TOZ's Echoes of the Everwar Low Tier (Inactive)

Game Master TriOmegaZero

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On Hiatus

Delving into the cornfields becomes a distressing series of grisly discoveries. More Chelish corpses are found the further into the fields you go. Each appears to have been cut down by blades and left to lay and rot. More orc corpses are found piled in the northwestern corner, ragged tears at their flesh suggesting they died by the bony claws of the skeletal champions. Mixed among the corpses are more chain-shirted skeletons with bloody fingers.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

I don't like this...prepare for any foul creature to appear. I'll check for any sign of undead..

Kyra scans for any magical auras.actually looking for any necromancy auras, but any magical field will do..


On Hiatus

Kyra is almost more distraught by the complete lack of auras besides the sickly sweet smell of death and decay.

Knowledge Religion DC20:
The skeletal undead appear to have been created by some unknown magical energy. The lack of lingering auras means that it happened many days ago, matching the time of death of the bodies. The scale of undead raised suggests a large cabal of lowly necromancers or a single, powerful one.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

religion: 1d20 + 10 ⇒ (6) + 10 = 16assuming i can't take 10...which would mean i succeed

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

You normally can take 10 outside of combat or any other stressful situation.

Seeing that Kyra looks perplexed, Jorgen examines this from scene, scanning for magical auras.

Take 10:In Religion: 10 + 11 = 21

"This definitely looks like necromancy, but the lack of an aura means it took place at least a few days ago. I bet there's going to be more undead around here too and these two were just a couple of stragglers."

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

"Well I guess you were right after all," Adeah says grimly to Kyra, "about there being undead here. Let's go investigate the other buildings."


On Hiatus

Advancing down the road, the Pathfinders find the other standing buildings to be homes and workshops. Each is marked by the same wanton destruction found in the inn and barracks before. There is little else to find amid the wreckage, although the windows facing the craters to the east appear to have blown in. Whether by blade or blast, it is difficult to say.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

"Nothing but devastation here. I'm not sure if I want to run into whoever did this. I've faced wizards before and its always risky."

Jorgen looks towards the bailey on the hill. "I think its about time we checked out the fort. Are you still okay with scouting, Ingre?"

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods to Jorgen. ”Aye...but let’s make a short detour on the way...we can check out the crater area and the buildings which had windows blown in first, if no one objects. That appears odd and I’d rather not leave a potential danger at our backs...”

Before setting out, Ingrge will retrieve his wand and tap himself a couple of times...

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

If agreed, Ingrge will keep his bow ready and scout ahead to the east near the craters, keeping an eye on them as well as checking the windows to try to find the source of the blast...

Stealth: 1d20 + 22 ⇒ (7) + 22 = 29
Perception: 1d20 + 23 ⇒ (10) + 23 = 33
Survival: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Kyra watches Ingrge as he sneaks up.

my bad...thought i used my wand to heal you...save your charges...ill use mine


On Hiatus

All you find in the buildings next to the craters is more destruction.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge frowns. ”Nothing to be found here after all...on to the fort...”

The ranger heads towards the fort in the same fashion...

Stealth: 1d20 + 22 ⇒ (2) + 22 = 24
Perception: 1d20 + 23 ⇒ (17) + 23 = 40
Survival (Tracks): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis goes silent for a while observing the carnage and clear destruction "For most some of you would hope, this does not seem like the kind of stuff Cheliax would do. If anything our governors and devils know the value of people and a well stocked fort. There must be something else, something really wrong that happened here"

Both the half-elf and Coco follow up a few meters behind Ingrge.


On Hiatus

Even from the base of the platform, Igrge recognizes that the motte gate has been rigged to collapse the same way the bailey gate was.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Seeing the trap, Ingrge will throw up a hand to signal his companions to stop.
He'll quietly approach the gate, keeping alert for any foes who may be watching or guarding the gate...

