Kutholiam Vuere

WalMir's page

250 posts. Organized Play character for TriStiferMudd.


Full Name

WalMir Anddrahaavan

Race

Aasamir

Classes/Levels

Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Gender

M

Size

M

Age

34

Alignment

CG

Deity

Cihua Couatl

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 18
Charisma 16

About WalMir

WalMir Anddrahaavan
Male Aasimar cleric (crusader) of Cihua Couatl 6/Hierophant 1 (Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 40)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
hp 43 (6d8+10)
Fort +5, Ref +4, Will +9
Defensive Abilities hard to kill
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron heavy mace +7 (1d8+2) or
. . shortspear +7 (1d6+2) or
. . shortspear +7 (1d6+2)
Ranged javelin +6 (1d6+2)
Special Attacks channel positive energy 6/day (DC 19, 3d6), divine surge (inspired spell), inspired spell[MA], mythic power (5/day, surge +1d6)
Spell-Like Abilities (CL 6th; concentration +9)
. . 1/day—daylight
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . 7/day—rebuke death (1d4+3)
Cleric (Crusader) Spells Prepared (CL 6th; concentration +10)
. . 3rd—cure serious wounds[D], lightning lash, protection from energy
. . 2nd—cure moderate wounds[D], communal protection from evil[UC], spear of purity[UM] (DC 16), weapon of awe[APG] (DC 16)
. . 1st—bless, cure light wounds[D], remove fear, shield of faith
. . 0 (at will)—guidance, resistance, virtue
. . D Domain spell; Domain Healing
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Statistics
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Str 14, Dex 14, Con 10, Int 14, Wis 18, Cha 16
Base Atk +4; CMB +6; CMD 18
Feats Improved Channel[M], Selective Channeling, Shield Focus, Warrior Priest[UM], Weapon Focus (shortspear)
Traits sacred conduit, touched by divinity
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Heal +13, Knowledge (planes) +10 (+12 to identify evil outsiders or items or effects created by evil outsiders), Knowledge (religion) +11, Perception +10, Spellcraft +11 (+13 to identify evil outsiders or items or effects created by evil outsiders)
Languages Abyssal, Celestial, Common, Infernal
SQ celestial crusader[ARG], healer's blessing, overflowing grace[MA]
Combat Gear potion of cure light wounds, wand of spiritual weapon (17 charges); Other Gear scale mail, magical, not id yet, javelin (4), mwk cold iron heavy mace, shortspear, shortspear, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Cihua Coutl)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Cihua Couatl, 1,468 gp
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Special Abilities
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Celestial Crusader +1 att/AC vs. evil outsider & +2 Spellcraft/Knowledge (planes) to ID them or thier items/effects.
Cleric (Crusader) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 3d6 (6/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Healer's Blessing (Su) Your cure spells are empowered for free.
Improved Channel [Mythic] Non-mythic foes damaged by channeled energy must save twice (take lower).
Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.
Overflowing Grace (Su) Creatures at full HP affected by your channel gain +1 sacred bonus to atk, skills, abil checks, saves, for 1 min.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Warrior Priest +2 on concentration checks when casting defensively or grappling.