Explorations of the New

Game Master Herkymr the Silly

Current initiative order

Ohime
Krokkin
Brek
Nalf
Succubus
Sorogar


1,701 to 1,750 of 2,290 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Round 1
-------------------------------

Ohime up>


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Ohime will pull up her crossbow and swiftly let loose some poisoned bolts into the beast, while her arcane song sends boons to her companions.

Ranged Attack vs. Flat Footed Ac: 1d20 + 11 + 5 ⇒ (12) + 11 + 5 = 28
Damage: 1d8 + 2 + 5 ⇒ (3) + 2 + 5 = 10 (Poison Fortitude Save DC18. Poison: frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save)
Poison: 1d2 ⇒ 1

Hasted Ranged Attack vs. Flat Footed Ac: 1d20 + 11 + 5 ⇒ (14) + 11 + 5 = 30
Damage: 1d8 + 2 + 5 ⇒ (8) + 2 + 5 = 15 (Poison Fortitude Save DC19. Poison: frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save)
Poison: 1d2 ⇒ 1


dm:
fort: 1d20 + 9 ⇒ (1) + 9 = 10fort: 1d20 + 9 ⇒ (2) + 9 = 11


dm:
-86,,19/17/19

The wolf howls as the poison takes affect from the bolts.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Krokkin roars in furious excitement as the raging torrent washes thru him. He relishes the feeling of his battle rage, realizing he has missed this feeling in the last couple of weeks.

attacks:

Attack1: 1d20 + 15 + 5 ⇒ (16) + 15 + 5 = 36
damage1: 2d6 + 11 + 5 ⇒ (1, 3) + 11 + 5 = 20
Attack2: 1d20 + 10 + 5 ⇒ (4) + 10 + 5 = 19
damage2: 2d6 + 11 + 5 ⇒ (3, 1) + 11 + 5 = 20
Hasted Attack: 1d20 + 15 + 5 ⇒ (4) + 15 + 5 = 24
damage1: 2d6 + 11 + 5 ⇒ (3, 5) + 11 + 5 = 24

Wasnt sure about the hasted attack so I added it at the bottom


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Seeing Ohime's magic land on the creature, Sorogar attempts to assault it's mind just as Krokkin moves to chop the wolf up in a blur of speed. Her eyes light with blue radiance as she pierces the creature with a harsh glare, muttering the harsh orcish language as she did!

I'll 5ft step back and use the misfortune hex. DC 17 willsave, or it has to roll twice and take lower for all d20 rolls for one round. If it lands, Sorogar uses chant as a move action to automatically extend it to two rounds. Hopefully, the wolf fails and it now has to roll twice and take lower to all saving throws vs Ohime's and Brek's spells as well as attack rolls on Krokkin.


dm:
1d20 + 5 ⇒ (1) + 5 = 6

Failed save vs hex.

The wolf throws back its head in agony as it is assaulted both physically and mentally. It is obviously hurting from the onslaught.


The grig begins to cast another spell at the wolf. A few moments later an eruption of divine light pours out of the heavens slamming into the wolf. Ranged touch 1d20 + 6 ⇒ (6) + 6 = 12
The wolf however is unaffected by the heavenly light.


Taking a deep breathe, the wolf lets out a solid single line of lightning. reflex for 1/2 dc 19: 7d6 ⇒ (4, 1, 5, 3, 4, 3, 5) = 25
sorogar ref save vs 19: 1d20 + 7 ⇒ (9) + 7 = 16
Brek ref save vs 19: 1d20 + 7 ⇒ (2) + 7 = 9
Krokkin ref save vs 19: 1d20 + 5 ⇒ (11) + 5 = 16
ohime ref save vs 19: 1d20 + 11 ⇒ (8) + 11 = 19

dm:
1d4 ⇒ 4

Krokkin feels a sudden extreme chill as he is close to the wolf. A faint bluish shimmer covers an area of about 10 ft around the wolf.cold damage: 2d10 ⇒ (4, 1) = 5.

