The Dead Roads[

Game Master Seldlon the Swift

Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp

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Observing nothing unusual about the doors, Niu begins to open them. Two taut pustules ready to burst fall to the floor. One from the umbrella stand and the other from a rather large overcoat hanging on the coat racks. These mobile wounds scuttle on bristles of slick hairs. Knowledge Dungeoneering to identify.

initiative:

Etgar 1d20 + 3 ⇒ (6) + 3 = 9
Donovan 1d20 + 1 ⇒ (2) + 1 = 3
Niu 1d20 + 7 ⇒ (12) + 7 = 19
Agnimitra 1d20 + 3 ⇒ (14) + 3 = 17
red: 1d20 - 5 ⇒ (11) - 5 = 6
blue: 1d20 - 5 ⇒ (12) - 5 = 7

Round 1
Current Effects - Niu-mage armor
Agnimitra 26/26 Donovan 27/27 Etgar 18+?/18+? Niu 16/16

Agni, Niu, Etgar ✔
red, blue
Don


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan lets out an unheroic sounding gasp.


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Etgar looks aside at Don, choosing to let him think the gasp went unnoticed. He narrows his eyes as he tries to figure out what this new threat is.

Knowledge Dungo: 1d20 + 9 ⇒ (14) + 9 = 23


Etgar knows these fetid oozes are called boilburn. They operate normally without sight, are immune to acid and burst when killed. They carry leprosy.


They are boilborn. Sorry about that.


They are tiny in size. Whew.


CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4

Hearing what Etgar has to say, Agni gives him 'the look' and says, "Did we really just upgrade from teeth pulling to leprosy?!"

She steps away from the one closest to her and flings a bolt of fire at it.

5-foot step

Standard Action:
Fire Bolt vs. Blue: 1d20 + 3 ⇒ (6) + 3 = 9
Fire Damage: 1d6 + 2 ⇒ (3) + 2 = 5


The bolt hits the blue pustule.


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Etgar grimaces. Looks like it. Try to stay a bit away if you can, and remember no acid...though...I don't think that's been a thing for us.

He steps back and stabs out with his spear at the enemy to their west.
Attack w reach: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Etgar spears the red boilborn.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu considers his options for a moment, sighs and pulls out a dart, throwing it at the nearer ooze. He is almost surprised that the ooze doesn't dodge out of the way, and then grimaces as it starts oozing pus.

Dart: 1d20 + 4 ⇒ (19) + 4 = 23
Damage?: 1d4 - 1 ⇒ (4) - 1 = 3


The dart lodges in the taut creature.


Red and blue both attempt to move into Don's space. AoOs from Don and Etgar on either.

Don, Etgar (AoO) ✔


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

AOO: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


The red boilborn pops as Etgar destroys it. Acid is spewed in a 10 foot radius causing 2d6 ⇒ (6, 5) = 11 damage to everyone but Niu. Need a reflex and a fort from Don, Etgar, and Agni.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

AOO: 1d20 + 7 ⇒ (15) + 7 = 22
Bashing Damage (Adamintine): 1d8 + 4 ⇒ (7) + 4 = 11

Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10
Fort Save: 1d20 + 8 ⇒ (18) + 8 = 26 Immunity to Disease


The remaining boilborn pops as Don destroys it. Niu once again is outside of the splash. Need another set of saves from everyone else. The acid splattered about the room does 2d6 ⇒ (3, 5) = 8 of acid damage.


CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4

Reflex 1: 1d20 + 2 ⇒ (10) + 2 = 12
Fortitude 1: 1d20 + 4 ⇒ (3) + 4 = 7

Reflex 2: 1d20 + 2 ⇒ (1) + 2 = 3
Fortitude 2: 1d20 + 4 ⇒ (5) + 4 = 9


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9
Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18

Donovan stumbles back, his hammer clatter to the ground. As his hand reaches for his acid burned face it glows with a holy light.

