Half-Fiend Minotaur

GM Chrios's page

753 posts. Alias of Torilgrey.


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Thank you all for your patience with me! It was fun :D

Thanks all! Garsita, I'll update your chronicle sheet and leave this around until you post that you've seen it.

Okay, I've reported the Chronicle, I think we're all set? Thank you everyone for your patience and help. This was a lot of fun! :D

Please let me know if there are any issues I need to correct. I've updated the sheets to reflect the session number Thanks Garsita!

It says you've already played this, do you have a replay I can add to it?

Thanks! :D I'll try that now!

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Zeldana Bordana wrote:

@GM Chrios - for Zeldana's chronicle sheet, could you please:

1. delete the big '1' in the 'Scenario Chronicle #' box;
2. change the '29' for '29 // 31' under the 'Starting PA' box;
3. change the '31' for '31 // 33' under the 'Final PA Total' box;
4. change the font for the 'GP Gained' box; and finally
5. delete the '5072.5' value from the last box so as to allow purchases for this character on this chronicle.

Thank you for running this! much appreciated!

Corrected! Thanks, still learning how to do the PFS GM thing

Garsita wrote:
** spoiler omitted **


1. Fixed!
2. Where do I get that information from?

Thank you!

Okay, I got the chronicle sheets together, please take a look?

sheets are here

I'm going to work on submitting early next week! I may have questions Garsita, I'll let you know!

Great job everyone! I'm going to work on figuring out Chronicle sheets and how to report the game in the next two days!

As Ouidda is bound, and her injuries checked, the guards arrive on the scene. They assist you in reviewing the paperwork scattered around the room, however in the main areas everything is related to her work in the People's Council, nothing incriminating. As the Pathfinders search the room, a hidden chamber is discovered, holding a trove of damming evidence. Including the bound and gagged Orisian sage Amenopheus, who thanks everyone for his rescue. He explains that he had to appear to be a traitor against the Decemvirate both to convince Ouidda of his loyalty to the Shadow Lodge, but also to spur the Ten into action and expose the Society’s vulnerability to highranking traitors.

Among the cramped closet’s crowded shelves are documents relating to years of criminal dealings in Almas and other Andoren cities including Augustana, Oregent, and Carpenden, almost all of which clearly incriminate Ouidda as the crime boss known as the Spider. Bills of sale confirm that she has been heavily and personally involved in the slave trade out of Okeno in the Obari Ocean, and the kidnapping of countless aspiring actors through not only the Captive Audience but also small
theaters and traveling circuses throughout southern Avistan. Many of these documents also allude to her role in the Aspis Consortium, though never overtly. A box of collected correspondence provides equally damaging evidence of her influence within the Shadow Lodge, including extensive letters from cell heads throughout the Inner Sea, including Hondo Heru in Sothis, Caggrigar in Irrisen, Chalfon Dalsine in Oppara, and Kormiggon Sussworth in Kaer Maga, all suggesting they ramp up their assault on the Decemvirate instead of sitting idly by while the Shadow Lodge’s stodgy leader simply amasses contacts and resources in Absalom.
Other correspondence indicates she has powerful contacts within the Grand Lodge itself, though they lack signatures or proper nouns, so any evidence is purely speculative. Finally, a letter in elegant script from a person signed only “the Needle” promises that “the Red Mantis will see the assassination through upon orders of your ally.”

I'll give the others until tomorrow to chime in. Good work everyone with the final boss!

The rapid attacks of Zeldana, Winnie, and Garista quickly reduce Ouidda to unconsciousness. As she goes down she becomes fully visible again.

Out of combat, what next?

Ouidda didn't have a weapon drawn and is blinded, so pretty sure she can't take an attack of opportunity on Piotr
Piotr bounds forward, knocking over chairs as he goes! Jilla quickly yells, Yipee! and follows suit, even going so far as to slide over a small end table in her path.

Jilla Reflex save v Grease: 1d20 + 12 ⇒ (19) + 12 = 31

She easily retains her footing landing in the grease puddle.

Ouidda draws her rapier, launching an impressive series of attacks at Jilla...

GM dice:

Reflex save: 1d20 + 9 ⇒ (6) + 9 = 15

Attack1: 1d20 + 8 ⇒ (19) + 8 = 27
Attack2: 1d20 + 8 ⇒ (18) + 8 = 26
Attack 3: 1d20 + 3 ⇒ (7) + 3 = 10
miss 1: 1d100 ⇒ 63
miss 2: 1d100 ⇒ 1
miss 3: 1d100 ⇒ 49
Crit: 1d20 + 8 ⇒ (9) + 8 = 17
crit?: 1d6 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 3 ⇒ (3) + 3 = 6

the first thrust takes Jilla high in the chest 11 damage, but the remainder miss due to Ouidda's blindess....

