage
Light Blue - 15 DMG
Red - 2 Dmg, shaken 1 round

The party may go! I botted Ryll last round to end the yellow hobgoblin on the map


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Oh, light blue is so dead, but I'm going to count up the bonuses anyway. Let's see... move action to Study Target, already flanking with Malgrim for Sneak Attack, in range of Hemlock Banner, Inspire Courage still up?

Falchion+ST+HB+IC: 1d20 + 10 + 3 ⇒ (14) + 10 + 3 = 27
Damage+ST+IC+Sneak Attack: 2d4 + 7 + 2 + 1d6 ⇒ (2, 1) + 7 + 2 + (2) = 14

Zdena drops the hobgoblin trying to get back on the cart, gives Malgrim a feral grin, and turns to consider the three hobgoblins still lying on the ground.


Combat over, what do you want to do with the unconscious hobgoblin soldiers?


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Malgrim looks down from the wagon and considers the unconscious hobgoblins.
If things had gone the other way they would either kill us or take us for slaves. I don't hold with slavery. I don't suppose we could tie them up somehow and just leave them here while we drive the wagon away

Malgrim starts looking through the wagon for rope, chains or manacles.
I'll check the loot list after work to see if we have something that might just be in the handy haversack. Also ok with just killing them


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

If they live, we'll fight them again later. Better to kill them now. Premek moves to act on that intention.


Female Half-elf Rogue (Unchained) 3, HP 26, AC18(FF14,T15,+2vs goblinoids,+1vs traps), FORT 2, REF 7(+1vs traps), WILL 5(+2vs enchantment), INIT 4, Perception 10 (11 vs surprise or traps)

Also, if we let them live, they can report back what they encountered, and where. She pauses, Though to be fair, most of this lot didn't see too much. Best to just kill them. We could certainly try questioning them first, but I don't think we'll get far.


F Half-orc Slayer 4, HP 41, AC 17(FF15, T12), FORT 8, REF 7, WILL 3, INIT 2(4 in Forest), Perc 10(12 in Forest)

Zdena nods agreement with Ryll and Premek.

So, where to put bodies? Longer it takes hobs to track down where wagon and troops disappeared, the better.


Queer Tiefling (Demon Spawn) Arcane Duelist 4/ HP:29/29, AC:20(T:14, FF:17,+2vs goblinoids) , Fort:3, Ref:8, Will:6, Init:3, Perc:8

Drag then into the woods or toss them in the river seen to be the obvious options to deal with the bodies.


Quickly dispatching the downed hobgoblins, Lirosa, Tobais, and Taidal help quickly dragging the bodies away and concealing them to delay their discovery. Malgrim begins to inventory the wagons discovering the following:
160 lbs combined of dried meat, fruit, and ale
two masterwork chain shirts
300' Silk rope
Healer's Kit
10 bottles of Alchemist's Fire
a lockbox (which Ryll takes a few minutes to open) containing 550gp in coin
From the hobgoblins:
4 MWK cold iron scimitars
4 MWK light Crossbows
4 MWK breastplates
4 mwk bucklers
80 bolts
4 backpacks
4 bedrolls
4 compass
4 crowbar
4 manacles
4 signal whistles
4 small tents
64 gp
4 Antiplague
4 antitoxin
8 scent cloak
8 alchemist fire
4 potions labelled "Endure Elements" in common
12 potions easily identified as Cure light wounds
4 longbows
80 arrows
4 longswords
4 studded leather
4 light steel shields

Additionally there are two underfed and obvouisly mistreated heavy draft horses here, which don't seem to want to move the wagon any further. They stamp their feet and huff, but aren't exactly hostile to you either.

Will update loot list with these


M Cat Sorcerer 3 / Rogue(UC) 1, HP 28, AC16(FF12,T16), FORT 2, REF 7, WILL 5(6 vs illusions), INIT 4, Perception 9

How much of that can we carry? I could try to persuade the horses to pull the cart, but they'd be pretty easy for the hobgoblins to track.

1,601 to 1,650 of 1,725 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Day one, Spring Market All Messageboards

Want to post a reply? Sign in.