Conri Cailean |
Perfectly fine. I was asleep by then. Work is kicking my butt.
Javell DeLeon |
You know, I was thinking it might just be an error. But I know nothing of Mythic rogue abilities either so I figured maybe that had something to do with it. Even though THAT even sounded like a stretch to me but when it comes to Mythic, heck, almost anything is possible.
Richard Wells IV |
I created Ty's character in Hero Lab. There is nothing in there to crit on a 14 - so it was a mistake to think it was a critical attack.
Ty's sheet shows his Mythic abilities and the best one is his Surprise Strike, but it is pretty much the same as the Guardian and Champion path attack related abilities.
However, I did notice that his character sheet does not specify his rogue talent he gained at 2nd level.
I also see he has a variant aasimar ability. I forgot we could select one. Is it too late for Richard to specify one?
Richard Wells IV |
aasimar variant: 1d100 ⇒ 37 => +2 bonus on perform checks
aasimar variant: 1d100 ⇒ 87 => +2 bonus on handle animal and ride checks
Neither is really helpful, I will accept whatever you roll.
Ty Purgest |
Yeah, I made a mistake, sorry. I got excited when I saw the 19 and conflated it with the die roll.
And my second level rogue talent is Fast stealth. Thanks for picking up that it wasn't on my character sheet. I was having trouble with the alias, and I think I lost it in a gory copy paste incident.
It's been added.
Javell DeLeon |
Edward Hastings III wrote:Man I'm thinking we did step in it. We might be in trouble here, folks.I think we were doing fine until you asked him to start taking his clothes off. He's lost a lot of weight! He's probably embarrassed.
Lol! You know, you'd think I would've been more considerate. Well heck! now I don't blame him for getting mad. I mean, that was pretty rude of me. You just can't go around asking people to do stuff like that... it's just creepy.
Javell DeLeon |
Well one good thing is, Edward has smite evil that he will use versus the leader. That bypasses all DR so that will at least help.
And bless is a great spell. That will also help.
Per invisibility or enlarge: That's a tough one. But Ty being invisible is pretty dang handy. I believe that's auto sneak attack damage on the first attack, correct?
Conri Cailean |
Its a possible 4 rounds to get into position.
Ty Purgest |
Not much that Ty can do with everyone bottle-necked around Edward, and he's not going to be very effective against skeletons without sneak attack, so going around should help with positioning.
It's a shame I won't be able to get Richard's bless spell, though.
Javell DeLeon |
Really? According to the spell it's a "50' burst". Now, to be fair, I'm not entirely sure what a "burst" looks like. But I guess if it only goes "forward" then that would make sense.
I'm really not into spellcasting so I for surely don't know all the ins and outs of it.
Richard Wells IV |
"A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the spell’s effect extends."
"A spread spell extends out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes."
"Spread: Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. The effect can extend around corners and into areas that you can’t see. Figure distance by actual distance traveled, taking into account turns the spell effect takes. When determining distance for spread effects, count around walls, not through them. As with movement, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all portions of the effect."
I looked through the CRB and in the Spell Description instead of Area all Spread type spells say Effect cloud|fog spreads ...
Nazard |
I have a more liberal view of Stealth than the mainstream, since otherwise it’s the coolest of the most useless of skills, especially for a rogue. If you start a move from a place where an enemy can’t see you, make a successful stealth roll and attack, it means the enemy didn’t see you until you planted your blade (you were “invisible” to that enemy). If you end your movement out in the open, however, you will automatically be seen at the beginning of the enemy’s turn.
So the green skeleton didn’t see you (I didn’t bother rolling since they have a +0 Perception), making your first attack from “invisibility”. You hit, so then the skeleton saw you, but both Edward’s flank and surprise strike meant it was also a sneak attack.
Javell DeLeon |
You know, I believe Ty and his sneak attack is going to be critical in this battle. Here's hoping Edward can stand up long enough for him to be able to utilize it.
Edward doesn't get flank on the blue one, does he?
