
| GM Roxtar | 
 
	
 
                
                
              
            
            Salvatore knocks, after a moment there is a shuffling sound before a stout looking man opens the door. "Yes?"
assuming you repeat the words again now that there is someone to hear them
The man at the door smiles and waves the four of you inside, then shuts the door. There is another man here as well, he hands each of you a bedroll and a bowl with what looks like soup.
The ground floor of the tower is now open to the air—a tangle of wooden supports above being all that remains of the building’s upper stories. Two rubble-filled pools flank a central walkway that crosses to an open area with a few shelves, a desk and chair, and a flight of stairs leading down.
"Pick any spot ya like on the the floor, but you should go talk to Faxon first." The stout man will point towards the stairs.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Sounds good, we will go see Faxon now then. Salvatore will look back at the group and say, Come on guys let's go talk with them.

| GM Roxtar | 
 
	
 
                
                
              
            
            Descending the stairs, you find a semicircular room that is rather empty except for a few bookshelves against the walls and a single desk and chair sit in one corner. A huge set of wood and metal double doors stands in the south wall. A tiefling stands to one side looking over some papers on the desk. He turns as you all approach. ”Well then, tell me, have you found anything worthwhile?"

| Salvatore Vasili | 
 
	
 
                
                
              
            
            We haven't found anything yet, but don't worry we will head out again and find something. How is everything going here?

| GM Roxtar | 
 
	
 
                
                
              
            
            ”If you have nothing, then why are you here? You should know that soon enough, Minagho will be sending us to a fresh city. Go back out and do your jobs.”
He points towards Salvatore, ”Except you. You, come fill out the ledgers.”

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Ok sounds good. I will get those done. Where do I need to start?
I will approach and take a look trying to pickup any information I can.

| Cannetaken | 
 
	
 
                
                
              
            
            Does the name Minagho mean anything? Is there an appropriate knowledge check?
Tak watches the exchange. What the f%~~ are we doing here? This seems like a waste of time. "C'mon Sal, what are you playing at? We got other places to be."

| Darius Coldwall | 
 
	
 
                
                
              
            
            Darius will detect evil on the teifling and position himself in a more tactical position preparing for a fight

| GM Roxtar | 
 
	
 
                
                
              
            
            Salvatore steps over to the table. There are several ledgers with names and dates listed out.
Darius does detect faint traces of evil from the man.
The red skinned man steps over to the large set of double doors and opens them wide. As he does, Darius feels a wave of foul energy flood over him. The man smirks.
"You may not be aware, but I am. The faithful know better than to carry that weapon around. It draws too many greedy eyes."
Init, Darius: 1d20 + 1 ⇒ (6) + 1 = 7
Init, Salvatore: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Tak: 1d20 + 6 ⇒ (7) + 6 = 13
Init, WalMir: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Blue: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Green: 1d20 + 3 ⇒ (6) + 3 = 9
Init, Purple: 1d20 + 3 ⇒ (8) + 3 = 11
Round 1
20 Blue
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 14/14
09 Green
07 Darius 31/31
The tiefling pulls out his morningstar, and then chants out a quick incantation.
Fortitude save from Darius

| Darius Coldwall | 
 
	
 
                
                
              
            
            Darius posture will straighten and his eyes shift to white as he detects the evil and then will activate his smite ability and 5ft towards the man
foul demon you stink of evil and I Saratheil shall smite you from existence!
Scythe Smite: 1d20 + 11 ⇒ (2) + 11 = 132d4 + 13 ⇒ (1, 2) + 13 = 16
I am power attacking and smiting for the record. Also if he is a evil outsider add 3 more damage

| Cannetaken | 
 
	
 
                
                
              
            
            Tak steps 5ft and draws his pistol. "What the hell?!" he demands of the tiefling and fires at him.
 Pistol: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
 B&P: 1d8 + 1 ⇒ (2) + 1 = 3
Then he reloads.

| GM Roxtar | 
 
	
 
                
                
              
            
            WalMir casts a blessing, while Tak fires his pistol at the man, but only manages to blast a chunk of rock off the wall.
Purple comes down the stairs, glaive in hand and moves right up next to Tak.
Round 1
20 Blue
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 14/14
09 Green
07 Darius 31/31

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13
Salvatore is going to take a step back and stomp his foot against the ground as a ripple goes towards Blue. Why don't you have a seat.
Thunderstomp Trip Attempt: 1d20 + 8 ⇒ (18) + 8 = 26
There you go Saratheil. Take him out.

| GM Roxtar | 
 
	
 
                
                
              
            
