The Dead Roads[

Game Master Seldlon the Swift

Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp

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Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Is Father Walhart stuck in the thing or did it chomp and release?


Chomp and release.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Then please apply Tally's reposition attempt after the chomp.


Are you attempting to rip his arms off?


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

No, you said chomp and release. Tally will drag him away after the chomp and during the release. Or am I misunderstanding?


That works. Walhart still has two arms and is away from the maw in Tally's arms.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Bludgeoning damage: 2d6 ⇒ (2, 6) = 8
Dex damage: 1d4 ⇒ 1

Walhart stretches his arms out and they become stuck in the printing press. He lets out a yell of pain, and when it releases him, Tally pulls him away, back to safety. His hands are bloodied and bruised, but he thanks the heavens anyway, because it could have gone a lot worse.
He takes a few deep breaths and regains his composure.

"I owe you thanks, my friend," he says to Tally. "I guess something foul came over me, as tends to happen in this profane place."

He steers clear from the printing press now, not even daring to look at it anymore.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

After they have all retreated from the room and closed the door on the evil contraption, Tally pauses to ask,

"That looks pretty nasty. Can you wiggle those fingers?"


As Tally opens the door he feels his hand stick to the door and pull off of his body with an unpleasant pop. This sensation passes quickly. Tally, I need a DC 14 Will saving throw or be nauseated for 1d4 rounds. Anyone that succeeds at this Will save earns 1 Clarity Point.

This square room contains nooks at varying heights in the west wall, each containing a candle with an eerie, green-hued flame. Several thin mats cover the floor near the nooks. A narrow archway in the north wall leads into a garden, while doors stand in the east and south walls.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Sorry Kids have been off school, and my PC's OS drive is failing. Sorry for the missing time

"Allow me to help father." Donovan takes the man's arm and floods him with healing.

Lay on Hands+ Greater Mercy: 2d6 + 1d6 ⇒ (2, 6) + (2) = 10


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

will st: 1d20 + 8 ⇒ (11) + 8 = 19

Tally ducks into the room and away from the door, takes a gulp, and then pauses.

"Wow. Even the doors are spooked."

"You OK, Father?"


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Walhart tries to wiggle his fingers a little. It's a bit of a struggle, but not too bad. When Don heals his hands, the slight clumsiness in his fingers remain, but the pain is gone.
"Good enough, it shouldn't hinder me. Thank you for your concern," he says to Tally. He then turns to Don. "And thank you for your healing. It's nice to have a fellow man of the cloth with me, especially one whose god is so similar to my own."

He moves into the next room, bow at the ready and eyes and ears peeled.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Walhart believes this to be a small meditation hall.

Each candle gives a sickly green glow, and when approached by any creature, goes out with a gasp. As soon as no creature is nearby, it relights with a low sigh. Everyone that witnesses this effect can attempt a DC 12 Knowledge (religion) check. On a success you earn 1 Clarity Point.

Here is where I have you now:
Tally 32/35 (2 cp), Walhart 36/36 (2 cp) -1 dex, Etgar 25/25 (3 cp), Don 32/35


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan eyes the candle with suspicion.

Know: Religion: 1d20 + 4 ⇒ (12) + 4 = 16


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

kn religion: 1d20 + 5 ⇒ (13) + 5 = 18

He's on fire now!

"Poor things. I think they may have souls in them."


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10

Walhart eyes the candles, but can't make heads nor tails from it and carries on.


K(religion) Etgar: 1d20 + 8 ⇒ (1) + 8 = 9

Tally 32/35 (3 cp), Walhart 36/36 (2 cp) -1 dex, Etgar 25/25 (3 cp), Don 32/35 (1 cp)


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

While he is waiting for the others to catch up, Tally heads towards the southern door and takes a look through it. He finds it tempting to touch or even take one of the candles, but they are so pathetic he leaves them alone.

May I assume the magic weapon and pale flame spells have petered out? Helping those constructs attach new arms probably took a few minutes.


