Wyssilka the Fantabulous

Melody Pepplefoot's page

361 posts. Alias of John Gs.


Race

| HP 8/8 | AC 15 T 15 FF 11 | Fort +1 Ref +7 Will +2 | Init +4 | Perc +9

Classes/Levels

Active Conditions:

Gender

halfling rogue (eldritch scoundrel) 1

About Melody Pepplefoot

background and reason to be here:

Melody Pepplefoot: former pickpocket, former militia mascot of sorts, currently a doll maker, puppeteer and seamstress.

Orphaned by simple accidental tragedy, the young halfling toddler was raised at Turandarok Academy in Sandpoint with the other unfortunate children without parents. Being small and a bit off in the head led her to having plenty of time alone with her own imagination. While spending hours and hours in a tiny nook (away from bullies and headmasters alike), she would weave the dashing heroics of her favorite heroes, Lady Tessa BunBun, a carrot haired sword swinging bunnyess, Dame Harmony Fluffybottom, a stunningly regal dove with astounding tailfeathers, and Queen Marison the Utterly Great, the ferociously fabulous (and slightly randy but that came later) majesty of all ferret-kind. Always hounded by the great and powerful evil izard Itzi who much like young Melody had trouble with his W’s but otherwise made the trio of heroes battle hordes of one-eyed things, rotting hands, and bad dreams… bad izard Itzi.

Back to Melody, she did grow up eventually and tried her hand at various things to live and eat. Theft, for starters. She got caught. Served out her sentence with militia service, which she stunk at since mostly it was standing and staring ALL DAY LONG. She left Sandpoint shortly after and traveled to Almas, where she got by with sewing and storytelling. Dolls are her favorite thing to sew since that is why she learned the art of needlework in the first place. Scavenging fabric scraps from the trash heap, while avoiding goblins, the teenage Melody managed to make dolls of all her characters… and remake after the other kids stole Tessa and ripped her head off or threw her down the crapper or set her on fire… always Tessa oddly.

Dolls might be what she loved, and telling her imagined tales with them, but mending is what she made enough to eat with. Brady, a fellow halfling and officer of the Peregrine, frequented her stall in the markets, and knew the young quiet girl would make a wonderful salemaker as well an asset to the colony. Her recommendation had a Bountiful Venture Company representative, make an offer, and the wide-eyed Melody said yes, simply to be able to feed her stories with more realism than anything else.

On the ship, she mostly keeps to herself, doing what is asked of her so efficiently she is left with plenty of time remaining in the day. She seems to be part monkey, so can be found in the highest places, stitching and 'playing' with her dolls ('rehearsing' is how she would put it).

npcs she is spending the most time with:

Brady and the gruff Anya have partially adopted the young woman. Brady since she feels responsible for her own kind and since she is the reason Melody is here, and Anya since her gruffness covers a kind nature as deep as the ocean, and seems to hold a soft spot of outcasts.

the questions:

1. What is your character’s name?

Melody Pepplefoot

2. How old is your character?
19

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
A timid halfling with observant blue eyes, dark hair, and simple but exquisitely stitched clothing, favoring earthy 'don't look at me' colors. Her only weaponry seems to be a single dagger and a pair of well used shears.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Quiet, shy, but curious

5. Where was your character born? Where were you raised? By who?
Sandpoint, raised as an orphan at Turandarok Academy

6. Who are your parents? Are they alive? What do they do for a living?
Passed too early for Melody to remember them, accident

7. Do you have any other family or friends?
nope

8. What is your character’s marital status? Kids?
none

9. What is your character’s alignment?
Neutral Good

10. What is your character’s moral code?
She is a good person, not thinking much past hat. Early on she learned that stealing has consequences, no matter the desperation, and tries to stay on the good side of the law because of that, more of fear of those consequences.

11. Does your character have goals?
Her stories, she loves them, more than anything else in her life. Her goal is to gain more ideas for them.

12. Is your character religious?
Shelyn, the goddess of art. Her practice of the faith is simple, with very little ritual.

13. What are your character’s personal beliefs?
Make it through the day with minimal embarrassment or bullying

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Disappearing into nooks and crannies, climbing. Always sewing something little. Low self esteem, would have a hard time ever seeing herself as a main character

15. Why does your character adventure? Why did your character accept the job?
She accepts to see more of the world, to feed her imagination.

16. How does your character view his/her role as an adventurer?
She does not think she'll be 'adventuring'

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
nope

18. How does your character get along with others?
Awkwardly, one of the reasons she manages to perform her stories at all is due to doing it behind a curtain, as the puppet master.

19. Is there anything that your character hates?
Shouting

20. Is there anything that your character fears?
Many many things.

melody's dolls:

Lady Tessa BunBun: a carrot-haired, apple sword-swinging bunny, who has the unfortunate habit of being destroyed repeatedly
Dame Harmony Fluffybottom: a stunningly regal dove with astounding tailfeathers, who until recently never swung a sword effectively at all, until a suggestion to TRY
Queen Marison the Utterly Great Thumper: the ferociously fabulous (and slightly randy but that came later) majesty of all ferret-kind (or kangaroo)
Dony: a purple sweet dormouse with a swishing tail
Princess Polli: an irritable penguin with MA-GIC
Valery Jigglepaw: an overstuffed raccoon rogue that tries to do EVERYTHING
izard Itzi: the bad guy

Melody Pepplefoot
Female halfling unchained rogue (eldritch scoundrel) 1
NG Small humanoid (halfling)
Init 4; Senses Perception +9
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 8 (1d8)
Fort 1, Ref 7, Will 2; +2 bonus vs. illusions
Resist practicality[APG]
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Offense
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Speed 20 ft.
Melee dagger +5 (1d3-1 P or S/19+)
Unchained Rogue (Eldritch Scoundrel) Spells Prepared (CL 1st; concentration +4)
. . 1st—crafter's fortune[APG] (DC 14), monkey fish[ACG]
. . 0 (at will)—ghost sound (DC 13), jolt[UM], mage hand
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Statistics
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Str 8, Dex 18, Con 10, Int 16, Wis 12, Cha 10
Base Atk +0; CMB -2; CMD 12
Feats Alertness, Weapon Finesse
Traits inner beauty, intrepid volunteer (skill), resourceful
Skills Acrobatics +8 (+4 to jump), Bluff +0 (+2 while benefitting from concealment or cover), Climb +8, Craft (clothing) +8, Disable Device +7, Perception +9, Perform (oratory) +4, Sense Motive +5, Sleight of Hand +8 (+10 while benefitting from concealment or cover), Spellcraft +7, Stealth +12, Swim +3; Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Goblin, Halfling
Other Gear dagger, blanket[APG], explorer's outfit, masterwork backpack[APG], masterwork tailoring tools, masterwork thieves' tools, mess kit[UE], sewing needle, small shears, soap (2), spellbook, sunrod (2), 2 gp, 3 sp
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Special Abilities
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Behind the Veil +2 to Bluff and Sleight of Hand when in conceal and cover.
Practicality (Craft [clothing]) +2 Bonus to saves vs. illusion spells and effects.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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