| grimdog73's second pregen |
A thought...what about if we direct our attention towards the way they did not come from last night? It would be folly to come the same way two nights in a row, would it not? Again, I am no hunter...but just thinking out loud...
Jorgen Badblood
|
"I'll hide in that big tent in the middle of the market, so I can keep the communication open between us. If you see something, whisper it so we all know what's going on."
Jorgen strings up his shirt now and makes sure he still has his arrows.
It's been awhile since he's used it.
Ingrge
|
Ingrge nods to Jurgen and then ponders a bit over Kyra’s query. ”They’ve raided here several times; no way to be certain which way they came last night. We should probably have someone watching each way...whomever spots them first can alert the others. I’ll climb upon the roof of yonder house and watch to the north and west, towards the beach...”
Ingrge climbs up to the roof of the house to the upper right of the map, perch in the NE corner of the roof, and draw his bow. He’ll try to blend in as best he can and keep a sharp eye out for the approach of these mysterious raiders..,
Since we have time to prep and are not under duress, I’ll take 10 on these checks...
Climb: 10 + 10 = 20
Stealth: 10 + 23 = 33
Perception: 10 + 24 = 34
Vailis
|
Vailis, along with Coco, make watch concealed in one of the houses where they can try to oversee the northern area of the small town "Here Coco, the night is going to be long and borring... explain me the history of Count Marlianek from Cheliax. "
Jorgen Badblood
|
Jorgen stays in the tent, coming out to recast message when necessary.
Adeah Silversong
|
Adeah makes her way onto a rooftop opposite Ingrge, ensuring her musket is locked and loaded.
If there's no easy roof access on the SE building, I do have rope and a grappling hook.
Climb, take 10: 10 + 5 = 15
Stealth, take 10: 10 + 15 = 25
| Grandmaster TOZ |
Ingrge init: 1d20 + 8 ⇒ (7) + 8 = 15
Adeah init: 1d20 + 13 ⇒ (11) + 13 = 24
Jorgen init: 1d20 + 7 ⇒ (15) + 7 = 22
Kyra init: 1d20 ⇒ 20
Vailis init: 1d20 + 3 ⇒ (18) + 3 = 21
CoCo init: 1d20 + 2 ⇒ (10) + 2 = 12
Red init: 1d20 + 8 ⇒ (6) + 8 = 14
Yellow init: 1d20 + 1 ⇒ (7) + 1 = 8
Blue init: 1d20 + 1 ⇒ (16) + 1 = 17
The sun disappears from the sky, leaving the town lit only by moonlight. The night is still and quiet save for the towns namesake, the wind chimes sounding their eerie song. After perhaps an hour, Ingrge notices pale figures creeping into the marketplace. The leading form is nothing but bone and viscera, a skeleton with a long purple tongue of corrupt flesh. It points towards Adeah's perch, alerting the white-fleshed, red-eyed humanoids behind it to the gunslinger's presence, while its empty sockets appear focused on Jorgen.
24 Adeah
22 Jorgen
21 Vailis
20 Kyra
17 Blue
15 Igrge
14 Red
12 Coco
8 Yellow
Bold are up!
Vailis
|
When the signal arrives through the message channel, Vailis nods and succinctly answers "Ok"
Then looking at Kyra "Would it help you being invisible?", if she answers yes, Vailis casts invisibility on her.
Otherwise he casts protenction from evil on himself.
Then opens the door for Kyra.
Jorgen Badblood
|
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Jorgen casts mirror image on himself, then all seven Jorgens simultaneously turn around and lower their trousers just enough to show their buttocks and wag them defiantly.
"Kiss all 14 of my glorious green cheeks, you reanimated sacks of goat manure!"
Mirrors: 1d4 + 2 ⇒ (4) + 2 = 6
If that doesn't make you remember the +2 to hit and damage from inspire courage, then I don't know what will.
Kn: Religion, boss: 1d20 + 11 ⇒ (2) + 11 = 13
Kn:Religion,minions: 1d20 + 11 ⇒ (17) + 11 = 28
| Grandmaster TOZ |
Jorgen recognizes the two vampire spawn but finds his memory blanking on the skeletal horror. He does recall the common vampire weaknesses against silver and inability to enter residences uninvited. The bony hands of the lead undead clearly seem suited to smashing in doors and dragging victims out to where the vampires can reach them.
