
| Cannetaken | 
 
	
 
                
                
              
            
            Tak draws his pistol and fires at yellow, then reloads.
 Pistol: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
 B&P: 1d8 + 1 ⇒ (3) + 1 = 4
The mongelman follows Taks lead, drawing his bow and firing at yellow.
 Longbow: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
 Piercing: 1d8 + 1 ⇒ (5) + 1 = 6

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore directs the mongrelman to attack yellow.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Then Salvatore will swift action draw his wand of magic missile with the spring loaded wrist sheath and shoot at yellow.
Damage: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

|  WalMir | 
 
	
 
                
                
              
            
            Hefting his spear and reversing his grip, Walmir hurls it at yellow and directs his mongrelman to do the same.
attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 1 ⇒ (6) + 1 = 7
attack(mongrelman): 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 1 ⇒ (1) + 1 = 2

| Darius Coldwall | 
 
	
 
                
                
              
            
            Darius will swiftly move up and strike with his scythe
Scythe PA: 1d20 + 7 ⇒ (19) + 7 = 262d4 + 13 ⇒ (4, 3) + 13 = 20

| GM Roxtar | 
 
	
 
                
                
              
            
            Tak fires a shot and hits the noble, his ally does as well, but most of the damage seems to dissipate.
Salvatore fires off orbs of magic while his mongrelmen fires the bow, hitting the target, but dealing no damage.
WalMir and friend seem to struggle hitting the target.
Darius runs up and chops the noble. His face contorts, and then rips apart, revealing a strange worm-like creature. It then steps back and casts a spell.
??: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Will save DC18 for half: 1d8 + 5 ⇒ (8) + 5 = 13
need Will saves from Darius, Tak, and WalMir’s ally
Lord Hulrun stamps his foot and approaches Darius, swinging his equally wicked looking scythe.
Scythe: 1d20 + 8 ⇒ (12) + 8 = 20
Slashing: 2d4 + 5 ⇒ (4, 1) + 5 = 10
Round 2
Darius 30/40
WalMir 24/24
Salvatore 22/22
Tak 27/27
Blue
Yellow -10

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Spellcraft to ID Spell: 1d20 + 12 ⇒ (14) + 12 = 26
Knowledge Planes: 1d20 + 12 ⇒ (3) + 12 = 15

| Cannetaken | 
 
	
 
                
                
              
            
            Tak takes a step closer and directs his follower to fire at yellow with his bow again.
 Mongrelman: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
 Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Tak fires again at yellow before reloading.
 Pistol: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
 B&P: 1d8 + 1 ⇒ (2) + 1 = 3
 Crit Confirm: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
 Crit Damage: 3d8 + 3 ⇒ (5, 7, 3) + 3 = 18

|  WalMir | 
 
	
 
                
                
              
            
            will save: 1d20 + 6 ⇒ (2) + 6 = 8
Pulling another spear from his pack, Walmir closes the distance to the creature and takes a stab. Firing their bow again, the mongrelman takes close aim.
attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 1 ⇒ (4) + 1 = 5
attack(mongrelman): 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
damage: 1d8 + 2 ⇒ (3) + 2 = 5

| GM Roxtar | 
 
	
 
                
                
              
            
            Darius, Will: 1d20 + 7 ⇒ (1) + 7 = 8
Tak, Will: 1d20 + 7 ⇒ (5) + 7 = 12
Tak lands a heavy shot, his ally doesn't fare as well. The mongrelman hits, but seems to do no damage.
WalMir moves closer to the enemy and strikes a blow, that seems to be resisted, while his archer fires off a shot. With the proximity of allies, the shot goes wide. the worm looking creature is clearly not a human, and the helper do NOT have precise shot, which incurs a -4 penalty on ranged attacks when the target is engaged in melee
Crit confirm, WalMir?: 1d20 + 5 ⇒ (18) + 5 = 23
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
Round 2
Darius 17/40
WalMir 24/24, -13
Salvatore 22/22
Tak 14/27
Blue
Yellow -36

| Darius Coldwall | 
 
	
 
                
                
              
            
            Darius eyes will shift to grey and his posture will stiffen.
I shall smite thee and cast you to hell
Darius will activate his smite on orange and then lay on hands myself
LoH: 2d6 ⇒ (2, 2) = 4
Then attack orange with a smiting slash
Scythe Smite: 1d20 + 10 ⇒ (6) + 10 = 162d4 + 17 ⇒ (2, 1) + 17 = 20

| Cannetaken | 
 
	
 
                
                
              
            
            Sorry I got so excited about my crit I forgot my Will save. And I thought you had combined Point Blank Shot and Precise shot into one feat, or is that just for PC's?

