GM Nazard's The Ascended (Inactive)

Game Master Nazard

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Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
So far, the only damage it’s taken has been from Ty’s opening dagger throw, and that only 1 point worth.

*flex*


Conri, I only botted you because I saw a chance to move the combat into the next phase and you usually don’t post again this late. Obviously, there are zero issues with your posting rate.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Perfectly fine. I was asleep by then. Work is kicking my butt.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man o man! At this rate, it looks like Conri is going to take this thing down as long as he can get past its SR.

That's awesome! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Ty: You can crit on a 14?! Really?! I guess that's a Mythic rogue thing because that's freaking cool.


Javell DeLeon wrote:
@Ty: You can crit on a 14?! Really?! I guess that's a Mythic rogue thing because that's freaking cool.

I assumed it was an error and he had seen the 19 total and thought it was a 19 roll. He didn’t need the crit with the two sneak attacks (zombie was flat-footed).


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I was thinking it might just be an error. But I know nothing of Mythic rogue abilities either so I figured maybe that had something to do with it. Even though THAT even sounded like a stretch to me but when it comes to Mythic, heck, almost anything is possible.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

I created Ty's character in Hero Lab. There is nothing in there to crit on a 14 - so it was a mistake to think it was a critical attack.

Ty's sheet shows his Mythic abilities and the best one is his Surprise Strike, but it is pretty much the same as the Guardian and Champion path attack related abilities.

However, I did notice that his character sheet does not specify his rogue talent he gained at 2nd level.

I also see he has a variant aasimar ability. I forgot we could select one. Is it too late for Richard to specify one?


Nah, go for it. They rolled twice on the table and chose.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

aasimar variant: 1d100 ⇒ 37 => +2 bonus on perform checks
aasimar variant: 1d100 ⇒ 87 => +2 bonus on handle animal and ride checks

Neither is really helpful, I will accept whatever you roll.


1d100 ⇒ 38

Actually not a bad ability, except when playing in a game with mythic characters you never need to stabilize.

1d100 ⇒ 4 Heal 1d6 once per day by drinking holy water it is.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Yeah, I made a mistake, sorry. I got excited when I saw the 19 and conflated it with the die roll.

And my second level rogue talent is Fast stealth. Thanks for picking up that it wasn't on my character sheet. I was having trouble with the alias, and I think I lost it in a gory copy paste incident.

It's been added.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Ty Purgest wrote:
Edward Hastings III wrote:
Man I'm thinking we did step in it. We might be in trouble here, folks.
I think we were doing fine until you asked him to start taking his clothes off. He's lost a lot of weight! He's probably embarrassed.

Lol! You know, you'd think I would've been more considerate. Well heck! now I don't blame him for getting mad. I mean, that was pretty rude of me. You just can't go around asking people to do stuff like that... it's just creepy.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Welp, here goes nothing, folks. He's not going to give us the cloak and we need it. So that only leaves us with one option... :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Edward is in a perfect position. So I'm good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well one good thing is, Edward has smite evil that he will use versus the leader. That bypasses all DR so that will at least help.

And bless is a great spell. That will also help.

Per invisibility or enlarge: That's a tough one. But Ty being invisible is pretty dang handy. I believe that's auto sneak attack damage on the first attack, correct?


He’ll only be invisible until he attacks once though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Right, right. Yeah that's what I was thinking.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Its a possible 4 rounds to get into position.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Not much that Ty can do with everyone bottle-necked around Edward, and he's not going to be very effective against skeletons without sneak attack, so going around should help with positioning.

It's a shame I won't be able to get Richard's bless spell, though.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Really? According to the spell it's a "50' burst". Now, to be fair, I'm not entirely sure what a "burst" looks like. But I guess if it only goes "forward" then that would make sense.

I'm really not into spellcasting so I for surely don't know all the ins and outs of it.


Bursts only go forwards. Spreads go around corners.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50
CRB Page 214 wrote:

"A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the spell’s effect extends."

"A spread spell extends out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes."

"Spread: Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. The effect can extend around corners and into areas that you can’t see. Figure distance by actual distance traveled, taking into account turns the spell effect takes. When determining distance for spread effects, count around walls, not through them. As with movement, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all portions of the effect."

I looked through the CRB and in the Spell Description instead of Area all Spread type spells say Effect cloud|fog spreads ...


I have a more liberal view of Stealth than the mainstream, since otherwise it’s the coolest of the most useless of skills, especially for a rogue. If you start a move from a place where an enemy can’t see you, make a successful stealth roll and attack, it means the enemy didn’t see you until you planted your blade (you were “invisible” to that enemy). If you end your movement out in the open, however, you will automatically be seen at the beginning of the enemy’s turn.

So the green skeleton didn’t see you (I didn’t bother rolling since they have a +0 Perception), making your first attack from “invisibility”. You hit, so then the skeleton saw you, but both Edward’s flank and surprise strike meant it was also a sneak attack.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, I believe Ty and his sneak attack is going to be critical in this battle. Here's hoping Edward can stand up long enough for him to be able to utilize it.

Edward doesn't get flank on the blue one, does he?

Wait, the green one is dead, correct?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, is there a chance I can roll on that aasimar table? It doesn't replace anything does it? Because I don't want to trade out anything for it.

I've never played an aasimar so I really don't know anything about it but it looks cool as long as you don't have to trade anything out.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
It doesn’t, however, let him move and make a full attack, unless one of those was a surprise strike. I’m going to assume it was, because you guys need the help! :)

Well, Ty is dual-wielding two daggers. So they both attack at the same time, mechanically.

