Javell DeLeon |
Oohhh okay. Gotcha. So in a nutshell: It's full plate that is cleverly disguised as a robe, correct?
Then if Richard wants it he is welcome to it. It seems a bit more fitting for a cleric. Being all "robe(ish)". But if not then Edward will take it.
Either way is fine with me. It's all good.
Javell DeLeon |
Ty Purgest |
Do we really have a +1 longsword and Mwk breastplate as part of our loot? Or did someone grab that? Because Edward could definitely use that if no one else wants it. It's all good to me either way.
Huh. The following four items were added on November 2nd:
Longsword +1
Heavy Steel Shield
Masterwork Breastplate
Potion of Cure Serious Wounds
Skimming through the Gampeplay thread from November 1st through the 5th, I didn't see anything there that resulted in that loot. The version history doesn't say who added the items. I'm fine with just removing them.
Nazard |
What about the Houserule enhancement bounus? Does that stack with masterwork or no?
Yes, it does.
The white robe is the clothing appearance of the armour. It’s a fine robe that wouldn’t be out of place at a society gathering, church service, or wizard’s guildhall. After all, we aren’t talking bathrobe here.
Nazard |
You’ll also need to decide how much loot you’re going to extract. There’s some stuff in this tower that is worth a lot but not something you can just carry in your pack (like the silver harnesses from the engine room). You could hire yourselves some labourers to extract it, or perhaps negotiate with the Seventh Church to front you a percentage of its value with the understanding that they will remove and sell the silver themselves.
Javell DeLeon |
Javell DeLeon wrote:What about the Houserule enhancement bounus? Does that stack with masterwork or no?Yes, it does.
The white robe is the clothing appearance of the armour. It’s a fine robe that wouldn’t be out of place at a society gathering, church service, or wizard’s guildhall. After all, we aren’t talking bathrobe here.
Sounds good.
You’ll also need to decide how much loot you’re going to extract. There’s some stuff in this tower that is worth a lot but not something you can just carry in your pack (like the silver harnesses from the engine room). You could hire yourselves some labourers to extract it, or perhaps negotiate with the Seventh Church to front you a percentage of its value with the understanding that they will remove and sell the silver themselves.
What do you think about this, folks? Me personally? I would say we just take what we can and move on. But if we do wish to obtain most of this stuff, I do like the "Negotiate with the Seven Church" bit. I'd prefer that than dealing with it ourselves.
But either way works for me. I'm good any ol' way.
Javell DeLeon |
You're at 2d6 channels now, bro! (I don't actually say "bro" in real life.)
Lol!
You know, I went 1 for 9 in that battle. I hit the first time and missed the next EIGHT. Gosh what an absolute beating that was. I just don't think it can get worse than that. I mean, it probably will because it's... well... ME, but, what are you gonna do? *shrugs* Me and the dicebot have been long time enemies. Stupid dicebot. :P
Nazard |
To be fair, that guy had an insane AC for 2nd level, coupled with damage reduction, a massive attack of his own, and resistances. His strength was blunted by the fact that he was trapped, and he had a massive Achilles heel you didn’t try to exploit: one successful steal combat maneuver to get the cloak off him and he’s dead.
Ty Purgest |
Thanks! Man I looked for it but freaking couldn't find it. Overlooked it obviously.
1d10
HA! That's funny. Sweet!
Now you roll good!
*********
Unchained Rogue Level 3
Enhancement: Shield
New Feat: Two-weapon defense
Finesse Training: I already have this class ability, but now Dex to damage comes online when Ty uses daggers.
Sneak attack: 2d6
Richard Wells IV |
Richard's HP: 1d8 ⇒ 1 Looks like I'm taking a 5
Cleric Level 3
Enhancement: Shield
Assuming we can go to town and purchase items - I still need to buy a shield
New Feat: Lightning Reflexes
Javell DeLeon |
@Richard: You interested in the fancy Robe? You're the only other one who can wear it. It's considered full plate in all aspects but it's fancily(?) disguised. :)
@Nazard: Is the armor made out of any type of material? Does it have the same dex bonus/AC penalty as full plate? Not that it matters for Edward because his Dex is garbage anyway but I'm just wondering.
Richard Wells IV |
Richard is interested in the robe. I just need to know if I need to change my 3rd level feat to Heavy Armor training - as clerics are only trained in light/medium armor.
Javell DeLeon |
Richard is interested in the robe. I just need to know if I need to change my 3rd level feat to Heavy Armor training - as clerics are only trained in light/medium armor.
Really? Man I thought clerics already had that. Been too long since I played a cleric I'm thinking.
Sounds good then. I think it fits him far better theme-wise than it fits Edward anyway. Plus it'll be a MASSIVE upgrade to your AC. And if there is ANYBODY we need to keep alive... it's the healer. :)
Ty Purgest |
Really? Man I thought clerics already had that. Been too long since I played a cleric I'm thinking.
They had it heavy armor proficiency in D&D 3.x, but Pathfinder dropped them down to medium armor proficiency. Maybe you're thinking of that.
Javell DeLeon |
Javell DeLeon wrote:Really? Man I thought clerics already had that. Been too long since I played a cleric I'm thinking.They had it heavy armor proficiency in D&D 3.x, but Pathfinder dropped them down to medium armor proficiency. Maybe you're thinking of that.