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will relay the information and then use the magic missile wand at Yellow.
Caster Level Check: 1d20 + 5 ⇒ (14) + 5 = 19
Magic Missile Force Damage: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
The mongrelmen will target Teal since he is not in melee.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Piercing Damage: 1d8 ⇒ 6

| GM Roxtar | 
 
	
 
                
                
              
            
            And I thought you had combined Point Blank Shot and Precise shot into one feat, or is that just for PC's?
that is just for the PCs. any npc allies are just as written

| GM Roxtar | 
 
	
 
                
                
              
            
            Darius moves over to Lord Hulrun, but misses his attack, he heals a little bit. His helper however seems very lazy and unmotivated, so continues to just stand around.
Salvatore fires off a fresh batch of magic missiles and the creature falls. His helper is off target and the shot goes wide.
Lord Hulrun plants his feet and swings his scythe at Darius.
Melee, AoO: 1d20 + 8 ⇒ (9) + 8 = 17 hit
Slashing: 2d4 + 5 ⇒ (2, 1) + 5 = 8
Melee: 1d20 + 8 ⇒ (19) + 8 = 27 hit
Slashing: 2d4 + 5 ⇒ (2, 3) + 5 = 10
Round 3
Darius 13/40
WalMir 24/24, -13
Salvatore 22/22
Tak 14/27
Blue

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore is going to point the magic missile wand at Blue and fire.
Caster Level Check: 1d20 + 5 ⇒ (12) + 5 = 17
Magic Missile Force Damage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14
The Mongrelman moves to get a better angle to shoot and fires at Blue.
Attack: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage Piercing: 1d8 ⇒ 7

| Cannetaken | 
 
	
 
                
                
              
            
            I see I took damage but after scrolling back and re-readingbthe posts I don't see what thendamage was from. Did I miss something?
Tak and the Mongrelman change positions and fire their weapons again before reloading.
 Pistol: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
 B&P, Good: 1d8 + 1 ⇒ (2) + 1 = 3
 Mongrelman: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
 Piercing: 1d8 ⇒ 5

|  WalMir | 
 
	
 
                
                
              
            
            Stepping up and thrusting with his spear, Walmir attacks the next for
attack (piercing): 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Walmir's archer will move and look around the corner
perception: 1d20 + 9 ⇒ (13) + 9 = 22

| GM Roxtar | 
 
	
 
                
                
              
            
            @sal you didn't add on the pbs, so i bumped the damage up by 1 for the archer.
@tak
need Will saves from Darius, Tak, and WalMir’s ally
yellow cast a spell that dealt damage. the will save was to resist the damage effect. sal did successfully identify the spell, which was Mass Inflict Light Wounds
Salvatore fires off yet more missiles dealing damage, while his ally hits, but most of the damage is resisted. Tak shoots his gun and strikes the Lord Mayor. WalMir and Tak's mongrelman helper both miss with their attacks, while WalMir's companion moves off to scout the area, spotting nothing in the immediate area.
Round 3
Darius 13/40
WalMir 24/24, -13
Salvatore 22/22
Tak 14/27
Blue, -17

| Cannetaken | 
 
	
 
                
                
              
            
            
yellow cast a spell that dealt damage. the will save was to resist the damage effect. sal did successfully identify the spell, which was Mass Inflict Light Wounds
I see now. The spell ID was in a spoiler tag without my characters name on it, so I didn't look. I would not have been confused if, say, you said Tak takes damage from an unknown spell or Tak takes 15 points of negative damage. But the lack of anything directed at my character in the posts, other than the save, left me with questions as to what happened.

| GM Roxtar | 
 
	
 
                
                
              
            
            Darius is on delay
Taking a step back from the two warriors in his face, Lord Hulrun casts a spell. The pulse of energy harms those closest to Lord Hulrun, while his wounds knit back up instantly.
Will save DC18 for half: 1d8 + 5 ⇒ (6) + 5 = 11
and to keep things moving...i'll just bot these saves
Will, Darius: 1d20 + 7 ⇒ (7) + 7 = 14
Will, Tak: 1d20 + 7 ⇒ (17) + 7 = 24
Will, Tak mongrelman: 1d20 + 6 ⇒ (11) + 6 = 17
Will, WalMir: 1d20 + 8 ⇒ (7) + 8 = 15
Round 4
Darius 2/40
WalMir 13/24, (-13)
Salvatore 22/22
Tak 9/27 (-11)
Blue, -6

| Cannetaken | 
 
	
 
                
                
              
            
            Tak and his mongelman reposition and fire on the remaining enemy.
 Pistol: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
 B&P, Good: 1d8 + 1 ⇒ (7) + 1 = 8 
 Mongrelman: 1d20 + 8 ⇒ (16) + 8 = 24
 Piercing: 1d8 ⇒ 3

|  WalMir | 
 
	
 
                
                
              
            
            Stepping up to continue combat, Walmir tries to ID the spell their adversary casts
spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
He then stabs out at the Mayor
attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Walmir's archer double moves back to the group

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will use the wand of magic missiles again at Teal.
Caster Level Check: 1d20 + 5 ⇒ (13) + 5 = 18
Magic Missile Force Damage: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
The Mongrelman will move and then shoot Teal with an evil outsider bane arrow.
Attack: 1d20 + 8 + 1 + 3 - 4 ⇒ (10) + 8 + 1 + 3 - 4 = 18
Damage Piercing + Evil Outsider Bane: 1d8 + 1 + 2d6 ⇒ (6) + 1 + (6, 6) = 19

| Darius Coldwall | 
 
	
 