As he is recovering from the cold, a jolt of electricity erupts from the wolfs fur targeting Krokkin.

dm:
vs touch: 1d20 + 6 ⇒ (12) + 6 = 18 vs touch: 1d20 + 6 ⇒ (1) + 6 = 7

dc 15 for 1/2: 2d6 ⇒ (5, 3) = 8
Krokkin save 1d20 + 5 ⇒ (1) + 5 = 6 takes 4 damage
total damage this round
Krokkin = 34
Ohime = 12
Brek = 25
Sorogar= 25
Unless I miss something. NO I didn't apply DR


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Yeah, I think it was everyone has resist lightning 10 except Ohime, so don't forget to subtract that from the damage you take guys.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

if I understand correctly I take 34 damage -2 for DR - 10 for lightning resist. that should equal 22 damage. I have updated my character line to reflect that number


correct krokkin


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Brek draws a circle in the air with one palm and then smacks his free palm into the circle calling forth a flock of excited sparrows that fly at the wolf.

Excited Flaming Sparrows.
That slams into the wolf.

Scorching Ray, ranged touch
Haste +1
Inspire Courage +2/+2
1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 264d6 + 2 ⇒ (4, 4, 4, 2) + 2 = 16


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Sorogar siphons the wounds from the others to herself once more, wincing from the lightning impact and very thankful the elemental ward seemed potent enough for now. Hopefully, that was really the best it had, and it wasn't just toying around with them.

But it wouldn't do to take chances.

Choosing to stay behind Krokkin for now, she channels the power of the Skyfather to both further hinder the wolf and heal her allies in the meantime!

channel energy: 3d6 ⇒ (6, 1, 1) = 8

Since everyone else is up now before the wolf I decided to post my turn while I had a moment to post. Lifelink heals everyone else for 5, Sorogar takes 15 more damage from it. Leaves Sorogar with 30 effective damage before channeling. She then heals everyone for 8 more points with channel energy as a standard action and extends the misfortune effect on the wolf for 1 round as a move action with Cackle (2 rounds left, wolf rolls twice and takes lower on all d20 rolls like saves and attack rolls).

Current HP: 57/79


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Round 2

GM:
I believe the wolf's reflex save is 1 lower, as well as his AC from her poison. Because he didn't save last round, here are the continued frequency rolls for this round.
1d2 ⇒ 2
1d2 ⇒ 2
Also, when he takes his turn, make sure he rolls to resist all poison. It should be a Fort DC21

Ohime doesn't particularly like that the Grig is involved and breaking its vow (whatever that means). It just leans more toward her not trusting the pair of them. As long as her birdy keeps an eye on the Satyr, she is comforted to some degree. She can better focus on her true enemy, the one who killed her master. Sorogar helps heal her of some of her damage taken. The burns fade to almost nothing, but Ohime sees Sorogar hurt. The bard moves a few steps closer to her just so she can be ready to heal her if she starts getting truly hurt.

The singer's serpent-like tongue loops out and wraps about another bolt, spreading a magically enhanced and more potent drop of venom from her fang onto the tip. Already, the wolf is weakening, and given where it stands on the area of grease, soon it won't even be able to be functional or be capable to dodge Brek's spells.

She fires two shots again.

Ranged Attack: 1d20 + 11 + 5 ⇒ (6) + 11 + 5 = 22
Damage: 1d8 + 2 + 5 ⇒ (6) + 2 + 5 = 13 (Poison Fortitude Save DC20. Poison: frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save)
1d2 ⇒ 2

Ranged Attack: 1d20 + 11 + 5 ⇒ (9) + 11 + 5 = 25
Damage: 1d8 + 2 + 5 ⇒ (4) + 2 + 5 = 11 (Poison Fortitude Save DC21)
1d2 ⇒ 2

Wow...max poison damage...that's -8 dex, or -4AC, -4 reflex saves. Also, Ohime is back up to full HP now, Sorogar.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Krokkin does not seem fazed much by the wolf's attacks as he continues wielding the GreatSword in wide arcs slashing relentlessly in his pursuit of his prey.

Great Sword attacks (raged,bullstrength,bears endurance, Hasted)

attacks:

Attack1: 1d20 + 15 + 1 + 5 ⇒ (11) + 15 + 1 + 5 = 32
damage1: 2d6 + 11 + 5 ⇒ (5, 6) + 11 + 5 = 27
Attack2: 1d20 + 10 + 1 + 5 ⇒ (8) + 10 + 1 + 5 = 24
damage2: 2d6 + 11 + 5 ⇒ (3, 6) + 11 + 5 = 25
Hasted Attack: 1d20 + 15 + 1 + 5 ⇒ (16) + 15 + 1 + 5 = 37
damage1: 2d6 + 11 + 5 ⇒ (5, 3) + 11 + 5 = 24

I have adjusted my health to reflect the life link and healing that Sorogar mentioned in her post. Rage counter is also updated.


dm:
1d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (2) + 9 = 11

The wolf sinks to its knees momentarily at the onslaught of ohime's poison. He pushes himself back to his feet and is met with Krokkin's attacks. The attacks leave gaping wounds along his sides and neck. The blood freezes and shatters as it drips from the wolf creature to the ground.