Stealth: 1d20 + 22 ⇒ (4) + 22 = 26
Perception: 1d20 + 23 ⇒ (16) + 23 = 39

...if he gets there unscathed, he'll attempt to disarm the rigged gate...

Disable Device: 1d20 + 19 ⇒ (16) + 19 = 35

...and if successful, will wave his friends forward...


On Hiatus

The trigger is laughably easy to disarm, clearing the way into the motte proper. All around the inner yard are scattered more Chelish corpses, their arms and armor broken and rended where they fell. A large, three-story timber tower rises from the center of the motte and ends at a pointed roof above, ringed by wooden crenelations.

A gaping hole in the motte appears to have collapsed the outside wall of the southeast corner of the tower exposing several rooms across all three floors. The steep front stairs that lead up to the timber tower’s door are covered in blood stains and the front door of the tower has been smashed in from the outside. A thin tendril of smokes wisps its way skyward from the tower’s chimney.

Liberty's Edge

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Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

"I'll say this for Cheliax-- they probably aren't responsible here." She points to the rising smoke. "D'you think that's a tended fire, or some arson still smoldering?"

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

After disarming the rigged gate, Ingrge draws his bow, whispering to Adeah, "To the tower then, I suppose," and he moves cautiously ahead, in his usual fashion...

Stealth: 1d20 + 22 ⇒ (1) + 22 = 23
Perception: 1d20 + 23 ⇒ (7) + 23 = 30
Survival (Tracking): 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18


On Hiatus

The steep stairway up to the entrance rises 6 feet above the ground of the hilltop. The tower appears to be mainly composed of massive tree trunk logs sandwiched with tar. The doors hang open, showing a ruined entryway with a fallen portcullis on the floor between walls set with arrow slits to either side. Part of the eastern wall is collapsed into the massive crater, with rubble scattered across the blood-stained floor.

Map updated, scale is back to 5ft squares.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Seeing the bodies inside the keep, Jorgen comments "Well, if it was the Cheliax who did this, it looks like they got as good as they gave."

Jorgen gazes up at the fire coming from the chimney. "That's unsettling. It looks like the smoke from a chimney to me. But what kind of sick bastard is up there cozying in front of a fireplace amidst all this gore and ruin? Could be our necromancer up there."

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods to Jorgen. ”Aye...and only one way to find out...shall we enter?”

Murmuring, ”In for a copper, in for a gold,” the half-Elf enters the tower quietly, eyes alert to danger...

Stealth: 1d20 + 22 ⇒ (14) + 22 = 36
Perception: 1d20 + 23 ⇒ (3) + 23 = 26


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Kyra nods an follows the bowman, scimitar at the ready.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Or someone too hungry to mind..." Vailis smiles and follows behind Ingrge with Coco.


On Hiatus

Ingrge sees little else in the destruction, only a t-intersection of halls past the arrow slits.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge quietly and warily heads to the intersection, bow ready in case of a sudden attack...

Stealth: 1d20 + 22 ⇒ (12) + 22 = 34
Perception: 1d20 + 23 ⇒ (9) + 23 = 32

...if I disturbed, he’ll check out the doors in the intersection...

Perception (Double Doors): 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30
Perception (Single Door): 1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26

...if he finds anything hinkie with one of the doors, he’ll attempt to either pick the lock or disarm a found trap...

Disable Device: 1d20 + 23 ⇒ (20) + 23 = 43

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Jorgen follows along, whistling softly as he twirls his falchion in a slow figure eight.


