| Grandmaster TOZ |
Delving into the cornfields becomes a distressing series of grisly discoveries. More Chelish corpses are found the further into the fields you go. Each appears to have been cut down by blades and left to lay and rot. More orc corpses are found piled in the northwestern corner, ragged tears at their flesh suggesting they died by the bony claws of the skeletal champions. Mixed among the corpses are more chain-shirted skeletons with bloody fingers.
| Grandmaster TOZ |
Kyra is almost more distraught by the complete lack of auras besides the sickly sweet smell of death and decay.
Jorgen Badblood
|
You normally can take 10 outside of combat or any other stressful situation.
Seeing that Kyra looks perplexed, Jorgen examines this from scene, scanning for magical auras.
Take 10:In Religion: 10 + 11 = 21
"This definitely looks like necromancy, but the lack of an aura means it took place at least a few days ago. I bet there's going to be more undead around here too and these two were just a couple of stragglers."
Adeah Silversong
|
"Well I guess you were right after all," Adeah says grimly to Kyra, "about there being undead here. Let's go investigate the other buildings."
| Grandmaster TOZ |
Advancing down the road, the Pathfinders find the other standing buildings to be homes and workshops. Each is marked by the same wanton destruction found in the inn and barracks before. There is little else to find amid the wreckage, although the windows facing the craters to the east appear to have blown in. Whether by blade or blast, it is difficult to say.
Jorgen Badblood
|
"Nothing but devastation here. I'm not sure if I want to run into whoever did this. I've faced wizards before and its always risky."
Jorgen looks towards the bailey on the hill. "I think its about time we checked out the fort. Are you still okay with scouting, Ingre?"
Ingrge
|
Ingrge nods to Jorgen. ”Aye...but let’s make a short detour on the way...we can check out the crater area and the buildings which had windows blown in first, if no one objects. That appears odd and I’d rather not leave a potential danger at our backs...”
Before setting out, Ingrge will retrieve his wand and tap himself a couple of times...
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
If agreed, Ingrge will keep his bow ready and scout ahead to the east near the craters, keeping an eye on them as well as checking the windows to try to find the source of the blast...
Stealth: 1d20 + 22 ⇒ (7) + 22 = 29
Perception: 1d20 + 23 ⇒ (10) + 23 = 33
Survival: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Ingrge
|
Ingrge frowns. ”Nothing to be found here after all...on to the fort...”
The ranger heads towards the fort in the same fashion...
Stealth: 1d20 + 22 ⇒ (2) + 22 = 24
Perception: 1d20 + 23 ⇒ (17) + 23 = 40
Survival (Tracks): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Vailis
|
Vailis goes silent for a while observing the carnage and clear destruction "For most some of you would hope, this does not seem like the kind of stuff Cheliax would do. If anything our governors and devils know the value of people and a well stocked fort. There must be something else, something really wrong that happened here"
Both the half-elf and Coco follow up a few meters behind Ingrge.
Ingrge
|
Seeing the trap, Ingrge will throw up a hand to signal his companions to stop.
He'll quietly approach the gate, keeping alert for any foes who may be watching or guarding the gate...
Stealth: 1d20 + 22 ⇒ (4) + 22 = 26
Perception: 1d20 + 23 ⇒ (16) + 23 = 39
...if he gets there unscathed, he'll attempt to disarm the rigged gate...
Disable Device: 1d20 + 19 ⇒ (16) + 19 = 35
...and if successful, will wave his friends forward...
| Grandmaster TOZ |
The trigger is laughably easy to disarm, clearing the way into the motte proper. All around the inner yard are scattered more Chelish corpses, their arms and armor broken and rended where they fell. A large, three-story timber tower rises from the center of the motte and ends at a pointed roof above, ringed by wooden crenelations.
A gaping hole in the motte appears to have collapsed the outside wall of the southeast corner of the tower exposing several rooms across all three floors. The steep front stairs that lead up to the timber tower’s door are covered in blood stains and the front door of the tower has been smashed in from the outside. A thin tendril of smokes wisps its way skyward from the tower’s chimney.
Adeah Silversong
|
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"I'll say this for Cheliax-- they probably aren't responsible here." She points to the rising smoke. "D'you think that's a tended fire, or some arson still smoldering?"
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Ingrge
|
After disarming the rigged gate, Ingrge draws his bow, whispering to Adeah, "To the tower then, I suppose," and he moves cautiously ahead, in his usual fashion...
