
Premek |

Premek nods as the details start to be filled in. At the description of the rope bridge, he extends his claws as if to say tear it down, an idle offhand comment rather than a deliberate statement. At the stone building, he inquires about size. Warehouse sized? Or a shrine?
So the wagons leave the Taproot and then go over the bridge, with one north and south. The model-sized wagons go rolling along their paths. The north one must go to this Redmaw Camp. A red monstrous mouth appears in the woods and the northern wagon falls into it and is eaten.
The south one supplies the patrols more likely to find us here. Tiny figures swarm out from the southern wagon. Premek steps on it and smushes it flat.
He points at the marble-sun as it passes by several times. How soon is the next wagon? Tomorrow? Two days? Three?
After getting an answer, he goes back to the earlier unanswered question. More wagons approach from the south, hesitantly from different directions. Where do they get their supplies from?

GM Chrios |

Tobias shakes his head in the negative at the translation of Premek's questions, I don't know, but the shadowless cat is right, we can all work to step on the Southern route caravan. If we leave by sunset, we should be able to ambush it resupplying troops along the Tamran highway by noon tomorrow.
Assuming all agree with the plan, you set out to ambush the Ironfang resupply caravan, Tobias leading with a few select refugees from what they are quickly coming to call 'Misthome'
Who are you bringing with you?
Slightly before noon, you hit a wagon track, although Zdena can tell this hasn't been travelled in at least four days. Tobias nods, and wanders a short way west along the track while you lay in ambush for the hobgoblins. Maybe half an hour passes when Tobais appears around the bend, looking not-too hurried. They are maybe ten minutes away. Heavily armed, but you were expecting that, right?
Take a few moments and position yourselves and your companions on the new map slide! The Woods, Rocks, and water are difficult terrain- meaning each square counts as 10' of movement. The water is only 1-2 feet deep. The Green line is the track which Zdena found wagon wheels on.

Premek |

I'm certainly in. We're expecting ~8 hobgoblins, a couple of them heavy and on the wagon, and then some scouts ahead and behind. With five of us, we could use some support.
I think we want to catch them in difficult terrain. Scouts will be in the lead. Where do we want them?
What's the expected direction of travel on this map?

Zdena |

Set up just before the crossing? More cover, harder for them to bolt.
I'm thinking Lirosa and Taidel for NPCs, probably set up to cover possible escapes along the road in each direction. Zdena would prefer to be towards the west of the ambush line to have time to acquire a studied target before the surprise round.

Malgrim Demonborn |

Ryll and I should be on the same side to take advantage of Pack Attack. But maybe not start right next to each other in case I get spotted.
Malgrim sets up on the east side of the ambush area.
Are we taking 10 on stealth to set up the ambush?

Ryll Thatcher |

Ryll nods at Malgrim's idea, but offers a suggestion. Storyteller, if you take a step back, I can tuck in around the corner of the boulder, and you may be less likely to be spotted.

Premek |

No argument. There isn't anyone else who seems an obvious choice to me, so unless you want to give someone some experience the 7 of us should be fine.
Taking 10 gives me 33.
How big are these squares? Based on the tracks, how wide is the wagon? Is Tobais joining us for the fight?

Malgrim Demonborn |

Malgrim's take 10 on stealth is 16.
I'm ok with bringing Pharus if he wants to come.
I think Sighere is the only one with a hand free, so if he wants to hold the Hemlock Banner that's cool. Otherwise Malgrim will have it and plant it in the ground when we spring our trap.

Sighere |

Going to start with my Ward and Lifelink on Zdena. Then I'd like to see if I can get myself out of sight of the ambush site over "here" (see map), but where a standard move would get me back in sight. So when I think I can't see the encounter spot, I want to go another 10'
Take 10 on stealth is an 11 but I'm hoping I moved far enough away.