Ah, s*&#. Add another item to the list of the ways I'm looking like an idiot in this campaign. It's been a while since I've played a two-weapon character. The rule that states that using two weapons requires a full attack isn't under the rules for Two-Weapon Fighting; it's under the rules for Full Attack.

Well, those single attacks won't have the two-weapon attack penalty, at least.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Javell DeLeon wrote:

Hey, is there a chance I can roll on that aasimar table? It doesn't replace anything does it? Because I don't want to trade out anything for it.

I've never played an aasimar so I really don't know anything about it but it looks cool as long as you don't have to trade anything out.

Yes, it trades out your PC's spell-like ability racial trait. So you'd lose your daily use of daylight.


Edward and Ty will flank blue once Ty moves forwards.

You can roll in the table if you like. The table replaces your daylight SLA.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is that it? Because I was more afraid it might be like a feat or skill points or something more important.

If that's it then that would be an acceptable trade off.


Ty, just check off another use of mythic power for the surprise strike.

Assuming you all survive this battle, you’ll probably want to rest up before clearing the rest of the tower. There’s a LOT of loot in this tower (Ty just walked by a bunch of it).


Javell DeLeon wrote:

Is that it? Because I was more afraid it might be like a feat or skill points or something more important.

If that's it then that would be an acceptable trade off.

If you want it, roll twice and choose. If you don’t like what you get, you can forget the whole thing or take my roll.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
Ty, just check off another use of mythic power for the surprise strike.

Done.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool! Will give it a shot then.

So per Richard it looks like we roll twice. And take whichever one we like better.

1d100 ⇒ 60 You always know the current position of the sun.

1d100 ⇒ 30 Pick one weapon that normally deals lethal damage. You can deal nonlethal damage with that weapon without the usual –4 penalty on your attack rolls.

Meh. Definitely not 60. I mean, c'mon, why is that even in there? That's the most worthless ability of all time. Why would they even waste time with something that pathetic.

You know... I've looked at several of them and man there are a LOT of garbage ones. Which really stinks. But if you look at tieflings, ALL of theirs are cool. And I mean ALL of them. They are at the very least useful.

My question is: Why did they dog out the aasimars with such worthless abilities? And I'm talking about SEVERAL of them.

------------------------------------------------------------------

HAVING SAID ALL THAT, I think I'm going to have you roll anyway, Nazard. Reason being, I don't really see any use for daylight. I just don't. So I figure if it's something worthless - and something that requires a use - I'll just ignore it like daylight.

So ultimately it'll be no different.

P.S. And I am curious as to my above question regarding the jokes that are several of the aasimar variant abilities. Because I really don't understand why. It just doesn't make any sense.


1d100 ⇒ 35

You can cast aid once per day instead of daylight. There are definitely worse ones to get, but it’s no number 33.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey! at least that's useful. I like it. It's fitting.

And Lol! Oh my gosh and here I thought you couldn't GET any worse than 60. Ugh. Man that is truly pathetic. You know, I think one of these days I'm going to go through and compare the two variant charts between the aasimar and tiefling and rework the aasimar to where it is comparable to the tiefling. Just to see if I can do a better job than Paizo. Because that is laughably horrible. I really don't think I could do any worse.

"Every morning you wake up you feel as you have already bathed". I mean, I'm sure that one has GOT to be in there some where. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: Is it possible for Edward to take a 5' step back? Like right now? Or is it too late for that?

I'm really not sure how that works. Of course, Conri is going to have to move if it is possible.


I moved you back.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey thanks!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As much as I hate to say it... my AC is 20 due to -2 to being enlarged(-1 AC/-2 to dex) and then a +1 due to using combat expertise last round and then the +2 from protection from evil.

Stupid honesty. :P


I’m glad I decided not to add a fifth of these skeletons!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I have never heard of "Advance". What does that mean? I mean, it's total Greek to me.

I read what you put in ooc in the gameplay, Nazard and Conri, and I'm like: "What in the world are they talking about?" :P


Javell DeLeon wrote:

Okay, I have never heard of "Advance". What does that mean? I mean, it's total Greek to me.

I read what you put in ooc in the gameplay, Nazard and Conri, and I'm like: "What in the world are they talking about?" :P

The Marshal’s mythic path ability let’s everybody make a move action or 5-ft step.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Really?! Like right now? Or on our turn?


On Conri’s turn, when he uses the ability. I saw you had taken a 5-foot step so no AoO from the skeleton, that has now exploded.

Now it’s just your regular turn and you can decide to flee or die (I mean, fight).


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

I'm glad we decided to flee. That's what I would have suggested in the moment.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:

Hooray! Edward hit something!! Scarblade is starting to look injures now. You are wearing him down.

Conri left to go.

HA! That shocks me. I was thinking there was no way a 17 was going to hit this dude. FINALLY! I hit. Man o man I figured that was consecutive miss #4. Of course, I would manage only a 1 on the roll. But, at least I finally hit something. Sheesh.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Apparently I went to sleep and did not hit post


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Good fight! I think the mist helped us more than it hurt.


Conri Cailean wrote:
Apparently I went to sleep and did not hit post

Sorry Conri. I don’t mean to keep botting you. Feel free to post out of order if you’re online but it’s not your turn. I’m happy to make things fit. In this case, it seemed like a reasonable choice for your action.

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