Stealth: 1d20 + 22 ⇒ (1) + 22 = 23
Perception: 1d20 + 23 ⇒ (7) + 23 = 30
Survival (Tracking): 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
| Grandmaster TOZ |
The steep stairway up to the entrance rises 6 feet above the ground of the hilltop. The tower appears to be mainly composed of massive tree trunk logs sandwiched with tar. The doors hang open, showing a ruined entryway with a fallen portcullis on the floor between walls set with arrow slits to either side. Part of the eastern wall is collapsed into the massive crater, with rubble scattered across the blood-stained floor.
Map updated, scale is back to 5ft squares.
Jorgen Badblood
|
Seeing the bodies inside the keep, Jorgen comments "Well, if it was the Cheliax who did this, it looks like they got as good as they gave."
Jorgen gazes up at the fire coming from the chimney. "That's unsettling. It looks like the smoke from a chimney to me. But what kind of sick bastard is up there cozying in front of a fireplace amidst all this gore and ruin? Could be our necromancer up there."
Ingrge
|
Ingrge nods to Jorgen. ”Aye...and only one way to find out...shall we enter?”
Murmuring, ”In for a copper, in for a gold,” the half-Elf enters the tower quietly, eyes alert to danger...
Stealth: 1d20 + 22 ⇒ (14) + 22 = 36
Perception: 1d20 + 23 ⇒ (3) + 23 = 26
Vailis
|
"Or someone too hungry to mind..." Vailis smiles and follows behind Ingrge with Coco.
Ingrge
|
Ingrge quietly and warily heads to the intersection, bow ready in case of a sudden attack...
Stealth: 1d20 + 22 ⇒ (12) + 22 = 34
Perception: 1d20 + 23 ⇒ (9) + 23 = 32
...if I disturbed, he’ll check out the doors in the intersection...
Perception (Double Doors): 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30
Perception (Single Door): 1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26
...if he finds anything hinkie with one of the doors, he’ll attempt to either pick the lock or disarm a found trap...
Disable Device: 1d20 + 23 ⇒ (20) + 23 = 43
Jorgen Badblood
|
Jorgen follows along, whistling softly as he twirls his falchion in a slow figure eight.
Vailis
|
Vailis approaches and while he inspects the northern door and the area with detect magic he orders "Coco, open the door for our friends"
The monster looks at the half-elf and frowns but wades through and opens the middle doors obeying to his majordomo duties.
Perception (Coco): 1d20 + 8 ⇒ (2) + 8 = 10
| Grandmaster TOZ |
Coco opens the door to what appears to be the main hall of the timber tower. It contains a large table made of an enormous tree cut in half lengthwise and laid down on the floor. The table is framed by two long wooden benches along the side and two stylish wooden chairs at each end. A fireplace stands against the north wall and two sets of stairs frame the fireplace, rising up to the second floor. There are a dozen or so corpses here, most of which are seated at the table, and all of which are missing their heads. Atop the fireplace is draped a large flag of Cheliax.
Vailis
|
"Some people lose their head for the food" comments Coco witnessing the scene. The monster inspects the corpses and takes the flag of Cheliax from the fireplace, then kneeling to see if the scolds in there are recent.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Meanwhile Vailis opens his door to the north to see what's there.
Jorgen Badblood
|
Jorgen quips back at Vailis, "Well, I've heard the Chelish say that they sit heads and shoulders above all other nations." Jorgen takes a close look at the flag above the mantle, lifting it casually to peak behind it.
Adeah Silversong
|
Adeah pokes one of the headless corpses with the barrel of her musket. "Whatever they were having... I don't want any." Then she moves to the fireplace to look for anything unusual about it. (Specifically, is it magical fire, or was it tended recently?)
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
| grimdog73's second pregen |
I'm really thinking these savages have a thing for beheading people...the brutality is shocking. Kyra says blessing the bodies as she moves through the room.We could send a whole abbey here to deal with the bodies...and cleanse the place...
| Grandmaster TOZ |
Jorgen Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Kyra Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Ingrge init: 1d20 + 8 ⇒ (12) + 8 = 20
Adeah init: 1d20 + 13 ⇒ (8) + 13 = 21
Jorgen init: 1d20 + 7 ⇒ (11) + 7 = 18
Kyra init: 1d20 ⇒ 20
Vailis init: 1d20 + 3 ⇒ (11) + 3 = 14
CoCo init: 1d20 + 2 ⇒ (2) + 2 = 4
Red init: 1d20 + 6 ⇒ (8) + 6 = 14
Most of the party notices almost immediately that one of the corpses seated at the table still has its head. Only Coco is surprised when it leaps to life, while Vailis is oblivious to the happenings in the main hall.