GM Chrios |

A heavily laden wagon slowly pulls east through the forest. Two massive horses pull the wagon. Two heavily armored hobgoblins sit on the wagon bench, crossbows near at hand; while four hobgoblin troopers follow behind, longbows in hand. Two more heavily armored hobgoblins bring up the rear. They march with a military precision - something which is still shocking to you.
perception: 1d20 + 2 ⇒ (11) + 2 = 13
perception: 1d20 + 2 ⇒ (10) + 2 = 12
perception: 1d20 + 2 ⇒ (7) + 2 = 9
perception: 1d20 + 2 ⇒ (13) + 2 = 15
perception: 1d20 + 4 ⇒ (18) + 4 = 22
perception: 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 + 4 ⇒ (9) + 4 = 13
perception: 1d20 + 4 ⇒ (1) + 4 = 5
The seated hobgoblin on the wagon comes alert, raising his crossbow and peering ahead through the dense foliage.

Premek |

If we act now, is it a surprise round? Because what I see is the wagon is on difficult terrain, and would be pretty slow to get away. And at least 4 targets in the cone of a color spray....

Premek |
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Ok, this cat is on a hair (whisker) trigger.
Looking at the cone diagrams on https://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-t emplates/ if these are 5' squares with no space between ranks, I think I can hit the back six. If there's a space between them, the back four. I'm not sure because the squares look a bit rectangular. In any case, they get Will saves at DC 15.

Zdena |
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Taking that as a signal, Zdena emerges from the undergrowth to attack the hobgoblin she had been watching pass her hiding spot. (The one directly North of her.)
Falchion+Studied Target: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage+Sneak Attack: 2d4 + 7 + 1 + 1d6 ⇒ (1, 3) + 7 + 1 + (1) = 13
Confirm Crit: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage+ST: 2d4 + 7 + 1 ⇒ (1, 3) + 7 + 1 = 12

Malgrim Demonborn |
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Malgrim incants a spell and unleashes a tirade of vile curses at the hobgoblins.
Casting Blistering Invective and cursing in goblin
intimidation: 1d20 + 11 ⇒ (12) + 11 = 23
all enemy's within 30 feet intimidate to demoralize them. If they are demoralized they take 1d10 fire damage. I think I hit the 5 in front. The horses are immune since it's language dependant.
fire: 1d10 ⇒ 2
demoralized enemies then roll reflex save dc 16 or catch on fire for another 1d6 fire damage
on fire: 1d6 ⇒ 2

Ryll Thatcher |
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Ryll shoots a Frost bolt at the hob closest to her (lower right on map)
MW Crossbow+Frost bolt: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage+Sneak Attack: 1d8 + 1 + 1d6 + 2d6 ⇒ (7) + 1 + (2) + (4, 5) = 19

