
GM Zin |

The AC calculation doesn't include an armor/shield bonus, so I'm going to rule no armor or shield.
Cenae casually saunters out of the apartment and directs a bolt of flame at the dwarven revenent; the direct hit burns a hole in the perfectly preserved--yet perfectly dead--flesh, thin embers of fabric falling away from the blackened hole in the back of the dwarf's tunic.
Round 1 (bold may act)
Liet-Gar (Ref save pending, AoO pending)
Cenae
I'm going to delay Uliyara for initiative sake. Arboreal, you're up in Round 2 now, as well.
Round 2 (bold may act)
Arboreal (-15 hp; entangled, 2 rounds remaining)
Uliyara (delay; entangled, 1 round remaining)
Variant revenant (-8 hp)
Merisiel
Dimple (entangled, 2 rounds remaining)
Liet-Gar (Ref save pending, AoO pending)
Cenae
Active Effects
Inspire Courage (+1 morale on saves vs. charm/fear and +1 competence on attacks and weapon damage)
Entangled (move at 1/2 speed; can't run or charge; -2 penalty to all attacks; -4 penalty to Dexterity; Concentration DC 15+spell level to cast spells)
Bless (+1 morale on attack rolls and saves vs. fear)
morale bonuses don't stack

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Did my attack hit and do no damage or miss?

GM Zin |

GM oopsie; forgot to update the tracker. It's been fixed above now.

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Be careful it hugs like a bear
Arboreal begins to move out of the room and gets in a position to hurl an acid dart at it
ranged touch: 1d20 + 5 + 2 - 4 ⇒ (1) + 5 + 2 - 4 = 4
acid dart damage: 1d6 + 1 ⇒ (5) + 1 = 6
But he slips on some ice as he fires
Pretty sure no need to add that damage an improvement on last round but not by much

Bot by Zin |

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
+1 Adamantine Ranseur, IC, bless: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25
Piercing: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Liet-Gar quickly leans away from the open doorway and avoids the bulk of the ice shards, and gets a good hit on the dwarf when it appears in the doorway. He then steps back to get a good swing with his ranseur, piercing deeply with the polearm.
5' step
Standard: attack revenant
+1 Adamantine Ranseur, IC, bless: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Piercing: 2d4 + 4 ⇒ (2, 4) + 4 = 10

GM Zin |

"Pathfinders, save me! Why is this thing charging at me?!?" Uliyara's inspiration changes from encouragement to a cry for help, but it inspires you to greater glory nonetheless. The Jadwiga withdraws from the creature, hoping you can embroil it in combat and remove the threat from her.
The revenant follows, unconcerned for the tactical opening it creates. The revenant provokes AoOs from Merisiel and Liet-Gar. It strikes again at Uliyara, mindlessly focused on the bard.
claw: 1d20 + 14 ⇒ (18) + 14 = 32
Damage, P/S: 1d8 + 7 ⇒ (4) + 7 = 11
Grapple: 1d20 + 17 ⇒ (14) + 17 = 31
Round 2 (bold may act)
Merisiel (AoO pending)
Dimple (entangled, 2 rounds remaining)
Liet-Gar (AoO pending)
Cenae
Round 3 (bold may act)
Arboreal (-15 hp; entangled, 1 rounds remaining)
Uliyara (-11 hp; grappled)
Variant revenant (-26 hp; grappled)
Merisiel
Dimple (entangled, 1 rounds remaining)
Liet-Gar
Cenae
Active Effects
Inspire Courage (+1 morale on saves vs. charm/fear and +1 competence on attacks and weapon damage)
Entangled (move at 1/2 speed; can't run or charge; -2 penalty to all attacks; -4 penalty to Dexterity; Concentration DC 15+spell level to cast spells)
Bless (+1 morale on attack rolls and saves vs. fear)
Grappled (can't move; -4 Dex; -2 attack and CMB (except grapple); no actions that require 2 hands; Concentration DC 27+spell level to cast spells)
morale bonuses don't stack

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Dimple high-steps through the icy debris in the room to retrieve her net.