Lay on Hands + Greater Mercy: 1d6 + 1d6 ⇒ (2) + (5) = 7


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Looking at the mess and burnt flesh, Niu covers his mouth and makes a retching sound.

"You all don't look well. How long till your skin starts falling off?"

What do I know about leprosy? Heal: 1d20 + 6 ⇒ (17) + 6 = 23

I'll pass around some healing Hex once I see the butcher's bill


Niu knows that leprosy is spread by victims of the disease through direct—even casual—contact. Leprosy results in skin lesions, extreme nasal congestion, and wounds that do not heal. A highly visible malady, leprosy can permanently disfigure. While leprosy can prove difficult to contract, few overcome the disease once infected. Suffering from a slow deterioration, particularly hardy lepers can remain quite active for years after first exhibiting signs of the disease. It is suspected that it takes weeks to show symptoms after being infected.

Will get you that bill when everyone has rolled for DC.


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Fort: 1d20 + 1 ⇒ (8) + 1 = 9

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Fort: 1d20 + 1 ⇒ (5) + 1 = 6


Agnimitra 07/26 Donovan 15/27 Etgar 13/22 Niu 16/16

gm:

2d4 ⇒ (2, 1) = 3
2d4 ⇒ (4, 4) = 8


Agnimitra 07/26 Donovan 27/27 Etgar 13/22 Niu 16/16

Don is resistant to acid. Corrected for that.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Hands on his knees Donovan sighs. "That was an inauspicious start."


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Healing Hex (Agni): 1d8 + 3 ⇒ (8) + 3 = 11
Healing Hex (Etgar): 1d8 + 3 ⇒ (6) + 3 = 9

Looks like we have 3 CLW potions left


CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4

I can also cast CLW, and give myself Fast Healing in combat.

Agni stands still, breathing through her teeth at the pain from the acid. "This. Place. Sucks." she complains through breaths, nodding at Niu for the minor relief.


Agnimitra 18/26 Donovan 27/27 Etgar 22/22 Niu 16/16


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Thank you Niu. And...agreed...let's hope its not quite as bad as the last place.

Etgar heads back towards the doors that Niu was about to open, and he checks them to make sure they're not trapped.

Perception trapfinding: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18


The door does not appear to be trapped. Rather than swinging open, it is designed to slide into the wall using a small handle.


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Etgar looks around at the party. Everyone ready? If no one raises a concern, he slides open the door.


As the door slides open, you are greeted by the smell of cedar, furniture polish, and old tobacco. The manor is made of dark wood throughout. The walls are covered with wallpaper and plaster. The ceilings are usually 10 feet high, although the ceilings in the grand staircase, greenhouse, and ballroom are all 20 feet high. Except for the exterior doors, which open normally, all of the doors in Nine-Eaves are sliding doors: they slide sideways into the walls when pulled by small handles. Furnishings are sturdy antiques, most made of ornately carved wood or wrought iron. Small lamps issue weak light, providing all rooms with dim light and deep shadows. The entire manor smells of cedar, furniture polish, and old tobacco.

A massive staircase of dark wood rises to the north, its maroon carpet pitted with age. The railings are carved to resemble ascending ghosts. The wall atop the stairs bears an enormous, looming portrait 6 feet wide and 9 feet tall. The portrait depicts a bearded older man with curling ram horns, hunched under the weight of a massive snail shell on his back. The figure bears a half grin, as though he knows a particularly delightful secret. A chandelier of iron and glass hangs down above the stair’s lower landing from the ceiling 20 feet above, its few lit candles flickering weakly. From the lower landing, three different sliding doors lead to the west, south, and east. From the upper landing, sliding double doors lead to the east and west—one on each side of the looming portrait.


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Etgar sighs. Some day, we'll walk into somewhere with an actual reception desk. He raises his voice as he calls into the chamber. Anyone home?


Once again there is no response.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan moves forward, "Do you think it is safe?"


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Of course not, but we have to go forward nevertheless. Maybe we should just go straight upstairs this time?"


CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4

"I'm more than willing to get this done and over with," Agni agrees.


