GM Nazard's The Ascended (Inactive)

Game Master Nazard

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Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

I broke my toe and might have been exposed to covid cause my job sucks. I might be a little slow.


Conri Cailean wrote:
I broke my toe and might have been exposed to covid cause my job sucks. I might be a little slow.

Yuck. I broke a toe getting out of the tub awhile back. Haven’t been exposed to COVID yet, but as a public school teacher, I expect that’ll happen within a month or two (even though we don’t currently have any active cases, people are coming back from vacation now so it’ll come).


There is an FAQ errata that nerfs Wild Arcana to be a standard action, so to negate the free Quickened Spell side effect. The general feel on the message boards is that this is a good idea, and I’m inclined to agree. The power of Wild Arcana is supposedly to ability to spontaneously cast an extra spell: throwing quickened on top is kind of crazy.


For skill checks like the Strength check to knock down a door, the typical approach is the character with the highest Strength modifier rolls and everybody else tries to hit DC 10 to aid another. That can get tedious in PBP.

Instead, everybody make the Strength check. I'll take the highest roll as the primary and add 2 for everybody else who rolled at least 10. In a non-combat situation, I would just roll for you.

EDIT: Or you could just roll a natural 20 and say screw it to help!


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

I am perfectly fine with the making it a standard action, I might need to be reminded occasionally. Think the original reasoning was that the martial mythic paths have extra attacks. But magic can get crazy. Like a higher levels throwing out a Finger of Death twice in one round would be way over powered


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Conri Cailean wrote:
I broke my toe and might have been exposed to covid cause my job sucks. I might be a little slow.

Ugh, that sucks. Hope things work out for you.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nazard: Could the pointy end of a sword fit in that "boot-covered" gap?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I went and through something out there that pertains to the hole in the floor.

If it's not a big enough gap, then we'll just figure something else out.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

would magic?


Nope, too small for magic, unless you have something to attack the wooden floor itself.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:
So just to clean things up, Ty’s stab and Richard’s bless spell were in the surprise round, as was Edward’s single move to start his run up the stairs. Then in the first full round, Edward ran up more and opened the trap door, Richard roasted the human a bit, and Co to winged him with a mini magic missile. Still need Ty’s round 1 action before the bandits chop Edward into sausage.

Lol! Yeah, well, we'll see about that. These bums are going down, bay-bee! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:
...Edward, you weren’t actually hit so no need for absorbing blow usage...

Freaking crap! My bad. I just double checked it and TOTALLY took it for granted that it was Edward you were attacking from both guys.

Man I wear myself out sometimes with such sloppiness. Ugh.

Thanks for the clarification.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:
I am going to give a Conri a chance to weigh in, since he hasn’t been able to post for a few days. Hopefully the COVID turned out to be negative. There is another strategic option you could use and maybe he’ll think of it.

Yeah I pretty much got nothing. The ONLY other option I can really think of is to go into one of the other towers and flank them. But then odds are the other towers are locked like this one was and we can't get in any way.

Outside of that stretch of an idea, I just don't know.

Well, there's Conri and his Wild Arcana ability but I looked through the 1st level spells on Nethys and didn't really see any spells that seemed helpful. But I only did just glance at them to be honest.


I like to hide clues to winning strategy and tactics in the descriptive flavour text of posts. Feel free to mine them for hints. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Excellent! I love "riddles".


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Sorry for being so slow. I have not been on my computer much. There has been a lot of fighting in my house and I have been working extra hours. If I am dragging things behind I completely understand if you want to look for someone else. I will try to do better. This has been a horrible month.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Best I can think of is Vanish to get close and then Burning hands or color spray. But with the way Conri has been rolling I doubt that would go well.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

I think Color Spray might work if we can get the table knocked over. I also have burning hands but we would need to get lucky with some poor saving throws on the color spray. The only other tactic would be to bring something down that could act as a cover for us. Not sure if we can get them to chase us.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The west tower! The west tower door is open.

That's got to be it. Should one of us head in that direction and possibly "surround" them so to speak? Maybe there's something within that tower we could use to help us? Yeah I'm totally spitballing here.