            The tiefling falls to the ground, and scowls at Salvatore.
"Fine then."
Green rushes down the stairs also wielding a glaive, he pushes past Tak, but still stops next to the gunslinger.
this will provoke from Tak if he can take an aoo
Round 1
20 Blue, prone
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 14/14
09 Green
07 Darius 31/31
ok darius, now you are up. deal stands, you can keep the original post and rolls, or reroll both.
edits! it's a Will save... not a Fort save...

| GM Roxtar | 
 
	
 
                
                
              
            
            With the easy target on the ground in front of him, Darius just barely misses. As the red skinned man stands up, the scythe cuts into him.
He then takes a 5ft step into the other room and casts another spell, this time at Salvatore.
Salvatore, Fort save please
Round 2
20 Blue, -22
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 14/14
09 Green
07 Darius 31/31

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Fort Save: 1d20 + 1 ⇒ (5) + 1 = 6
Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31

|  WalMir | 
 
	
 
                
                
              
            
            Stepping up and striking with his spear, WalMir hopes that his Gods blessings stay with them
5' step full attack on Green
attack: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6

| Cannetaken | 
 
	
 
                
                
              
            
             I do have a Spiked Gauntlet for just such an occasion. 
Tak takes a swing at green as he passes by.
 Spiked Gauntlet: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
 Piercing: 1d4 ⇒ 2
It could go no other way, obviously. *sigh*
Tak deflates at another miss, and tries to nimbly dodge out of the range of the two glaives.
 Acrobatics: 1d20 + 12 ⇒ (17) + 12 = 29
 Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16
Moving 3 squares directly south to get out of range.
And then fires his pistol at green.
 Pistol: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
 B&P: 1d8 + 1 ⇒ (4) + 1 = 5
And then reloads.

| GM Roxtar | 
 
	
 
                
                
              
            
            Tak swings his spiked gauntlet, but flails meaninglessly at the armored warrior.
Salvatore recognizes all too late the spell being cast, as his eyes turn milky white.
WalMir takes his opportunity to attack green, but also misses.
Tumbling to a safer position, Tak fires his pistol, landing a nice hit.
just making sure, you moved, fired, and reloaded? are you using an alchemical cartridge?
Hearing the loud crack of the gun, purple moves up and swings his glaive at Tak.
Melee: 1d20 + 5 ⇒ (6) + 5 = 11 miss
Piercing: 1d10 + 3 ⇒ (6) + 3 = 9
Round 2
20 Blue, -22
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 14/14, blind
09 Green, -5
07 Darius 31/31

| GM Roxtar | 
 
	
 
                
                
              
            
            could I get a Will save from everyone please. This is from an enchantment, compulsion, mind-effecting effect

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Will Save: 1d20 + 3 ⇒ (4) + 3 = 7
You think this is going to stop me, this is just a minor speed bump. Sarathiel if you can keep him alive that would be best because he can get rid of this annoying blindness but if you can't I understand.
Salvatore will cast Burning Hands at the direction of Blue and use an Arcane Point to increase the spell level by 2.
Burning Hands Damage: 5d4 ⇒ (2, 1, 4, 1, 2) = 10

| GM Roxtar | 
 
	
 
                
                
              
            
            Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Salvatore fans out flames at the red skinned man, he dodges most of them while the rest wash over harmlessly.
Green aoo: 1d20 + 5 ⇒ (19) + 5 = 24 hit
Piercing: 1d10 + 3 ⇒ (8) + 3 = 11
Green takes a 5ft step then swings his cruel polearm at Darius.
Green aoo: 1d20 + 5 ⇒ (4) + 5 = 9 miss
Piercing: 1d10 + 3 ⇒ (7) + 3 = 10
Round 2
20 Blue, -22
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 3/14, blind
09 Green, -5
07 Darius 31/31

| Darius Coldwall | 
 
	
 
                
                
              
            
            No guarantees salvatore!
Darius will 5ft up and slice at the teifling
Scythe Smite: 1d20 + 11 ⇒ (19) + 11 = 302d4 + 16 ⇒ (2, 2) + 16 = 20

| GM Roxtar | 
 
	
 
                
                
              
            
            Salvatore and Tak, while in this room, feel the compulsion from the room to the south, forcing them to only speak the truth. Zone of Truth spell. you are aware that it is there and effecting you
Con save: 1d20 + 1 - 12 ⇒ (18) + 1 - 12 = 7
The tiefling, succumbs to his injuries and ceases to be a threat, though the damage has been done.
Round 3
18 WalMir 19/19
13 Tak 21/21
11 Purple
11 Salvatore 14/14, blind
09 Green, -5
07 Darius 31/31

| Cannetaken | 
 
	
 
                
                
              
            