GM Chrios |

Will save 1: 1d20 + 1 ⇒ (8) + 1 = 9
Will save 1: 1d20 + 1 ⇒ (11) + 1 = 12
Will save 1: 1d20 + 1 ⇒ (5) + 1 = 6
Will save 1: 1d20 + 1 ⇒ (10) + 1 = 11
will save trooper: 1d20 + 3 ⇒ (14) + 3 = 17
will save trooper: 1d20 + 3 ⇒ (6) + 3 = 9
reflex save trooper: 1d20 + 3 ⇒ (2) + 3 = 5
reflex save trooper: 1d20 + 3 ⇒ (19) + 3 = 22
ref save 1: 1d20 + 2 ⇒ (17) + 2 = 19
ref save 1: 1d20 + 2 ⇒ (16) + 2 = 18
ref save 1: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Premek: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Initiative Zdena: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Initiative Ryll: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Initiative Malgrim: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Initiative Sighere: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Trooper 1, red: 1d20 + 6 ⇒ (17) + 6 = 23
Trooper 2, blue: 1d20 + 6 ⇒ (19) + 6 = 25
Trooper 2, green: 1d20 + 6 ⇒ (17) + 6 = 23
Trooper 2, yellow: 1d20 + 6 ⇒ (3) + 6 = 9
Hobgoblin 1,orange: 1d20 + 2 ⇒ (18) + 2 = 20
Hobgoblin 2, purple: 1d20 + 2 ⇒ (10) + 2 = 12
hobgob 3, Blue: 1d20 + 2 ⇒ (10) + 2 = 12
scimitar: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
damage: 1d6 + 2 ⇒ (2) + 2 = 4
scimitar: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Premek's colorful eruption engulfs the rearguard of the wagon, sending the hobgoblins reeling from the magical assault. Immediately after Malgrim's goblinoid taunts shake the will of the drivers and their immediate comrades causing many of them to burst into flame. Ryll's arrow barely scratches the lead hobgoblin trooper, lodging deep into its armor plating and drawing blood; while Zdena emerges from her hiding spot and immediately puts down a hobgoblin in the rearguard, eliminating him from the fray.
Status:
Orange - Stunned, Blinded, unconscious, 4 Dam, shaken
Purple- Stunned, Blinded, unconscious,
Blue - Stunned, Blinded, unconscious, 2 damage, shaken
Green - Saved
Yellow - Blinded and Stunned
Light Blue - 4 DMG, no longer on Fire, shaken1 round
Red - 2 Dmg, shaken 1 round
The Driver on fire quickly leaps to his feet, ignoring the ghostly weapon, and throws himself on the ground to put himself out! While his companion hops down and takes a swing at Zdena with his scimitar. The Heavy trooper in the rear advances at the spot where the color spray originated, and swings down his scimitar in frustration at Premek.
Zdena - AC 19 hit? if so, 4 damage; Premek, 17 hit? if so, 4 damage
Initiative]Ryll, Orange, Sighere, Purple, Blue, Yellow, Premek, Malgrim, Zdena, Round 2: Light Blue, Red, Green,

Ryll Thatcher |

Ryll darts forward at the Red Hob's flank, slicing at him with both weapons.
MW Shortsword+flank+banner: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Magic Dagger+flank+banner: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
MW Shortsword damage+ Sneak attack: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (4, 1) = 12
Dagger damage+Sneak attack: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (2, 5) = 12
If she hits - Rogue Trick:Pressure points. When dealing Sneak Attack damage, also deal 1 pt of Strength or Dex. (I'm opting for strength)

Sighere |

Zdena let me know if that hit you. If so on my turn you heal up to 5 points, however the ward does drop
Sighere mutters arcane words and fire wreathes his eyes. He focuses his gaze on the hobgolin in melee with the spiritual weapon and the creature begins to smolder
casting Burning Gaze and focusing on blue this round. Dc16 fort save to avoid 1d6 fire damage, if they take damage then it's a dc 16 ref save to avoid being caught on fire (1d6 fire damage each round till put out)
and the spiritual weapon keeps wacking away at blue
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Premek |

Purple, blue, and yellow all being stunned, looks like me, Malgrim, Zdena. Lirosa and Taidel should be in there somewhere too, even if we put them further ahead than proved to be necessary.
Premek disappears with more than the usual level of abruptness (jaunter's hop) and appears some distance away behind cover, hopefully out of view. I imagine that solves the problem of green already having sighted me.
stealth: 1d20 + 23 ⇒ (18) + 23 = 41
Then green is pelted with a hopefully unexpected Snowball.
ranged touch: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage+sneak: 3d6 + 2d6 ⇒ (2, 1, 6) + (4, 1) = 14
I think we're doing the updated Snowball that doesn't stagger.

Zdena |

That did hit me, my AC is 19 with Ward up.
Zdena pivots towards the nearest hobgoblin still on their feet. Red, unless Ryll just dropped them. Otherwise move to yellow.
Falchion+Hemlock Bonus: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage+Sneak Attack: 2d4 + 7 + 1d6 ⇒ (2, 2) + 7 + (5) = 16

Malgrim Demonborn |
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Malgrim walks out of the woods and up the path, past the horses and climbs onto the wagon. Settling their balance atop the drivers seat they throw back their pink cloak and begin taping their buckler with their rapier. It rings true and strong and raises the spirits of the all those under the Hemlock Banner.
If those horses are combat trained they get attacks of opportunity. Inspire Courage is up! +1 to hit and damage and fear saves. This stacks with the Hemlock Banner.

