
![]() |

Here is the place for out of character discussion...

![]() |

My info is below, GM.
Gerald
Tessara Omelion PFS
12445-6
Grand Lodge
Elf Witch
Level 9
Day job: Craft alchemy 1d20 + 16 ⇒ (18) + 16 = 34

![]() |

Putting this in the right section and adding the Dayjob.
Name: Ed Birnbryer
PC Name: Gurkar
PFS# 66136-17
Faction: Dark Archive
Race/Class/Level: Wayang Alchemist (Grenadier) 9
Craft Alchemy: 1d20 + 28 ⇒ (3) + 28 = 31

![]() |

Name: I'm Hiding In Your Closet
PC Name: Kali Altzairu
PFS#: 40025-4
Faction: Grand Lodge
Race/Class/Level: Chelaxian Human Hungry Ghost Monk 8
Profession (Undertaker): 1d20 + 16 ⇒ (3) + 16 = 19 I have a folio reroll and Faction Pin I will DEFINITELY want to use on that if I don't use them for anything else by the time the adventure is over

Enora - Arcanist Iconic |

Thanks for being able to join.
Name: noral
Character Name: Enora
PFS #: 314670-11
Faction: Dark Archive
Class: Arcanist 7
Race: Halfling
Track: Normal

![]() |

Ooo, I have a folio reroll. I’m sure I’ll need it in the scenario, FYI.

![]() |

might help if i put my info here, eh?
Name: Paul McCrory/grimdog73
Character Name: Rallas Linnderil
PFS #: 125048-01
Faction: Grand Lodge
Class: Urogue 6/slayer 2/brawler 1
Race: elf
Track: Normal
just have to level him up..to rogue 6....
hey guys...quick question...thought i'd ask here before throwing it in the forums.
Say a rogue has minor and major magic rogue talents. does that let him be able to get around using the UMD skill to activate it if said wand is the same as his chosen spell? or can he activate any wand then?

![]() |

Welcome everyone, I hope you all will enjoy this scenario. I'll try to get a feel for everyone's level of role-play involvement and interaction and not try to rush the encounters. When combat does occur, I hope everyone can commit to checking and posting on a daily basis.
My own PbP combat style is to try and respect initiative order in resolving actions rather than just simple posting order (unless the sequence of events would benefit significantly otherwise). I'll roll initiatives at the start and some saves (or opportunity attacks) if they will affect my further actions in the turn to keep things moving.
Make sure you roll for your actions in the order they occur. (Requested saves first and please do critical confirmations either immediately after the threatening roll or at the end of your attack sequence. Just be consistent. I will do the first method.)
Make sure you keep your tagline updated with the current value for your Saves, Perception, Initiative, and Armor Classes. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.
Feel free to ask about anything in the discussion threads or if you think I've ruled incorrectly or made a mistake. You likely know your character better than I will. I'll make corrections as necessary, but I think we all know there are still some rules that are up to the GM's discretion. Also, let me know if you need to take a short break from the game for any reason.
Playing High Tier with this group

![]() |

Ghukar is welcome to copy down any spells to formulas he can, from Milo's books... the gnome has a fair selection... though Milo himself will be a lot more grumpy about it than I =)
Especially given the exchange is one way due to 'alchemist'
Can one use a pregen to learn spells? If so, Enora might have some Milo could use.
Those being:
ear-piercing scream
liberating command
bear's endurance
darkvision
daylight

![]() |

Thank you Milo. I am well aware of the tribulations of spellcasters with spellbooks. My Wizard (Spellsage) came in handy when a PC got turned into a small furry animal and I was able to use the Cleric version of Break Enchantment since I did not have the spell in my book.
As far as I can tell, it is up to the GM on that as there is no definitive answer. Daylight, Ear-piercing scream, and Liberating command are not on the Alchemist list and he already has Darkvison naturally, so that leaves Bears Endurance from her list.
Looking at your list, I do not have Crafter's fortune, Endure elements, Enlarge person from 1st level. (30 gp)
Level 2 Alter self, Blur, Bull's strength, Cat's grace, False life, Resist energy, Spider climb (280)
Level 3 Displacement, Gaseous form, Haste, Water breathing (360)
Level 4 Fire shield, Invisibility (Greater), (320)
990 gp spent, not counting BE (1030 if it can done)