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Arboreal chases the creature as best he can and hurls another conjured glob of acid at it
acid dart vs touch: 1d20 + 3 ⇒ (14) + 3 = 17
acid damage: 1d6 + 1 ⇒ (6) + 1 = 7
Stop running away from the pathfinders if you want them to help He growls

Crystal H. Pregen |

+1 rapier AoO + IC + Bless: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14 for Magic/Piercing + IC: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (18-20 crit)
The elf stabs once, darts after it and stabs again angrily, "YOU ARE DEAD JUST STOP HOLDING ON!"
Move, Stab
+1 rapier + Flank + IC + Bless: 1d20 + 8 + 2 + 1 + 1 ⇒ (4) + 8 + 2 + 1 + 1 = 16 for Magic/Piercing + SA + IC: 1d6 + 3 + 2d6 + 1 ⇒ (3) + 3 + (1, 4) + 1 = 12 (18-20 crit)
Damn, pregens roll terribly!

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The human narrows her eyes at the recently discovered witch, "Maybe it doesn't like deception and lies?"
Seeing the pained look on Haltani's face she sighs, "Yeah, that was a bit over the top, sorry, it's been a long day. Have some healing light from Sarenra as an apology. Also, try to get into a better spot so we can actually get there to help. You have us pinched from getting past to help in that narrow gap there."
She channels powerful healing, picks up her scimitar and steps closer.
Channel for 3d6 ⇒ (4, 3, 5) = 12 Healing (should hit Arboreal and Haltani), Move to grab weapon, 5-ft step.

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AoO +1 Adamantine Ranseur, Bless, IC: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18 for Piercing: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11 x3 crit
Lashing out instinctively, LGZ moves to attack. "Get out of there Haltani. We'll handle this thing."
+1 Adamantine Ranseur, Bless, IC: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27 for Piercing: 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8 x3 crit

GM Zin |

Dimple, committed, retrieves her net.
Arboreal splashes acid onto the revenant's back, corroding a hole next to the other that Cenae had previously burned into its flesh. The air of this chamber, cold though it is, is beginning to take on a decidedly nasty flavor.
Merisiel has difficulty connecting.
Cenae sends more of Sarenrae's healing out into the room, closing Uliyara's wounds entirely and leaving Arboreal with but minor surface wounds.
Liet-Gar adds more to the revenant's existing wounds.
Uliyara, escape grapple: 1d20 ⇒ 18
Uliyara, Fort: 1d20 ⇒ 1
Revenant, constrict damage: 1d6 + 7 ⇒ (2) + 7 = 9
Revenant, claw vs. Uliyara: 1d20 ⇒ 1
Revenant, claw damage: 1d8 + 7 ⇒ (4) + 7 = 11
Revenant, cold damage: 2d6 ⇒ (2, 5) = 7
Uliyara struggles against the revenant's grip, trying as hard as she can to free herself, but it's not enough. "I'm... trying... to flee... couldn't... you... tell?!?" Her words, again of desperation more than inspiration, still serve to press the urgency of the situation and drive the Pathfinders to perform at their best.
The revenant squeezes Uliyara tightly, causing groans of pain to emerge from the Jadwiga. It claws at her with its free hand, but fails to connect.
I've been forgetting to apply damage from a cold aura that the revenant gives off. We'll start this round. Merisiel and LGZ, please both make Fortitude saves for half damage from that aura.
Round 3 (bold may act)
Merisiel (-3 or -7; Fort save pending)
Dimple (entangled, 1 rounds remaining)
Liet-Gar (-3 or -7; Fort Save pending)
Cenae
Round 4 (bold may act)
Arboreal (-3 hp)
Uliyara (-16 hp; grappled)
Variant revenant (-34 hp; grappled)
Merisiel
Dimple
Liet-Gar
Cenae
Active Effects
Inspire Courage (+1 morale on saves vs. charm/fear and +1 competence on attacks and weapon damage)
Entangled (move at 1/2 speed; can't run or charge; -2 penalty to all attacks; -4 penalty to Dexterity; Concentration DC 15+spell level to cast spells)
Bless (+1 morale on attack rolls and saves vs. fear)
Grappled (can't move; -4 Dex; -2 attack and CMB (except grapple); no actions that require 2 hands; Concentration DC 27+spell level to cast spells)
morale bonuses don't stack

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Fort vs cold: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
+2 due to trait
Surprised by the cold seeping through the magical warding, LGZ offers a slight shiver as he brings the weapon around again.
"You really don't want me to get angry now....quit before you don't have a choice."
+1 Adamantine Ranseur: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18 for Piercing: 2d4 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12 x3 crit

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With net in hand, Dimple climbs and stumbles her way toward the action. "Oh Pish and posh! This'll all be over sooner than not."