Party Buff: Bless
Jilla -11 hp

Bold may act!

Will save v Glitterdust: 1d20 + 6 ⇒ (13) + 6 = 19

Womp womp

Pebble helps Igor target his spell, which happens to overlap with the grease spell laid down by Eredur, and Ouidda is immediately blinded and outlined in glittering motes.

Party Buff: Bless

Bold may act!

Put down a grease square for you!

Target?: 1d2 ⇒ 2
Garista's spell takes hold of the party, giving the blessings of Shelyn to the group! The Pathfinders can hear the beginnings of a spell being incanted from the center of the room, but Ouidda remains invisible!

spellcraft DC 19:

She's casting Dominate Person!

Party Buff: Bless
Bold may act!


I'm good with both of those things happening!

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Yes, complete rest and reset for spells.


Zeldana: 1d20 + 1 ⇒ (4) + 1 = 5
Piotr: 1d20 + 2 ⇒ (14) + 2 = 16
Igor: 1d20 + 8 ⇒ (8) + 8 = 16
Garista: 1d20 + 4 ⇒ (20) + 4 = 24
Jilla: 1d20 + 1 ⇒ (11) + 1 = 12
Eredur: 1d20 + 2 ⇒ (16) + 2 = 18
Ouidda: 1d20 + 6 ⇒ (15) + 6 = 21

Barging into Ouidda's chambers, the Pathfinders initially see nothing, but Pebble's tremorsense kicks off, detecting the invisible politician in the center of the room!

For those of you who can't see her, you can act, normally, but she'll break her invisibility pretty soon!

Bold may act!

I'll update tomorrow, I'm in the middle of a new software implementation, and I'm exhausted from staring at screens all day.

Double doors lead into this large, opulently decorated room, a holdover from the palace’s former use as home to Andoran’s now defunct aristocracy. Intricately woven rugs cover the hardwood floor, and plushly upholstered furniture graces two distinct sections of the room. Bookshelves line the walls of the eastern half, while a small wetbar and decorative tables fill the western portion.

Please place yourself into the yellow box

Yes, a player may roll more than once! With the two successful rolls from Jilla and Garista (with the bonus) you are over the hump!

The crowd roils, and turns against Ouidda with the chairperson of the People's Council banging a gavel loudly and instructing the bailiffs to take her into custody! She is promptly escorted from the chamber by two armed guards as the legislature recognizes your hard work and thanks each of you directly for rooting out such vile evil in their midst. The meeting is adjourned shortly thereafter, and exiting the chamber you all notice a crowd amassing in a side hallway around the bodies of the two guards who escorted Ouidda from the chamber, and a trail of bloody footprints leading to her private chambers. A bailiff sounds the alarm calling for more guards, Can you pursue her so she doesn't destroy more evidence in her office? We'll be right there with backup, but since she slew these two, we need more men.

You keep presenting evidence, and can feel the room turning on Ouidda, but she's still hanging in there. The hushed murmurs before are staring to take on an angry turn, and you can hear louder than before I can't believe she was involved in all these slavery things! from directly behind you.

Okay that's three very successful diplomacy checks, we need two more. There are no penalties for failed checks, so let's get the last two needed!

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A twitter escapes the crowd as Jilla steps to the fore, presenting the evidence gathered. Ooohs and ahhs and hushed whispers rip through the chamber as the first document is passed around! Councilors glare angrily at Ouidda, and the bailiffs take a step toward her...

Success #1, the first note grants a +3 to the roll.

Need 2 more rolls, 1 for the freed slaves (with a +6 on the roll) and 1 for the note! (with a +3)

The freed actors from the Sailwsift step froward at Jilla's urgings to testify, We were told by Senlokto we were going to perform in Cheliax, and then they clapped us in irons on a slave ship in the harbor! which elicits more scandalized murmurs through the crowd!

The Pathfinders, having rested and gathered their evidence, tromp into the People's Council, witnesses in tow. The large chamber soars overhead, and several hundred people fill the hall. The bailiffs eye you suspiciously, but many of them recognize Zeldana, and allow you entry with your very strange entourage. As Ouidda stands to take the center speaking position to denounce the Pathfinder Society, you make your entrance:

The stage is yours! Have fun!

it doesn't have to be much, honestly, just like "what about this thing here!?!"