The door south leads to a familiar area. The space-twisted storeroom you were unable to enter from the writing room. You can see that there is nothing of interest inside.

Yeah, you assume correctly. I do not recall you casting pale flame.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

He cast it in the battle with the constructs missing arms. He even hit one of them with it!


Appropriately spooky spell to cast in this spooky place. Nice.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Finding that uninteresting, Tally heads north into the garden area and begins to check that area out.

"You guys coming?"


This garden’s many fruit trees are swathed in spider webs. A gravel path meanders from the southern end of the garden to a web-shrouded pergola in a high hedge at the north end. The webs shrouding the pergola block sight. Once you enter the garden, there are no obvious exits, only tangled hedges and towering building walls extending up to a dizzying height The apples and peaches on the trees here have fang-filled mouths. There is a door to what appears to be a garden supply room to your west.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

"A guy could lose his appetite pretty quickly in here. Fanged fruit? Really? And there there are the webs which means spiders. Probably the doing of that fellow that turned into a swarm. All we need are some snakes to round things off."


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan heads over to the tree for a closer look, after hesitating for a moment he will reach out to prod one of the apples with the head of his hammer.

"I don't like this place at all."


The fanged apple falls to the ground and now appears to be a normal apple.


This is a nightmare influence. DC 14 Survival check earns 1 Clarity Point.

Etgar survival: 1d20 + 3 ⇒ (15) + 3 = 18


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

survival: 1d20 + 7 ⇒ (1) + 7 = 8

"I just don't get it. Why give them fangs and then just make th3em vanish at the slightest provocation. Doesn't seem much of a terror tactic to me."


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Survival: 1d20 + 7 ⇒ (9) + 7 = 16

"And yet, here we are gawking at them. Sometimes the worst terrors are the ones that seem minor but simply refuse to leave your mind."


Etgar's attention is drawn to the garden supply room.

perception: 1d20 + 10 ⇒ (11) + 10 = 21

Detecting no traps he peeks into the room.

This long room contains supplies such as shovels, rakes, and spare bricks and mortar for the garden path. The main door connects to the south garden. There is a secret door to the meditation hall that is obvious from this side. A shiny blade is visible in the rear to the south.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

"That makes no sense. Why put a secret door there?"

Tally approaches the blade and gives it a look see, ready for the worse. He fully expects it to grow fangs and attack him.


It looks like an alchemical silver naginata.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

"Huh. Weird weapon. Looks like something those easterners would use."

Tally makes no effort to take the thing, leaving that decision to someone else.


As Tally walks across the room several bundles of old hay quiver and sob slightly when you get near to them.

This is a nightmare influence. A DC 12 Knowledge (nature) check while witnessing this effect earns 1 Clarity Point.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan looks at the hay, and shrugs, in his way to dig out the polearm. "Easterners, like the druids?


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

kn nature: 1d20 + 5 ⇒ (20) + 5 = 25

Tally rests his hand on one of the bundles and sighs.

"First the candles, now these. I wonder if they are noting but illusion, or whether there really is a tortured soul."


As Tally touches the bundle it explodes into a rain of fungus-rotted hay.

Tally 32/35 (4 cp), Walhart 36/36 (3 cp) -1 dex, Etgar 25/25 (4 cp), Don 32/35 (1 cp)


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Tally brushes the nasty stuff off as fast as he can.

"Rude."


