Explorations of the New

Game Master Herkymr the Silly

Current initiative order

Ohime
Krokkin
Brek
Nalf
Succubus
Sorogar


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dm:
1d20 + 1 ⇒ (19) + 1 = 201d20 + 7 ⇒ (5) + 7 = 121d20 + 7 ⇒ (14) + 7 = 21

It responds to Brek by dropping the mists of darkness. There are still swirling mists but they vaguely take on humanoid form from time to time never staying in a form long enough to depict its nature.Occasionally a glimpse of a coin can be seen with in the changing forms. The cold however remains bitter but not harmful.

perception 30:
The coin is a simple coin emblazoned with a pirate.

Brek:
A wizened old man Soval in beggar style cloth appears mixed with shadow and incorporeal substance coalesces partially in front of you. He has his hand extended and a simple coin with a pirate emblazoned on it is offered you. You feel an urge to take it from this wretch. (will dc 20) Erase the coin and free me! an unearthly cry reaches you from the swirling dark mass.
diplomacy 21 asking for help

The mists around you dissipate as suddenly as they came up. The bitter cold remains.


first 10 min on next post for Soval:
dm

REMINDER as of yet you are not in combat nor have you rolled initiatives.

all knowledge planes rolled:
The cold came as the gate between this world and the world of the shadow opened. That gate must still be atleast partially opened because the cold remains. It was not controlled by this shadow creature. The creature is half greater shadow and half something else.

And you still have the abjuration untyped bonus to use


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Brek Response:

Will Save VS DC 20 1d20 + 7 ⇒ (13) + 7 = 20
Survival 1d20 + 1 ⇒ (12) + 1 = 13
Fort save 1d20 + 4 ⇒ (4) + 4 = 8 if needed
is Diplomacy 21 the DC i have to meet or is he asking me for help?

Brek resists the urge to take the coin.
"Tell me what must be done to erase the coin then?"


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

response:
Krokkin recognizes the feeling calming and centering himself ready to hear the instruction from the elders. Instead of sensing instruction or direction on where to go, he is blasted by a torrent of cold.

The pain of his muscles and skin tensing and cramping from the sudden cold is nothing compared to the shock and momentary panic that hits him from this sacred communication being twisted in this way.

Elders, he roars, What has happened, where is my spear needed!

Why do they not answer, what has happened to them, is this a trick of the ring of stones

Krokkin takes a painful breath and steels himself reaching for the raging river in his mind but not embracing it yet.

Sorogar can you hear me? Ohime', Brek are you still here? Krokkin shouts out and then listens to see if he can hear a response as he takes a defensive stance.

perception: 1d20 + 12 ⇒ (11) + 12 = 23


Brek of Unknown House wrote:
** spoiler omitted **

asking for help

brek:
It must be taken or broken. That is how it is defeated.the half shadow half man answers.


Krokkin:
There is no reply from your companions. Yet you know they are near. Suddenly the "mists" disappear and you can see a limited way. Your friends are near but engaged with what appears to be a monster. It appears they are arguing with the creature and the creature is the same in each instance. You have a sudden and very specific urge to attack the creature. will 19: 1d20 + 1 ⇒ (13) + 1 = 14YOu are under a dominate spell...player knowledge. You must do everything you can to destroy the creature that is verbally accosting your friends. Play with that as you see fit.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Brek's response:

"How can it be broken? What would happen if someone else takes it?"


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Perception: 1d20 + 16 + 5 ⇒ (9) + 16 + 5 = 30
Survival: 1d20 + 9 + 5 ⇒ (19) + 9 + 5 = 33

With the darkness dropped, and the harming effects of the cold having ceased its torrent upon her, she now spies out what is before her. Within the whirls of mist, she spies a being as well as a coin with a unique shape on it.

"My mistake," she shivers in retaliation to the sight before her eyes. "I thought you had harmed us with this gate opening, but it was just the realm you are in. As I said before, I will offer neither...what do you have to say?" she asks in regard to the pound of flesh or her mental state.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

DM Clarification:
So I see Three Identical monsters, one in front of each of my companions but not one in front of me?


Krokkin wrote:
** spoiler omitted **

Correct


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Krokkin action:
As the mists clear Krokkin begins to relax as he sees the different members of the party. that relaxation is but a momentary wave followed by a wave of panicked anger. There are 3 identical enemies, one engaging with each party member.

