#0-23: Tide of Morning [Tier 4-5] (Core) by GM Rutseg (Inactive)

Game Master Balacertar

Current map
Chronicles


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Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Longbow, PBS & IC: 1d20 + 5 + 1 + 1 - 4 ⇒ (19) + 5 + 1 + 1 - 4 = 22
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Duath prepares another arrow, again at the viper (or the crocodile if it fell).

"Not that difficult once you get used to it."

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Not really able to see the viper that well from his position, he takes aim at the giant crocodile and sends a purple ray of energy directed toward it.

Ray of Enfeeblement (Fort DC14 for half STR damage) Last 4 rounds
Range Touch Attack vs Croc: 1d20 + 4 ⇒ (20) + 4 = 24
Strength Damage vs Croc: 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Ranged touch spells can crit for double damage (even Str damage). Roll that confirm! Also, everyone remember Inspire Courage-- it applies to all attack rolls and to weapon damage rolls (plus things that count as weapons, like unarmed strikes).

Goldur continues his performance and draws a hammer. "That viper won't last much longer!"

Inspire Courage, round 6.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Critical Threat +IC: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Extra Strength Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sweet. A potential 9 or 4 Strength damage to the Croc.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Kyra slashes at a viper, not wanting to be bitten.

Back, worm!

attack: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 161d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Iron Gods: Iron maps;

Kyra's slash fails for just so little.

Acrobatics (balance) DC 10: 1d20 + 6 ⇒ (12) + 6 = 18
Xuan enters the makeshift bridge and balances through smashing the crocodile with a mighty punch in the head!

Seelah shots an arrow and it goes wide, but Duath's one is way much accurate. It skewers the viper that falls unconscious and dying.

Emboldened by Goldur's song, Hudor's black ray saps a great part of the crocodile's strength!
Ray of enfeeblement, is a penalty to Str, not damage or drain, so by RAW it is not clear it should be doubled, but I will apply the doubled on a critical here as they seem the kind of same thing.

bite (+grab): 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 21d8 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Tail slap: 1d20 + 0 - 4 ⇒ (8) + 0 - 4 = 41d12 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Weakened, the crocodile miserably fails on his attacks at the viper.

With the viper dead, Kyra instead slashes at the crocodile. Her scimitar is well accurate and open a deep wound on the reptile's mouth, leaving it in a very bad state.

Party buffs: inspire courage +1
Viper: 10 damage, unconscious, dying
Crocodile: 21 damage, mortally wounded, -9 Str
Round 3: Kyra, Xuan, Hudor, Seelah, Duath, Goldur, Crocodile

Everyone except Kyra, who has already made this round attack can act!

Silver Crusade

Female Human Paladin 4 | HP: 40/40 | AC: 22 FF:22 T: 10 | Fort: 9 Ref: 4 Will: 8| init: 0 | Perc: 1 , Kn (Rel) 7 | Move 20 |Aura of Courage 10', Det Evil at will,| Active Effects: Inspire Courage

Seelah will calmly walk down the bank to get a better shot at the crocodile, Well done Kyra and everyone, keep it up!

She raises an arrow to her cheek, sights along it, and fire it into the crocodile, hoping to finish the beast off.

Attack, Longbow: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

The Exchange

Xuan calmly tries to flurry the crocodile into unconsciousness.

Flurry of Blows: 1d20 + 7 ⇒ (11) + 7 = 18, for 1d6 + 4 ⇒ (1) + 4 = 5 Non-lethal damage.
Flurry of Blows: 1d20 + 7 ⇒ (1) + 7 = 8, for 1d6 + 4 ⇒ (4) + 4 = 8 Non-lethal damage.

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Longbow, PBS & IC: 1d20 + 5 + 1 + 1 - 4 ⇒ (1) + 5 + 1 + 1 - 4 = 4
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Duath tries to send another arrow into the crocodile, this time, but he is still struggling a bit in the trap.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor sends a ray of frost toward the heavily wounded croc.

Ray of Frost (Range Touch) +IC vs Croc: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage +IC: 1d3 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Keeping up his bardic magic, Goldur pulls out his shortbow and fires. Never the most nimble of dwarves, however, his shot goes wide.

Inspire Courage! +1 to attack and damage, round 7.

Shortbow + Inspire Courage into melee: 1d20 + 2 + 1 - 4 ⇒ (4) + 2 + 1 - 4 = 3
Damage: 1d6 ⇒ 3


Iron Gods: Iron maps;

Despite others attacks go wide, Hudor and Xuan strike true and render the crocodile unconscious!