Crystal H. Pregen |

Fort vs. Cold Damage: 1d20 + 4 ⇒ (3) + 4 = 7
The elf shivers, but attempts to finish off the creature, teeth chattering as she stabs.
+1 rapier + Flank + IC + Bless vs. Grappled AC: 1d20 + 8 + 2 + 1 + 1 ⇒ (16) + 8 + 2 + 1 + 1 = 28 for Magic/Piercing + SA + IC: 1d6 + 3 + 2d6 + 1 ⇒ (6) + 3 + (6, 5) + 1 = 21 (18-20 crit)

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Arboreal will cast resist energy (cold) on LGZ
Liet Gar can now ignore the first 10 points of cold damage whenever he takes cold damage
If aura is more than 10 feet there may be a concentration check involved
I would cast first and then move to deliver touch spell which I think would be the harder concentration check for taking damage having cast the pell. Not sure on that one

GM Zin |

I moved your token, Arboreal. From your position behind LGZ, you don't feel the same cold effect that he and Merisiel are subject to. (I.e. it seems to be a 10' radius effect)
Liet-Gar and Merisiel both feel the supernatural chill of the revenant in their bones. Liet-Gar strikes and misses, but Merisiel adds a nasty hole in the revenant's back next to the other gaping wounds. Uliyara is not presently armed, so can't provide a flanking bonus or trigger sneak attack for Merisiel, unfortunately.
Round 3 (bold may act)
Merisiel (-7 hp)
Dimple (entangled, 1 rounds remaining)
Liet-Gar (-7 hp)
Cenae
Round 4 (bold may act)
Arboreal (-3 hp)
Uliyara (-16 hp; grappled)
Variant revenant (-44 hp; grappled)
Merisiel (-7 hp)
Dimple
Liet-Gar (-7 hp; resist energy (cold) 10)
Cenae
Active Effects
Inspire Courage (+1 morale on saves vs. charm/fear and +1 competence on attacks and weapon damage)
Entangled (move at 1/2 speed; can't run or charge; -2 penalty to all attacks; -4 penalty to Dexterity; Concentration DC 15+spell level to cast spells)
Bless (+1 morale on attack rolls and saves vs. fear)
Grappled (can't move; -4 Dex; -2 attack and CMB (except grapple); no actions that require 2 hands; Concentration DC 27+spell level to cast spells)
morale bonuses don't stack

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Sorry thought I'd moved the token. Was going to be more then realsied grappling screws your dex but without actually making you flat footed

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Cenae just looks at the witch causing all their issues and sighs, channeling more energy to heal her team.
Stupid waste of space. We didn't need her to find this place. She didn't help with the locals. She didn't help us with those bandits. She obviously has some enemies here and is trying to get us dragged into a political thing... what the hell.
Last Channel Positive for 3d6 ⇒ (6, 5, 5) = 16 Healing, 5-ft step.
This is just like those horrible video game escort missions. An unarmed useless NPC that attracts enemies to attack her or attack us because of her and then freaks out in combat, making it even harder to save her.