Oh they made a mistake not thinking I was a threat, time to show them they should have all come at me first!

The river of rage engulfs Krokkin as he lunges forward activating the great sword and attacking the creature in front of Sorogar.

You are not tiichiul it, I will strike you down!

As he slashes again he tries to position himself in between her and the enemy.

Fight me prey

Attack1: 1d20 + 16 ⇒ (9) + 16 = 25
damage1: 2d6 + 11 ⇒ (3, 2) + 11 = 16
Attack2: 1d20 + 11 ⇒ (7) + 11 = 18
damage2: 2d6 + 11 ⇒ (4, 3) + 11 = 18


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Bracing herself against the cold, and thankful enough for Movah's added warmth to not start more of an argument, Sorogar heads for the 'half' (?) creature she was alerted to, following Brujah's ultrasound instructions. She drags her weapon behind her, just in case.

What does she find?


As SOrogar starts to move, suddenly Krokkin throws himself between her and the half shadow creature. He attacks swiftly with his sword and it appears to cut deep. The creature howls in agony then for lack of better words or explanation, SHIFTS! The one in front of Sorogar dissipates and the one in front of Ohime thickens ever so slightly.

Ohime:
You offer neither but one must be given to destroy the coin. The coin must be destroyed!! It must!! the shadow creature as it appears to darken and solidify in front of you. You can see Sorogar, Brek, and as you watch Krokkin throws himself at the creature in front of Sorogar.

Please roll initiatives.


Brek:
A pound of flesh or a memory are the easiest ways to destroy the coin. It must be destroyed!!!! It must!!!!. The almost frantic wail of the creature sounds loudly. You can see Krokkin throw himself between the creature and Sorogar and can see Ohime talking rather calmly to the other creature.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

"There is always another way! Tell us, why must the coin be destroyed?"

Knowledge History: 1d20 + 6 + 5 ⇒ (12) + 6 + 5 = 23

She tries to search why this man possesses a coin that must be destroyed. Something to do with pirates in history? As her song begins to fade, she continues it for one more round, letting the echoing performance continue and be a boon to their abilities.

With Krokkin slashing the shadow, she wonders if this actually is the true being in front of her.


The coin is a key to the circles. Destroy the coin destroy the key. It will allow me to no longer be the keeper of t he coin and thus no longer be bound to the circles. Each of you no longer are effected by the creatures spell power.


ohime:
history=you remember that sometimes coins were used as a physical representation of a metaphysical boundary. Some times they were actual coins other times they were the manifestation of magic that occasionally showed itself as a coin or some other item.


krokkin:
You are still dominated though not by the half shadow.You may make another dc 20 will at this point.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"You want us to destroy this coin, and set you free, but who are you? How do we know you are not a demon in disguise? That you being free is a good thing. Help us to understand."

Are we still not able to hear each other?


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Sorogar stumbles backwards as Krokkin suddenly intercepts the creature just as she gets to it, then cleaves into the still unseen foe.

But then, he turns around towards her with strangely glazed-over eyes...

"Krokkin...? Are you all right? What is happening?"

Seconded, with the magic gone, can we now see and hear everyone? Can I see other enemy targets?

Knowledge: arcana to identify domination on krokkin, Brujah: 1d20 + 7 ⇒ (10) + 7 = 17

The DC is 20+spell level of the domination effect so Sorogar wouldn't know. Are Sorogar's lifelinks still in effect? Were we all still in the same plane? If so, everyone is healed for 5 and Sorogar damaged for 15.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

All skills are +5 if you can hear me Sorogar, so that's really important to know now.


You can see and hear each other. lifelinks in effect still.

I am Soval Atheed. I am saying I am not but you can test my morals if you will to verify. I will answer questions that prove my intents and desires. But we must hurry for I sense others coming for the gates.THe half-shadow states in a rushed tone.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Init 1d20 + 3 ⇒ (1) + 3 = 4 <-- oh lol
Sense Motive 1d20 + 1 ⇒ (1) + 1 = 2 well......at least i got the 1s out of the way...
Knowledge (Arcana) 1d20 + 8 ⇒ (6) + 8 = 14 No better roll for me.

"Then a Pound of flesh I offer for my memories are by far more precious for they remind me that my guilt will forever follow me." Brek reaches out for the coin convinced that of the beings senses of others coming....


Brek roll a d2 and lose that many permanent hp.