Combat is over!

Suddenly, a high staccato voice cackles maniacally and calls out from the island “Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always.

The voice comes from the top of the boundary stone closer to the bridge.
The square with the red mark, at 15 feet height.

Atop the central obelisk, a long piece of stone with many runes on it seems to defend itself against the first rays of light of the morning. This must be the lorestone.
It sits at 15 feet height

The morning light is quickly coming menacing to destroy the lorestone and bringing the whole groove to dim light.

The same rules to cross the bridge still apply for those who have not done it yet.
- Crossing the bridge: Acrobatics (balance) DC 10 to move through each platform, Acrobatics (jump) DC 5 to jump to the next platform.
- Swimming: Swim DC 15 (note you do so at 1/4 your speed for a move action, and you can use a full-round with your check to swim 1/2 instead).
- Wading through the water with the help of Xuan's rope: Strength DC 5, you can move 1/4 your speed as a move action, or 1/2 your speed as a full-round action.
- Duath: You are hanging from the branches with the snare trap rope (you can cut the rope with a full round action using a slashing weapon, 2 hp; or using a escape artist DC 20 check as a move action; the fall is 10 feet into the water or a Climb DC 10 to avoid the fall getting into the branches).

Perception:

DC 17
Duath-distance: 1d20 + 4 - 7 ⇒ (1) + 4 - 7 = -2
Goldur-distance: 1d20 + 9 - 9 ⇒ (6) + 9 - 9 = 6
Hudor-distance: 1d20 + 0 - 9 ⇒ (11) + 0 - 9 = 2
Kyra-distance: 1d20 + 4 - 8 ⇒ (12) + 4 - 8 = 8
Seelah-distance: 1d20 + 1 - 10 ⇒ (2) + 1 - 10 = -7
Xuan-distance: 1d20 + 9 - 7 ⇒ (11) + 9 - 7 = 13

Please, restrict yourselves to a single round worth of actions for now.

New druidic circle map available!

Silver Crusade

Female Human Paladin 4 | HP: 40/40 | AC: 22 FF:22 T: 10 | Fort: 9 Ref: 4 Will: 8| init: 0 | Perc: 1 , Kn (Rel) 7 | Move 20 |Aura of Courage 10', Det Evil at will,| Active Effects: Inspire Courage

Seelah drops the longbow on the bank, and unslings her shield, stepping into the water, she grasps the rope in her right hand and forges ahead against the current of the river.

Strength: 1d20 ⇒ 17

She slogs ahead, the water and mud pulling at her legs as she struggles toward the fey and the druid's circle.

Double move 10'

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Acrobatics (Balance) DC 10: 1d20 + 2 ⇒ (13) + 2 = 15
Acrobatics (Jump) DC 5: 1d20 + 2 ⇒ (17) + 2 = 19

Hudor moves through the current platform he is on and then manages to jump graciously over to the next platform.

"Whew... That went well."

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Duath sighs as the voice calls out...just as they deal with the current threat.

Escape Artist: 1d20 + 4 ⇒ (19) + 4 = 23
Climb: 1d20 + 5 ⇒ (12) + 5 = 17

He pulls himself upward to get the snare around his legs loose, then heaves himself into the branches to avoid falling.

"Sorry sorry. This is embarassing...I am coming down." he says embarrassed, fully.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Hurriedly grabbing the rope, Goldur wades into the water.

Strength: 1d20 + 1 ⇒ (13) + 1 = 14

Moving 10' as a full-round action, so my shortbow is still in hand.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

knowing that they can only defeat this menace together, Kyra helps pull Goldur across the weater.Hurry!

The Exchange

Xuan crosses back to the shore.


Iron Gods: Iron maps;

Seelah advances pulling herself through the water with the help of the rope.

Hudor jumps into the next section of the bridge with ease.

Duath frees himself and walks into the branches, where he has a view from the heights. That said, he cannot see the groove entirely due to the many leafs in the tree.

Goldur moves into the water and pulls himself forward with the help of the rope.

I am not clear what Kyra is attempting, you are at the bridge while Goldur jumped into the water to wade with the help of the rope.

Acrobatics (balance) DC 10: 1d20 + 6 ⇒ (13) + 6 = 19
Acrobatics (jump) DC 5: 1d20 + 6 ⇒ (7) + 6 = 13
Xuan moves through the last section of the bridge and jumps back to solid ground at the other bank.