GM Zin |

Uliyara struggles to free herself from the revenant's grip, but can't twist out of it. "Please, Pathfinders! Help!" The revenant, perhaps feeling the multiple wounds peppering its back, tilts it's head back to the ceiling and lets out another terrifying shriek!
Reflex saves from all, please, or you'll be entangled for d4 rounds again. Merisiel needs to make a Fort save for half damage vs. the cold; the resist energy on LGZ voids the need for the save, as the damage is below the resistance either way.
Uliyara, escape grapple: 1d20 ⇒ 5
Revenant, chilling shriek: 1d4 ⇒ 3
Revenant, cold damage: 2d6 ⇒ (2, 3) = 5
Uliyara, Fort vs. cold: 1d20 ⇒ 12
Uliyara, Ref vs. shriek: 1d20 ⇒ 12
Round 4 (bold may act)
Merisiel (-2 or -5 hp; Fort save pending; Ref save pending)
Dimple (Ref save pending)
Liet-Gar (resist energy (cold) 10; Ref save pending)
Cenae (Ref save pending)
Round 5 (bold may act)
Arboreal (Ref save pending)
Uliyara (-5 hp; grappled)
Variant revenant (-44 hp; grappled)
Merisiel
Dimple
Liet-Gar (resist energy (cold) 10)
Cenae
Active Effects
inspire courage (+1 morale on saves vs. charm/fear and +1 competence on attacks and weapon damage)
entangled (move at 1/2 speed; can't run or charge; -2 penalty to all attacks; -4 penalty to Dexterity; Concentration DC 15+spell level to cast spells)
bless (+1 morale on attack rolls and saves vs. fear)
grappled (can't move; -4 Dex; -2 attack and CMB (except grapple); no actions that require 2 hands; Concentration DC 27+spell level to cast spells)
morale bonuses don't stack

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Your bot gave me an extra set of actions this round unless my reading comprehension is truly failing me. I did my round 3 actions with the fort save post
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
I'd happily keep the attack from your bot though

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reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Crystal H. Pregen |

Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
The elf's anger finally boils over, "PULL OUT A DAMN WEAPON AND FIGHT YOU IDIOT, YOU ARE GOING TO DIE IF YOU DON'T!"
+1 rapier + Bless + IC: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12 for Magic/Piercing + IC: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 (18-20 crit)

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"Aw fairy wings! He did it again? I'm still stuck from the last one. Stoopidhead frozen dwarf, too dumb to go to dwarf heaven and lick gold 'n stuff."
Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

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Sorry got distracted
Arboreal flings another acid dart at the revenant acid dart vs touch: 1d20 + 3 ⇒ (10) + 3 = 13
acid damage: 1d6 + 1 ⇒ (1) + 1 = 2
Then he tries to tumble past the revenant
acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1
Goes nowhere but provokes an aoo

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Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
The cleric again shrugs off any sort of cold slowing effect and darts forward, trying to get close enough to help out the witch. She and her allies might be upset, but they aren't going to let someone die on their watch.
Move, Attack with Aid Another Scimitar + Bless + IC VS AC 10: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9 to attempt (but fail) to grant Uliyara a +2 on her next escape attempt. I think you can do a regular aid attack to help with her grapple, but am not 100% sure. Either way, it failed.

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Thrusting another hole into the foe, he frowns. "At least defend yourself woman."
+1 Adamantine Ranseur, Bless, IC: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26 for Piercing: 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8 x3 crit

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Dimple gets closer, waiting for an opportune moment to toss her net.