The grig reaches into its pouch and pulls out a potion (cure mod cl 5) and tosses it to sorogar. drink it. it calls.
sorogar roll for healing


dm:
1d20 + 12 ⇒ (5) + 12 = 171d20 + 10 ⇒ (18) + 10 = 281d20 + 8 ⇒ (8) + 8 = 16
2d10 + 4 ⇒ (7, 8) + 4 = 192d10 + 4 ⇒ (4, 2) + 4 = 102d10 + 4 ⇒ (10, 2) + 4 = 16

The wolf creature throws back its head and howls. Then it lunges forward to Krokkin. Its jaws find purchase in the right shoulder and then rip down into the bicep. It opens its jaws to snap but krokkin is to quick jerking his arm out of the closing maw.
29 pts of physical damage after dr is used

The cold chill rips into the newly injured Krokkin. cold damage: 2d10 ⇒ (4, 4) = 8

As the cold hits, electricity again ripples from the fur and enters the cat man. electric damage: 2d6 ⇒ (6, 6) = 12

total damage after DR used 29 physical 2 electric 8 cold = total 39 hp


Player's UP


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Scorching Ray, ranged touch
Haste +1
Inspire Courage +2/+2
1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 154d6 + 2 ⇒ (4, 4, 4, 4) + 2 = 18

Another flock of sparrows conjured forth from Brek flutters both and proceeds to slam themselves in waves leaving burning trails in their wakes.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Continued Poison
1d2 ⇒ 1 (FortDC 21)

Ohime licks one more bolt and with her magically enhanced poison and then fires one of her bolts, reloads and fires the other!

"You will not stand against us, and you will pay for your past sins."

Ranged Attack: 1d20 + 11 + 5 ⇒ (19) + 11 + 5 = 35
Damage: 1d8 + 2 + 5 ⇒ (2) + 2 + 5 = 9 (Poison FortDC22)
Dex Damage: 1d2 ⇒ 1
Confirm Critical: 1d20 + 11 + 5 ⇒ (13) + 11 + 5 = 29
Damage: 1d8 + 2 + 5 ⇒ (8) + 2 + 5 = 15

Ranged Attack: 1d20 + 11 + 5 ⇒ (16) + 11 + 5 = 32
Damage: 1d8 + 2 + 5 ⇒ (7) + 2 + 5 = 14 (Poison FortDC23)
Dex Damage: 1d2 ⇒ 2

By this time, poison must be seeping through every vein in its frozen, lightning-charged body. As the creature will run out of the dexterity it needs to dodge these blows, it will get hurt more. As it runs out, it will eventually have no available dexterous movement left and will fall comatose. She is waiting for that fateful moment.

For every 2 failed, it will lose another reflex save and AC point. When it reaches 0 (which hopefully is close) it will go unconscious (unless something else keeps it going).
If All hit, 38 damage -4dex


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

From the corner of her eye, Sorogar sees the dodgy fey throw a potion right at her face.

She does what most sensible people would do and dodges the projectile. "Save it for desperate times!" she calls back, hopefully being displomatic and reasonable enough to mask she still didn't trust him at all. Something about all this felt off. The fight against this 'legendary wolf' was too easy. That only they could close this rift to the abyss was too convenient. It could be the spirits, or destiny.

But what she couldn't discard was that these fey were goading them into doing something irreversibly stupid, like opening the rift for a couple of demons disguised as fey. And until she was sure of that, there was no way she'd ever drink or take anything offered by either of them.

Instead, she continues drawing more wounds onto herself. She grunts as burn wounds on Krokkin, Brek and Ohime disappear and re-appear on her own body, then she reaches out to the recently mauled Krokkin. "Keep going. You can do this - all of you!"

Lifelink heals everyone for 5 and damages Sorogar for 15. Then, she full round action heals herself and Krokkin:

Healer's hands use #1 of 7: 1d20 + 29 ⇒ (5) + 29 = 34

Beats DC 30 heal check, healing for 34 + 4 (wis) + 7 (ranks in k.planes) = 45 hp. Net results: Sorogar healed for 30, Krokkin for 50, Ohime for 5, Brek for 5. Current HP: 79/79. Misfortune hex was not extended so it lasts one more round unless extended again next round.


dm:
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (7) + 9 = 16

The wolf like creature again stumbles to its knees but rights it self more quickly this time. Again it howls.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Krokkin, hearing Sorogar's words replies only with a rage filled howl as he continues the onslaught. The raging torrent has consumed him and he relishes it losing focus for the most part on anybody other than the prey in front of him. A small, tiny part of his mind notes that he has heard each of his companions speak and reasons that they must be ok so it raises no objections or caution.