![]() |

If I remember correctly, the only way would be to retrain to change the spell.
Pg 36 of the PFS Guide
Retraining: After 1st level, if you own a copy of Pathfinder RPG Ultimate Campaign, you can use the retraining rules beginning on page 188 to alter your character. All changes must be tracked on your Chronicle sheets or Inventory Tracking Sheets, made in the presence of a Roleplaying Guild GM, and initialed by the observing GM. The GM can audit your character before allowing changes, so bring your character sheet and all Chronicle sheets to the GM. Retraining may be limited by time constraints.
When retraining, players must expend wealth as outlined in the Retraining section of Ultimate Campaign, as well as 1 Prestige Point per day of retraining since time between adventures is undefined.

![]() |

Nota Bene: Kali's burdensome chains double as a barbed vest, so bear that in mind when combat comes.

![]() |

Ya, that was well above average.
Milo started out as a thought experiment... this is just where he ended up.
As the only one in tier, I figured I should try to even the playing field... and barbarians are likely to have a few more hp's than average!
Can only do the big one the one time though... so won't see any more this boomy.

![]() |

I think you at least get it twice with a 6 BAB then

![]() |

Not even if I wanted to; just 1 attack/round.

![]() |

I think you at least get it twice with a 6 BAB in that case

![]() |

Ah, thank you for reminding me! Notice, however, that it says "may."

![]() |

I am confused about where things are.
It seems like Rallas and the creatures are all in the same square.
I know the morlocks can swarm, but one is 5' up, and the other is at ground level... and Rallas is 5' as well? That doesn't track!
Can someone clarify where things are there, before I torch the wrong thing? =)

![]() |

Two are below him swarming, and one is to his side at 5 feet. He is hovering at 5 feet also.
To make matters more confusing, I am only allowing the swarming effects when the confused ones are "acting normally", which two of them currently are until their next round.
I put a side view off to the side if that helps.

![]() |

@Kali Taking the discussion over here to clear up the gameplay thread.
Belier's Bite grants 1d4 bleed on a successful unarmed strike. Bleed doesn't stack though, so you can only ever inflict a maximum of 4 pts to a particular target. But each time you hit you do the bleed damage (regardless of whether it stacks) so ...
Cruelty would invoke each time you do the bleed damage and last for 1 round. So as long as you hit a creature (that can bleed) each round it will be extended to the next.

![]() |

bleed damage happens on the victims turn, not the attackers.
So if you ht it for x damage, and y bleed, it will take the x damage now... and the y bleed damage when its turn comes up.
But once y is determined (ie: if its 1d4, after your roll it) it stays at that amount until it ends, is cured, or a larger amount supersedes it. Pretty sure you don't roll each round.
That's all I know about bleed.=)
Not sure if its relevant.

![]() |

Oh, and I realize I've been tossing around the big blasts...
Only did that last one, cause I wasn't sure if Rallas was going to make it through another round.
Don't want to steal combat fun from everyone, but let me know if you want me to ease back a bit, more than happy too... just figured as the only one actually in tier, I'd improve the odds when I can... just hard to tell if its needed or not.

![]() |

Hope I wasn't confusing in my explanation, each time you roll bleed on your attacks it is just to see if it beats the last amount it took (so - maximum of 4 in your case)
These guys actually have a nasty little surprise if they weren't confused, I would have used it...so getting rid of them quick was imperative.

![]() |

Cruelty would invoke each time you do the bleed damage and last for 1 round. So as long as you hit a creature (that can bleed) each round it will be extended to the next.
i.e., Once I make it bleed, I've indeed got Cruelty for all attacks against it thereafter?

