Explorations of the New

Game Master Herkymr the Silly

Current initiative order

Ohime
Krokkin
Brek
Nalf
Succubus
Sorogar


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A second circle activates at Sorogar's command. A misty shape coalesces in side the circle. Who would dare to summon me forth? You shall not have my name for you can not have that control over me. Comes a vibrant voice with a cheery disposition in its tone.
Inside the stones slowly appears a Bralani appears. Its hair is the color of stormy skies and around it swirls mists that ebb and flow with its apparent moods. These mists are always moving and shifting being somewhat mercurial in nature. Strung on his back is a Greatsword and a great bow sits admist t he fingers on his right hand. a quiver of arrows adorns his shoulders in a fancifully designed quiver. The creature is about 6 1/2 ft tall and probably weighs in at around 240 lbs.

dc 20 religion:
These creatures are purely good. A bit chaotic like the storms they ride with but wholly devoted to the general good of all living things.

dc 25 nature/arcana:
These creatures command the water and lightning elements naturally. They use natural spells but many of them are also extremely potent spellcasters in their own right.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

As the Bralani appears Ohime begins to sing a sweet song in which her bird begins to mimic, taking the harmonics. The two have never sung together before, but they coalesce in a otherworldly heavenly tune.

Knowledge Religion: 1d20 + 6 + 5 + 2 ⇒ (11) + 6 + 5 + 2 = 24
Knowledge Arcana: 1d20 + 9 + 5 + 2 ⇒ (6) + 9 + 5 + 2 = 22
Knowledge Religion Birdy Aid: 1d20 + 6 + 5 ⇒ (8) + 6 + 5 = 19
Knowledge Arcana Birdy Aid: 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
Skills gain a +5 bonus for the next few rounds

In a singsong voice, the beautiful vishkanya brings her song to a close. Even still, in the air, there is a tangible feeling of it lingering long beyond what it was harmonized to do.

In a sweet voice, she inquires, "There is no need for hostility companions of godly realms. You have been tied to this circle by beings of ages past, not us. We seek your blessing and any insight from the heavens above, good Azata as we too share the goal of ridding evil from this land and beyond. We also seek to know what must be done to forever banish the magic that binds you here, as demons come to make evil usage of such powers. If we fail at stopping them, we want no other being to call you again."


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Knowledge (Arcana) 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Religion) 1d20 + 3 ⇒ (16) + 3 = 19
Oh Boo. short of one for both checks lol.

"In any case, we seek to prevent a force of demons approaching this place from using these circles."

Diplomacy Aid another 1d20 + 14 ⇒ (1) + 14 = 15


The Bralani laughs at your responses. I know little enough except for my bindings and reasons. I was bound by a riddle with my permission as a way of penance for because I failed in my tasks making these circles necessary. I am glad that they are no longer necessary and that someone has come to destroy them. So, to unbind me you must answer this riddle:
In the daylight I lay sleeping but at night in the window I sit weeping. What am I?
The Bralani pauses... then continues, caution, due to my bindings if you answer wrong 3 times I must do my best to destroy you. So think careful and answer with clarity. He folds his arms and "sits" back to wait on your answer.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Brek places a palm on his forehead.

"I'm guessing this will be a fight in any case." he grumbles upon hearing the riddle.

Moon.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Just to be safe, she loads up her crossbow. "What is the point of a protection spell if it doesn't protect you? I hate riddles. I always have. I always have an answer that seems perfectly right and fits, but is somehow "wrong"...I mean, I could guess a fisherman's widow. Or there are stones that rest and bask in the sunlight and weep wetness at night, but is that what he's after?" she asks her companions. "Maybe a weeping willow? But I don't know that it sleeps during the day..."

Wisdom: 1d20 ⇒ 7 For random inspiration


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Falling stars in the night sky? Currently at work. Don't know if the moon weeps but a falling star leaves a trail, like a tear?


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

condensation?

Krokkin hears the riddle and pulls out his dagger. He smiles as the creature and waits.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"Before I answer this riddle, which is probably condensation, I want to ask you, do you come up with these riddles yourself?"


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Brek answers.

"Candle."


The riddles are part of the binding placed within these runes on me. I did not come up with them but also cannot forget them. The Bralani laughs slightly annoyed.
Correct, the answer or a answer that works is candle.

Now I am unbound, I am willing to help in some small way. You may,he points at Brek pick 3 potions (CL3 or 4) that you feel would be helpful. I am willing to provide these for you free of charge as a thankyou. Which do you want?