GM Chrios |

Fort save burning gaze: 1d20 + 5 ⇒ (17) + 5 = 22
yellow blinded: 1d4 ⇒ 3
Ryll dispatches the hobgoblin closest to her, while Zdena moves toward the blinded hobgoblin at the rear of the column. Malgrim's able to climb up onto the wagon, and the horses seem very docile as they pass by them.
The hobgoblin on the other side of the wagon from most of the party rises to his feet, no longer on fire, but slightly singed. They shake off Sighere's spell effect and start to wander behind the wagon toward where Zdena and Ryll are. The hobgoblin pelted by the snowball casts his eyes around, before stalking forward to try and climb onto the wagon where Malgrim is sitting.
Lirosa and Taidal, seeing that they can't do much from their position, both advance across the river, trying to get better lines of sight on the wagon.
Status:
Orange - Stunned, Blinded, unconscious, 4 Dam, shaken
Purple- Stunned, Blinded, unconscious,
Blue - Stunned, Blinded, unconscious, 2 damage, shaken
Green - Saved, 14 damage
Yellow - Blinded and Stunned 2 more rounds, 16 damage
Light Blue - 4 DMG
Red - 2 Dmg, shaken 1 round
The Party is up! Orange, Purple, and Dark blue are basically out of the fight due to being unconscious for 6 rounds....

Zdena |

Noting that her opponent is still stunned, Zdena makes a rather cursory stab at them before moving on towards the hobgoblins that might still be a threat.
Gained Studied Target last round from doing Sneak Attack damage. Actually, technically that happens before I roll normal damage for that attack, so Yellow should have one extra damage from last round. Unfortunately, I seem to be 35 feet from the Hemlock Banner.
Falchion+ST+IC: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Damage+ST+IC+Sneak Attack: 2d4 + 7 + 1 + 1 + 1d6 ⇒ (3, 4) + 7 + 1 + 1 + (1) = 17

Premek |

Save my power just in case, or take out green as payback for hitting me?
stealth: 1d20 + 23 ⇒ (14) + 23 = 37
Another snowball comes whipping out of the brush towards green...
ranged touch: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
snowball+sneak: 3d6 + 2d6 ⇒ (6, 2, 2) + (5, 1) = 16

Malgrim Demonborn |

Malgrim steps across the wagon and runs their rapier around the rim of their buckler. The buckler vibrates in a pure note broken only by Malgrim taping it as they recover from a quick thrust into the light blue hobgoblin's shoulder.
attack+IC+flaking+banner: 1d20 + 7 + 1 + 2 + 1 ⇒ (17) + 7 + 1 + 2 + 1 = 28
damage+IC+AS: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Sighere |

well since green is there now
Sighere focuses his gaze on the now closer Green one. The spiritual weapon simultaneously slashes out and the new opponent.
using my move action to set spiritual weapon to the new target, Green will also need to save against my burning gaze
spiritual weapon + banner: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Ok, it's pretty clear by now Sighere has no clue how to wield a weapon.... stupid dice