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Fair enough

Etgar looks into the corridor beyond, searching for any obvious tripwires, broken tiles, pitfalls, etc that could spell their doom, then passes through and heads up the stairs.

Perception trapfinding: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30


Etgar is pretty sure the area is free of traps. As he heads up the stairway, four flying creatures about a foot long with wingspans of twice that exit the chandelier. Knowledge (arcana) to identify.

initiative:

Etgar 1d20 + 3 ⇒ (4) + 3 = 7
Donovan 1d20 + 1 ⇒ (13) + 1 = 14
Niu 1d20 + 7 ⇒ (13) + 7 = 20
Agnimitra 1d20 + 3 ⇒ (5) + 3 = 8
red: 1d20 + 4 ⇒ (20) + 4 = 24
blue: 1d20 + 4 ⇒ (4) + 4 = 8
yellow: 1d20 + 4 ⇒ (19) + 4 = 23
green: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1
Current Effects - Niu-mage armor
Agnimitra 18/26 Donovan 27/27 Etgar 22/22 Niu 16/16

red, yellow ✔
Niu, Don
green, blue
Agni, Etgar


Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6

Etgar's shoulders slump and he hangs his head.

Figures...


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Knowledge(Arcana): 1d20 + 10 ⇒ (12) + 10 = 22


Niu knows these creatures to be stirges. A stirge sinks its barbed legs into its victim and plunges its proboscis into the victim's flesh. It drinks blood reducing the vitality of the victim. They carry a multitude of diseases.

It effectively grapples its victims. You can kill them with weapons or grapple them and forcibly remove them.


touch to attach v TAC 13: 1d20 + 7 ⇒ (16) + 7 = 23
touch to attach v TAC 11: 1d20 + 7 ⇒ (15) + 7 = 22

Red attaches to Etgar and begins drinking his blood.
Yellow does the same to Don. Each of you takes 1 con damage.

red, yellow
Niu, Don ✔
green, blue
Agni, Etgar


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Blood sucking Stirges! Squash them before they drink your blood!"

Niu grabs a dagger and attempts to stap yellow.

Dagger: 1d20 + 0 ⇒ (5) + 0 = 5
Damage?: 1d4 - 1 ⇒ (3) - 1 = 2

AoO (if needed):

Dagger: 1d20 + 0 ⇒ (12) + 0 = 12
Damage?: 1d4 - 1 ⇒ (4) - 1 = 3


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan steps to the side and swings at yellow.

Swing hammer: 1d20 + 7 ⇒ (3) + 7 = 10
Bashing Damage (Adamintine): 1d8 + 4 ⇒ (7) + 4 = 11


Two misses. Green and blue fly erratically above Don and Etgar attempting to get to their targets unharmed.

blue acrobatics v cmd: 1d20 + 4 ⇒ (20) + 4 = 24
green acrobatics v cmd: 1d20 + 4 ⇒ (4) + 4 = 8

Don and Agni will get a swipe at green. Niu misses with his readied action. It never left a square that was 10 feet from Etgar.

Don, Agni AoO ✔


CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4

Agni takes a swing at the buzzing pests. "Still better than some of the other garbage we've had to deal with. This is practically normal, in comparison."

Attack of Opportunity vs. Green: 1d20 + 7 ⇒ (2) + 7 = 9
Bludgeoning Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

AOO

Swing hammer: 1d20 + 7 ⇒ (13) + 7 = 20
Bashing Damage (Adamintine): 1d8 + 4 ⇒ (4) + 4 = 8


Don smashes the green stirge.

blue attach v TAC 11: 1d20 + 7 ⇒ (1) + 7 = 8

red, yellow
Niu, Don
blue
Agni, Etgar ✔


CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4

Agni steps away from the stirge and attempts to smash it to paste.

5-foot step

Standard Action
Mace attack vs. Blue: 1d20 + 7 ⇒ (13) + 7 = 20
Bludgeoning Damage: 1d8 + 3 ⇒ (5) + 3 = 8

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