[PbP Gameday][RD] SFS 2-17 Cost of Living (Inactive)

Game Master Andrew Harasty

2-17 Cost of Living Maps


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Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Game will start on Tuesday 8 Sept after Labor Day Conventions.

Dot and Delete as need

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

And we are off!

Once again you are at the Lorespire Complex on Absalom station.

Venture-Captain Naiaj, a bleachling gnome in humming armor, stands amid a cloud of holographic supply manifests. The area tints her platinum hair and pale skin a bluish hue. She addresses the assembled team in a professional tone.

Greetings. This is an urgent matter, so I’ll be quick. As you may have read on the infosphere, there’s an outbreak on Zeyther-3, a frozen mining backwater in the Vast. About half of the planet’s population is currently quarantined with something called ‘gutmelt’ inside Glimmershield, Zeyther-3’s only major settlement.

Glimmershield’s elected leader, Firstsight Taksta, sent out urgent requests to the Pact Worlds for antiemetics, fluid supplements, and other medicinals.” Naiaj gestures to a holographic spreadsheet. “Our colleague Fitch, of the Wayfinders, has recently worked with the izalguuns, who have provided the Society with a surplus of medical supplies. We’ve also developed a relationship with the talented Doctor Monsylkis, who’s already on the ground and working with the Firstsight to develop a cure.” Naiaj lifts herself in one surprisingly fluid movement to perch on the edge of a receiving table. “Since we have all the resources required to help in this crisis, we’re duty-bound to act,” she declares.

As volunteers, you will board the freighter Tale of Sustenance and ensure its cargo of medicines reaches Glimmershield. When you arrive, check in with the Firstsight and assist her however you can. Then, rendezvous with the good doctor and find out what resources she needs to help her patients.

All right: questions? Look sharp.” Naiaj cocks her head expectantly.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Chikasa nods along as Naiaj gives her briefing, then raises one thin digit of his wrinkled left hand, "Yes, ma'am, I got a question fer ya. You mentioned Zeyther-3 is frozen. Should we expect to need extra environmental protections against the cold, or is the settlement warded against the elements? My old bones sometimes act up when it gets too cold out ya see..."

Chikasa simultaneously begins running through all that he knows of Zeyther-3.

Culture, Library Chip: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Hello again, venture-captain Naiaj. This seems simple enough, just a big delivery of goods to customers. Though back in my corporation days, in similar circumstances, we would more than not be targeted by criminals, scavengers, competitors - sometimes working together, sometimes all on the same day! Is there reason to expect similar… resistance, to our charitable work? And after the delivery, should we stay and help the talented Doctor Monsylkis to find a cure?

DuQuesne is an older halfling, with a gentle smile and calm demeanor, wearing casual clothing.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline nods at DuQuesne's question. Indeed, I suspect the Abadarians would prefer to sell the medicines at a profit rather than give them where needed. Doesn't make much difference to me, everyone winds up in the Boneyard eventually to be seen by the Lady, but we wouldn't want anything to jeapordize the societies reputation in this.

Nomoline is a gruff female dwarf, wearing heavy armor with a holy symbol of Pharasma emblazoned on her chest. She carries a sword on her back and a coil of vine at her hip.

Life science or Medicine to know about the disease? Medicine: 1d20 + 12 ⇒ (17) + 12 = 29 +8 instead if Life Science

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

A perky dwarf in heavy armor asks "A frozen world? This would be my second one. That is so exciting. What do you know about this illness, gutmelt? Will the Society be providing protections for the team heading down to the planet?
May I roll a life science to see if I am aware of this disease, using Sensate's Theme Knowledge?

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

"What can you tell us about Dr. Monsylkis?" asks Cavaler. The ambassador from the elf nation of Sovyrian on Castrovel to Absalom Station and current senator representing the station's third district is dressed in a charcoal grey suit with a navy blue knotted silk tie and matching navy blue pocket square.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

"Zeyther-3 has been a mining colony in some form for while. Normal suit environmental protections seem to work well enough. Though if you get caught out in a storm that could be different issue. I would suggest staying with in the confines of the Glimmershield."

It’s a ball of ice out in the Vast loaded with rare minerals useful for building starship bulkheads. Only a few researchers and miners bother with the place. Most live inside a domed city, Glimmershield, which provides protection from the Coil.

Dr. Monsulkis? She’s a brilliant verthani doctor who got mixed up in some bad business on Izalraan awhile back. Thankfully, she’s redirected her considerable expertise towards philanthropic efforts, and we’re fortunate to count her among the Society’s new allies.

