
| GM Roxtar | 
 
	
 
                
                
              
            
            Tak is unable to glean any new information checking out the door. There are markings in Celestial, though they seem to be mostly old phrases and blessings.
Salvatore checking on the previous room and its markings sees the same thing, with great flowery lettering and exaggerated characters written in a language he does not understand.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will call in WalMir to see if he can translate the text for him.

|  WalMir | 
 
	
 
                
                
              
            
            Taking a closer look at the script, Walmir tries to interpret it's meaning
don't know what roll it would be my know(planes) is +6 or know(religion) is +9
recall knowledge: 1d20 + 6 ⇒ (12) + 6 = 18

| GM Roxtar | 
 
	
 
                
                
              
            
            WalMir reads over it again. Mostly older blessings and phrases. There is an indication that those with strong religious ties would kneel and offer prayers here out of respect.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will kneel and grab his Holy Symbol of Nethys and pray.

| GM Roxtar | 
 
	
 
                
                
              
            
            Salvatore kneels and looking from a new perspective he spots that several of the extra loops and symbols line up and take on the shape of a longsword, with lettering on the side... that he can't read.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will point it out to WalMir and ask if he can translate.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Well I wasn't sure if you could or just Sarathiel could. Is that something you learned from him or something you always could do?
Salvatore seeing the door is still in the same state and not open he will go over to the altar, kneel down and recite the prayer.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Once we get a break it would be nice to find out more about how you guys do that. Salvatore will give a chuckle.

| GM Roxtar | 
 
	
 
                
                
              
            
            As Salvatore speaks the words the glow outlining the door brightens, then fades away. Once the light has returned to normal, the door now stands slightly ajar.
This small chamber is free of dust. A holy symbol of Iomedae hangs unmolested on the wall above a weapon rack filled with swords, crossbows, and spears. Three wooden dummies wear pristine suits of armor. A shelf holds several leather quivers, each stamped with a golden sun. Two silver shields hang from pegs on the wall.
Collecting all the items here will take a several minutes.
The weapon rack contains three cold iron longswords, two cold iron shortswords, two heavy crossbows, a composite longbow (+2 Str), a masterwork cold iron heavy mace, two cold iron longspears, 50 cold iron crossbow bolts, 100 cold iron arrows, a magical longsword, and several magical arrows.
+1 longsword
+1 holy arrows
an arrow of evil outsider slaying
The armor dummies hold two sets of masterwork chainmail and a breastplate that detects as magic.
+1 breastplate emblazoned with Iomedae’s holy symbol
The two heavy steel shields are both marked with the holy symbol of Iomedae. One is a masterwork shield while the other pings magical.
+1 blinding shield

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Spellcraft for Longsword: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft for Arrows 1st batch: 1d20 + 12 ⇒ (11) + 12 = 23
Spellcraft for Arrows 2nd batch: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft for Breastplate: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft for Shield: 1d20 + 12 ⇒ (7) + 12 = 19

| Salvatore Vasili | 
 
	
 
                
                
              
            
            I think that's Steve and his friends should use these cold iron arrows which they can all have 25 a piece. I unfortunately was not able to identify the breastplate, shield and this arrow. But now do we want to move on to the next level?

|  WalMir | 
 
	
 
                
                
              
            
            this will def help us purge this land from the evil that has befallen us. We should all use what we can as the ones who were here cannot use them any longer
ID breastplate: 1d20 + 9 ⇒ (16) + 9 = 25
ID shield: 1d20 + 9 ⇒ (5) + 9 = 14
ID arrow: 1d20 + 9 ⇒ (10) + 9 = 19
this breastplate could be useful

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Ok so if we are all ready let's move forward to the next floor of this place.

| GM Roxtar | 
 
	
 
                
                
              
            
            i'm assuming folks are looking to goto the next section. could i get everyone set up on the map where they'd like to be? the door is currently locked as well...

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Tak will check out the door for traps.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
If there are no traps he will take a 20 to unlock the door then step aside for Darius to move up and open the door.

| GM Roxtar | 
 
	
 
                
                
              
            
            After spending a couple minutes fumbling with the picks, Tak unlocks the door. Inside is another hallway and a set of stairs leading up.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Tak will keep an eye out for traps as we move forward.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21

| GM Roxtar | 
 
	
 
                
                
              
            
            The stairs up look clear, and it is strangely quiet here.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            They probably heard the commotion, so we should definitely be at the ready.
Salvatore will have the wand of Magic Missile in hand and be ready as he moves forward.

| GM Roxtar | 
 
	
 
                
                
              
            
            With nothing to stop them (currently) the group is free to move up to the second floor. The floor here is covered in dirt and debris, which is spilled down the stairs.

| Cannetaken | 
 
	
 
                
                
              
            
             "What does this house of horrors have in store for us next?" 
Tak asks of noone in particular as he proceeds to the next level.
 Looking for traps and stuff and junk. 

| GM Roxtar | 
 
	
 
                
                
              
            
            Tak heads upstairs, and looks around. Nothing catches his eyes.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Salvatore will move up the stairs with the magic missile wand at the ready.

| GM Roxtar | 
 
	
 
                
                
              
            
            Stacks of scrolls, books, maps, and more sit atop a large hexagonal table in this room. The walls are painted with detailed maps of Sarkoris, over which features of the Worldwound have been painted.
Darius: 1d20 + 0 ⇒ (4) + 0 = 4
Salvatore: 1d20 + 0 ⇒ (13) + 0 = 13
Tak: 1d20 + 10 ⇒ (3) + 10 = 13
WalMir: 1d20 + 8 ⇒ (16) + 8 = 24
Several of the papers on the table list out troop movements in and around the Worldwound of crusaders and their allies. Returning these to Defender's Heart would keep them out of enemy hands, and keep folks safe.

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Yeah we definitely need to take these and bring these back to the camp.
Salvatore is going to start picking up all of the things to bring back.

| Darius Coldwall | 
 
	
 
                
                
              
            
            yeah probably for the best to get dez in da hands of da right people
Darius will then go in and collect the papers and give them to sal

| GM Roxtar | 
 
	
 
                
                
              
            
            Tak checks the door and registers nothing out of the ordinary.
Inside, six cots sit in two orderly rows in this room. The bedding has been tossed on the ground, and an iron lockbox lies on its side, empty. A lidless box holds scraps of moldering food, while a pair of large barrels nearby look to be filled with water.
there is nothing of value to note here

| Salvatore Vasili | 
 
	
 
                
                
              
            
            Let's go to the next door here to the west. There has to be more guys around here somewhere.

|  WalMir | 
 
	
 
                
                
              
            
            Taking a look around the room after Tak and Darius go in, Walmir tries to determine how long ago this room was vacated
perception?: 1d20 + 8 ⇒ (3) + 8 = 11
He passes along any information he can come up with

| GM Roxtar | 
 
	
 
                
                
              
            
            The next door is locked. From behind the door Tak can hear the sounds of something moving.

| GM Roxtar | 
 
	
 
                
                
              
            
            Tinkering with the lock, Tak seems to make no progress against the difficult mechanism.
 
	
 
     
    