GM Roxtar |
Stepping in, Firas lands a strike with the scimitar against the tiefling.
Round 2
Skald Song
17 Faxon -7
13 George 27/27
12 Clancy 25/25
11 Coop 30/30
08 Pink
07 Green
07 Firas 31/31
Faxon takes a small step then casts defensively and tries to touch the paladin.
Touch: 1d20 + 3 ⇒ (13) + 3 = 16
Will save from Firas please
Firas al-Adil |
will save: 1d20 + 8 ⇒ (20) + 8 = 28
lol dang, where was that crit a minute ago for my attack roll
Cupradhal |
Coop moves around the back of Faxon and swings.
Attack, power attack, flank: 1d20 + 9 - 1 + 2 ⇒ (15) + 9 - 1 + 2 = 25
Damage, B/P, Power attack: 1d8 + 11 ⇒ (7) + 11 = 18
George Soundtracker |
"Just sticking to these 2. Nobody bleeding over here."
2 rounds lingering performance, 1 round vanish. Readying action to maintain distance. He moves forward, I will back up 5 ft. I don't want to be bull rushed. Weapon attack, I will stand my ground.
Clancy McClanahclanahan |
From where he stands Clancy will full round attack Faxon. Magic Weapon, Keen Song, Deadeye Bowman, Deadly Aim, Precise Shot, Point Blank Shot, Favored Enemy
lbow: 1d20 + 7 ⇒ (14) + 7 = 21 P: 1d8 + 8 ⇒ (6) + 8 = 14
lbow: 1d20 + 7 ⇒ (3) + 7 = 10 P: 1d8 + 8 ⇒ (4) + 8 = 12
GM Roxtar |
Coop and Clancy land some heavy hits on the tiefling, but he just smiles wickedly in response.
Pink reaches out a hand towards the invisible George to try and touch him. SLA, would provoke if you are wanting to attack
Melee touch: 1d20 + 5 ⇒ (19) + 5 = 24 hit?
Miss chance, high is success: 1d100 ⇒ 45 miss
Green casts a spell.
Round 2
Skald Song
17 Faxon -39
13 George 27/27
12 Clancy 25/25
11 Coop 30/30
08 Pink
07 Green
07 Firas 31/31
Firas al-Adil |
"I will wipe that smile from your face, you traitorous filth!"
flanking attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
cold iron slash: 1d6 + 5 ⇒ (3) + 5 = 8
GM Roxtar |
As Firas slashes out, the tiefling casually avoids the blow.
"Traitor? HA! It seems you have me confused with some of your kind. Those are easily bent and twisted by their own desires."
He steps to the side, staying near Coop, he pulls out his morningstar and then casts a spell defensively, but is unsuccessful.
Round 3
Skald Song
17 Faxon -39
13 George 27/27
12 Clancy 25/25
11 Coop 30/30
08 Pink
07 Green
07 Firas 31/31
Cupradhal |
Coop is going to move, drawing an AoO. If Faxon swings and hits, he'll use Counterstrike. If the counterstrike lands, and Faxon drops, he'll continue his move towards the stairs. If it fails to hit or to drop Faxon, he'll stop and swing at Faxon as a standard.
Attack, power attack: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Damage: 1d8 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Sigh.
Attack, power attack: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
George Soundtracker |
Vanish over, 1 round of Lingering Performance, 1 Use from Ranseur (AC 21), Cast Protection vs Evil (AC 23 vs evil). It would provoke from Pink if reach.
George pops into view of the cultists on the stairs. His brow furrows for a moment as his skin turns from green to gray. He cautiously moves down a few stairs before exclaiming. "Installing Firewall" Turning a quick look down the stairs he calls out, "All 3 of us casters unhurt."
