GM Inara's Rise and then Ruin (Currently Inactive)

Game Master inara14

Loot List
Current date: 22nd Desnus 4708AR
Ruins of Azlant Maps and NPC gallery



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Chat on discord, and dot away.


Female Human Spiritualist 1 | HP 10/10 | AC 10/14 T 10 FF 10/14 | Fort +3 Ref +0 Will +6 | Init +0 | Perc +5 | 1st: 2/2

Spiritualist 2

HP +7
FCB +1 Phantom HP
BAB +1

Fort +1
Will +1

Bonded Senses

New Spells:
Light
Cure Light Wounds

Skills: 7+2
Diplomacy +1, Heal +1, Knowledge (arcana) +1, Knowledge (planes) +1, Perception +1, Sense Motive +1, Use Magic Device +1, Handle Animal +1, Knowledge (history) +1


Female Human Shaman 5 | HP: 38/38 | AC: 15, T: 12, FF: 13 | F: +2, R: +3, W: +9 | Channels: 4/4 | Init: +8 x2 | Perception: +12

Shaman 2

Hex: Evil Eye
Spells: Dropped Bless for Bane. Added Protection from Evil.


halfling rogue (eldritch scoundrel) 1 | HP 8/8 | AC 15 T 15 FF 11 | Fort +1 Ref +7 Will +2 | Init +4 | Perc +9 Active Conditions:

level two added: dancing lights and biting words, and once a day channel and well versed.

level one: switched to being a bard, dropped reactionary to get trap finder (initiative is +9 now). Moved attributes around to get charisma higher, dropping strength, dex, and wisdom a little to get there. Um... added spells (level 0): ghost sound, grasp, mending, lullaby (level 1): hideous laughter, saving finale.


Female Human Spiritualist 1 | HP 10/10 | AC 10/14 T 10 FF 10/14 | Fort +3 Ref +0 Will +6 | Init +0 | Perc +5 | 1st: 2/2