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"Wow! Good job, Brek!" she glories in him getting the right answer, and yet feels a bit sheepish for her own. "Well...that didn't go as badly as I thought it would. Cheer up, Ohime!" The slender Vishkanya takes in a deep breath and wonders at the selections of Brek.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

"Yes, well done indeed, Brek," Sorogar smiles at him as well, as she absently pats Brujah on her shoulder. The bat's wings were drooping low and he whined, to which the shaman just chuckles. "You'll the next one right," she follows to her familiar. "Want some dried jerky to cheer you up?"

The bat familiar swoops down and all but devours the treat from her hand. Then she looks back to the azata. "I'm curious. Would you have counted 'falling stars in the night sky' as a correct answer? They trail tears of light across the veil of the Skyfather."

So after Brek picks the potions, the next step is to bargain with him to help us in the fight against the demons? And the link his circle has to the sealed demonic realm can be broken now regardless, since the bound creature is free? Just to clarify/repeat the objectives and rules of these circles after the hiatus.


Yes correct

Hmmmm falling stars in night sky, I guess that would work. Under the rules I guess anything you could explain as an answer logically I would have to accept. I'm good with that though because I don't want to fight anything. the azata states.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

"I said candle though I was thinking Moon. Both would be sleeping in the day and someone once described the moon to be as weeping in the night sky I felt the candle to be more apt as when you light it, it drips wax and 'weep's as such though getting hotwax on yourself could be the cause of said weeping." Brek explains.

"As for the potions, what do you think we should get? We'll be up against Demons and their Ilk. We do need to prevent them from getting their hands on these portals so we'll need to destroy them." Brek poses the questions to his companions.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Planeslayer's Call, Holy Smite, Mythic Concecrate, Crusader's Edge are some we could consider.

Ohime answers, "Something that prevents us from being hurt, something that hurts the enemy, and something that weakens their natural resistances might be beneficial."


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Cl 3 or 4? That would limit it to potions of spell level 1 or 2. Maybe potions of supress charm/compulsions or such so rhat it's harder to get dominated by the succubus? Unless, of course, it is meant to be spell level 3 or 4 instead. In that case Ohime has some solid picks.


thanks for catching that sorogar. I totally missed what I was try to say for the potion level.

Many of them will have resistances to cold and fire.Your saved friend now suggests.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Ohime steps closer to the Bralani and looks up at it. There is a marvel in her eyes as she can see something few get to see.

"I would like to ask your name once more...or at least a name we can refer to you as if not your true name, and if you will have it, our friendship."

Regardless of his answer, she will request one thing further.

"I would also ask that wherever you are returning to, that you please ask the divines, or those you feel can aid us, to keep an eye on us out here. We are all alone and surrounded by foes far beyond us."


You can call me Jenz. I will pass your concerns to those who rule where I go. They may send divine aid at a later date. One thing I can tell is to bolster your will against fear. The succubus and incubus that bound me feed off fear and merely get stronger the more it is felt. You can use this but will need to see that it gets returned to me at a later date. He says as he pulls out a flame pendant and proffers it to Ohime. brooch of bolstering +2 vs fear effects


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

"Resistance to cold and fire... that's about all of my spells." Brek grumbles.

"How about potions to remove fear should they try to use it." Brek suggests.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Not to be selfish but maybe something to allow me to mimic my sword, you know grow larger? Krokkin interjects into the conversation. He finally puts the dagger and steps off to the side as the conversation loses the previous tension.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Potion of enlarge person is a CL1 from what I can tell and it would be fun to be 11 feet tall and weight 1400 pounds.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"An incubus and succubus? Ugh...I feel sorry for you, Jenz. I hear they are...tempting creatures. Deceptive. I don't even want to think about what they did to trap you here. At least that trouble is passed. What comes now, we don't know what it is. I don't think it is what placed you here, as they seek to control this region, which means they don't have control."

She looks to those reasoning to get potions.

"I think then one to make Krokkin larger, one to help fight these resistances they have for Brek's spells, and a potion for fear resistance."

My vote:
Potion of Enlarge Person
Potion of Planeslayer's Call (evil)
Potion of Remove Fear


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

"Sounds good to me."


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Krokkin smiles and nods at Brek and Ohime, [b]Thank you, How long do we have before battle, I was thinking to take a nap?[b]

His words seem to be in direct opposition to his body language as his tail flicks slowly back and forth. One of his canines is exposed by his smile and there is a glint in his eye of excitment.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

"As said before, Krokkin, we don't know when the demons will get here. Maybe in a week. That doesn't mean that we won't have battle. We might have to do something with these other portals akin to that." There is a tone in her voice that is almost reprimanding the catman for not paying attention.

If the Azata leaves, she will then move to help Brek with the next summoning.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

"Which one next? The elemental ones I suppose."