GM Zin |

LGZ, you were right; I just missed that part of the post. Thanks for noticing. I'll be using your attack (always best to use PC rolls when possible), so we'll just ignore my bot post.
Liet-Gar strikes hard again with his ranseur, poking yet another hole in the revenant's flesh. Merisiel tries to follow suit, but is unable to find an opening. Arboreal adds another small acidic welt, then tries and fails to move around the revenant and Uliyara, but the revenant--grappling Uliyara--can't take advantage of the misstep. Cenae tries to help Uliyara escape, but finds the congestion in the choke point too difficult to maneuver well. Dimple continues approaching with her net.
Escape grapple: 1d20 ⇒ 6
1 Merisiel, 2 Cenae: 1d2 ⇒ 1
Claw vs. Merisiel: 1d20 + 14 ⇒ (7) + 14 = 21
Damage, P/S: 1d8 + 7 ⇒ (1) + 7 = 8
Grapple: 1d20 + 17 ⇒ (19) + 17 = 36
Claw vs. Merisiel: 1d20 + 14 ⇒ (7) + 14 = 21
Damage, P/S: 1d8 + 7 ⇒ (7) + 7 = 14
Cold damage: 2d6 ⇒ (4, 3) = 7
Uliyara Fort vs. cold: 1d20 ⇒ 12
Uliyara struggles against the grip of the revenant, and still can't free herself. She finally listens to the Pathfinders' advice, however, and wrenches a shortsword free from the scabbard at her hip.
The revenant releases the Jadwiga bard, though, and spins to attack Merisiel instead! Merisiel finds herself now in the tight grip of the revenant!
Arboreal, I moved you to the first open square that your movement could have ended in. Everyone except Dimple (out of range) and LGZ (resistance) needs to make a Fort save for 1/2 damage vs. the cold.
Round 5 (bold may act)
Merisiel (-30 or -34 hp; grappled; Fort save pending)
Dimple
Liet-Gar (resist energy (cold) 10)
Cenae (-3 or -7 hp; Fort save pending)
Round 6 (bold may act)
Arboreal (-3 or -7 hp; Fort save pending)
Uliyara (-12 hp)
Variant revenant (-66 hp; grappled)
Merisiel (-30 or -34 hp; grappled)
Dimple
Liet-Gar (resist energy (cold) 10)
Cenae (-3 or -7 hp)
Active Effects
inspire courage (+1 morale on saves vs. charm/fear and +1 competence on attacks and weapon damage)
entangled (move at 1/2 speed; can't run or charge; -2 penalty to all attacks; -4 penalty to Dexterity; Concentration DC 15+spell level to cast spells)
bless (+1 morale on attack rolls and saves vs. fear)
grappled (can't move; -4 Dex; -2 attack and CMB (except grapple); no actions that require 2 hands; Concentration DC 27+spell level to cast spells)
morale bonuses don't stack

Crystal H. Pregen |

Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Feeling the edges of unconsciousness coming upon her, Merisiel doubles down on stabbing through grit and anger, "OH, YOU DO HAVE A SWORD. I SEE NOW. IF YOU HAD USED IT EARLIER THIS THING WOULD BE DEAD ALREADY. BUT WHAT DO I KNOW, I'M JUST A DUMB ELF SACRIFICING MY LIFE FOR YOU APPARENTLY."
+1 rapier + Bless + IC + Flank - Grappled: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (4) + 8 + 1 + 1 + 2 - 2 = 14 for Magic/Piercing + IC + SA: 1d6 + 3 + 1 + 2d6 ⇒ (5) + 3 + 1 + (3, 3) = 15 (18-20 crit)
Screw it, about to die might as well burn a shirt re-roll.
+1 rapier + Bless + IC + Flank - Grappled Reroll: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (17) + 8 + 1 + 1 + 2 - 2 = 27 for Magic/Piercing + IC + SA: 1d6 + 3 + 1 + 2d6 ⇒ (3) + 3 + 1 + (2, 6) = 15 (18-20 crit)

GM Zin |

Merisiel's rapier snags as she draws it back to strike, almost catching on a piece of the dwarf's tunic, but she wrenches it free and stabs forward with all she has; the revenant's grip gently releases the elf as it slips down her torso to the icy ground.
Combat over!

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fort: 1d20 + 5 ⇒ (7) + 5 = 12
Well that went well No thanks to me

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Dimple run up and, with a grant and great deal of effort, tosses her net over the prone and fallen form. Her look of triumph is short lived as she realizes that the fight is already over. "Oh Pish! I just knew it."
She turns toward the witch, "Look, you used to be really nice. Then you turn out to be a big fat liar. Maybe you nearly got all dead and stuff cuz you didn't let me do MY job. Stick to spells, 'n stirring cauldrons, 'n passing out poison apples ta kids."

Crystal H. Pregen |

Merisiel stabs the creature again, and again, and again. Then she stomps its stupid face into the ground, almost twisting her ankle on the frozen hard skull, "Stupid ICE DWARF!"
Carefully wiping down her rapier, she spends a couple minutes pulling her hair back into place then drinks two potions before asking if anyone can spare a bit of healing.
2x CLW potions: 2d8 + 2 ⇒ (2, 3) + 2 = 7

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Raising his Ranseur, he stops as the creature falls. "Well don..."
Trailing off as Merisiel continues to stab and stomp, he steps back. "Umm...I think you got it...you...you ok?"