That's it! That's right they did. I hadn't even considered that.
Javell DeLeon |
@Ty: So how do you want to do this, bud?
You’ll also need to decide how much loot you’re going to extract. There’s some stuff in this tower that is worth a lot but not something you can just carry in your pack (like the silver harnesses from the engine room). You could hire yourselves some labourers to extract it, or perhaps negotiate with the Seventh Church to front you a percentage of its value with the understanding that they will remove and sell the silver themselves.
With you being our resident thief and all, I'm good with however you want to roll with this. If you have a preference that is.
Nazard |
Hopefully this week I’ll have a few moments to go through the game thread and give you a list of loot and value. There is a lot of peripheral loot in this tower (like the armoury, furniture, silver harnesses, gold altar adornments, etc.). We could just handwave it and say that the Seventh Church is willing to take stewardship of it, in exchange for a level-appropriate magic item from their treasury. Is there anybody who didn’t end up with anything magical from the tower?
I’m assuming none of you want the human bane greatsword, so you can decide how you want to barter that item (good RP opportunity).
Javell DeLeon |
Yeah not me when it comes to the greatsword. I'm a longsword guy all the way.
And I like that idea with the whole bit about the Church taking over the loot and exchanging for a magical item. That'd be cool.
Per what was gained that is magical: Just the masterwork longsword for Edward.
Ty Purgest |
@Ty: So how do you want to do this, bud?
Nazard wrote:You’ll also need to decide how much loot you’re going to extract. There’s some stuff in this tower that is worth a lot but not something you can just carry in your pack (like the silver harnesses from the engine room). You could hire yourselves some labourers to extract it, or perhaps negotiate with the Seventh Church to front you a percentage of its value with the understanding that they will remove and sell the silver themselves.With you being our resident thief and all, I'm good with however you want to roll with this. If you have a preference that is.
I tried to address it in my last gameplay post:
Ty starts to think about all of the loot the group can lay claim, too, but he begins to realize that his cat burglary has never been about wealth, but about the challenge and excitement of obtaining it. The stuff that they can easily carry away is a bigger haul than he's ever had before, and that's plenty enough for him. (Plus, he doesn't have to give the guild their cut!)
Ty isn't a scrape-the-bottom-of-the-barrel kind of thief.
Hopefully this week I’ll have a few moments to go through the game thread and give you a list of loot and value. There is a lot of peripheral loot in this tower (like the armoury, furniture, silver harnesses, gold altar adornments, etc.). We could just handwave it and say that the Seventh Church is willing to take stewardship of it, in exchange for a level-appropriate magic item from their treasury. Is there anybody who didn’t end up with anything magical from the tower?
I like this option the best. Item shopping has always been my least favorite part of this game, so the less of it I need to do the better. Also, I remember from my first run in this campaign a few years ago that it could be difficult to obtain specific magic items, so a good track to doing that is welcome.
I’m assuming none of you want the human bane greatsword, so you can decide how you want to barter that item (good RP opportunity).
I like this, too.
Nazard |
So everybody (Richard too) figure out one appropriate expense (or two smaller) non-consumable magic items that would be thematic for your character. When you get sent on the next phase of your campaign, we can have a scene like Galadriel sending off the fellowship. The items aren’t something the characters ask for, but something they’re gifted with, important for character development.
Deciding on how to barter the magic greatsword and for what is an RP opportunity that’s on theme with the campaign and gives you the chance to establish a contact that may be important later, so I don’t want to hand wave it.
Ty Purgest |
So everybody (Richard too) figure out one appropriate expense (or two smaller) non-consumable magic items that would be thematic for your character.
Handy haversack, please.
Richard Wells IV |
Richard has a fear of heights/falling. A magic item related to that might be important for his development.
Javell DeLeon |
This is kind of cool: Inheritor's gauntlet. 2700gp
That and/or a Mithral heavy steel shield. 1050gp
Either of those would be handy.
Will hold off on my mithral/adamantine(Probably the latter I'm going to be shooting for but not real sure at this point) full plate which is 10 grand/15 grand respectively. :)
Nazard |
This is kind of cool: Inheritor's gauntlet. 2700gp
That and/or a Mithral heavy steel shield. 1050gp
Either of those would be handy.
Will hold off on my mithral/adamantine(Probably the latter I'm going to be shooting for but not real sure at this point) full plate which is 10 grand/15 grand respectively. :)
The inheritor’s Gauntlet is nicely on point, but instead of granting +1 to attack and damage, it would grant keen, menacing, or mighty cleaving.
I would strongly lead towards menacing, given the aid it gives to allies who like to flank.
Ty Purgest |
Ty's shopping list:
Wand of Hide from Undead (750 gp)
- If I have the option to buy a wand with fewer than 50 charges for a reduced cost, please let me know.
Masterwork thieves' tools (100 gp)
Darkleaf cloth studded leather armor (775 gp)
Courtier's outfit (30 gp)
Jewelry (50 gp)
(Selling old studded leather armor for 25 gp and the old-but-new-to-Ty masterwork studded leather armor for 175 gp)