21 Adeah
20 Ingrge
20 Kyra
18 Jorgen
14 Red
14 Vailis
4 Coco
Let's play whack-a-mole! Knock the skeleton down again!
Ingrge
|
Reacting quickly, Ingrge moves down 5’ and fires a blunt arrow at the creature...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Favored Enemy
Magic Longbow vs FFAC: 1d10 + 13 + 1 + 1 + 1 - 2 + 2 ⇒ (8) + 13 + 1 + 1 + 1 - 2 + 2 = 24
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (3) + 2 + 1 + 1 + 4 + 2 = 13
Adeah Silversong
|
I could've sworn I put myself where Jorgen is now, to watch the fireplace.
Stepping out from Coco's other side, Adeah levels her musket and fires.
Musket (B/P) vs red, touch: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d12 + 12 ⇒ (4) + 12 = 16
The report from her weapon reverberates painfully throughout the small room, and she tosses an alchemical cartridge into the chamber.
Jorgen Badblood
|
Jorgen shouts out, "Ho! We have one moving around here!"
Jorgen begins inspiring courage (+2), then takes up a defensive stance.
Move action to begin performance, standard to activate total defense for a +4 to AC.
| Grandmaster TOZ |
Advancing on the cleric, the undead orc slashes out at Kyra as the blunted ammunition pummels it.
Claw on Kyra: 1d20 + 14 ⇒ (18) + 14 = 32
Damage on Kyra: 1d4 + 12 ⇒ (2) + 12 = 14
Kyra's return strike fails to cut very far through the bone, even with the inspiration of Jorgen's performance.
21 Adeah
20 Ingrge
20 Kyra (Damage: 14)
18 Jorgen
14 Red (Damage: 30)
14 Vailis
4 Coco
Bolded party members are up!
Ingrge
|
Ingrge moves 5' into the room and sends a barrage of bluntness at the skeleton...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Favored Enemy
Longbow (Manyshot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (15) + 13 + 1 + 1 + 1 - 2 - 2 + 2 = 29
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (5) + 2 + 1 + 1 + 4 + 2 = 15
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (4) + 2 + 1 + 1 + 4 + 2 = 14
Longbow (Iterative): 1d20 + 8 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (9) + 8 + 1 + 1 + 1 - 2 - 2 + 2 = 18
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 1 + 4 + 2 = 17
Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (5) + 13 + 1 + 1 + 1 - 2 - 2 + 2 = 19
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 1 + 4 + 2 = 17
Adeah Silversong
|
Adeah fires off a barrage of bullets.
Musket 1 + Inspire Courage, touch: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage: 1d12 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Musket 2 + Inspire Courage, touch: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Damage: 1d12 + 12 + 2 ⇒ (9) + 12 + 2 = 23
CLINK! The first explosion reverberates through the room, but the second misfires. "Damn," Adeah swears under her breath as she lowers the weapon to clear out the wasted cartridge.
Since that was a full attack I'll have to wait til next round to fix it.
Adeah Silversong
|
Oh good, that'll save me a cartridge and a grit point!
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Adeah loads her weapon with a bullet and powder. Her ears prick at the sound of footsteps above them. "We got company up above. Not that I'm helping matters," she adds with an apologetic smile.
Vailis
|
Vailis is up to answer Jorgen when he hears a commotion in the room. Too slow to react, when he takes initiative everything has finished. The half-elf answers the quip with a laugh "Well, I do not know for Chelish ones, but you really blow out the heads of these ones"
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Perception (Coco): 1d20 + 8 ⇒ (14) + 8 = 22
Also noticing the noise upstairs, Coco points to the ceiling and nods to Adeah. Vailis directs the monster and they both start to climb up the northern stairs.
Vailis readies his crossbow and peeks to who is in the next floor.
Ingrge
|
Ingrge, with bow ready, will follow Vailis and Coco up the stairs...and warily approach and check out that eastern ddor where the shuffling sounds appear to be coming from...
Stealth: 1d20 + 22 ⇒ (7) + 22 = 29
Perception: 1d20 + 23 ⇒ (17) + 23 = 40
Survival (Tracking): 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Jorgen Badblood
|
Jorgen smiles and says, "Well, who wants to open the door? You're not gonna make the bard do it, are you?"
| grimdog73's second pregen |
I'll open it...just be ready to put an arrow in whatever sticks it head out...ready?[/b] the priestess asks as she grabs the door handle.
3...2...1.. she quietly says as she opens the door and steps to the side.
[ooc]on my phone..can someone move me please? ty!