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Fort: 1d20 + 7 ⇒ (5) + 7 = 12
The priest waits till Merisiel is done with her destruction, then calmly moves over to her, "That was great work, Sarenrae respects using your anger productively. May I heal you?"
She places her hand upon the elf's shoulder and channels healing energy into her lithe frame.
Spont Cast CMW 2x using up both remaining Sound Bursts: 4d8 + 10 ⇒ (3, 4, 6, 5) + 10 = 28
Then quickly pulls out a wand to fix up her own injuries.
CLW 2x: 2d8 + 2 ⇒ (2, 6) + 2 = 10 (9 charges left on that wand)

GM Zin |

"I'm so sorry! I just got so flustered; it seemed like it just wanted to kill me! I don't understand why..." Uliyara seems so shaken that she doesn't even address Dimple's stereotyping.
Status
Merisiel
Dimple
Liet-Gar
Cenae
Arboreal (-7 hp)
Uliyara (-12 hp)
What next?

Crystal H. Pregen |

Merisiel nods her thanks to the human, searches the revenent's crushed body for valuables and then does a sweep of the room for anything useful.
Take 10 Perception: 10 + 10 = 20 (+2 vs. traps)

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Arboreal takes out his own wand and uses it on himself
clw: 2d8 + 2 ⇒ (4, 5) + 2 = 11
and then Uliyaraclw: 2d8 + 2 ⇒ (8, 1) + 2 = 11
No it did seem to take a strong dislike to you

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"So, escort, is there anything else you are hiding from us? Anything at all? I'm getting a bit tired of the surprises that come with associating with you."

GM Zin |

"No, no more surprises! I'm so, so, sorry I deceived you. It's... hard, being Irrisani, when you want to connect with the outside world. I see now how it hurt our relationship, but there might not have been any relationship to build if I'd told you the truth from the beginning. The rest of the world is so prejudiced against us!"

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Cenae puts her hand on Haltani's shoulder, "It isn't really like that though out there. That's just your culture telling you everyone else is like you all. Sure there are prejudices, but look at us as an example, we've got five different races or at least cultures all working together towards a common goal with very few issues. And I get it, my family is really insular and hates outsiders too. But I was able to make some connections and get some distance from them to see that most of the world isn't really that close minded. Now, let's go see what Merisiel found and search the rest of this place."

GM Zin |

There is nothing more on the revenant's body than what was previously described. In the apartment, you find what must have been his waraxe--ignored in this undead life but probably pretty valuable to him in his former life--and a backpack. His pack contains his personal diary, written in Dwarven.
Does anybody read Dwarven, or have magic that let's them do so?

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The priest browses through the journal then hands it around, "Anyone speak whatever language this is? If not, we can always just have the scholars back home translate it. We should take the weapon and track down this dwarf's family too. But all that can wait, there may be more surprises in here."

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Arboreal puzzles over the text linguitics: 1d20 + 8 ⇒ (14) + 8 = 22
From what I know of gnome and Terran I think it says... I can get a better read tomorrow

GM Zin |

You pass the text around, but nobody comes up with anything meaningful from it. "I'm sorry, there's not much trade with dwarves up here; I never learned their language. I'm not even sure we really understood that such an ancient settlement was right here under our noses," Uliyara offers when she has a chance to try to read it.
What next?

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Arboreal puzzles over the text with linguitics
From what I know of gnome and Terran I think it says... Cenae or Dimple can get a better read tomorrow with a little divine assistance
Druids do not get comprehend languages and it is not in my current spellbook
Check there is nothing behind the last unopened door and then head back. Are we planning on taking the wolf with us back to the city

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"Wait, I thought we killed...er...**finger quotes** DISPATCHED the wolf. Is he just sleeping? In any case, dragging that back sounds super-duper gross...and smelly."

GM Zin |

Check there is nothing behind the last unopened door...
There are three unopened doors on the map, presently.