Jorgen Badblood
|
"The henchmen are vampires..." Jorgen whispers through message. "They're weak against silver, garlic and sunshine, so if you got any of that use it on them."
| grimdog73's second pregen |
I can handle invisible...let's do it the priestess says excitedly. She then turns hewr attanetion back to the undead.
kn religion: 1d20 + 10 ⇒ (8) + 10 = 18
She then shoots a ray of blinding light at the chief undead.
touch: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 137d8 + 2 ⇒ (2, 7, 5, 6, 6, 1, 2) + 2 = 31
SR if needed: 1d20 + 7 ⇒ (13) + 7 = 20added the +2 in case it applies..it should because it's a ray
Adeah Silversong
|
"Don't have any of that," Adeah whispers back. "But let's see how strong they are against bullets."
Clustered Shots adds the damage up and applies DR once.
Musket 1 + Inspire Courage vs yellow, touch: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage: 1d12 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Musket 2 + Inspire Courage vs yellow, touch: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage: 1d12 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Musket 3 + Inspire Courage vs yellow, touch: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d12 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Confirm crit (3rd attack): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Extra damage: 3d12 + 42 + 6 ⇒ (1, 4, 8) + 42 + 6 = 61
Oh. Oh wow.
| Grandmaster TOZ |
Adeah blasts two shots into the closest spawn, causing it to collapse to the ground. The last shot blows the other spawn's head clean off! The bodies discorporate as they fall, clouds of mist beginning to creep away from the market.
24 Adeah
22 Jorgen
21 Vailis
20 Kyra
17 Blue
15 Igrge
14 Red (Damage: 31)
12 Coco
Bold are up! Edit: Fixed my brain cramp on whose turn it was.
Ingrge
|
Ingrge will move lightly across the roof, and fire a blunt arrow at the skeletal creature (aka red)...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Favored Enemy
Damage: Strength, Magic, Deadly,PBS, Favored Enemy
Longbow: 1d20 + 14 + 2 + 1 + 1 - 2 + 2 ⇒ (9) + 14 + 2 + 1 + 1 - 2 + 2 = 27
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 4 + 1 + 2 ⇒ (7) + 2 + 3 + 4 + 1 + 2 = 19
| Grandmaster TOZ |
As the arrow punches into the purple flesh, the skeletal head swivels between Kyra and Adeah, before the undead monster strides to the southern building. With one easy motion it pulls itself to the roof, circling the gunslinger as its tongue-like extension wriggles in anticipation.
24 Adeah
22 Jorgen
21 Vailis
20 Kyra
17 Blue
15 Igrge
14 Red (Damage: 50)
12 Coco
Party is up!
Ingrge
|
Ingrge sends a rain of blunt arrows at the skeletal creature this time...
To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Favored Enemy, Rapid Shot, Manyshot
Damage: Strength, Magic, Deadly Aim, Favored Enemy
Longbow (Manyshot): 1d20 + 14 + 2 + 1 - 2 + 2 - 2 ⇒ (13) + 14 + 2 + 1 - 2 + 2 - 2 = 28
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (4) + 2 + 3 + 4 + 2 = 15
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (3) + 2 + 3 + 4 + 2 = 14
Longbow (Iterative): 1d20 + 9 + 2 + 1 - 2 + 2 - 2 ⇒ (7) + 9 + 2 + 1 - 2 + 2 - 2 = 17
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (5) + 2 + 3 + 4 + 2 = 16
Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 - 2 + 2 - 2 ⇒ (18) + 14 + 2 + 1 - 2 + 2 - 2 = 33
Magic/Bludgeoning Damage: 1d8 + 2 + 3 + 4 + 2 ⇒ (3) + 2 + 3 + 4 + 2 = 14
Jorgen Badblood
|
Jorgen maintains his performance rushing over to Adeah and tosses a blast of magic at the creature on the roof attacking her. The ground under it's feet gets covered in a slick coat of enchanted oil. Jorgen then shouts out, "If you fall I will catch you. Do you trust me, Adeah?"