He is barely aware of the pain that racks his body or the subsequent healing flowing back in. He is confident that he is the spearhead and that the others are taking care of each other.

Great Sword attacks (raged,bullstrength,bears endurance, Hasted)

attacks:

Attack1: 1d20 + 15 + 1 + 5 ⇒ (14) + 15 + 1 + 5 = 35
damage1: 2d6 + 11 + 5 ⇒ (2, 4) + 11 + 5 = 22
Attack2: 1d20 + 10 + 1 + 5 ⇒ (18) + 10 + 1 + 5 = 34
damage2: 2d6 + 11 + 5 ⇒ (1, 3) + 11 + 5 = 20
Hasted Attack: 1d20 + 15 + 1 + 5 ⇒ (2) + 15 + 1 + 5 = 23
damage1: 2d6 + 11 + 5 ⇒ (6, 3) + 11 + 5 = 25


krokkin AoO: 1d20 + 21 ⇒ (1) + 21 = 22damage: 2d6 + 16 ⇒ (6, 6) + 16 = 28
The creature throws back its head in a howl that is answered by 2 others in the distance. Then in Guttural common it begins to cast a spell, eyes focused solely on Ohime. Suddenly the sky opens and cold ice and light rain down on Ohime.
ohime save dc 16 for 1/2: 1d20 + 11 ⇒ (1) + 11 = 12
damage 1/2 cold/unholy: 8d6 ⇒ (6, 5, 5, 5, 4, 5, 1, 4) = 35


The grasshopper man flies straight up in the air for about 45 ft. but does nothing else.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Ohime dodges to the left and right but isn't fast enough as a terrible ice storm falls upon her. She growls as it thunders into her, leaving her blood, flesh, and scales at her feet. (35 damage. 15/50)

You keep not rolling for poison on your turn to fight it off. Make sure you're rolling a Fortitude save vs DC23 poison. I'll roll for you this time. The DC will go up by 1 for every shot she takes on him until he succeeds.

Fortitude: 1d20 ⇒ 5 (You can add its modifier as you will. I'm not sure what it is.)

Dex Damage: 1d2 ⇒ 1

"Take your pound of flesh! It'll be the last you ever take!"


didn't realize I had to roll. I have just been assigning the last damage on dex a second time. thanks for the reminder. It will drop his ac a bit more now but any of you should be able to hit him with fairly consistent ease now.I've been rolling on the new damage though


Ohimè S’adel wrote:

(35 damage. 15/50) I know you had elect resis but didb't you also have cold resis? stuck in my mind you did somehow.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Ohime has no resistance to anything, except poison. Sorogar could only do the spell so many times.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Hmm I guess I should just Fireball everybody to heal?


brek up then rest of party


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

I believe Ohime is the only one hurt. You can fireball to hit us all though if you want.


Brek??


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Scorching Ray, ranged touch
Haste +1
Inspire Courage +5/+5
1d20 + 6 + 1 + 5 ⇒ (3) + 6 + 1 + 5 = 154d6 + 5 ⇒ (5, 1, 2, 4) + 5 = 17

Brek is simply moving his fingers too fast as his own mutters races to keep up conjuring forth even more flocks that streaks across instantly upon being summoned to strike the wolf!


The wolf howls at the contact of the fire to its pelt. The fur is beginning to look burnt and the cold that naturally seems to emanate from it seems to be a bit less.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

lol, I think Ohime's poison has reduced its AC so much you might not be able to miss there, Brek! He must be almost out and unconscious!

Round 5

There is a twinge of pain within her heart at seeing a wolf begin to be injured and slowly die, but she just has to keep reminding herself of its evil and how it would devour them all. She also keeps her eyes peeled to the surround to make sure nothing is coming before she pulls two bolts and reloads. It appears that despite her injuries, she is going all out and not worrying about her own life. Ohime keeps singing, inspiring her companions to deadlier accuracy than ever before but this time, instead of firing, she recasts a haste spell.