Initiative:

Duath: 1d20 + 6 ⇒ (16) + 6 = 22
Goldur: 1d20 + 0 ⇒ (6) + 0 = 6
Hudor: 1d20 + 2 ⇒ (8) + 2 = 10
Kyra: 1d20 + 0 ⇒ (13) + 0 = 13
Seelah: 1d20 + 0 ⇒ (16) + 0 = 16
Xuan: 1d20 + 8 ⇒ (18) + 8 = 26
Q: 1d20 + 7 ⇒ (20) + 7 = 27
S: 1d20 + 3 ⇒ (9) + 3 = 12

A sudden burst of light flashes at Xuan eyes!
Fort DC 12 vs flare or become dazzled for 1 min

Perception:

Duath: 1d20 + 4 ⇒ (15) + 4 = 19
Goldur: 1d20 + 9 ⇒ (1) + 9 = 10
Hudor: 1d20 + 0 ⇒ (1) + 0 = 1
Kyra: 1d20 + 4 ⇒ (1) + 4 = 5
Seelah: 1d20 + 1 ⇒ (17) + 1 = 18
Xuan: 1d20 + 9 ⇒ (11) + 9 = 20

Duath, Seelah and Xuan:

Although the sounds of casting are coming from the top of the first stone (red mark) you see no one there and instead saw someone moving between the two southern stones.

Round 1: Foes, Xuan, Duath, Seelah, Kyra, S, Hudor, Goldur

Xuan, Duath, Seelah and Kyra can act!

Silver Crusade

Female Human Paladin 4 | HP: 40/40 | AC: 22 FF:22 T: 10 | Fort: 9 Ref: 4 Will: 8| init: 0 | Perc: 1 , Kn (Rel) 7 | Move 20 |Aura of Courage 10', Det Evil at will,| Active Effects: Inspire Courage

Seelah surges forward, seeing the flash of light burst in front of the Monk's head, Hold on Xuan, I'm coming!

The Paladin continues wading even deeper into the water, holding onto the rope as she gets deeper into the river.

Strength Check: 1d20 ⇒ 12

The Exchange

Fort: 1d20 + 5 ⇒ (2) + 5 = 7.

Xuan remains insensate.

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Duath attempts to climb down from the tree and finish traversing the log bridges, drawing his bow as he moves.

Climb: 1d20 + 5 ⇒ (11) + 5 = 16 10 Feet.
Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14
Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8 20 Feet to get behind Xuan.

Once he gets safely behind his ally, he readies an arrow to fire at the first enemy he sees.

Standard: Ready an Attack Action (First Enemy Spotted):

Longbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 2


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

[ooc]sorry..thought i was across...my bad...can someone move me...i'm on my phone...ty[/b]

Kyra tries to get across the bridge.

acrobatics: 1d20 - 3 ⇒ (10) - 3 = 7
acrobatics: 1d20 - 3 ⇒ (13) - 3 = 10


Iron Gods: Iron maps;

Duath, Seelah and Xuan I am not sure you read the spoiler with your names after the Perception rolls. If you have not yet, you should read it as you were the only ones to pass the Perception rolls

Seelah wades forward and almost reaches the other river side.

Duath easily balances through the tree branches and descends down the trunk.

Xuan is dazzled by the flash of light.
You can still act this round and open the spoiler after the Perception rolls (I will treat you as delaying to act with Hudor and Goldur)

Free round
Kyra hesitates as she tries to move forward and loses balance, but manages to avoid falling into the water, in a second move attempt she manages to move forward.
Round Kyra jump DC 5: 1d20 - 3 ⇒ (10) - 3 = 7
She lands on the next section of the makeshift bridge. Another balance and jump and she will be safe on solid

From behind the northern stones a couple of overgrown creatures jump out and fire their crossbows at Xuan "Լորենը պետք է ոչնչացվի, դրանից խուսափել չի կարելի, խառնվածներ:"
light crossbow: 1d20 + 5 ⇒ (4) + 5 = 92d6 ⇒ (1, 2) = 3
light crossbow: 1d20 + 5 ⇒ (18) + 5 = 232d6 ⇒ (2, 5) = 7
Distracted by the flare the oread is unable to dodge one of the bolts that lodges deep into his right shoulder!

Aklo language:

"The lorestone must be destroyed, you cannot avoid it, meddlers!"

K. local DC 13:

These creatures are spriggans, gnomes that lost their joy on their first trip to the Material Plane and resorted to survival.

They can grow to large size and use innate fey magic on their original shape, spells like: flare, scare and shatter.