Grease DC 15. Also, Jorgen can catch Adeah with a feather fall if she chooses to step off the roof, being that its an instantaneous spell.
Vailis
|
"It seems all they are going to kiss today is the cold ground, my half-orc friend" Vailis and Coco double move trying to get into a position where they can better help Adeah.
Vailis ensures the crossbow on his hand, in case it is needed.
Adeah Silversong
|
Reflex save + Friendly Fire Maneuvers: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18
Yay for random bonuses! Though I'll probably jump off on my turn anyway.
Ingrge
|
Ingrge looks around the area once more to make sure there are no more creatures lurking...
Perception: 1d20 + 24 ⇒ (16) + 24 = 40
...and then hops down from the roof...
Acrobatics: 1d20 + 23 ⇒ (10) + 23 = 33
...to look over the bodies of these creatures for any clues and to check their tracks to see if they lead towards the beach...
Perception: 1d20 + 24 ⇒ (20) + 24 = 44
Survival (Tracking): 1d20 + 14 ⇒ (17) + 14 = 31
Vailis
|
"Such strange creatures... does any of you know what they are?" Vailis approaches to check Adeah is ok, then kneels in front of the bodies trying to find any hint on them.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Coco: Perception: 1d20 + 8 ⇒ (11) + 8 = 19
"So, what do do next? Perhaps we can try to track the recent steps of the monsters? Take a boat and remount the river?" Vailis stands up and looks forward on what to do.
No K. religion or Survival
Adeah Silversong
|
"Hmmm." Once on the ground, Adeah inspects the body of the skeleton-creature.
Knowledge (religion) + Monster Lore: 1d20 + 7 + 4 ⇒ (13) + 7 + 4 = 24
| grimdog73's second pregen |
It looks familiar...maybe it's... Kyra tries to help Adeah figure out what it is.auto aid kn. religion roll
The priest goes and tosses a bit of holy water on the fallen undead, to make sure they stay down for good. She then scans for any magical auras.
detect magic, of course
Jorgen Badblood
|
"It's strange to see undead working together but not unheard of. Vampires are dangerous but they have so many weaknesses they kind of need help from other creatures. For example they can't go into a house uninvited. That's probably what this big guy was here for."
"Ingre looks like he might have a trail. We should follow it while the tracks are still fresh."
Jorgen will also cast heroism on himself before moving on.
Ingrge
|
Knowledge (Religion): 1d20 + 5 ⇒ (3) + 5 = 8
Ingrge shrugs. "I have no idea what kinda undead these creatures are...but aye, I agree with Jurgen...we should follow the trail...no doubt they lead to another landing spot on the beach...
"Perhaps we should alert the magistrate and authorities before we leave here though...if they wake up to these corpses later and find us gone, there's liable to be a panic..."
Jorgen Badblood
|
"Fair enough. How about you all follow the tracks and I will catch up to you?"
Since following tracks is half movement speed, that should work.
Jorgen finds the magistrate's house and tells them that they have killed some undead creatures and are working to hunt down the rest, then runs back to the the group.
Ingrge
|
Ingrge nods to Jurgen, "Aye, I'll start tracking..."
The half-Elf draws his bow; he starts to quietly and warily follow the tracks of the undead creatures...
Stealth: 1d20 + 23 ⇒ (11) + 23 = 34
Perception: 1d20 + 24 ⇒ (1) + 24 = 25
Survival (Tracking): 1d20 + 14 ⇒ (10) + 14 = 24
| Grandmaster TOZ |
Adeah recognizes the remains as a mohrg, an undead animated with the soul of a murderer bent on continuing their killing ways in death. Kyra detects magical auras on a satchel left behind by the discorporated vampire spawn.
Jorgen finds it takes a few moments to convince the magistrate of the safety before his opens the door with trepidation. The news of the undeads destruction leaves him overjoyed and cautiously optimistic.
Ingrge finds the tracks a challenge, but the knowledge of the boat landings helps when the tracks become faint. As the party draws closer to the lake shore, everyone can see a newly beached boat on the sandy bank by the moonlight.