"I need healing, Sorogar..." she comments to her sister behind her in a voice that likely only she could hear during combat. The need is evident from the massive amount of blood gushing down through her armor, tribal bands, and somewhat airy, skimpy hot-weather outfit.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Standard Action: Casting Haste again.
Move Action: Reload Crossbow

Update:
Bardic Performance Rounds: 13/19
Haste Rounds: Renewed 7/7 (we were down to 1 round left. I figured with howls in the distance, this would be a good thing to renew now)
Elevated Poison DC: 0/3

GM:
On the wolf's turn (if not unconscious from poison or dead) after Sorogar, remember to roll a Fortitude Saving Throw DC23. If he fails, roll a 1d2 dex damage


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Sorogar looks back, wide-eyed, at the amount of damage Ohime had taken. In the moment of shock, she forgets to maintain the debeliating magic on the wolf and it fizzles completely. But saving Ohime was more important, and it looked like it was about to die... right?

Not wasting any time, she quickly grasps her sister in arms and channels healing magic! "Hang on! Skyfather, heal our wounds!"

Healer's hands #2 of 7: 1d20 + 29 ⇒ (2) + 29 = 31

Lifelink heals everyone still damaged for 5 and damages Sorogar for at max 15 hp. Then she heals Ohime and herself for 42 more hp. However, that is a full round action so misfortune hex can't be extended, meaning the wolf attacks and rolls saves normally again.


everyone:
I just realized I haven't been using SR 15 the creature has. I ask that you roll it on your spell cast from here on out. PLEASE!

Krokkin continues his onslaught; hacking and slashing at the creature.

krokkin's attacks:
Attack1:: 1d20 + 15 + 1 + 5 ⇒ (16) + 15 + 1 + 5 = 37
damage1: : 2d6 + 11 + 5 ⇒ (6, 3) + 11 + 5 = 25
Attack2:: 1d20 + 10 + 1 + 5 ⇒ (8) + 10 + 1 + 5 = 24
damage2:: 2d6 + 11 + 5 ⇒ (4, 1) + 11 + 5 = 21
Hasted Attack:: 1d20 + 15 + 1 + 5 ⇒ (13) + 15 + 1 + 5 = 34
damage1: : 2d6 + 11 + 5 ⇒ (3, 1) + 11 + 5 = 20
AoO Attack1:: 1d20 + 15 + 1 + 5 ⇒ (8) + 15 + 1 + 5 = 29
damageAoO: : 2d6 + 11 + 5 ⇒ (1, 5) + 11 + 5 = 22

The wolf howls one more time calling in his others. Then gutturally in giant spouts off a series of divine words. A searing light bursts from above it outlining it in color. When the light disappears so to do some of the wounds.

dm:
1d20 + 14 ⇒ (11) + 14 = 25
spell: 8d6 + 10 ⇒ (5, 1, 4, 1, 3, 1, 6, 4) + 10 = 35


Cold snaps back across the catfolk as the howl finishes.

dm:
touch: 1d20 + 6 ⇒ (14) + 6 = 20touch: 1d20 + 6 ⇒ (12) + 6 = 18
4d10 + 10 ⇒ (8, 4, 10, 10) + 10 = 42

The cat folk's fur turns bright bluish white before the effects fully hit. 42 hp cold krokkin Lightening once again lashes out from its fur
dm:
electric: 2d6 ⇒ (4, 4) = 8
8 hp electricity krokkin

poison rolls:
s23: 1d20 + 9 ⇒ (18) + 9 = 27


btw the electricy and cold that krokkin keeps taking are not actions but rather aura's. Just wanted to make sure it was clear I was using the slowed effect. Slow is 1 rnd / level so we should have 2-3 rounds left correct?


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Yes correct before I hit another slow again. :P
Fire Ball DC 16 VS SR 15 1d20 + 7 ⇒ (9) + 7 = 167d6 ⇒ (4, 1, 3, 1, 6, 2, 2) = 19 wow terrible rolls there.
Damage 19 or 8 if saved.
Heals 8 to allies.

A loud obnoxious cluck resounds in the air as a fat chicken makes it appearance! Its clucks sounds disapproving as it swells and expels a large egg into the area where Krokkin and the wolf are fighting in melee combat.

Brek grins as his summoned avian disappears once its job is done.

He estimated that he would need to throw another slowing spell on it soon.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

stat line updated for health


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Round 6
Ohime tries to identify how hurt this beast looks. Is its ribcage hanging out and guts on the floor? Is it weakened hardly able to stand? Is its fur covered in blood and flame? Is the cloak almost destroyed from the fireball and on fire? And most importantly, knowing how her poison affects animals, how closely is he to death from it?

