arcane exploits (arcane barrier, bloodline development [arcane], dimensional slide, potent magic, quick study, school understanding [divination (foresight)]), arcane bond (bonded item [staff of embers]), fearless, fleet of foot, halfling luck, keen senses, weapon familiarity
Scrolls: create pit (2nd), shield, expeditious retreat, grease
Staff of Embers: Enora’s bonded staff starts the scenario with 10 charges. She can use 1 charge to cast produce flame for 1d6+5 damage, 2 charges to cast scorching ray to create two rays that deal 4d6 fire damage each, or 4 charges to cast fireball for 8d6 fire damage. Enora can recharge her staff once per day when preparing spells by expending a 3rd-level spells slot to regain 1 charge.
3 x Potion of Touch of Sea (150 gp)
1 x Scroll of Shield (50 gp)
1 oil of grease (50 gp)
spell component pouch (2), cloak of resistance +2, headband of vast intelligence +2, ring of climbing, ring of protection +1, rod of lesser extend metamagic, wand of cure light wounds (10 charges), wand of mage armor (5 charges), backpack, waterskin, mwk quarterstaff
Arcane Barrier: As a swift action, for 1 reservoir point, Enora can gain 10 extra temporary hit points for 7 minutes. The second time each day she uses this ability, it costs 2 reservoir points, then 3 points, and so on. Arcane Bond Once per day while holding her staff, Enora can cast any spell in her spellbook that she is capable of casting. If she doesn’t have her staff, she must make a DC 20 + spell level concentration check to cast a spell or the spell is lost.
Arcane Reservoir: Each day, Enora starts with 6 points in her reservoir, though she can fill it up to a maximum of 10 using consume spells. She can spend one point on a spell to increase the DC or caster level by 2. Consume Spells Enora can spend a move action to expend a spell slot and gain a number of points to her arcane reservoir equal to the spell’s level.
Dimensional Slide: Enora can spend 1 reservoir point during a move or withdraw action to step through a dimensional rift, essentially spending 5 feet of movement to move dimensionally up to 70 feet away. The dimensional movement doesn’t provoke attacks of opportunity, though the rest of the move provokes as normal. Helpful When Enora uses the aid another action successfully, she grants a +4 bonus to her ally.
Magic Is Life: As long as any spell is active on Enora, she gains a +2 bonus to saves against death effects and always stabilizes.
Prescience: 6 times per day, at the beginning of her turn, Enora can roll a d20 and then use that dice result instead of rolling any time until her next turn.
Quick Study: As a full-round action, Enora can spend one reservoir point to study her spellbook and swap one of her prepared spells for any other spell in her spellbook of equal level.
Reach Spell: By casting a spell as a full-round action and using a spell slot one level higher than necessary, Enora can cast a melee touch spell at a range of 40 feet or a spell with a range of 40 feet at a range of 170 feet.
School Understanding: As a swift action, Enora gains a +3 bonus on initiative checks for 3 rounds and always acts on the surprise round during that time.