Well now. I speak none of the elemental languages.....


The azata bows deeply and then hands you the potions from its pouches. Thank you for freeing me.

2 of seven down.Are you attempting the 1 abjuration, 1 enchantment,1 summoning, or 2 evil


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Krokkin winks knowingly at Ohime's comment and moves with them to the next summoning, positioning himself where he can jump in front and be their shield at a moments notice.

I should probably start paying attention to the discussions if I want to be a better leader for my tribe but there is little action in conversation. I wonder if the Elders ever go into discussions and make choices without knowing anything about what is being discussed. This is something to think about later, now is the time to be vigilant and ready to do my part.

He again readies the dagger/Giantsword, electing to leave it in its lighter form for now.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Sorogar moves up and pats Krokkin on the back. "Don't worry. It was a lot for me to take in, too." She says, giving him a small grin. "You'll stand guard for us as always, right?"

Then, she moves with the casters to condust the second summon, wondering what would appear this time, and whether it came down to another puzzle.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Ohime will go in alphabetical order, as that is how she orders her vials and alchemical supplies. Her obsessive nature bleeding out in her choices shows she's a being of order to some degree. As she sets the protection and consecrate stones in place to protect them, she will then proceed to the next alphabetically appropriate stone (which sounds like abjuration).


The stones turn and then meld into one. The stone that remains opaque and yet iridescent. An inner light glows forth and a voice utters a few words. A small circle of translucent light forms around each of you. You shall each find strength in the form of a boon.

The boon granted is simple. You may choose to use a +4 bonus untyped, one time during the next combat. It may be on a save,skill, attack, etc. But only once.

....

Make sure you ooc the use of the boon so I can know as you do it.


For the next part please don't read other people's spoilers no matter how tempting. I don't think the feel I have intended will work nearly so well if you do. Just respond to your spoiler via spoiler as well please. Feel free to pm me questions or spoiler them here as well.

You move on from the abjuration to the ring with strong enchantment. After a bit of fiddling, you are able to get it to arrange and activate.

A thick fog, more vapor than cloud like, rushes forth from the circle and the area grows very very cold. The stones continue to emit the "cloud" until it has reached an area roughly 60ft in diameter. The cloud then, as if reaching some unseen barrier, rises up filling an additional 100 ft straight up with the "mists." YOu are caught in the mists and vapors of darkness.

As the cold hits you, you each deal with it in a different way.

sorogar:
will: 1d20 + 8 ⇒ (3) + 8 = 11 fort: 1d20 + 11 ⇒ (20) + 11 = 31

ohime:
will: 1d20 + 15 ⇒ (5) + 15 = 20 fort: 1d20 + 8 ⇒ (5) + 8 = 13

Krokkin:
will: 1d20 + 1 ⇒ (8) + 1 = 9 fort: 1d20 + 4 ⇒ (15) + 4 = 19

Brek:
will: 1d20 + 7 ⇒ (13) + 7 = 20 fort: 1d20 + 8 ⇒ (18) + 8 = 26


sorogar:
You sense more than physically feel a presence pressing in on you. You begin to listen to the presence and as you do, your unease grows. Nothing but blackness enshrouds you and you cannot see you companions for the moment. Then the cold hits you like a rolling ice storm but you are able to shake off the effects. Movah pulls inclose adding his "fur" to your resistance of the cold snap. Well pup, what have you gotten us into now?He growls in reprimand.


Ohime:
You sense more than physically feel a presence pressing in on you. You begin to listen to the presence and as you do, your unease grows. You collect your thoughts and banish the feeling. As it goes a small chuckle emanates from the darkness. Nothing but blackness enshrouds you and you cannot see you companions for the moment. Then the cold hits you like a rolling ice storm. cold damage: 3d6 + 5 ⇒ (6, 4, 2) + 5 = 17


krokkin:
You sense more than physically feel a presence pressing in on you. You begin to listen to the presence and as you do, your unease dissipates. You recognize this as a sending from one of the tribal elders. This has happened in the past usually with immediate need.
Nothing but blackness enshrouds you and you cannot see you companions for the moment. Then the cold hits you like a rolling ice storm cold damage: 3d6 + 5 ⇒ (6, 3, 6) + 5 = 20


Brek:
You sense more than physically feel a presence pressing in on you. You begin to listen to the presence and as you do, yourecognize it as an attempt to dominate your person.
Upon realizing this, nothing but blackness enshrouds you and you cannot see you companions for the moment. Then the cold hits you like a rolling ice storm. cold damage: 1d6 + 5 ⇒ (3) + 5 = 8

In the distance all 4 of you hear the shriek of the grig and the satyr as they t0 are enveloped in darkness. Silence then prevails with in the darkness.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Sorogar's willsave is +15, not +8. She'd get an 18 on the willsave. Does that change anything?