She pulls up her crossbow once more and lets off two shots.

You aren't the only one who made a mistake. I made a mistake with poison. It should have been going up by +2 each time. So from now on, it's much higher DC.
Ranged Attack: 1d20 + 11 + 5 ⇒ (3) + 11 + 5 = 19 DC 30
Damage: 1d8 + 2 + 5 ⇒ (7) + 2 + 5 = 14
1d2 ⇒ 2

Ranged Attack: 1d20 + 11 + 5 ⇒ (2) + 11 + 5 = 18 DC 32
Damage: 1d8 + 2 + 5 ⇒ (2) + 2 + 5 = 9
1d2 ⇒ 2

If hit, don't forget to roll on your wolf's turn if still alive.


There are long gash marks and serrated wounds running the majority of the wolves body. It is not physically very stable/dexterous but that is the only thing that appears seriously wrong with it. Many of its wounds are scabbing over and healing and after the light several of its wounds have healed completely. It almost seems to be toying with you but was surprised by the potency of the poison.
Now it seems to be waiting for its companions. You think that maybe you could finish it before the companions arrive.

dm:
1d4 - 1 ⇒ (3) - 1 = 2

Can't make the save unless nat 20 which still isn't a guaranteed save.Thats for poison or ref saves.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Hmm much of its wounds have healed? Troubling.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Well... Sorogar can either attack with her sword or heal Krokkin. Problem is, if many of its wounds have healed despite how much damage it has taken from Ohime and Krokkin, i'm not sure what to do, much less even how to finish it off quickly. It is a suggested rate of regeneration of like 50 or more per round on a monster with at least 300 hp?

Seeing the wolf didn't appear to be hurt much except for Ohime's poison, and maybe Brek's earlier fire attack, Sorogar knew she and Krokkin had to change tactics. "Krokkin! Its wounds are healing too quickly. But it's slowing down. I'll try holding it in place! If it works, bind it, then cut its throat!"

Throwing her blade to the side, she then lunges forward and grabs the wolf's neck, trying to force it to the ground!

Grapple check vs cmd, haste, divine favor, bull's strength, inspire courage +5, provokes an attack from the wolf. Sorogar has ac 32 with 5 mirror images i believe. Also its cmd should have a large penalty from all the dex damage it has taken: 1d20 + 20 ⇒ (11) + 20 = 31


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World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Little voice in the back of Krokkins rage filled mind has become more insistent that something is wrong. As he whirls in again doubt starts to come into his mind that he will be effect long enough to defeat this flying carpet.

As he prepares to attack again the tiny voice takes over at Sorogar's words. As his brain is processing what she is saying the training he has received, has already kicked in.

tiichiul it! He growls as he puts the dagger away and grabs the rope off his pack. He steps into the fray crashing down on the struggling pair wrapping the rope quickly around its muzzle and feet drawing all 5 parts of the animal together.

Grapple check
grapple: 1d20 + 20 ⇒ (11) + 20 = 31

I believe I counted this right, 1 action to put away dagger, 1 action to get the rope, hasted action to grapple.


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Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Yeah, this is like a group of 7th levels teaming up on a 20th level in HP regen, total HP, and DR. Hopefully, it drops before these wolves get here. Hopefully, when the GM rolls for the wolf's turn, it takes 2 points of poison dex damage instead of 1!

Technically, haste just adds a weapon attack only, as part of a full-attack option. So you can't do two standard actions (or else Brek could cast two spells per round). You can still pull off what you want to do though. Drop your dagger (free action), pull your rope (move action), grapple (standard action). You two will have to decide who is primary. You can keep hold of your dagger Krokkin and take a -4 to your CMB if that is more appealing to you. Whoever isn't the primary only has to hit a DC10 Aid another action to add +2 to the other grappler.

Effects of being grappled, for GM:
Whoever is grappling gets +5 to maintain the grapple.
Grappled creatures cannot move and take -4 penalty to Dexterity and a -2 to all attack and CMB/CMD checks.
To cast a spell, they must make a Concentration check (DC10+Grappler's CMB+spell level) or lose the spell.

The only spells that can be cast while grappled are spells without somatic or material components (still provoke AoO as normal unless cast defensively)

And don't forget to roll your poison damage! :)

Before I forget, again, Ohime wanted to Spellcraft that healing spell. Custom spell?

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

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