If it is a possible option I would have to suggest Ty. Due to the simple fact he can get through any locks if need be.

What do y'all think?

@Conri: Nope. There will be no replacing. No way, good sir. RL happens and sometimes it's just flat out not so good. Life is a roller coaster for sure with all its ups and downs. And I'm sorry things have been on the "down" side for you, bud. Truly sorry to hear that. I really hope things start to move "up" for you, like, asap. As in... yesterday. *thumbs up*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nazard: Do we have to squeeze through this entire tunnel all the way up to the table? I'm just wondering so I can adapt and adjust if necessary.


Hey, you figured it out! Unfortunately, Conri has taken that option away by attacking; however, his success was so good I don’t think you’re going to have any trouble now.

For the sake of figuring out the tactics, however, you could have had one person stay where you are making enough noise to keep the bad guys from getting suspicious while the sneaky folks went up across and down the other side and hit the ambush from behind.

The low ceiling means you’ll have a -4 attack penalty with slashing or bludgeoning melee weapons (like your long sword) when attacking from or into any space before the table, or when using a thrown weapon or bow (but not crossbow) from in the corridor.

I second Javell’s thought. If Conri is a little shy in the beginning while your RL stuff unravels for a bit, no worries. Take care of yourself; I know you’ll be back when you’re able.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I knew it! Dang it! But since we were already attacking I also had the feeling it's far too late for one of us going ALLLLLL the way across to that tower and all that business.

Next time. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm fairly certain I can move past Conri, but just in case I can't, I didn't move Edward because I'm just not 100% positive I can. Not really familiar with what is/isn't possible in such tight quarters.

If I'm actually able to get past him then that would put him right in the smoke.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Thirding the wishes that things get better for you, Conri. I don't see a need to replace you just because of something like this. It's weird times for all of us.


These guys were not tough. They had bad equipment, aren't particularly strong (Warrior 2), and some glaring weakness (-1 Will save for one). They make up for it with an overwhelming positional advantage and well-trained tactics.

All in all, you made short work of this little prelude scenario, partly because you got lucky one-shotting the pups (the three dogs were easily the most dangerous foes) and that colour spray was amazing. Also, it goes to show how strong the mythic is making you, since you were all making liberal use of your mythic points. It'll be interesting when we start an actual "dungeon crawl" and you have to be a little more stingy with those powers.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah dogs are tough. Especially when they get a free trip attempt with a hit. Just like wolves.

And yes those dudes did have great position. It was somewhat intimidating(for *me* anyway). :P Definitely well defensed.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

I'm proud of my smoke arrow letting us get close under concealment.


Ty Purgest wrote:
I'm proud of my smoke arrow letting us get close under concealment.

That too. Forgot that. Also, recognizing that a blade could go between the floorboards.

Please feel free to try improvising things during combat. There’s nothing in the rules that says being unexpectedly stabbed in the foot ruins a readied action, and if it had been their battle-hardened leader, it wouldn’t have worked, but on a pair of mooks with an 8 Wisdom...


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Richard Wells IV wrote:
I volunteer (unless someone else feels strongly about it). I just need to know what we are taking. I don't know how much the group can carry. I will add a section under Other Gear on my character sheet. For now I will put in everything. I can easily remove stuff if we decide to leave it.

Thanks for volunteering, Richard! However, I'll recommend you set up a Google spreadsheet or similar solution for this purpose. This will allow everyone to make their own edits, and you can sum up the values for easy selling. I can recommend a couple that are in use in other campaigns I'm in that you can copy (there's literally a "Copy this sheet" function). If that's helpful.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Sure, send me the link to the sheet that I can copy. Nazard will have to update the top of the pages to include a link to our spreadsheet.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Richard Wells IV wrote:
Sure, send me the link to the sheet that I can copy. Nazard will have to update the top of the pages to include a link to our spreadsheet.