Spiritualist 3

HP +7
BAB +1
Ref +1

Bonded Manifestation
Phantom can deliver Touch Spells

Feat:
Toughness

Spells:
0 - Message
1 - Positive Pulse

Skills: 7+2
Bluff +1, Diplomacy +1, Knowledge (arcana) +1, Knowledge (local) +1, Perception +1, Sense Motive +1, Use Magic Device +1, Knowledge (geography) +1, Knowledge (history) +1

~~~~~~~~
Phantom 3

HP +9

Feat:
Improved Initiative

Skills: 1
Stealth +1


halfling rogue (eldritch scoundrel) 1 | HP 8/8 | AC 15 T 15 FF 11 | Fort +1 Ref +7 Will +2 | Init +4 | Perc +9 Active Conditions:

Melody bard level 3
feat: lingering performance,
skills: acrobatics, bluff, climb, disable device, knowledge local, perception, stealth, use magic device +2
background: perform oratory, craft clothing

spells: know direction, eagle's splendor
ability: inspire competence +2


Female Human Shaman 5 | HP: 38/38 | AC: 15, T: 12, FF: 13 | F: +2, R: +3, W: +9 | Channels: 4/4 | Init: +8 x2 | Perception: +12

Shaman 3

Feat: Extra Hex (Misfortune)
L2 Spells: CMW, Lesser Restoration, Barkskin


Fluid Human Magus (Kapenia Dancer) 4| HP: 27/35| AC: 19, T:16, FF:13 | CMD: 17 | CMB: +3| Fort: +7 Ref: +6 Will: +5 | Init: +4 | Perception: +0 (-2 visual) | Arcane Pool 6/6 | Appearance

Magus 3

Feat: Extra Arcane Pool
Magus Arcana: Arcane Accuracy
New Spells: shield, vanish


Female Human Spiritualist 1 | HP 10/10 | AC 10/14 T 10 FF 10/14 | Fort +3 Ref +0 Will +6 | Init +0 | Perc +5 | 1st: 2/2

Spiritualist 4

HP +5
BAB +1
Fort/Will +1

Wisdom +1

Spells:
Purge Spirit
Ghoul Touch

Spiritual Interference

Skills: 7+2
Diplomacy +1, Heal +1, Knowledge (arcana) +1, Knowledge (religion) +1, Perception +1, Sense Motive +1, Use Magic Device +1, Handle Animal +1, Knowledge (history) +1


Female Human Shaman 5 | HP: 38/38 | AC: 15, T: 12, FF: 13 | F: +2, R: +3, W: +9 | Channels: 4/4 | Init: +8 x2 | Perception: +12

Shaman 4

Hex: Cackle
Revelations: Temporal Celerity
Spells: Chill Touch, Lesser Restoration

Of note, Temporal Celerity means I get to roll for initiative twice. So if you use a macro for init, add a second line for me please!


halfling rogue (eldritch scoundrel) 1 | HP 8/8 | AC 15 T 15 FF 11 | Fort +1 Ref +7 Will +2 | Init +4 | Perc +9 Active Conditions:

BARD!!! Level... FOUR
spells: heroism and glitterdust
um... and skills, oh and +1 charisma putting her at 19


Female Human Spiritualist 1 | HP 10/10 | AC 10/14 T 10 FF 10/14 | Fort +3 Ref +0 Will +6 | Init +0 | Perc +5 | 1st: 2/2

Spiritualist 5

HP +7

Detect Undead at will

Feat:
Spiritualist's Call

New Spells:
2 - Cure Moderate Wounds

Skills: 8+2
Diplomacy +1, Heal +1, Knowledge (arcana) +1, Knowledge (religion) +2, Perception +1, Sense Motive +1, Use Magic Device +1, Handle Animal +1, Knowledge (history) +1

Phantom:

HP +9
BAB +1
Good Saves +1
Dex +1

+2 AC

Damage increases to 1d8

Skills:
Stealth +1


halfling rogue (eldritch scoundrel) 1 | HP 8/8 | AC 15 T 15 FF 11 | Fort +1 Ref +7 Will +2 | Init +4 | Perc +9 Active Conditions:

Level 5 Melody
bard 5
inspire courage +2, inspiring healing (replaced loremaster)
fcb +1 skill
skills: acrobatics, escape artist, bluff, climb, disable device, perception, stealth, perform oratory, craft(clothing) all +1, sleight of hand +2

spell: pilfering hand

feat: charming performance (lets melody's plays and stories turn people friendly toward all of you)


Female Human Shaman 5 | HP: 38/38 | AC: 15, T: 12, FF: 13 | F: +2, R: +3, W: +9 | Channels: 4/4 | Init: +8 x2 | Perception: +12

Shaman 5

Spells: Protection from Evil, Dispel Magic, Heroism
Feat: Extra Hex - Protective Luck (makes attackers gain disadvantage on an attack against someone, can be extended with cackle)


Female Human Spiritualist 1 | HP 10/10 | AC 10/14 T 10 FF 10/14 | Fort +3 Ref +0 Will +6 | Init +0 | Perc +5 | 1st: 2/2

Finally got around to de-leveling Vasia and Jenica.


Female Human Spiritualist 1 | HP 10/10 | AC 10/14 T 10 FF 10/14 | Fort +3 Ref +0 Will +6 | Init +0 | Perc +5 | 1st: 2/2

Spiritualist 2

HP +7
BAB +1

Fort/Will +1

Bonded Senses

New Spells:
0 - Grave Words
1 - Cure Light Wounds

Skills: 8+2

Diplomacy +1, Heal +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (planes) +1, Perception +1, Sense Motive +1, Knowledge (history) +1, Linguistics +1 (Azlanti)

Jenica: Stealth +1


halfling rogue (eldritch scoundrel) 1 | HP 8/8 | AC 15 T 15 FF 11 | Fort +1 Ref +7 Will +2 | Init +4 | Perc +9 Active Conditions:

bard 2

5 hp
bab +1
saves +1

new spell: comprehend languages
skills 8

acrobatics, climb, diplomacy, disable device, disguise, escape artist, perception, stealth, use magical device
background: craft clothing, perform oratory


Appearance | Female Elf Warpriest 2 | HP: 17/17| AC: 20 (14 Tch, 16 Fl); +2 vs chaotic | CMB: +2, CMD: 16 | F: +4, R: +4, W: +5 (+2 vs. ench, +4 vs charm or compulsion) | Init: +6 | Perc: +5, SM: +7

Warpriest 2

HP +7
Fort +1, Will +1
BA +1
Fervor 1d6
More spells/day!
Skill points!

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