Xuan: 20/27 hp, dazzled r11
Round 1: Foes, Duath, Seelah, Kyra, S, Xuan, Hudor, Goldur

Xuan, Hudor and Goldur can act!

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Blasted water and this blasted bridge and blasted monsters..." Goldur mutters as he pulls himself as fast as he can through the water.

Strength: 1d20 + 1 ⇒ (14) + 1 = 15
Moving 10 ft as a full-round.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Acrobatics (Balance) DC 10: 1d20 + 2 ⇒ (8) + 2 = 10
Acrobatics (Jump) DC 5: 1d20 + 2 ⇒ (20) + 2 = 22

Hudor barely keeps his balance on the make shift bridge, but when it comes to jump to the other section, he jumps with surprising grace.

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

AH sorry, I think I looked at it and blanked on what to do with the information.

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

"They are playing tricks like at the hut. Something was moving near the southern stones." he warns.


Iron Gods: Iron maps;

Pulling himself with the help of the rope, Goldur reaches the other side of the river.

With a formidable last jump over the last section of bridge, Hudor reaches the river bank as well.

Xuan does something heroic.

Again you hear spell casting from the top of the stone nearby. Red mark

Duath feels the magic trying to shatter his bow.
Will DC 14 (succeeds automatically if your bow is magical)

Perception DC 41:

Stealth+distance: 1d20 + 23 + 4 ⇒ (14) + 23 + 4 = 41
You think the actual caster is instead in between the two southern stones and using some kind of magical ventriloquism to mislead you.

Xuan: 20/27 hp, dazzled r11
Round 2: Foes, Duath, Seelah, Kyra, Sprigans, Xuan, Hudor, Goldur

Xuan, Duath, Seelah and Kyra can act!

Silver Crusade

Female Human Paladin 4 | HP: 40/40 | AC: 22 FF:22 T: 10 | Fort: 9 Ref: 4 Will: 8| init: 0 | Perc: 1 , Kn (Rel) 7 | Move 20 |Aura of Courage 10', Det Evil at will,| Active Effects: Inspire Courage

Seelah clambers onto the bank, shaking water from her armor and draws her longsword. Finally, back on dry land!

Strength Check DC 5: 1d20 + 3 ⇒ (12) + 3 = 15


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Kyra moves up on the bridge.

acro: 1d20 - 3 ⇒ (3) - 3 = 0acro: 1d20 - 3 ⇒ (6) - 3 = 3

nope...fml

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Will: 1d20 ⇒ 11

As his bow gnarls then bursts in his hands, you hear him call out in Elven...by the sound it is likely a curse.

Unfortunately that is very very bad for me. I can fight in melee but it is extremely risky for me at this level.

Could he move back to the bridge Aid Another for Kyra to get across?


Iron Gods: Iron maps;

Sheelah manages to reach the other side of the river pulling herself forward with the rope.

Kyra is almost to reach the end when she slips away and falls into the water. Duath though comes by and helps her out into the river bank when his bow explodes into shatters by the fey magic.

The oversized fey at the end of the groove reload their crossbows and shot!
light crossbow vs Duath: 1d20 + 5 ⇒ (5) + 5 = 102d6 ⇒ (5, 5) = 10
light crossbow vs Xuan: 1d20 + 5 ⇒ (4) + 5 = 92d6 ⇒ (1, 1) = 2
But both Duath and Xuan are able to duck and avoid the bolts that pass wide.

Xuan: 20/27 hp, dazzled r11
Round 2: Foes, Duath, Seelah, Kyra, Sprigans, Xuan (x2), Hudor, Goldur

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Cannot possibly make a DC 41 Perception.

Goldur clambers out of the water at last onto dry land. He mutters a few words in Draconic and touches Xuan, whose form becomes indistinct. "Give 'em hell," he says quietly.

Casting blur on Xuan, who now has a 20% miss chance.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

With bolts flying left and right, Hudor decides to boost his defenses and casts a spell on himself.

Cast Mage Armor (4 hours duration)

The Exchange

Xuan remains Dazed.


Iron Gods: Iron maps;

Xuan GMPCed
Emboldened by Goldur's defensive spell, Xuan charges over the groove to attack the oversized gnomes that are skewering him with bolts.
Unarmed strike+charge-dazzled: 1d20 + 8 + 2 - 1 ⇒ (16) + 8 + 2 - 1 = 251d6 + 4 ⇒ (6) + 4 = 10
With a flying kick he leaves a rocky bruise on the red spriggan who howls in pain.