Skald 2 |Oracle 3 |Song starts 7 |Reaction Available
Clancy McClanahclanahan |
5 foot step, 2 shots on Faxon. Same modifiers as last round.
lbow: 1d20 + 7 ⇒ (19) + 7 = 26 P: 1d8 + 8 ⇒ (1) + 8 = 9 crit threat
lbow: 1d20 + 7 ⇒ (11) + 7 = 18 P: 1d8 + 8 ⇒ (7) + 8 = 15
crit confirmation: 1d20 + 7 ⇒ (3) + 7 = 10 bummer
GM Roxtar |
Faxon whips his club around to strike as Coop falls back towards the stairs.
AoO vs Coop: 1d20 + 3 ⇒ (10) + 3 = 13 miss
Morningstar: 1d8 + 1 ⇒ (3) + 1 = 4
AoO vs George: 1d20 + 7 ⇒ (11) + 7 = 18 miss
Piercing: 1d10 + 5 ⇒ (7) + 5 = 12
Clancy hones in on the red skinned witch, and ends his cruel existence.
Round 2
Skald Song
13 George 19/27
12 Clancy 25/25
11 Coop 30/30
08 Pink
07 Green
07 Firas 31/31
Pink tries to stab at George again, before retreating up the stairs. provoking an aoo
Melee vs AC, George: 1d20 + 7 ⇒ (7) + 7 = 14 miss
Piercing: 1d10 + 5 ⇒ (9) + 5 = 14
Green takes a 5ft closer and swings with supernatural guidance.
Melee vs George, True Strike: 1d20 + 7 + 20 ⇒ (6) + 7 + 20 = 33 hit
Piercing: 1d10 + 5 ⇒ (3) + 5 = 8
everyone is up, though i'll have firas act prior to other actions if that's cool
George Soundtracker |
AoO on Pink
George swings as Pink begins to move back up the stairs.
"One retreating upstairs, room for one!"
Ranseur vs Reg AC: 1d20 + 3 ⇒ (15) + 3 = 18
Piercing: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Skald 2 |Oracle 4 |Song starts 7 |Reaction Used
Firas al-Adil |
Firas moves towards the stairs and swipes at the legs of his prey.
Not sure how high up Green is at that point on the stairs. If I can reach him, I'll swing my scimitar at him. Otherwise I will drop my scimitar and throw a chakram (making sure to stay out of reach when i do so I don't provoke).
attack: 1d20 + 8 ⇒ (18) + 8 = 26 (5 less if chakram)
scimitar: 1d6 + 5 ⇒ (2) + 5 = 7
chakram: 1d8 + 4 ⇒ (1) + 4 = 5
crit confirm: 1d20 + 8 ⇒ (8) + 8 = 16
George Soundtracker |
No Song this round. Forgot to take off shield bonuse. AC 20 w/Raneur, 22 with Prot vs Evil. 2nd use of Ranseur
George momentarily flickers to his normal green, before going back to gray. Lowering his Ranseur to charge, he tries to Overrun green to get up the stairs. Bouncing off his adversary, he retreats to his starting position. "Still room for one, one running."
Provoking Overrun: 1d20 + 2 ⇒ (8) + 2 = 10
Arcane Bolt 8 | Sorcerer 5 | Reaction Available
Cupradhal |
Coop steps onto the stairs and swings at green.
Attack, power attack: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage, power attack: 1d8 + 11 ⇒ (4) + 11 = 15
Counterstrike if he hits me. Immediate, Abjuration focus.
Attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Boo.
GM Roxtar |
the way i envision these stairs is that they are fairly tight, with a solid barrier on either side. so, you can reach him with the chakram, but you would need to be closer to the foot of the stairs instead of the side. i adjusted you, if that's cool.
George tags pink as he retreats back up the stairs.
Firas throws his chakram and sticks the spiked disc into the enemy on the stairs.
Coop slides into the gap created by George and wallops green, dropping the cultist
Melee vs AC, reach, aoo on George: 1d20 + 7 ⇒ (14) + 7 = 21 miss
Piercing: 1d10 + 5 ⇒ (3) + 5 = 8
Round 3
Skald Song
13 George 19/27
12 Clancy 25/25
11 Coop 30/30
08 Pink -5
07 Firas 31/31
Cupradhal |
Coop will take a swift action after the cultist dies to use Sudden Speed.