On Hiatus

Creeping forward, nothing moves in the tower halls. If there was a lock on the double doors at the middle of the intersection, it had been picked long ago with a sharp kick.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis approaches and while he inspects the northern door and the area with detect magic he orders "Coco, open the door for our friends"

The monster looks at the half-elf and frowns but wades through and opens the middle doors obeying to his majordomo duties.
Perception (Coco): 1d20 + 8 ⇒ (2) + 8 = 10


On Hiatus

Coco opens the door to what appears to be the main hall of the timber tower. It contains a large table made of an enormous tree cut in half lengthwise and laid down on the floor. The table is framed by two long wooden benches along the side and two stylish wooden chairs at each end. A fireplace stands against the north wall and two sets of stairs frame the fireplace, rising up to the second floor. There are a dozen or so corpses here, most of which are seated at the table, and all of which are missing their heads. Atop the fireplace is draped a large flag of Cheliax.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Some people lose their head for the food" comments Coco witnessing the scene. The monster inspects the corpses and takes the flag of Cheliax from the fireplace, then kneeling to see if the scolds in there are recent.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Meanwhile Vailis opens his door to the north to see what's there.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Jorgen quips back at Vailis, "Well, I've heard the Chelish say that they sit heads and shoulders above all other nations." Jorgen takes a close look at the flag above the mantle, lifting it casually to peak behind it.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah pokes one of the headless corpses with the barrel of her musket. "Whatever they were having... I don't want any." Then she moves to the fireplace to look for anything unusual about it. (Specifically, is it magical fire, or was it tended recently?)

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

I'm really thinking these savages have a thing for beheading people...the brutality is shocking. Kyra says blessing the bodies as she moves through the room.We could send a whole abbey here to deal with the bodies...and cleanse the place...


On Hiatus

Jorgen Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Kyra Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Character init:

Ingrge init: 1d20 + 8 ⇒ (12) + 8 = 20
Adeah init: 1d20 + 13 ⇒ (8) + 13 = 21
Jorgen init: 1d20 + 7 ⇒ (11) + 7 = 18
Kyra init: 1d20 ⇒ 20
Vailis init: 1d20 + 3 ⇒ (11) + 3 = 14
CoCo init: 1d20 + 2 ⇒ (2) + 2 = 4
Red init: 1d20 + 6 ⇒ (8) + 6 = 14

Most of the party notices almost immediately that one of the corpses seated at the table still has its head. Only Coco is surprised when it leaps to life, while Vailis is oblivious to the happenings in the main hall.

Surprise Round Initiative wrote:

21 Adeah

20 Ingrge
20 Kyra
18 Jorgen

14 Red
14 Vailis
4 Coco

Let's play whack-a-mole! Knock the skeleton down again!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Reacting quickly, Ingrge moves down 5’ and fires a blunt arrow at the creature...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Favored Enemy

Magic Longbow vs FFAC: 1d10 + 13 + 1 + 1 + 1 - 2 + 2 ⇒ (8) + 13 + 1 + 1 + 1 - 2 + 2 = 24
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (3) + 2 + 1 + 1 + 4 + 2 = 13


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

The one time I wish I had a morningstar.. kyra says as she moves up.

move and will ready an attack

readied: 1d20 + 8 ⇒ (19) + 8 = 271d5 + 3 ⇒ (1) + 3 = 4

crit: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

I could've sworn I put myself where Jorgen is now, to watch the fireplace.

Stepping out from Coco's other side, Adeah levels her musket and fires.

Musket (B/P) vs red, touch: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d12 + 12 ⇒ (4) + 12 = 16

The report from her weapon reverberates painfully throughout the small room, and she tosses an alchemical cartridge into the chamber.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Jorgen shouts out, "Ho! We have one moving around here!"

Jorgen begins inspiring courage (+2), then takes up a defensive stance.

Move action to begin performance, standard to activate total defense for a +4 to AC.


On Hiatus

Advancing on the cleric, the undead orc slashes out at Kyra as the blunted ammunition pummels it.

Claw on Kyra: 1d20 + 14 ⇒ (18) + 14 = 32
Damage on Kyra: 1d4 + 12 ⇒ (2) + 12 = 14

Kyra's return strike fails to cut very far through the bone, even with the inspiration of Jorgen's performance.