![]() |

Until you miss every time next round. I suppose you could translate "deal" to mean when they take the damage (their round) since they could get healed in the meantime, but to me deal means you hand it out (so your turn).
Whenever you deal bleed damage to an opponent, cause an opponent to suffer a fear or pain effect, or reduce an opponent’s hit points to 0 or fewer, you gain a +2 morale bonus on attack rolls and weapon damage rolls for 1 round.

![]() |

Ya, the 'deal bleed damage' seems the sticky point.
If its just the original application, then, according to that wording... the morale bonus would only apply for the round in which you trigger it (and possibly any AoO's that trigger after that)... since something that lasts 1 round ends at the beginning of your next turn.
(So if you hit on your first attack, any following attacks get the bonus... if you miss the 1st, but hit the 2nd, then it will apply to any 3rd or or more... if you don't hit til your last attack, it does nothing (except on any AoO's that come up before your next turn), etc.)
If 'deal bleed damage' means each round the bleed damage happens... then it would apply forever...
So the first interpretation seems more likely.
But again, then it would only apply on the turn you 'dealt' it.
/shrug

![]() |

Until you miss every time next round. I suppose you could translate "deal" to mean when they take the damage (their round) since they could get healed in the meantime, but to me deal means you hand it out (so your turn).
Sounds fair.

![]() |

Sorry for going AWOL; I was without my most effective suppress charms and compulsions pills the last few days, and that's not helpful.

![]() |

Needless to say, I am really hoping one of you clowns can provide ability damage-healing....

![]() |

If you're allowed to charge me for it, that must mean I'm allowed to PvP it out of you. Sound good? ^_-

![]() |

I realize it's a bit late for this, but you know what would have been good? A Monk Archetype whose special schtick is getting more out of other's magical blessings.

![]() |

I'm going to handle the disease situation behind the scenes over here while the narrative plays out in the gameplay thread so as not to clutter it. If anyone has heal skill go ahead and roll 3-4 of them to try and aid Rallas' Fort saves.

![]() |

We are nearing the end of our journey, so I need each of you to roll the following.
A d20 for the boon
A d3 to determine which boon (if you win)
and your day job if you haven't already rolled it.
Also, anything else you may want noted on your chronicle.

![]() |

Boon 1d20 ⇒ 4
Which boon 1d3 ⇒ 1

![]() |

oh.. wow... I never actually entered by PC info! Oh... wait, it was over in the recruitment side.
Boon?: 1d20 ⇒ 4, 1d3 ⇒ 2
Day Job: Craft (alchemy): 1d20 + 20 + 5 + 2 + 2 ⇒ (15) + 20 + 5 + 2 + 2 = 44
I don't suppose this injured lady counts as a 'high ranking figure in the Society'.. or if not that returning the doppelganger whatchamahoozits to help the deevolved venture captain, Kyalla, might? (For a faction card item from season 7)

Enora - Arcanist Iconic |

boon?!?: 1d20 ⇒ 201d3 ⇒ 3

![]() |

@Milo I would say Kyalla does for sure, as you previously guessed.

![]() |

OK, so something for Milo's chronicle:
From this earlier post, Milo will be copying some spells from Enora's spellbook!
Level 1: ear-piercing scream, liberating command (10 gp x 2 = 20 gp)
Level 2: bear's endurance, darkvision (40 gp x 2 = 80 gp)
Level 3: daylight (90 gp) (edit: Already had it!)
So 4 spells from spellbook, for a total scribing cost of 100 gp
Then would like to scribe the spells from the scrolls we found as well.
Those being:
level 5: secret chest (250 gp)
level 6: contingency (360 gp)
Level 7: mage's magnificent mansion (490 gp)
(can succeed on a take 10 Spellcraft on all)
So 3 spells from scrolls, for a total scribing cost of 1100 gp

![]() |

that'd be sweet, been looking for a chance to check that one for a while.
Bah, rechecked, and I'm on the season 6 Faction Card (not season 7) ... so the above was all moot, as it didn't exist in season 6... (anyone feel like changing factions? =))