Etgar says "I will take point. This way." You head north through the garden. As you move beneath the web bathed fruit trees you are noticed by three of the garden's inhabitants. These pale yellow spiders’ legs protrude on either side, giving them a very distinctive stance. The things are the size of a large dog.

initiative:

Walhart: 1d20 + 7 ⇒ (20) + 7 = 27
Etgar: 1d20 + 3 ⇒ (19) + 3 = 22
Tally: 1d20 + 1 ⇒ (8) + 1 = 9
Don: 1d20 + 1 ⇒ (2) + 1 = 3
red spider: 1d20 + 2 ⇒ (3) + 2 = 5
yellow spider: 1d20 + 2 ⇒ (1) + 2 = 3
blue spider: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1
Current Effects - none
Tally 32/35 (4 cp), Walhart 36/36 (3 cp) -1 dex, Etgar 25/25 (4 cp), Don 32/35 (1 cp)

Walhart, Etgar, Tally <==========
spiders
Donovan


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Knowledge Nature: 1d20 ⇒ 13

Walhart wastes no time, moves to a convenient spot and takes a shot at one of the spiders. The red one.

Being first in initiative,they should be flat-footed, which would give me Sneak Attack, which also immediately allows me to study my target and apply the effects straight away.

Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage (+ Sneak Attack): 1d8 + 1 + 1d6 ⇒ (7) + 1 + (4) = 12


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

kn nature or planes: 1d20 + 5 ⇒ (5) + 5 = 10


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Tally follows the path and ends up to the side of the spider with the odd blue eyes.

"Ugh. A spider with sad blue eyes."

To Hit Morning Star: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Morning Star: 1d8 + 5 ⇒ (7) + 5 = 12


Walhart knows these spiders do not create webs.
The slayer slays the red spider. The shaman removes another from the fight.

Elven Branched spear: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d1d8 + 1 ⇒ (4) + 1 = 5

The remaining spider takes a five foot step toward Tally and attempts a bite but just misses.

bite: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 ⇒ 2 (plus poison)

Round 1
Current Effects - none
Tally 32/35 (4 cp), Walhart 36/36 (4 cp) -1 dex, Etgar 25/25 (4 cp), Don 32/35 (1 cp)

Walhart, Etgar, Tally
yellow spider
Donovan <==========


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

"Why is the dead roads filled with bugs, I don't remember hearing about this before?" He moves over and attempts to smash the critter.

Swing hammer + Power attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Bashing Damage (Adamintine): 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12


Donovan ends the encounter.

Before you to the north is a wide clearing surrounded by high hedges. It contains a moving sculpture of bronze plates that resembles pages from a book. The plates twirl slowly around a thick central rod. Four wooden benches surround the sculpture. A few tattered spider webs hang from pergolas to the north and south and completely enshroud a human-sized shape reclining on one of the benches.


Etgar leads the way. He moves carefully looking for danger of any sort.
perception: 1d20 + 10 ⇒ (14) + 10 = 24

He notices the human sized shape appears to be breathing but cannot see beyond the thick webbing. He raises his right hand indicating you should stop where you are. He follows the thin almost invisible lines that seem to trigger something on the sculpture. "Trap."

He begins working on disabling the mechanism.
disable device: 1d20 + 11 ⇒ (3) + 11 = 14

The sculpture releases the bronze plates
bronze flying plates: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 3d6 ⇒ (2, 6, 2) = 10 multiple targets - all in the area

The bronze plates do not strike any of you.

The flying plates hit the humanoid figure which explodes releasing wads of webbing. A DC 15 escape Artist check avoids being entangled as if tanglefoot bag and earns 1 Clarity Point.

Etgar escape artist: 1d20 + 3 ⇒ (18) + 3 = 21


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

escape artist: 1d20 ⇒ 3

Tally is well and truly stuck. He struggles for a few seconds and then calls out "A little help!"


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Escape Artist: 1d20 + 6 ⇒ (2) + 6 = 8

Walhart, being caught off guard, gets caught up in the webbing and struggles as well. "Just when I'd thought we wouldn't have to deal with this..!"


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Escape Artist: 1d20 - 5 ⇒ (19) - 5 = 14

Donovan ducks and spins "Heh, no prob...Mhrgf," and is caught with the rest.


Etgar asks "Does anyone have a slashing weapon to remove this stuff?"

time to brittle: 2d4 ⇒ (2, 3) = 5 (rounds)

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