Round 1 Initiative wrote:

21 Adeah

20 Ingrge
20 Kyra (Damage: 14)
18 Jorgen
14 Red (Damage: 30)
14 Vailis
4 Coco

Bolded party members are up!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge moves 5' into the room and sends a barrage of bluntness at the skeleton...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot, Favored Enemy

Longbow (Manyshot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (15) + 13 + 1 + 1 + 1 - 2 - 2 + 2 = 29
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (5) + 2 + 1 + 1 + 4 + 2 = 15
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (4) + 2 + 1 + 1 + 4 + 2 = 14

Longbow (Iterative): 1d20 + 8 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (9) + 8 + 1 + 1 + 1 - 2 - 2 + 2 = 18
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 1 + 4 + 2 = 17

Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (5) + 13 + 1 + 1 + 1 - 2 - 2 + 2 = 19
Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 1 + 4 + 2 = 17

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah fires off a barrage of bullets.

Musket 1 + Inspire Courage, touch: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage: 1d12 + 12 + 2 ⇒ (5) + 12 + 2 = 19

Musket 2 + Inspire Courage, touch: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Damage: 1d12 + 12 + 2 ⇒ (9) + 12 + 2 = 23

CLINK! The first explosion reverberates through the room, but the second misfires. "Damn," Adeah swears under her breath as she lowers the weapon to clear out the wasted cartridge.

Since that was a full attack I'll have to wait til next round to fix it.


On Hiatus

Adeah finishes the skeleton off with a single shot!

Combat over!

DC20 Perception:
You can hear shuffling footsteps somewhere above the room as the gunshots cease and silence fills the room again.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Oh good, that'll save me a cartridge and a grit point!

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Adeah loads her weapon with a bullet and powder. Her ears prick at the sound of footsteps above them. "We got company up above. Not that I'm helping matters," she adds with an apologetic smile.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis is up to answer Jorgen when he hears a commotion in the room. Too slow to react, when he takes initiative everything has finished. The half-elf answers the quip with a laugh "Well, I do not know for Chelish ones, but you really blow out the heads of these ones"

Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Perception (Coco): 1d20 + 8 ⇒ (14) + 8 = 22
Also noticing the noise upstairs, Coco points to the ceiling and nods to Adeah. Vailis directs the monster and they both start to climb up the northern stairs.

Vailis readies his crossbow and peeks to who is in the next floor.


On Hiatus

Creeping up the stairs, Vailis and Coco see that the landing contains only a tattered rug, with doors to either side granted egress. Another flight continues up to another floor, although the shuffling sounds appear to come from the first door to the east.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Kyra follows thew others, listening to the steps.

I'm no expert, but I'd be willing to bet that those steps are of the undead. Likely zombies or skeletons. Be wary... she warns.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge, with bow ready, will follow Vailis and Coco up the stairs...and warily approach and check out that eastern ddor where the shuffling sounds appear to be coming from...

Stealth: 1d20 + 22 ⇒ (7) + 22 = 29
Perception: 1d20 + 23 ⇒ (17) + 23 = 40
Survival (Tracking): 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24


On Hiatus

The dust on the floors shows that nothing has disturbed the stairwell in some time. The sounds of movement beyond the door continues, apparently oblivious or uncaring to the approach of the party.

Liberty's Edge

Feats:
Toughness, Arcane Strike, Improved Initiative, Power Attack, Iron Will
| HP:76/76 |AC: 17(18), 12 t, 15 ff | CMB: +10, CMD: 22 | F: +6, R: +9, W: +9 | Init: +7 | Per: +9(11) Bardic Performance 20/24 rds. Lore Master 1/1 Spell Slots 1st- 2/5, 2nd 4/5, 3rd 3/4

Jorgen smiles and says, "Well, who wants to open the door? You're not gonna make the bard do it, are you?"


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

I'll open it...just be ready to put an arrow in whatever sticks it head out...ready?[/b] the priestess asks as she grabs the door handle.

3...2...1.. she quietly says as she opens the door and steps to the side.

[ooc]on my phone..can someone move me please? ty!

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