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

The party can hear Ohime scream out in pain with a trembled voice as if being hit with something or her voice is muffled and distant. In immediate retaliation, she rebukes this entity.

"I thought this damned thing provides us protection!"

"Stop this blizzard!" she yells. So terrible and forceful is her voice that it literally will ignite any who set themselves against her and the party on fire and possibly negate this cold for a time. "I am so sick of planar beings acting like they have a stick up their butt! We are here to free you!"

Blistering Invective. Ref Partial DC15.

Damage: 1d10 ⇒ 7

Move Action: Start Bardic Performance w/Birdy: Inspire Competence +5 for 3 bardic rounds.
Intimidate: 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20

She looks around for who or what is doing this.
Perception: 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28
Knowledge Planes: 1d20 + 6 + 5 ⇒ (6) + 6 + 5 = 17 (What is this?)


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Brek's mind had being honed from years of indoctrination, Torture and his own sense of guilt. Only that force of his will kept them all under his control and this............
This was no exception once he realized what it was all about. That forceful will of his begins to exert its own dominance on his person and has him endure the cold.

His answer was simple.
Mist?
Cold?
A defiant squawk screams out in challenge as a flaming regal fowl is conjured forth at his urging. It shakes itself and then expands its impressive breast and explodes in fire rolling over Brek and his Companions....

Brek stands still with his hand outstretched, a flaming feather landing on it and slowly burns itself out of existance.

Fireball. 7d6 ⇒ (4, 6, 5, 1, 5, 1, 1) = 23
DC 16 reflex save.
Heals half for allies.
Should burn that mist away too I think.

"I trust this should satisfy your curiosity."


Sorogar Twintusk wrote:
Sorogar's willsave is +15, not +8. She'd get an 18 on the willsave. Does that change anything?

Your will save was good enough both ways.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

"Movah... I can't see. Can you? Where are we, even?" Sorogar responds to her spirit, trying to remain calm. "Brek! Ohime! Krokkin! Can any of you hear me!" she shouts through the darkness and cold, wondering if she'd get a response. She then calls up to her bat, who'd been sitting on her shoulder. "Brujah! Do you sense something around us!?"


Ohime:
The presence and the damage vanish at your command. Standing before you is a creature part shadow substance and part corporeal. I am Soval Atheed. I conjured you here for payment of a debt long over due. Will you pay with a memory or a pound of flesh?

It appears to be a "mutated" form of a greater shadow. It only appears to have a tentative grasp on this plane. Banishment may be easy if you can do it but negotiation to leave the plane may also be possible. It definitely has an enchantment (geas) placed on it to keep it here.


brek:
The fire burns the mist from before your eyes and you can now see your companions. Each is caught up in a vision of their own encompassed by a dark pillar of "light". The same visage is present in all of the visions and in seconds appears in front of you. The creature looks partly incorporeal and partly corporeal. It resembles a large almost formless mass of vaguely humanoid shadow.
It looks at you confused that its presence doesn't terrify you or make you cold and numb. I am Soval Atheed. Why have I been summoned by one such as you?

The healing from the fireball goes into effect for all but the mists remain.


sorogar:
Movah responds Little cub, my senses are not the same as yours. I sense the same presence you feel but it is only part of this world and partly of the shadow world. Maybe you could force it to become part of one or the other world. As you ponder w hat the wolf says, Brujah informs you that he can feel "1/2" a creature in the shadows/mists.
No one responds to your calls for your companions.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Can we hear/see each other? That's kind of important to know. :P


Not yet. The mists are to dark. You can roll a hearing perception dc 30 to hear each other.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

"Soval Atheed, you have being summoned forth to have this cycle broken and your freedom regained. First I would ask that you release my companions from your own enchantments that have ensnared them without harm so that we may discuss what binds you to this circles."

Brek informs the being.
Knowledge (planes) 1d20 + 3 ⇒ (20) + 3 = 23
Diplomacy 1d20 + 14 ⇒ (17) + 14 = 31
Sense Motive on Soval 1d20 + 2 ⇒ (20) + 2 = 22
Perception 1d20 + 7 ⇒ (16) + 7 = 23 Do I hear anyone else lol
So everybody heals for 11. :)
oh wow. those rolls.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

GM:
"I am not giving you access to my memory or a pound of my flesh. I am not the one who bound you to this place. I am the one to free you...along with my companions. We wish to come in peace and resolve this in the same manner. I'm willing to forgive the harm you've inflicted upon me if you stop now."

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