Any character that played 1-13: On the Trail of History with this character will also recognize her

As for the disease? Don’t worry—none of the gutmelt cases have turned fatal. It’s a virulent and unpleasant stomach virus that seems to be unique to Zeyther-3. How it spread into Glimmershield, I don’t know, but Dr. Monsylkis is focused on finding a cure or vaccine.

At this point Nomoline doesn't know any more about gutmelt as it is local to the planet most of the information on it is still being discovered by Dr. Monsylkis.

"This may be a supply run, but I am sending you since I suspect Firstsight Taksta can use some help since many of her staff is currently down with the disease."

"I don't have more that I can tell you at this time. Go and get your supplies and make your way to Tale of Sustenance. It leaves in two hours"

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

"Wait, I get to see the good Doctor again? I can share with her all my new recipes. She will be so excited."
Tordenskjold then turns to everyone and says "Apologies. I haven't introduced myself or my team. My name is Tordenskjold. He then points at his wrist and says "This is Zwerg in der Flasche. I call him Zwergin. Say hi Zwergin" at which a small black orb appears, with a single eye and one mouth, which waves.
It's an AI, that looks like the creature from Full Metal Alchemist
He then points at a flap on his side and says "This is Gotfried. Say hello Gotfried."
Gotfried is a Personal Upgrade Symbiote
"Oh, as a side note, I am your shipboard chef for this journey. Please let me know if you have any food allergies and I will do my best to compensate."

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

"We are going, we are going... by the way, VC, what is this Coil you mentioned?"

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

A female shirren was standing next to the others. She’s wearing some light armor and weaponry, and has a white medical coat on top of the rest. She was listening to the briefing with attention. She tries to stay in the middle of the group and presents herself briefly before the team departs, saying telepathically “Pleased to meet everyone, I am Doctor Kliktikiti.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

"My tastes lean more toward highly refined elven cuisine." Cavaler says a bit snootily.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Naiaj smirks to DuQuesne as you are leaving: “A local nickname for the planet’s unpredictable electromagnetic fluctuations. I’m told it’s gorgeous to behold, but problematic for technology. The planet’s magnetism degrades technological equipment, hence the need for protective barriers. Occasionally, the electromagnetic energy spikes into a Coilstorm. From what I understand, it’s a cross between a blizzard and a powerful magnetic field going haywire. You don’t want to get caught outside in that.

"Now. Good hunting"

The Starfinder Society has chartered the colorful freighter Tale of Sustenance to ferry the party and their precious shipment to the Vast. The ship’s captain, Echiba (LN female witchwyrd), delights in wordplay and challenges anyone interested to a friendly game each day.

Near the final days of their journey through the Drift, the Tale of Sustenance comes across a strange phenomenon. Captain Echiba reports that several common Drift Beacons along their path have seemingly “gone dark,” and their disappearance means that the ship needs an extra few days of travel to reach Zeyther-3. Echiba alerts you to this, but also promises to send a message to the Church of Triune to investigate the sudden “blackout”.

As the Tale of Sustenance exists the Drift and enters Zeyther-3’s atmosphere, it approaches the planet’s equatorial band. This section of the world is a stark landscape of icy plateaus and deep rocky depressions that quickly fill the ship’s viewports. The settlement known as Glimmershield clings to the north side of an immense mesa, its gleaming dome of coppery metal looming over modular structures clustered against its leeward side. Vehicular tracks crisscross the snowy ground between the buildings. As the freighter descends to the surface, a smaller dome splits open and retracts to reveal a landing pad. Once the ship lands safely within, the dome immediately closes around it.

Glimmershield’s chief administrator, Firstsight Taksta (a female espraksa), greets you at the landing pad outside the settlement’s main dome. Taksta is welcoming and professional but clearly scattered; she continually checks a datapad fastened to her right arm during her conversation with you, and forgets to introduce herself entirely.

Welcome to Glimmershield, warmest spot on the planet! You’re here just in time, as the situation’s deteriorating downstairs, where my people are quarantined.” Farsight Taksta clacks her beak softly in sympathy. “Thank you for the supplies, they’re absolutely what we need and I’m sure Dr. Monsylkis will be relieved to get them. But unfortunately, and if it’s not too much trouble, the outbreak is only one of our problems right now.

Taksta clicks her talons together as she lists issues. “First, we’re operating on low power. Our shielding and climate control systems are still online, but with critical energy reserves, I don’t know how long we can keep them running.” She gestures vaguely outwards. “Off-site Coil condensers provide most of our energy, but the last storm knocked them out. It’s usually a quick fix, but with so many Shielders sick, we’re running ragged. Once we get those generators online, things will be much easier.