Securing your new 'friend' inside his place of business is easily done. And while no new information linking the Spider and Jarovar comes to light. He reluctantly agrees to testify to the People's Council however. And with that, the sun begins to climb on another day in Almas.

You have about 24 hours before Ouidda's grand speech to the People's Council, which gives you sufficient time to rest, gather your witnesses and evidence, reset your spells, and then get to the People's Council meeting.

So here's the setup, you have more than a few pieces of evidence. in order to present them in the People's Council chamber, you'll have to present a person/captive/body/document and make a DC20 Diplomacy check, and different pieces of evidence give different (secret) bonuses to the diplomacy checks. Particularly well-thought out arguments, or impassioned speeches may give a discretionary bonus to the diplomacy check. So get ready with your best Perry Mason/Lincoln Lawyer and let's see what happens!

There are no distractions or other complications on my end before the People's Council meeting, so feel free to post up when you are ready to proceed with the next part of the story.

Please, please don't hurt me... with the half-elf's situation changed from when you approached it seems as though you are finally getting somewhere!

I was told when I was in Katapesh that I could make some easy money working here. Its not like I'm really in the slave trade, I just run errands for the Spider and making deliveries from the playhouse to the Sailswift. I just deal with the creepy gnome, Senlotko Boraminder, and the captain of the Sailswift, Rouvarn Krillis. I swear, I won't do it again! I'll take the first ship back to Katapesh. he pleads with you, his eyes lingering on your weapons and demeanor...

[ooc]Does anyone want to help Jilla with some rolls?[//ooc]

He squirms and whines under Jilla's restraint, but he doesn't seem to be able to break her grip, nor does he actually shout for the guards despite his threat to do so...

Well that was easy...

Jilla leaps, successfully tackling the half-elf. She gets a nose full of body odor for her trouble, as Jarovar squirms and feebly cries.. Wait, stop, I'll call the guards! but his protestations quickly fall quiet and he gives up.

Its not really a combat encounter per se: so just play it out in theater of the mind. Let's say he's 20' from the door, and party can have full actions to respond. Should have made that clear - apologies!

The half-elf seems dubious of your intentions this late at night and makes a quick break for his front door!

Party is up!

I'll give it to the end of today for anyone else to weigh in :D

The half-elf looks wildly and nervously about at Igor's super awkward introduction and Piotr's attempt to smooth talk him, and nods his head, backing toward the doorway. Yes, I'm Jarovar... he says between hideously rotting teeth....

Any aid anothers to Piotr's attempt?

Heading into the business district from the Captive Audience, you pretty easily locate Jarovar investments. And as you approach the building, the door opens to reveal a crusty half-elf emerging into the night....

Okay, so next steps? Everything is outlined above

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Okay I'm back! Wow re-entry was tough!

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The party finds nothing else of interest in the small chamber, only some incriminating forgeries with Ouidda's signature on them, and the desiccated corpse of the poor Senlokto Boraminder. Clambering back up the ladder, they resume checking on the actors, who slowly are coming out of whatever fugue state they were in.

Igor, or Spellcraft DC 18, or Heal DC 18:

They all appear to have been under long term effects of the charm person spell, which has caused some strange behaviors, but they all should recover given time.

The actors eventually rouse themselves from their stupor, and it is revealed that they are carpenters, waitresses, and even a boot polisher! None of them are actors. They all quickly, and somewhat frightenedly, thank you for your help, inform you that they hope to never see you again, and return to their daily lives attempting to put this whole incident behind them....

Great job on completing this encounter! So as I warned you, GMing this adventure is great, but I am leaving on an 11 day cruise tonight, so I'll be without internet access - more to avoid work stress than anything else and living in the moment on the ocean. We'll pick up on 2/7/24.

A quick recap - You discovered a potential lead in a moneylender/businessman which is yet to follow up, you freed the prisoners on the ship- collecting some definite evidence of the Spider's involvement in human trafficking and getting the crew thrown in jail, and uncovered a definite link between the Spider and the dopppleganger and the doppleganger and Ouidda! Ouidda gives her speech in let's say 30 hours to the People's Council.

Thank you all for your patience while I'm on vacation, feel free to RP, and we will pick up with your choices and actions when I'm back. To be honest, I totally underestimated how long these adventures take - despite playing in many of them! I'm having a blast with this, the RP from you all, and how you have handled the encounters presented in this adventure.