Clancy McClanahclanahan |
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Clancy will cast Expeditious Retreat and move to the top of, but still inside, the stairs.
"Pitter Patter, lets get at er!"
George Soundtracker |
George reaches out and touches Coop on the shoulder.
"Installing Firewall. You need the defense more than offense right now." Trudging up the stairs, he stops behind Clancy. "I will try to get some fire on them arrows, I promise."
Cast Prot vs Evil on Coop
Skald 2 |Oracle 3 |Song starts 7 | Reaction Available | AC 20 (Prot vs Evil)
Cupradhal |
Coop nods his thanks at George and hustles up the stairs. He flies across the room, ending up next to the fleeing
60 foot move, a double move easily gets me to the door. Will draw an AoO if he has a weapon out, same old same old on Counterstrike.
AC is currently either 20 if shield is still up, or 16 if its not.
Attack, Power Attack: 1d20 + 9 + 1 - 1 ⇒ (8) + 9 + 1 - 1 = 17
Damage: 1d8 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Clancy McClanahclanahan |
Clancy will move and fire once on Pink.
lbow: 1d20 + 7 ⇒ (6) + 7 = 13 P: 1d8 + 6 ⇒ (1) + 6 = 7
Firas al-Adil |
Firas looks at the tall staircase in front of him, shakes his head and waves it off. He heads over to the double doors, and presses his hear up against them to listen for any sounds of movement beyond.
perception: 1d20 + 6 ⇒ (11) + 6 = 17
GM Roxtar |
George casts his spell, Coop rushes up and does provoke an attack, but from the distance, he is unable to counter. Clancy moves up and fires his bow, but does not make contact.
AoO vs Coop, reach: 1d20 + 7 ⇒ (14) + 7 = 21 hit
Piercing: 1d10 + 5 ⇒ (10) + 5 = 15
Firas, staying below, feels a subtle twisting in his gut, but does not see or hear anything out of the ordinary.
Round 4
08 Pink -5
07 Firas 31/31Round 5
13 George 19/27
12 Clancy 25/25
11 Coop 15/30
Pink opens the door, takes a 5ft step, then casts defensively.
Cast Def, DC17: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29
Will save from Coop
Cupradhal |
Will: 1d20 + 5 ⇒ (10) + 5 = 15
Ooh, lucky SoB. I'm guessing that's the flee version of Command, so Coop is going to have to move as far as possible to get away from him, which is 120 feet sadly.
Coop moves away from the cultist.
Clancy McClanahclanahan |
Full round attack on Pink.
lbow: 1d20 + 5 ⇒ (9) + 5 = 14 P: 1d8 + 6 ⇒ (7) + 6 = 13
lbow: 1d20 + 5 ⇒ (17) + 5 = 22 P: 1d8 + 6 ⇒ (3) + 6 = 9
GM Roxtar |
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flee, yes. And wow, I didn’t expect that to work. Lol
Pink swings his glaive as Coop retreats.
AoO: 1d20 + 7 ⇒ (4) + 7 = 11 miss
Piercing: 1d10 + 5 ⇒ (6) + 5 = 11
George Soundtracker |
As Coop goes by George remarks,"Will try to keep him located."
Reaction to Clancy's first strike if it is a miss will be to cast Timely Inspiration to give him a +1 for a total of 15.
George then moves as far as he can, almost making it to the door.
"I will open if needed." Do I get my reaction back?
Skald 1 |Oracle 2 |Song starts 7 | Reaction Used(?) | AC 20 (Prot vs Evil)
Firas al-Adil |
I feel like a jerk not helping, but it's all gonna be over before I can get there. So I will retrieve my scimitar (and my chakram next round if it comes to that). All the while I'm keeping a close eye on the door.
GM Roxtar |
Clancy's first shot misses, even with a bit of encouragement from George, the second finds purchase, stinging the cultist.
George then moves closer towards the door. as you acted after i would say yes, you'd get your reaction back
The cultist closes the door.