GM Chrios |

ryll v yellow: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 6) = 18
fort save: 1d20 + 6 ⇒ (1) + 6 = 7
ref: 1d20 + 3 ⇒ (13) + 3 = 16
Lirosa, yellow: 1d20 + 6 + 2 - 4 ⇒ (7) + 6 + 2 - 4 = 11
Taidal, Yellow: 1d20 + 6 + 2 - 4 ⇒ (6) + 6 + 2 - 4 = 10
arrow: 1d8 + 1 ⇒ (4) + 1 = 5
arrow: 1d8 ⇒ 7
attack: 1d20 + 6 ⇒ (1) + 6 = 7
scimitar: 1d6 + 2 ⇒ (2) + 2 = 4
Ryll crosses to the blinded hobgoblin trooper, and stabs low into its torso, while Lirosa's arrow takes it high in the shoulder, and between the two wounds the hobgoblin falls to the ground, insensible. Zdena's mighty falchion strikes high on the hobgoblin seeking to outflank the party, and Premek's snowball finishes the job, flattening the warrior before it can respond to Zdena's appearance next to him. Malgrim's thrust sinks deep into the closest trooper's shoulder, while the flaming gaze of Sighere scorches the trooper neat Malgrim, although he does not catch aflame.
The lone standing hobgoblin swings wildly at Malgrim, but as they have the higher ground, the scimitar swing wildly misses...
Malgrim don't forget +1 to hit from having the high ground
Status:
Orange - Stunned, Blinded, unconscious, 4 Dam, shaken
Purple- Stunned, Blinded, unconscious,
Blue - Stunned, Blinded, unconscious, 2 damage, shaken
Green - Saved, 14 damage
Yellow - Blinded and Stunned 2 more rounds, 16 damage
Light Blue - 15 DMG
Red - 2 Dmg, shaken 1 round
The party may go! I botted Ryll last round to end the yellow hobgoblin on the map

Zdena |

Oh, light blue is so dead, but I'm going to count up the bonuses anyway. Let's see... move action to Study Target, already flanking with Malgrim for Sneak Attack, in range of Hemlock Banner, Inspire Courage still up?
Falchion+ST+HB+IC: 1d20 + 10 + 3 ⇒ (14) + 10 + 3 = 27
Damage+ST+IC+Sneak Attack: 2d4 + 7 + 2 + 1d6 ⇒ (2, 1) + 7 + 2 + (2) = 14
Zdena drops the hobgoblin trying to get back on the cart, gives Malgrim a feral grin, and turns to consider the three hobgoblins still lying on the ground.

Malgrim Demonborn |

Malgrim looks down from the wagon and considers the unconscious hobgoblins.
If things had gone the other way they would either kill us or take us for slaves. I don't hold with slavery. I don't suppose we could tie them up somehow and just leave them here while we drive the wagon away
Malgrim starts looking through the wagon for rope, chains or manacles.
I'll check the loot list after work to see if we have something that might just be in the handy haversack. Also ok with just killing them

Ryll Thatcher |

Also, if we let them live, they can report back what they encountered, and where. She pauses, Though to be fair, most of this lot didn't see too much. Best to just kill them. We could certainly try questioning them first, but I don't think we'll get far.

GM Chrios |

Quickly dispatching the downed hobgoblins, Lirosa, Tobais, and Taidal help quickly dragging the bodies away and concealing them to delay their discovery. Malgrim begins to inventory the wagons discovering the following:
160 lbs combined of dried meat, fruit, and ale
two masterwork chain shirts
300' Silk rope
Healer's Kit
10 bottles of Alchemist's Fire
a lockbox (which Ryll takes a few minutes to open) containing 550gp in coin
From the hobgoblins:
4 MWK cold iron scimitars
4 MWK light Crossbows
4 MWK breastplates
4 mwk bucklers
80 bolts
4 backpacks
4 bedrolls
4 compass
4 crowbar
4 manacles
4 signal whistles
4 small tents
64 gp
4 Antiplague
4 antitoxin
8 scent cloak
8 alchemist fire
4 potions labelled "Endure Elements" in common
12 potions easily identified as Cure light wounds
4 longbows
80 arrows
4 longswords
4 studded leather
4 light steel shields
Additionally there are two underfed and obvouisly mistreated heavy draft horses here, which don't seem to want to move the wagon any further. They stamp their feet and huff, but aren't exactly hostile to you either.
Will update loot list with these