Second, our healthy residents are at their breaking points. They’ve been confined to the upper dome for weeks and are getting bored and irritable. My head of maintenance, Ankreeng, is fomenting unrest, claiming the incoming shipment isn’t enough and that I’m not managing our resources appropriately. He bears a grudge towards me, though I’m not sure why, and I think my presence will only exacerbate the problem. I’m worried his faction might take action soon.” Taksta sighs wearily.

To make matters worse, the doctor sent me a comm this morning. The gutmelt cases are getting worse—some of her patients are unresponsive now. She’s afraid they might die without the proper medical intervention. Your supplies are a good start, but that’s not a long-term solution.

Taksta flexes her facial feathers in the approximation of a weary smile. “Simple supply run, eh? You tackle the generators and the rabble-rousers. I’ll get these supplies squared away and make sure the rest of this bubble doesn’t fall apart.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Chikasa nods solemnly as Taksta lists off Glimmershield's woes. "Well alright, Madam Firstsight, we'll be more 'n happy to help ya out around here. Tell me, though, you think we could leave off dealin' with Ankreeng and his lot until after we've dealt with these other issues? I get a feelin' that havin' the settlement's issues resolved or at least on their way to a resolution'd help make our case that yer doin' yer job best as ya can."

Turning to the other Starfinders, Chikasa offers his skillful paws in addressing the issues with the Coil condensers. "Whether it's an engineering job or something requirin' a bit of a magic touch, I can handle it. O'course, that don't mean I won't take all the help y'all can give as well. Jus' wanna let ya know where I think I'll be helpful."

Mission summary (my recommended order of completion):
Fix Coil condensers (2nd)
Deal with Ankreeng and help soothe unrest (3rd)
Further medical assistance needed for those with worse off gutmelt (1st)

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Hello, Firstsight, it’s our pleasure to be able to help in any way possible - we are intergalactic handymen, after all!” DuQuesne shakes the espraksa’s paw/wing/hand. “I’m not very good with machines - actually sometimes I can hardly tell the front from the back of those electronic gizmos - but keeping the Coil from frying our brains seems to be an utmost priority! We’ll get to it at once! And don’t worry about the mutiny either - I’m used to negotiating with unions, and we are carrying big weapons!” DuQuesne laughs as he taps his pulse rifle.

She doesn’t want us to deal with the sick (yet) “You tackle the generators and the rabble-rousers”

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old
DuQuesne wrote:

She doesn’t want us to deal with the sick (yet) “You tackle the generators and the rabble-rousers”

Ah! Fair point! Right then, generators, then Ankreeg, then gutmelt it is!

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Happy to assist with the generators as needed, as I expect Chik-Chik will be better at it than I. Nomoline shakes her head. This is what you get for trusting too much to technology. Wind up on a planet with an atmosphere that wreaks havok on everything. Luckily I'm well equipped with analog gear. A quick perusal of Nomoline's person will reveal that the only thing she is wearing that uses power is her armor.

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

"Maybe I could whip up a delicious meal for Ankreeg. A good meal works wonders when dealing with isolation. I might also be able to give a hand when dealing with the sick. Part of being a chef overlaps with being a medic."
100% deal with those gennys first, then when the *%&# hits the fan after that, we can proceed from there.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Now dressed in an elegant suit of freebooter armor with a slim laser rifle of elven design strapped across his back, Cavaler introduces himself to Taksta. "Pleased to meet you Firstsight Taksta, I am Cavaler Traleth ambassador from the elf nation of Sovyrian to Absalom Station. I think I can help you settle your disagreement with your head of maintenance Ankreeg."

I'm fine with whatever order we decide to go in.

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

Worried about the Ankreeng and his allies taking drastic measures, the shirren indicates telepathically, as usual, “You may want to protect those supplies if you think Ankreeng will cause unrest, he might want to grab them for him or his supporters.

To Tordenskjold, she mentions jokingly “I hope you don’t slice your patients too often.

To the rest of the team, she indicates that “I got basic training in engineering, I might be able to help.”, and does not even mention her medical knowledge as her outfit and title will make it obvious.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Generator first:

Traveling to the Generator takes about a half hour of walking. It is just over a mile east of the settlement. The generator is comprised of two devices: a condenser and a distributor. The condenser siphons Coil energy out of the air, which underground conduits then carry to the distributor. The distributor converts this Coil energy into conventional power for Glimmershield.