Round 5
08 Pink -14
07 Firas 31/31Round 6
13 George 19/27
12 Clancy 25/25
11 Coop 15/30
Cupradhal |
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Coming to his senses, Coop gives a 'well, what are you gonna do?' shrug to Firas and rushes back up the stairs.
Right back to where he was last round.
George Soundtracker |
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As Coop once again passes, George mentions, "Definitely a cardio day."
Then George moves over to the door and attempts to open it wide.
Skald 1 |Oracle 2 |Song starts 7 | Reaction available | AC 20 (Prot vs Evil)
Firas al-Adil |
OK if I am interpreting the google slides history properly, Coop was only 10ft away from me before his turn this round. If I can, I would like to step over to him, and use lay on hands for my turn before Coop takes his turn.
lay on hands: 2d6 ⇒ (1, 4) = 5
Clancy McClanahclanahan |
"Ach, you'll not escape so easy ye blighty bastard!"
Clancy will move out into the street. I f he sees Pink he will move within 20 feet of him (current speed 60), and take a shot.
lbow: 1d20 + 7 ⇒ (20) + 7 = 27 P: 1d8 + 6 ⇒ (7) + 6 = 13
confirm: 1d20 + 7 ⇒ (1) + 7 = 8 Oh well
If he does not see Pink he will immediately start looking for tracks to see which way he went.
Track: 1d20 + 9 ⇒ (19) + 9 = 28
GM Roxtar |
Clancy is able to spot pink and put an arrow into him. With the previous injuries, this is enough to finish him off.
out of combat
Cupradhal |
Looking around for any onlookers, Coop walks to the body and drags it back into the tower.
George Soundtracker |
George nods briskly as the body is brought back inside. Shutting the door, he begins to detect magic.
"We should grab these few items and get back to Firas."
Firas al-Adil |
Firas will continue to monitor for any sounds or evil presences coming from the other side of the door.
Reactivating paladar to peer into the room for evil (60' cone aimed directly south through the door). As long as it remains quiet, he'll wait for his allies. If he hears spellcasting, he'll call out to everyone and barge in. Chakram reclaimed and back on my belt. Sword and Shield back in hand.
perception: 1d20 + 6 ⇒ (19) + 6 = 25
Cupradhal |
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Coop lays the body inside and neatly folds the mans arms over his chest.
Coop hoists his morningstar and heads down the stairs.
GM Roxtar |
Firas picks up on the presence of evil. Pausing for a moment, there are two sources, the strongest being faint. Spending a few more seconds, he recognizes that both auras are faint with one being to the south and the other to the south, southeast, and southwest of him.
Cupradhal |
Coop activates his silver scale (Sasquatch mode activated) and nods at Firas.
Not sure how much shield I have left, if any, but not going to use any spell slots here.
Firas al-Adil |
Once he sees everyone is in position, Firas opens the door, shield braced for whatever lays beyond.
Clancy McClanahclanahan |
Clancy returns to the group, nods grimly, uses the wand of heightened awareness again, takes position, and motions to the door.
GM Roxtar |
This semicircular room has been outfitted with numerous demonic decorations. The green glass lanterns hanging on the walls give the room an eerie glow. A brazen minotaur head hangs from one wall above an altar covered with wavy-bladed knives and curved bulls’ horns, while star-shaped symbols in red decorate other walls. A large wooden chest sits near the west wall.
Firas al-Adil |
Trying to determine exactly what in the room is radiating evil, Firas cautiously steps in and looks around.
perception: 1d20 + 6 ⇒ (4) + 6 = 10
GM Roxtar |
With the door open, Firas can focus in somewhat better on where the evil is coming from. The bulls head on the wall is emanating evil, but it seems the room itself is as well. As he steps in, it feels as if the air itself is cloying and foul.
Cupradhal |
Coop follows Firas into the room, his eyes flashing.
Casting detect magic.
Spellcraft or Knowledge (Arcana): 1d20 + 8 ⇒ (4) + 8 = 12 1 point higher for Know(arcana).
Firas al-Adil |
This place has been befowled. That head in particular. We should have this place cleansed.