The coin sears your flesh leaving welts and deep scars. You pull back dropping the coin as the pain sears up your arm. The coin hits the ground where mixed with your seared flesh, It shatters then disappears.

At last, free at last! I grant you this boon, when you call upon the gods, you shall retain your freedom or regain your freedom.

You may use freedom of movement as a spell like ability one time. You choose when.

The combat +4 boon is not wasted and still active for the next combat. Use it wisely....hmmmmm muwahahahaha.


krokkin:
What's your next action? You're still dominated but will dc 19 breaks it.

As the creature begins to fade from view, he calls out, It will only be a matter of hours til the 4 sent to reclaim the portal arrive. Succubus and thralls they be.


4/7 portals down. 1 summoning and 2 evil aura portals remaining.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"What? I thought we had maybe a week! Should we even be here?" she exclaims nervously. "we better hurry!"

She quickly moves to the next stone alphabetically, an evil one. If they can remove the evil ones, perhaps that will help.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

In what feels like mere seconds, her friends have disabled two more of the circles, and she didn't even have to do anything!

She watches her allies with a proud smile - but it unfortunately can't last, as the dire news on the demon proximity is then shared. "Four hours!? Oh gods, that's horrible! I don't have much if any spells left to fight them with!"

Swallowing nervously, she heads after Ohime as she starts activating the evil circle.


The circle pulses deep red for a minute and then a small creature arrives and attacks as waves of fear pulse from the circle.
DC 15 will or feared for 4 rounds

@ohime attack: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 + 2 ⇒ (1) + 2 = 3


Sorogar Twintusk wrote:

In what feels like mere seconds, her friends have disabled two more of the circles, and she didn't even have to do anything!

She watches her allies with a proud smile - but it unfortunately can't last, as the dire news on the demon proximity is then shared. "Four hours!? Oh gods, that's horrible! I don't have much if any spells left to fight them with!"

Swallowing nervously, she heads after Ohime as she starts activating the evil circle.

NOt 4 hrs but 4 creatures will arrive in a FEW hours.


[ooc=Initiative rolls]
brek 1d20 + 4 ⇒ (12) + 4 = 16
ohime 1d20 + 5 ⇒ (8) + 5 = 13
sorogar 1d20 - 1 ⇒ (8) - 1 = 7
krokkin1d20 + 5 ⇒ (12) + 5 = 17
Creature 1d20 + 2 ⇒ (7) + 2 = 9[/ooc]


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

So even less time? Great...Those fey were the worst heralds ever. We went from weeks to days to hours.

Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Will Save Birdy: 1d20 + 8 ⇒ (7) + 8 = 15

"We need to focus on the succubus. If we break her will, she will maybe lose control over her followers, remember! Next we know, they'll be right on top of us..."

In retaliation, she backs away from the circle and begins to sing for the aid of her companions. Her little birdy also begins to sing.

Move Action: Start song, birdy starts song too.
Movement: 5ft step back

Then with a swift wave of her hand and a chant, she hastens her allies.

Casting haste.
+1 AC, attack, and reflex saves. 1 extra full attack. So with Ohime's song, each of you on attack rolls are getting a +6 to attack and a +5 to damage and +5 vs fear-effects.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Perm hp loss 1d2 ⇒ 1
Will save 1d20 + 7 ⇒ (1) + 7 = 8 lol what!!!

Brek winces as the coin sears him to the bone but his grin at breaking the geas laid upon the creature fades as his instincts scream at him to flee!!!

With a new boost to his speed.......Brek runs quickly..

lol Haste and fear. Bye bye all...


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

If I went before you and had started my song, I could use saving finale on you, but since your initiative was higher, you're running like greased lightning in random directions! I'm sure that once you are out of sight, which would only take probably 2 rounds at your speed, you are free to cower.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

will save: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20[ooc]Using the one time +4 boon here[/dice]

As Krokkin is lunging at the creature in front of Sorogar and attacking he feels his rage crash up against something inside of him. Like water hitting a sieve, the rage is still getting thru but has to push thru. Unconciously he pours more rage in and can feel it bending but it does not break until he hears Sorogar.

His mind suddenly becomes his own again relishing in the rage he feels.

With his eyes still crazed and growing angrier he replies, I will be, something made me want to attack these things and protect you all at any cost.

He follows Sorogar over to Ohime even more angry that something tried to control him.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Channels the power of an ostrich.....Run!!!!!