Distributor
Shallow snowdrifts blanket this rocky meadow like gentle dunes. A cluster of five squat, jagged spires of frozen rock rise to the east, each with a large, oblong machine of grey polymer clinging to the side. Delicate conduits weave between the spires and their associated machinery before disappearing into the ground. The damaged conduits sporadically emit showers of rainbow-hued sparks that glitter, reflected, in the thick slab of ice that surrounds the generator. The field abruptly ends in a slab of thick ice. Beyond, the mesa looms, disappearing into the lightly falling snow.

You will need to use a Computers or Engineering to fix the Distributor, then climb the 20 foot ice wall to get to the condenser

Also FYI, APL is 4.67 so this will be a 5-6 tier game

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

While the rest of the group works on the machinery, DuQuesne gets out his ion tape, cuts out a 22 feet long strip, and uses the remaining tape to put handles on intervals on each side of the main strip, and some footing on the base of it - then he zaps it with his zipstick, creating a ladder capable of supporting 300 pounds. “One at a time, please!

He leaves it nearby, picks out his pulse rifle staccato, extends the bipod and uses it as a forward grip, keeping watch over the group.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

A cold wind whips around Cavaler as he climbs up DuQuesne's ladder and opens an access panel to the condensor's computer controls. He brings down the faceplate on his armor's helmet to shield his eyes and nose from the biting cold.

"I'll let our resident computer expert take the lead, but I can assist if need be." he says over the team's tactical comm channel.

Computers Aid Another: 1d20 + 5 ⇒ (10) + 5 = 15

He then unslings his laser rifle from his back and holds it in one hand and with his other hand he removes a cover seed from his utility belt.

He signals back to the rest of the team, "All clear here."

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Realizing how important it is for these repairs to go well, Chikasa calls up the rookie Starfinder agent he brought along with him to assist him with repairing the distributor before heading up the ingenious ladder DuQuesne constructed.

Field Trainee Aid Engineering: 1d20 + 3 ⇒ (12) + 3 = 15 Success!
Engineering, aided: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

Additional +4 to that check if the check can be considered as one of the following:
disable a mechanical or technological lock
arm/disarm explosives
arm/disarm traps

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

The shirren is helping Chikasa if there is sufficient space for all of everyone.

Engineering: 1d20 + 9 ⇒ (5) + 9 = 14

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Here, let me hold that for you. Better off with a regular screwdriver than that fancy electrical tool that will short out the circuits here...

Engineering to aid: 1d20 + 10 ⇒ (18) + 10 = 28
additional +4 vs locks or traps

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Chik-Chik easily gets the Distributor going as Cavaler goes up to secure the condenser. However, as he does so, duQuesne sees the ice itself begins to move and the engery of the coil animates the elements against you.

Initiative:

Init, Chikasa: 1d20 + 3 ⇒ (20) + 3 = 23
Init, DuQuesne: 1d20 + 5 ⇒ (8) + 5 = 13
Init, Tordenskjold: 1d20 + 4 ⇒ (8) + 4 = 12
Init, Cavaler: 1d20 + 4 ⇒ (9) + 4 = 13
Init, Nomoline: 1d20 + 1 ⇒ (10) + 1 = 11
Init, Dr Kliktikiti: 1d20 + 1 ⇒ (6) + 1 = 7

Init, Ice Elemental, Red: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Ice Elemental, Green: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Ice Elemental, Blue: 1d20 + 3 ⇒ (12) + 3 = 15

Although working on the machinery, Chiksa is able to react before the elemental move towards you.

I Put a blue dashed line for the Ladder

Status Card wrote:

The Frozen Generator

Group conditions:
Round 1

Chikasa

Ice Elemental, Green
Ice Elemental, Blue

DuQuesne
Tordenskjold
Cavaler
Dr Kliktikiti
Nomoline

Ice Elemental, Red

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Before jumping to face this new threat, Chikasa tries to recall what he can of these elemental beings.

Mysticism: 1d20 + 10 ⇒ (8) + 10 = 18

He then draws his Diasporan Rifle and puts a spell on himself to make it harder to target him.

Mirror Images: 1d4 ⇒ 3

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

They are just simple Ice Elemental. Immune to cold, but vulnerable to fire.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

That's all I needed to hear!

"Hit em with fire if ya got it folks," Chikasa calls out into the frosty air.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The blue tinted ice moves though the snow up to the party by the Distributor

The Green one move on to Cavaler and is close enough to take one swing.