                
                
              
            
            Darius will lay his hand on his chest and a burst ofight will come out of his hand causing his wounds to heal slightly
Darius will then step around walmir and attack again
Lay on Hands: 2d6 ⇒ (5, 1) = 6
Scythe PA: 1d20 + 10 ⇒ (18) + 10 = 282d4 + 17 ⇒ (1, 3) + 17 = 21

| GM Roxtar | 
 
	
 
                
                
              
            
            With the combined assault, Lord Hulrun is defeated.
out of combat

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore is going to scan the area with detect magic and suggest we heal up and move forward.

|  WalMir | 
 
	
 
                
                
              
            
            gather round everyone and I'll heal our wounds. Shall we heal these does? We may be able to question them. Does anyone have rope?
After everyone gets withing range, Walmir will channel healing energy.
channel to heal: 2d6 + 2d6 ⇒ (3, 2) + (2, 6) = 13
4/6

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Healing for Tak. Now with the channel he is full.
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Healing for Darius. Now with the channel he is full.
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

| GM Roxtar | 
 
	
 
                
                
              
            
            
Darius 40/40
WalMir 24/24
Salvatore 22/22
Tak 27/27
Loot.
scythe x2
| Cannetaken | 
 
	
 
                
                
              
            
            "Thanks... that hurt. Jerks." Tak says as he kicks one of the corpses. "I doubt they'll say much of interest. They weren't talkative before and frankly I don't think we have the time, nor the inclination, to apply the proper 'motivation' to get them wagging their tongues. Best to just press on and find the answers the hard way."

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will try to look on the bodies to see if he sees anything to identify them. Since at least 1 of these are larger nobles want to bring back proof of who we found here.
Yeah I agree with Tak, we should get moving I just wanted to grab something that identifies these two.

| GM Roxtar | 
 
	
 
                
                
              
            
            Aside from the weapons, neither is carrying anything else of note.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Ok Salvatore will take note of who they were and then be ready to move on. Lead the way Saratheil.

| Darius Coldwall | 
 
	
 
                
                
              
            
            I will take lead. Thank you salvatore. Everyone please be on alert moving forward
Darius will open the door with his scythe at the ready

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Tak you should be able to get us in the door, right?

| Cannetaken | 
 
	
 
                
                
              
            
             "Lets see here."  Tak says and then checks for traps.
 Perception: 1d20 + 11 ⇒ (16) + 11 = 27
 If no traps are detected Tak will take 20 to disable the lock for a total of 32 Disable Device. 

| GM Roxtar | 
 
	
 
                
                
              
            
            The door seems safe to interact with, and after spending two minutes Tak unlocks the door.
Along the northern wall of this room, a frieze depicts a line of mounted crusaders crashing over a horde of twisted demons. The crusaders’ faces have been obliterated and vile graffiti is carved over the entire scene. Fresh blood stains the floor.

| GM Roxtar | 
 
	
 
                
                
              
            
            seems there is nothing in this room. there are doors to the west and east.

|  WalMir | 
 
	
 
                
                
              
            
            Scanning the outside of the building one last time before entering, Walmir follows behind Darius and the others. His mongrelman archer does the same.
perception (Walmir): 1d20 + 8 ⇒ (6) + 8 = 14
perception (mongrelman): 1d20 + 9 ⇒ (10) + 9 = 19

| Cannetaken | 
 
	
 
                
                
              
            
            Tak does his best to play party trapfinder as they proceed forward. He peers through the opening to his immediate right. His Mongrelman follower cues up behind the jam at the door.

| Darius Coldwall | 
 
	
 
                
                
              
            
            do not fret salvatore. Evil has been established here, caution must be taken
Darius will move up to the left door and open if no traps

| GM Roxtar | 
 
	
 
                
                
              
            
            it’s actually more of a doorway, my fault for calling it a door
Seeing nothing amiss, Darius peeks into the western room.
The faces of the portraits that hang on the walls of this room have been slashed. Two marble planters lie smashed in pieces on the ground, and mud streaks across the white stone floor.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will be doing a detect magic in every room to see if anything pings with magic.

| GM Roxtar | 
 
	
 
                
                
              
            
            Checking the room to the east, the group sees the following.
A bracket shows where a longsword once hung over a stylized gold sunburst affixed to the south wall. Lines of strange runes are carved into the walls on both sides of the sunburst. Dried blood and excrement have been smeared across the sunburst and a short bench for kneeling that sits on the floor.

|  WalMir | 
 
	
 
                
                
              
            
            Following Darius through the rooms, wary of any danger, Walmir checks closer at the runes carved into the walls that deface the religious symbols.
know(religion): 1d20 + 9 ⇒ (5) + 9 = 14

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Nothing is detecting of magic in the west or east room?
 
	
 
     
    