Vailis
|
"Coco, accompany Jorgen and let me know of any problems" Vailis makes a sign with the neck and the eidolon flies over to join the half-orc.
Once at the boat scene Vailis starts trying to help, searching the area and scanning it with detect magic.
Perception (low light vision): 1d20 + 1 ⇒ (8) + 1 = 9
Spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24
If full moon, low-light vision allows to see as in daylight
| Grandmaster TOZ |
That would be why only Kyra had to roll miss chance.
Vailis detects no further magic along the beach, nor does his inspection turn up any clues. Ingrge looks over the boat and recognizes that it matches the local style, clearly being from the area. A brief search turns up more footprints in the sand, clearly matching the other tracks left by the undead.
Vailis
|
"Let's see what those are" Vailis picks up the vials and detects magic on them trying to identify them.
Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30
"It seems we will have to take the boats and remount the river in search for their base" the half-elf asks Coco to fly up in the sky and have a better look in case he can see any hint that would help the group identify where to row.
Coco: Perception (darkvision): 1d20 + 8 ⇒ (7) + 8 = 15
Ingrge
|
Ingrge shrugs. ”Searching the lake blindly, especially with so many small islands will take quite some time...if we find no clues here as to where they came from, perhaps we can ask the villagers if they’ve heard any rumors or noticed anything strange about any of these islands...”
He follows Coco’s example, trying to discern if any of the multitude of islands stands out in any significant way...
Perception: 1d20 + 24 ⇒ (14) + 24 = 38
Jorgen Badblood
|
Do the foot prints lead anywhere else, or are they just around the boat? And how big do those islands look?
Jorgen considers what Ingre says.
"The vampires can't sleep out in the open. The sun would kill them.
They need some kind of shelter. We could ask the town's people if there are any ruins or houses out there. We could also just sail out there and see if we find anything. We should be able to see a big structure from a distance."
| Grandmaster TOZ |
The islands vary in side from small bumps of earth rising above the lake surface to larger house sized platforms with a few scrub bushes to islands easily the size of the town itself. Little appears to distinguish one from another. The tracks go directly from the water along the drag marks of the boat to the town.
Ingrge
|
Ingrge ponders. "I'd prefer to talk with town folk first...that's a large lake and it could literally take us days to find anything that way...perhaps weeks...
"I noticed this boat the undead used to travel here is made in the local style...we can start by asking around town about it...who might own it or who might've built it...or perhaps who might be missing a boat...and then we can go from there..."
| Grandmaster TOZ |
Returning to the magistrate's home, the door opens much more readily this time. It doesn't take long to explain the findings on the beach and explain what is needed.
"Simple enough! I shall accompany you around to speak with the fishers. Any boat that plies the lake is sure to be known by them."
A Gather Information check will help you find out more.
Vailis
|
"That is a really neat plan Ingre, let's try it out" comments Vailis before joining the magistrate.
Back at town the half-elf addresses the different fishers the magistrate proposes "We are looking for hints on who might own this boat, or where it might come from. Also, any rumors of ruins or lairs in the lake islands are most welcome"
Diplomacy (gather information): 1d20 + 7 ⇒ (11) + 7 = 18 Hours: 1d4 ⇒ 4
Diplomacy (gather information): 1d20 + 7 ⇒ (13) + 7 = 20 Hours: 1d4 ⇒ 1
Diplomacy (gather information): 1d20 + 7 ⇒ (14) + 7 = 21 Hours: 1d4 ⇒ 3
Jorgen Badblood
|
Jorgen approaches the villagers separately, attempting to charm them into disclosing what they know.
Gather Information(+ heroism): 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Hours: 1d4 ⇒ 1
Adeah Silversong
|
With no particular skill at talking to the townsfolk, Adeah returns to the site of the boat. Perhaps a second pair of eyes might help with the tracks.
Survival + Track: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Guess not.
Vailis
|
"It seems like we have a lead" Vailis smiles "Can you guide us to Sarian's place or direct us to someone amenable to work as a guide for us?"
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21