Slam Attack: 1d20 + 15 ⇒ (11) + 15 = 26 v KAC
Slam Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Bold may act

Status Card wrote:

The Frozen Generator

Group conditions:
Round 1

DuQuesne
Tordenskjold
Cavaler 16 SP dmg
Dr Kliktikiti
Nomoline

Ice Elemental, Red

Chikasa

Ice Elemental, Green
Ice Elemental, Blue

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne full attacks Ice Elemental, Green

Staccato Rifle vs. EAC: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Sonic damage: 1d10 + 4 ⇒ (4) + 4 = 8

Staccato Rifle vs. EAC: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Sonic damage: 1d10 + 4 ⇒ (5) + 4 = 9

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler is surprised by the elementals swift approach, it's slam attack, though mostly absorbed by his armor, knocks the wind out of him. He quickly backs away from the elemental letting go of his grip on his cover seed, but not activating it and puts that hand back on his laser rifle. The rifle, slim and elegant, clearly of elven design, looks like a child's toy, but in fact is as deadly as any vesk weapon. Lining up the gun's sights on the elemental Cavaler fires.

Laser Rifle vs. Ice Elemental (green) EAC: 1d20 + 7 ⇒ (9) + 7 = 16
Fire Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Swift: drop item, Move: guarded step, Standard: attack

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Well that's unfortunate. I suppose Ice elementals are only to be expected on an ice planet like this. Fortunately, I have something that might help.

Nomoline begins casting Summon Creature 2 for a Fire Elemental. It will appear just before her next round action.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

DuQuesne' two shots shatter pieces off the chunk of ice.

Cavaler fumbles for a good shot but is just a little off balance to hit.

The elementals ignore the casting done by Nomoline

Bold may still act

Status Card wrote:

The Frozen Generator

Group conditions:
Round 1

DuQuesne
Tordenskjold
Cavaler -- 16 SP dmg
Dr Kliktikiti
Nomoline

Ice Elemental, Red

Chikasa

Ice Elemental, Green - 17 dmg
Ice Elemental, Blue

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

The shirren doctor goes toward the ladder, drawing her static arc pistol and shooting toward the closest ice creature.

Arc Pistol vs Blue Elemental EAC: 1d20 + 4 ⇒ (9) + 4 = 13
E: 1d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Dr. Kliktikiti's shot goes wide and then the last elememntal moves forward.

Bold may act

Status Card wrote:

The Frozen Generator

Group conditions:
Round 2

Tordenskjold
Chikasa

Ice Elemental, Green - 17 dmg
Ice Elemental, Blue

DuQuesne
Cavaler -- 16 SP dmg
Dr Kliktikiti
Nomoline

Ice Elemental, Red

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Tordenskjold begins to shimmer, then steps towards Blue, and punches it.
Attack v EAC: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 9 ⇒ (5) + 9 = 14 Acid and Bludgeoning

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Chikasa steps back and lets a burst of heat flow out toward the blue elemental.

Cast Overheat - DC 17 Reflex save for half damage (see red triangle on map for affected area)
Harmful spells magic hack grants extra damage

Overheat (F), harmful: 2d8 + 2 ⇒ (7, 7) + 2 = 16

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Tordenskjold steps but does not get solid enough footing to hit the block of ice with his punch.

Chik-Chik balsts the area.
Reflex Ice: 1d20 + 7 ⇒ (17) + 7 = 24
Though the elemental seems to duck most of the fire blast but still melts quite a bit.

The Blue elemental then hammers twice at Tordenskojold
Slam Attack: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 v KAC
Slam Attack: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 v KAC

But it too is not to stable after the fire blast.

The green one steps up and strikes at Cavaler
Slam Attack: 1d20 + 15 ⇒ (18) + 15 = 33 v KAC
Slam Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Getting another slam on the Elf

Bold may act

Status Card wrote:

The Frozen Generator

Group conditions:
Round 2

DuQuesne
Cavaler -- 20 SP 8 HP dmg
Dr Kliktikiti
Nomoline

Ice Elemental, Red

Tordenskjold
Chikasa

Ice Elemental, Green - 17 dmg
Ice Elemental, Blue - 16 dmg

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler tastes blood in his mouth as the ice elemental slams a fist into his helmet covered head and sends him reeling. Realizing he doesn't want to die on this icy planet in the middle of nowhere he takes off sprinting away from the elemental and into the open ground south of the condensor.