            Tak tumbles towards purple and then just to the east of the glaive wielder.  Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31
 Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25
 "Nobody puts Tak in a corner." 
 I've been thinking tactically under the 2e rules of reach weapons but just realized that they can't attack with their glaives when I'm right next to them per 1e rules. 
He levels his pistol and fires at purple at point blank range.
 Pistol: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
 B&P: 1d8 + 1 ⇒ (8) + 1 = 9
 Crit Confirm: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
 Crit Damage: 3d8 + 3 ⇒ (3, 4, 4) + 3 = 14

| GM Roxtar | 
 
	
 
                
                
              
            
            Purple drops from the deadly gunshot.
Round 3
18 WalMir 19/19
13 Tak 21/21
11 Salvatore 3/14, blind
09 Green, -5
07 Darius 31/31

| GM Roxtar | 
 
	
 
                
                
              
            
            Salvatore delays.
Green steps then swings at Tak.
Melee: 1d20 + 5 ⇒ (17) + 5 = 22
Piercing: 1d10 + 3 ⇒ (6) + 3 = 9
Round 3
09 Green, -5
11 Salvatore 3/14, blind, delay
07 Darius 31/31Round 4
18 WalMir 19/19
13 Tak 12/21

| Cannetaken | 
 
	
 
                
                
              
            
            Tak takes a 5ft step closer to green and fires his pistol at the remaining enemy. 
 Pistol: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
 B&P: 1d8 + 1 ⇒ (3) + 1 = 4

| GM Roxtar | 
 
	
 
                
                
              
            
            Melee, AoO: 1d20 + 5 ⇒ (5) + 5 = 10
Piercing: 1d10 + 3 ⇒ (8) + 3 = 11
Tak pops a shot, dealing damage.
Green swings his glaive as Darius approaches, but misses. Then the Paladin lands his swing and the cultist falls.
out of combat

| Darius Coldwall | 
 
	
 
                
                
              
            
            Darius posture will relax and eyes shift back
whew man dez fellas seem up to no good. How bout we takes a looksies and see what dey were doing eh?

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Might be a tad bit hard for me. I will just stay here until you guys are done. Then we will have to go back to camp so I can look into fixing this.

|  WalMir | 
 
	
 
                
                
              
            
            Moving over to Salvatore and letting him know he's coming, WalMir checks him out for injuries and if he can do anything to help with the blindness
heal: 1d20 + 10 ⇒ (10) + 10 = 20
spell craft: 1d20 + 8 ⇒ (6) + 8 = 14
After examining, if there is nothing he can do WalMir will stay with Sal and lead him around or back to the base when they go

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Unfortunately the blindness is going to be permanent until I can get Remove Blindness cast on me, but thank you for the assistance WalMir.

| GM Roxtar | 
 
	
 
                
                
              
            
            Loot!
potion of cure light wounds
unholy water
2 mwk chain shirts
2 mwk glaives
2 unholy symbols of Baphomet
33 gp
wand of cure moderate wounds (9 charges)
morningstar
heavy crossbow
+1 bolts (12)
bracers of armor +1
cloak of resistance +1
small, bent key
29 gp
Looking around the southern room, this semicircular room has been outfitted with numerous demonic decorations. The green glass lanterns hanging on the walls give the room an eerie glow. A brazen minotaur head hangs from one wall above an altar covered with wavy-bladed knives and curved bulls’ horns, while star-shaped symbols in red decorate other walls. A large wooden chest sits near the west wall.

| GM Roxtar | 
 
	
 
                
                
              
            
            Tak gives the box the once over and it looks safe. It is however, tightly locked.

| Cannetaken | 
 
	
 
                
                
              
            
            "Got a locked box. Anyone see a key?"
If there isn't a key that I'm forgetting about, Tak will take a crack at the lock.
Disable Device: 1d20 + 11 ⇒ (10) + 11 = 21

| GM Roxtar | 
 
	
 
                
                
              
            
            there is indeed a key. loot from the fallen tiefling.
The key slides into the mechanism and after a short struggle, it clicks the lock open. Inside the chest are an assortment of items and coins.
Loot!
2,310 cp, 759 sp, 122 gp, 11 pp
five silver holy symbols of Iomedae worth 25 gp each
a masterwork longsword
two masterwork scimitars
450 gp in various fine housewares like silverware and table settings
a wand of bless weapon (18 charges)
broken phylactery of faithfulness
There is also a packet of papers neatly organized to one side of the chest. Sorting through them will take a bit of time.

| Cannetaken | 
 
	
 
                
                
              
            
            "Hey Sal there's a wand and a headband here. You mind taking a look... err. Um. Never-ending." Tak collects the items. "We should head back. Maybe someone there can help us with this. And Sal. I'm a little beat up though. Not as bad as Sal. I'm not sure traveling in this area is wise, as injured as we are."
 
	
 
     
    