Immediately thereafter you hear more spellcasting, this time from a different place, just behind the first rock and a small fey pops in visible pointing at Hudor.
Fort DC 12 or Hudor gets dazzled 1 minute as per the flare spell
The little figure seems to move so fast that even now, his figure seems blurred.

At the same time another of the same creatures appears running between the southern stones and runs over to attack Goldur "You cannot stop my plans, the lorestone will be destroyed meddlers!"
Spring Attack: short sword: 1d20 + 10 ⇒ (5) + 10 = 151d4 - 1 ⇒ (4) - 1 = 3
Fortunately Goldur's armor deflects the small blade. The creature runs back before the dwarf can turn back on him. no AoO, Spring Attack
The figure remains blurred and seems fading away, it will soon turn invisible if he remains motionless.

K. nature DC 13:

These two creatures are quicklings. They move with astonishing speed (120 feet), and are invisible while motionless. Even when they move, their figures are still blured.

They have some magic: ventriloquism, flare, shatter, levitate and dancing lights.

Their supernatural speed gives them evasion in addition to blur. But a slow spell can remove all that and make them sickened.

As most feys, they have damage reduction against weapons not made of cold iron.

Their weakest save is Fortitude and their strongest is Reflex.

Orange: natural blur
Green: natural blur
Red: 10 damage
Hudor: mage armor 4 h
Xuan: 20/27 hp, dazzled r11, blur 4 min, -2 AC (charged)
Round 2: Fey, Duath, Seelah, Kyra, Sprigans, Xuan, Hudor, Goldur

Duath, Seelah and Kyra can act!

Silver Crusade

Female Human Paladin 4 | HP: 40/40 | AC: 22 FF:22 T: 10 | Fort: 9 Ref: 4 Will: 8| init: 0 | Perc: 1 , Kn (Rel) 7 | Move 20 |Aura of Courage 10', Det Evil at will,| Active Effects: Inspire Courage

Seelah, seeing the quick footed opponent strike at Goldur and dance away, takes the fight to it, moving deliberately forward to engage it. Now you've done it you little murderer! We're going to put a stop to you!

Seelah channels the power of Iomedae into herself, and fixes her divine wrath upon the small foe, chopping down with her magical longsword.
Move, Swift Action: Smite Evil- bypass any DR, Power attack!

Power attack, Smite Evil, Inspire Courage: 1d20 + 1 + 3 - 2 + 8 ⇒ (9) + 1 + 3 - 2 + 8 = 19If the critter isn't evil its 3 lower
DamageL +1 Weapon, Inspire Courage, Smite Evil, Power Attack: 1d8 + 8 + 1 + 4 ⇒ (7) + 8 + 1 + 4 = 20Again, if not evil reduce by 4

AC 25 v Green

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

"I will be right back, I need to retrieve your bow from the other side of the water." Duath says, unsure of how it will go.

Double Moving.

Jump DC5: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Balance DC10: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9

He leaps onto the platform but quickly falls back in the water and starts swimming.

Swim DC 15: 1d20 + 5 ⇒ (15) + 5 = 20

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Fort DC 12: 1d20 + 3 ⇒ (1) + 3 = 4


Iron Gods: Iron maps;

Hudor falls to the sudden flash of light and becomes dazzled.

With divine determination Seelah engages the quickling, her blade completely bypassing his fey defenses and lodging deep into its body. When the paladin removes her blade Cyflymder loses his smile and falls to the ground inert!
I think you missed to compute Weapon Focus Seelah, the attack is a 20, which is just enough to hit, thanks to your bard companion
Blur 20% mischance: 1d100 ⇒ 23

Duath falls to the water on his retreat, but he manages to keep himself swiming.

Kyra does something heroic!

The spriggans drop their crossbows and step to the side while drawing morningstars to focus on finishing Xuan.
mwk morningstar; damage; blur 20%: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 5 ⇒ (5, 2) + 5 = 121d100 ⇒ 95
mwk morningstar; damage; blur 20%: 1d20 + 9 ⇒ (16) + 9 = 252d6 + 5 ⇒ (6, 1) + 5 = 121d100 ⇒ 96

They pierce through Goldur's protective illusion and bring down the monk with gruesome efficacy.