Piotr invites the party to investigate the trap door, as Eredur lays on the melodrama thickly! Jilla leads the way doen a 15 foot ladder, revealing at the bottom a space no more than 20 square feet. In one corner of the room a pile of rags lays atop the dessicated corpse of the true Senlokto Boraminder.

Heal check:

He's been dead about a year, and the dryness of the room preserved his body.

In the opposite corner of the room lie a scattered pile of papers, including the deed for the Captive Audience signed by Senlokto Boraminder, as well as some papers detailing the recent renovations of the theater signed by both Ouidda and Senlokto.

Linguistics or profession:scribe DC 16:

The signature on the deed for Senlokto when compared to the renovation paperwork, reveals that the latest signature is a forgery!

GM dice:

Zeldana: 1d20 + 13 ⇒ (7) + 13 = 20 (+3 vs. traps)
Winnie: 1d20 + 5 ⇒ (16) + 5 = 21
Piotr: 1d20 + 14 ⇒ (17) + 14 = 31
Eredur: 1d20 + 0 ⇒ (19) + 0 = 19
Jilla: 1d20 + 8 ⇒ (11) + 8 = 19
Garista: 1d20 + 4 ⇒ (16) + 4 = 20
Igor: 1d20 + 23 ⇒ (10) + 23 = 33
Pebble: 1d20 + 10 ⇒ (15) + 10 = 25

After Zeldana and Winnie fail to open the door occupied by the doppleganger, Piotr puts a shoulder into it and the lock gives way. Inside the neat room are a carpet, bed, desk, mirror, and chair. Searching the desk turns up a note See slide 5. Quickly searching the room everyone except Eredur and Jilla notice that the rug is covering a trap door of sorts...

Securing and restraining the doppleganger takes almost no time, and Garista is able to ensure that he won't bleed out for the authorities. The repeated pinching of Jilla doesn't reveal that she's actually a doppleganger either, much to her relief?

Proceeding to backstage, the party moves through discarded scenic elements, and uncomfortably large reserves of oil for the footlamps. Also several shuttered lanterns hang in the space above your heads. A short corridor leads to about a dozen dressing rooms, each with a scrawled piece of paper tacked to where a nameplate used to hang. One door still has a gold-faced nameplate that reads "Senlokto Boraminder" on it, which is locked. Disable Device DC 25 or Strength DC 15

The other dressing rooms feature a performer resting docilely on their bed, muttering their lines to themselves repeatedly, and don't stir from their positions when you open their unlocked doors.

Hi all, so I'm going on vacation Friday this week. I'd love to wrap up this encounter before I go away for vacation and we'll wrap the whole adventure then! Sorry I didn't anticipate how long this would take, but as soon as I'm back in country I'll happily wrap up.

Igor's magic missiles slam into the gnome's body, the damage readily apparent. Piotr's hammer hooks the gnome's leg, droppinghim to the ground, and then Winnie pounces on him. Winnie's assault winds up with an unconscious bard grasped in Winnie's arms. As you watch the gnome's form shudders and grows larger, the small longsword dropping to the ground. The gnome you met as Senlokto is replaced by a grayish humanoid creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face. Who is most definitely unconscious...

Knowledge local, DC 13:

Senlotko is actually a doppleganger!

What do you do?

Well done!

GM Dice:

S Will save: 1d20 + 10 ⇒ (19) + 10 = 29
AoO: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Attack 1 Z: 1d20 + 15 ⇒ (14) + 15 = 29
DMG?: 1d6 + 6 ⇒ (5) + 6 = 11
Attack 2: 1d20 + 10 ⇒ (1) + 10 = 11
DMg2?: 1d6 + 6 ⇒ (2) + 6 = 8

The bard's spell lost, he looks frustrated, and cries out, So foul and fair a day I have not seen! Zeldana's attacks sail over the gnome's head, and the warhammer sent flying by Eredur also sails wide of the performer. Jilla circles Senlotko, getting a quick swipe of his blade for her trouble which bites as she passes him. 10 Damage. The gnome easily hops over Piotr's attempt to trip him, and he grins madly.

Winnie's bite scores a hit on the diminutive performer 12 NL which causes him to grunt and cry out. Meanwhile Igor's spell coats the bard in sparkles, which causes him to smile, although he closed his eyes, negating the worst of the spell. Then seeing an opening in Zeldana's formidible defenses, he launches a pair of attacks thrusting low and then sweeping wide with his longsword, catching the druid unawares 11 Damage.