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

The creature, whatever it is, seems to be in front of me in order, so waiting that out atm. And unfortunately I can't help you either, Brek :(


The creature howls in glee as it watches Brek run. It then flies about 10 ft in the air and begins a chant of some kind.

spellcraft dc 20 in abyssal:
The creature is casting a summoning spell.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Is it the next round?
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
"It's trying to summon something! Is that even possible in this magical circle of protection? What does this thing even do for us?

Curious now what the benefits of this protection stone is? I'm not seeing us having health or higher saves or protection from summoning creature's effects.


Was waiting on Krokkin but we will retro add his action.
-------
There are 2 benefits to the circle which you will see before the end of this.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

still confused about the status Herk, and this is the first non-work chance I have had to get on the computer since I asked the question.

Krokkin stalks behind Sorogar as they approach Ohime not realizing that he begins to bristle and breath heavier as if he is ramping himself up. as they reach Ohime he howls, rushes past Sorogar and attacks the creature in front of Ohime.

As he strikes a second and third time, he roars My mind is my own, you are mine prey!

Attack1: 1d20 + 16 + 6 ⇒ (1) + 16 + 6 = 23
damage1: 2d6 + 11 + 5 ⇒ (3, 2) + 11 + 5 = 21
Attack2: 1d20 + 11 + 6 ⇒ (11) + 11 + 6 = 28
damage2: 1d10 + 11 + 5 ⇒ (8) + 11 + 5 = 24
Hasted Attack: 1d20 + 16 + 6 ⇒ (8) + 16 + 6 = 30
Hasted damage: 2d6 + 11 + 5 ⇒ (4, 5) + 11 + 5 = 25


Not dominated anymore

Under the barrage of attacks the creature is ripped to shreds. Its lifeless body falls in a heap to the ground and the circle flashes once then melds together and goes inert.

5/7 complete

As you move to the next circle you realize that your well of magic has refilled and you have full access to your daily power. The circle around you flashes once and goes inert.

YOur spell slots and rage rounds have been renewed as if you had rested.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

With her haste, on top of feeling just amazing all of a sudden, Ohime will place the next stone. Evil. "Only two left...we can finish strong!" Ohime keeps her song going, empowering the team against fear and maintains their haste.

Knowledge Religion: 1d20 + 6 ⇒ (13) + 6 = 19 (Identify whatever this is)


You have heard of these before. They are called a God boon. They are power given to "mortals" to accomplish a specific task. They are rare and usually only given to clerics or paladin's of specific gods.

The circle emits a high pitched screech and then burst forth a pillar of fire. The fire goes up for almost 100 ft. A face appears in the fire. It appears to be that of an aged elemental but something "feels" off.

Fort save dc 18 or take 1d4 points of sonic damage from the screech.

I am summoned. Now you must complete my punishment so I can go free. I have a riddle, a task, or a sacrifice. You may chose but one must be done. It speaks in a loud harsh guttural voice that is hard to understand.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Seeing Krokkin cut the foe into tiny bits in a blur of speed, Sorogar can only stare at the distruction as Brek runs away as far as he can while Ohime rushes on to activate the sixth circle.

"Shouldn't we have waited for Brek to come back?" Sorogar asks her remaining two companions, when the infernal face suddenly looks at them from the fire!

She holds the rat skull staff out to it reflexively as a ward against something unholy, but when it doesn't attack, she thinks aloud on the options. "We might not have time for a task with the demons arriving in mere hours, and I'd rather not sacrifice anything. I'd say we ask him for a new riddle. Unless either of you wish to sacrifice an unknown something, which to me honestly sounds a bit foolish."


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"The source of his fear is gone. He should no longer be afraid, and with his haste, he'll be back in a second."

When the sound assails her, she uses her bardic training to resist it.
Fortitude Save: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31

"Can we know what the task, riddle, and sacrifice are before choosing?"


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Ah, right. Forgot the save there :')

fortsave: 1d20 + 11 ⇒ (12) + 11 = 23
damage if failed: 1d4 ⇒ 2


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

fort save: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d4 ⇒ 3


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Ahh yes. Do I come back?
Fort save 1d20 + 4 ⇒ (3) + 4 = 7 if needed.
1d4 ⇒ 4


Brek of Unknown House wrote:

Ahh yes. Do I come back?

Fort save 1d20+4 if needed.
1d4

The fear is overcome and you come back just in time to hear the creature.

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