Wait, the green one is dead, correct?
Javell DeLeon |
Hey, is there a chance I can roll on that aasimar table? It doesn't replace anything does it? Because I don't want to trade out anything for it.
I've never played an aasimar so I really don't know anything about it but it looks cool as long as you don't have to trade anything out.
Ty Purgest |
It doesn’t, however, let him move and make a full attack, unless one of those was a surprise strike. I’m going to assume it was, because you guys need the help! :)
Well, Ty is dual-wielding two daggers. So they both attack at the same time, mechanically.
Ah, s*. Add another item to the list of the ways I'm looking like an idiot in this campaign. It's been a while since I've played a two-weapon character. The rule that states that using two weapons requires a full attack isn't under the rules for Two-Weapon Fighting; it's under the rules for Full Attack.
Well, those single attacks won't have the two-weapon attack penalty, at least.
Ty Purgest |
Hey, is there a chance I can roll on that aasimar table? It doesn't replace anything does it? Because I don't want to trade out anything for it.
I've never played an aasimar so I really don't know anything about it but it looks cool as long as you don't have to trade anything out.
Yes, it trades out your PC's spell-like ability racial trait. So you'd lose your daily use of daylight.
Nazard |
Is that it? Because I was more afraid it might be like a feat or skill points or something more important.
If that's it then that would be an acceptable trade off.
If you want it, roll twice and choose. If you don’t like what you get, you can forget the whole thing or take my roll.
Javell DeLeon |
Cool! Will give it a shot then.
So per Richard it looks like we roll twice. And take whichever one we like better.
1d100 ⇒ 60 You always know the current position of the sun.
1d100 ⇒ 30 Pick one weapon that normally deals lethal damage. You can deal nonlethal damage with that weapon without the usual –4 penalty on your attack rolls.
Meh. Definitely not 60. I mean, c'mon, why is that even in there? That's the most worthless ability of all time. Why would they even waste time with something that pathetic.
You know... I've looked at several of them and man there are a LOT of garbage ones. Which really stinks. But if you look at tieflings, ALL of theirs are cool. And I mean ALL of them. They are at the very least useful.
My question is: Why did they dog out the aasimars with such worthless abilities? And I'm talking about SEVERAL of them.
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HAVING SAID ALL THAT, I think I'm going to have you roll anyway, Nazard. Reason being, I don't really see any use for daylight. I just don't. So I figure if it's something worthless - and something that requires a use - I'll just ignore it like daylight.
So ultimately it'll be no different.
P.S. And I am curious as to my above question regarding the jokes that are several of the aasimar variant abilities. Because I really don't understand why. It just doesn't make any sense.
Javell DeLeon |
Hey! at least that's useful. I like it. It's fitting.
And Lol! Oh my gosh and here I thought you couldn't GET any worse than 60. Ugh. Man that is truly pathetic. You know, I think one of these days I'm going to go through and compare the two variant charts between the aasimar and tiefling and rework the aasimar to where it is comparable to the tiefling. Just to see if I can do a better job than Paizo. Because that is laughably horrible. I really don't think I could do any worse.
"Every morning you wake up you feel as you have already bathed". I mean, I'm sure that one has GOT to be in there some where. :P
Nazard |
Okay, I have never heard of "Advance". What does that mean? I mean, it's total Greek to me.
I read what you put in ooc in the gameplay, Nazard and Conri, and I'm like: "What in the world are they talking about?" :P
The Marshal’s mythic path ability let’s everybody make a move action or 5-ft step.
Javell DeLeon |
Hooray! Edward hit something!! Scarblade is starting to look injures now. You are wearing him down.
Conri left to go.
HA! That shocks me. I was thinking there was no way a 17 was going to hit this dude. FINALLY! I hit. Man o man I figured that was consecutive miss #4. Of course, I would manage only a 1 on the roll. But, at least I finally hit something. Sheesh.
Conri Cailean |
Apparently I went to sleep and did not hit post