Orange: natural blur
Cyflymder (Green): 20 damage, natural blur, unconscious, dying
Red: 10 damage
Hudor: mage armor 4 h, dazzled r14
Xuan: -4/27 hp, unconscious, dying, dazzled r11, blur 4 min, -2 AC (charged), unconscious
Round 3: Fey, Duath, Seelah, Kyra, Sprigans, Xuan, Hudor, Goldur

Hudor, Goldur and Kyra can act! Xuan must roll stabilization


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

hey guys...i've been pretty sick last two day....just getting back into the swing of things...will post in a bit...

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Unfortunately I stopped inspiring courage when we crossed the river, and haven't yet had the opportunity to start again. Until...

Goldur takes up the cry, hoping his allies can bring down the spriggans before anyone else falls.

Inspire Courage! +1 to attack & damage, round 8.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Rubbing his eyes from the dazzling effects, he looks toward the giant like creatures and begins to chant as he directs his arcane energy toward them.

Cast Flaming Sphere (Cold Damage) at Red / Lasts 4 rounds
Cold Damage on Red: 3d6 ⇒ (5, 2, 6) = 13; Reflex DC 17 for no damage.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Kyra moves up and casts a spell.shield of faith


Iron Gods: Iron maps;

Kyra shields herself with faith and moves forward.

Xuan's stabilization DC 14: 1d20 + 1 ⇒ (14) + 1 = 15
Xuan's bleeding stops and he starts breathing stable.

Only now Goldur has time to start chanting to inspire the heroics of his people. Seelah, who has been hesitant until now, darts to accomplish her feat now.
Let's say Seelah delayed until after Goldur inspired courage, just to avoid having to retcon a fallen enemy

With a few arcane movements Hudor conjures a ball of flames that start to burn the closest spriggan!
Ref DC 17: 1d20 + 4 ⇒ (6) + 4 = 10
Surprised by the magic the spriggan steps over the flames and shouts in pain "Maldición! Mis piernas! Mis piernas! No siento mis piernas!"

Gnome:

"Damn! My legs! My legs! I do not feel my legs!"

The remaining quickling spring attacks on Seelah jumping in the air with a cartwheel and striking with his shortsword.
Spring Attack: short sword: 1d20 + 10 ⇒ (16) + 10 = 261d4 - 1 ⇒ (3) - 1 = 2
He opens a gash on Seelah's right arm then darts back around the stones without giving the paladin an opportunity to attack back "You will have to pay for this if Cyflymder dies meddlers!"

As he runs his image is blurred.

The first rays of light start to shine through the forest canopy, and the lorestone seems to complain painfully.

Orange: natural blur
Cyflymder (Green): 20 damage, natural blur, unconscious, dying
Red: 23 damage, considerably damaged
Hudor: mage armor 4 h, dazzled r14, flame sphere r8
Xuan: -4/27 hp, unconscious, dazzled r11, blur 4 min
Seelah: 38/40 hp
Round 4: Fey, Duath, Kyra, Sprigans, Xuan, Hudor, Goldur, Seelah

Duath and Kyra can act!

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Wade DC 5: 1d20 + 2 ⇒ (2) + 2 = 4

Wade DC 5: 1d20 + 2 ⇒ (18) + 2 = 20

Duath spends his time tugging on the rope to get back to the other shore.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

crap...dudnt know it was my turn....no new post thing...argh!

Kyra casts a spell to fight the fey.

spiritual weapon...right beside both if them in the back

spititual scimitar, blue: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 1 ⇒ (6) + 1 = 7

She then moves to the Lorestone.

i'm on my phone...can someone move me please? ty


Iron Gods: Iron maps;

With some difficulty at first, Duath pulls him back towards the initial shore.

Spiritual Weapon always attacks from the direction of the caster ;)
A scimitar of pure force materializes next to Kyra and flies towards the right sprigan cutting a good chunk of his skin and leaving him badly injured. Kyra moves towards the lorestone.
I moved you 20' but feel free to adjust your position

The sprigans sheath their morningstars and pick up their crossbows, stepping then out of Hudor's ball of fiery flames "Grrr!"

Orange: natural blur
Red: 30 damage, badly damaged
Hudor: mage armor 4 h, dazzled r14, flame sphere r8
Xuan: -4/27 hp, unconscious, dazzled r11, blur 4 min
Seelah: 38/40 hp
Round 4: Fey, Duath, Kyra, Sprigans, Xuan, Hudor, Goldur, Seelah

Hudor, Goldur and Seelah's turn!

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Keep it up, everyone!" Continuing his (audible) performance, Goldur casts a spell and disappears from view. He then pulls out a wand and heads toward Xuan.

Casting invisibility.

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