Jilla -10
Zeldana -12
Senlokto 12 NL

Igor's right, feel free for Zeldana and Winnie to take their Haste attacks. Piotr moved, so he doesn't get one. I'm going to bed soon, I'll try and update in the morning to push the combat along and I plan on botting Jilla unless they are back.

GM dice:

Cast defensively: 1d20 + 7 ⇒ (5) + 7 = 12

Both Garista and Piotr shake off the diminutive bard's fascination effect, which elicits a shocked response from the gnome. Igor's spell succeeds and takes effect on the party, who are all moving faster than they were before! Zeldana and Winnie easily close the gap between them and the gnome, who attempts to cast a spell defensively and fails, losing the spell....

Spellcraft DC 17:

Senlokto was attempting to cast invisibility


GM Dice:

???: 1d20 + 12 ⇒ (14) + 12 = 26
????: 1d20 + 18 ⇒ (13) + 18 = 31
Zeldana: 1d20 + 1 ⇒ (18) + 1 = 19
Piotr: 1d20 + 2 ⇒ (3) + 2 = 5
Igor: 1d20 + 8 ⇒ (14) + 8 = 22
Garista: 1d20 + 4 ⇒ (4) + 4 = 8
Jilla: 1d20 + 1 ⇒ (11) + 1 = 12
Eredur: 1d20 + 2 ⇒ (4) + 2 = 6
Senlokto: 1d20 + 3 ⇒ (10) + 3 = 13

Piotr and the others approach some, asking questions and analyzing the scene. Eredur confirms mentally that the gnome is wearing actual armor, and that sword actually looks sharp. The gnome hears Piotr's question and answers, Of course! Malcolm and his company are en route to Cheliax where they will be performing at the Little Royal Theatre of House Thrune, thanks to a generous gift and my exceedingly hard work in getting performers from Almas recognized further abroad. Quite an amazing feat given the limited talent I have to work with, you are all quite impressive yourselves, have you considered acting?!? he asks, producing a vial with a flourish and quaffing it in one gulp....

Piotr and Garista feel themselves being drawn in by the gnome's words, unable to break away or think other than to consider his offer.

Will Saves from Piotr and Garista DC 17 or be fascinated... Please place yourselves anywhere but on the stage on the new slide.



No worries, glad you are feeling better

The guards take the accusation very seriously, believing the party and the actors. Piotr has a quiet word with the captain, getting some modicum of agreement out of him that clearer waters than the waters around Almas are better for his continued existence. Success!

The Theater District of Almas is filled with old architecture and buildings of a traditional style, save for one: a gaudy, tall structure painted several shades of bright green, everburning torches on either side of the face of the building illuminating the words “The Captive Audience,” painted in overly elaborate, nearly unreadable letters.

Jilla pulls another hairpin and eagerly approaches the main doors, but is surprised to find them unlocked. Disappointed, she opens them into the theater. Entering the main performance space, you quickly observe an armored gnome yelling and pointing at a number of actors on stage. Seemingly impossible requests are shouted at the top of the gnome's lungs and he gesticulates wildly with the blade in his hand. The actors wear assorted odd scraps of armor and carry weapons, giving some vague clues to what the obscure play may be actually about. The action on stage seems indecipherable to you, and likely, the bored-looking actors on stage as well.

Spotting you in the back of the house, the gnome turns, Welcome friends! This is the preview of the Dweomer Blade! But come, be welcome, I am sick of dealing with these amateurs anyway! he turns back to the actors on stage, Take ten! Go to the dressing rooms, and I want to see more emotion in act II! turning back to the group of you, he addresses you from the stage.

I am Senlokto the Fabulous! Owner, Director, Star and this is the Captive Audience. Be welcomed! the gnome is indeed very over the top in his comportment and mannerisms.

Glad to clear it up. There was also mention on page 1 of the posts (I don’t know how to link to a specific post) of a half-elf named Jarovar which may or may not be a specific lead.

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I mentioned it because Piotr brought it up above. So for clarity: 1. Slavers rendered unconscious/tied up 2. Actors rescued! This part is tied up and it is up to the party which leads they want to follow with the rest of tonight and into tomorrow. You have approximately 34 hours before Ouidda is set to speak before the parliament. Hope this clears things up? This adventure i suspect plays a lot better on a live table since there are more than a few nuanced things going on. Also my first time GMing PFS so I want to try and follow the story as tight as I can.

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