Cavaler uses a full action to withdraw.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne attacks Ice Elemental, Green again, but with a single shot:
Staccato Rifle vs. EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Sonic damage: 1d10 + 4 ⇒ (7) + 4 = 11

Then he moves to the ladder and starts climbing down, dropping his rifle on the ground below him (I think he can get halfway down).

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

A small Fire Elemental appears next to Red and Nomoline commands it.

Ignan:
Attack that Ice Elemental

Slam: 1d20 + 9 ⇒ (10) + 9 = 19
for 1d6 + 5 ⇒ (6) + 5 = 11 Half bludgeoning, half fire.

Nomoline holds out her hand and a sword appears in it. Swift to call her Wrack Blade. She triggers her jump jets and leaps across the chasm to land next to Red, flanking with the small fire elemental and lashes out with her blade. Probably provokes. She will take it.

Called Wrack Devastation Blade: 1d20 + 10 ⇒ (19) + 10 = 29 for
2d8 + 11 ⇒ (1, 1) + 11 = 13 magical slashing.

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

Is the ladder going down or up? I thought up for some reason.

Seeing the elf getting punched in the face repeatedly, the Doctor wants to go try to help him but the halfling is already moving on the ladder. She quickly asks him “Are you going to help Cavaler?

Seeing nothing help she can do, she will fire at the closest elemental.

Arc Pistol vs Blue Elemental EAC: 1d20 + 4 ⇒ (8) + 4 = 12

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The Condenser side is higher than the Distributor side

Cavaler moves to safety while Duquesne shoots and gets its attention.

Nomoline's fire elemental slams in to the ice causing much steam, and damaging the ice elemental severely. Though as she closes, the elemental takes a swipe

Slam Attack: 1d20 + 15 ⇒ (12) + 15 = 27 v KAC
Slam Damage: 1d6 + 10 ⇒ (6) + 10 = 16
She then lands a solid blow back on the chunk of ice.

Dr. Kliktikiti's shot goes wide.

Not liking the ball of fire next to it the elementeal slams at it twice

Slam Attack: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 v KAC
Slam Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Slam Attack: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19 v KAC
Slam Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Snuffing out the fire.

Bold may act

Status Card wrote:

The Frozen Generator

Group conditions:
Round 2

Tordenskjold
Chikasa

Ice Elemental, Green - 28 dmg
Ice Elemental, Blue - 16 dmg

DuQuesne
Cavaler -- 20 SP 8 HP dmg
Dr Kliktikiti
Nomoline -- 16 SP

Ice Elemental, Red - 30 dmg

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Satisfied that fire-based attacks are in fact quite effective against the elementals, Chikasa repeats his tactic and lets off another blast of heat at the Blue elemental.

Second verse, same as the first: Casting Overheat
DC 17 Reflex save for half damage; harmful spells hack for extra damage

Overheat, harmful: 2d8 + 2 ⇒ (3, 5) + 2 = 10

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Tordenskjold, seeing that he needs to end this now, sweeps the leg of the Ice Elemental, then aims a punch at its head.
Attack 1 v E: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 9 ⇒ (5) + 9 = 14
Attack 2 v E: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 9 ⇒ (1) + 9 = 10

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
Burning but still up, Tordenskjold pounds the elemental back to harmless snow.

The Green one moves up on to Nomoline

Slam Attack: 1d20 + 15 ⇒ (15) + 15 = 30 v KAC
Slam Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Striking the Dwarf

Bold may act

Status Card wrote:

The Frozen Generator

Group conditions:
Round 2

DuQuesne
Cavaler -- 20 SP 8 HP dmg
Dr Kliktikiti
Nomoline -- 28 SP

Ice Elemental, Red - 30 dmg

Tordenskjold
Chikasa

Ice Elemental, Green - 28 dmg
Ice Elemental, Blue - Destroyed

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Seeing that reinforcements have joined the fight up, DuQuesne climbs the stairs back and moves near the edge to get some distance between him and Ice Elemental, Green. As a swift action he calls his weapon back and shoots at the same target:

Staccato Rifle vs. EAC: 1d20 + 8 ⇒ (13) + 8 = 21
Sonic damage: 1d10 + 4 ⇒ (7) + 4 = 11

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Seeing that the elemental is no longer pursuing him Cavaler stops and levels his laser rifle at the one attacking Nomoline and yells, "Concentrate your attacks on the elemental attacking Nomoline." Get'em on red. He then fires a laser bolt at the creature.

Laser Rifle + Get'em vs. Red EAC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Fire Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Everyone gets a +1 bonus to their next attack on red.

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