Sent you a PM.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Ok, I am familiar with Excel - but have not used Google Docs/Spreadsheet much. Check this link out to see if you can access/update. Used standard 50% sell rate. Didn't check out everything, but it looks good. Feedback welcome.
Nazard's The Ascended Loot Tracker


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Unchained Rogue level 2

HP: 1d8 ⇒ 8 <-- Nice!

Rogue Talent: Fast Stealth

Class ability: Evasion

Skills: Perception goes up by 1, and also a whole mess of others.

Enhancement bonus: Dexterity

Category bonus: Armour


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Richard Wells IV wrote:

Ok, I am familiar with Excel - but have not used Google Docs/Spreadsheet much. Check this link out to see if you can access/update. Used standard 50% sell rate. Didn't check out everything, but it looks good. Feedback welcome.

Nazard's The Ascended Loot Tracker

I cannot access it.

In the top right corner (once the sheet loads), you should find a green Share button. Click it, and then two panes will pop up. The bottom pane is called "Get Link," and there should be an option on there to "Change to anyone with the link."

Or we could all request access to the page using our Google accounts as is.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I can't access it either.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Updated to Anyone on the internet with this link can view.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Looks good!

All: I'm interested in both the masterwork studded leather and the masterwork dagger. Is anybody else interested in those?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Level 2.

1d10 + 1 ⇒ (8) + 1 = 9 Sweet.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Ok with me if want to take those.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

I tweaked the Loot Tracker a little. I renamed the sheet to be the Month/Day/Year associated with when the loot was acquired. I was planning to add a sheet for each day we adventure (so we can see a history of the loot we found), so I added one for the current day: Arodus 16, 4706 AR. In addition, I modified the Size column to indicate if the loot was claimed or not and if so, used a sell value of 0. I also updated the sheet to indicate which party member claimed which item.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Looks good.

Although, Ty also claimed the mwk studded leather.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Richard Wells IV wrote:
I renamed the sheet to be the Month/Day/Year associated with when the loot was acquired. I was planning to add a sheet for each day we adventure (so we can see a history of the loot we found), so I added one for the current day: Arodus 16, 4706 AR.

It's your call because you're the one managing it, but I would think that just adds unneeded complexity. It makes us review multiple tabs to review available loot. You could also just add a column to a single tab with the date.

Richard Wells IV wrote:
In addition, I modified the Size column to indicate if the loot was claimed or not and if so, used a sell value of 0. I also updated the sheet to indicate which party member claimed which item.

Yeah, not sure what was up with that size column. The original sheet doesn't have any formulas or any other means I can see where, say, an armor sized for a large creature affects the value. Perhaps the original sheet is a copy of a another sheet from somewhere else and then modified.

Also, I don't know if this was your intention, but I can't make any edits to the sheet, so I'm assuming only you can. If you're up for managing all of that, no problem. Just pointing that out.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50
Ty Purgest wrote:
Also, I don't know if this was your intention, but I can't make any edits to the sheet, so I'm assuming only you can. If you're up for managing all of that, no problem. Just pointing that out.

I changed the sheet to allow anyone to edit it. I also added a Date Found Column, a Claimed By Column and a Sold Column. I was thinking about keeping track of when we sold things and a way to "reset" the values found in the column next to the Total calculations. Still a work in progress, but now everyone should be able to adjust things.


I added the link up top, and fixed a few minor errors in amounts of things you found.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

+HP: 1d8 + 1 ⇒ (3) + 1 = 4 that could have been better


Conri Cailean wrote:
+[dice=HP]1d8+1 that could have been better

So you can have 5.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

I guess I forgot about a check with a wand when Conri has the spell known, The joys of so many homebrew rules and confusing them with the actual rules.

So it is a DC 20 UMD to activate? Or is it a caster level check to activate? If its either of those the number Conri adds is higher than one but still not enough. And if its the UMD the page says a failed roll does not waste the charge, right?


No check needed for using the magic missile wand. It’s a sorcerer spell and he identified it which means he also identified the command word. Wanda in this game function completely normally.

The check I made was Spell Resistance. This little bugger has SR 13.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

ohhhhhhh. that makes sense. I was confused cause magic missile never misses and I have not dealt with SR in a while

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