Tyrant's Grasp III: Last Watch

Game Master CrusaderWolf

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Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

Ketra blows out "Phooo... Glad it didn't whisk you off Rosa. Not sure we could've followed if it kept climbing like that." She retrieves her extra dagger from the remains of the ooze and checks the vat again in case there was something in there under the ooze - say the Crows' victims. "Not a normal thing to find in a dyeworks as far as I know. Lets keep looking. More signs of the Crows being here will probably be around here somewhere. And if not - we've got that horrible, evil thing in the other building."


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The latest danger dealt with, your group resumes their search of the dyeworks. The obvious item of interest--and the only thing reading as magical in Garret's sight--is the armor of the body that had been engulfed by the ooze.

The body is indeed half-melted, an unrecognizable remnant of meat and bone. The armor, too, is damaged but not irreparably so; enough detail remains to recognize a skull motive and pieces of a prayer in Necril etched into the plates.

+1 suit of full plate armor, currently with the Broken condition

The only other find of immediate significance is a bit of powder around one of the dye barrels, which proves to have a false bottom and actually contain four doses of arsenic, and six doses of opium.

Where to next?


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Gathering up the treasure, Garret says, ”Right, let’s move along before our spells expire.”


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

Ketra leaves aside the armor and drugs and responds to Garret "Question is where. How about we look around the courtyard and then try that building to the right?" (South east?)

Silver Crusade

F F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 29/FF28/T13. Saves: F+12, R+7, W+13 (+2 vs fear). Init +8. Perc. +18. Att +14, 1d10+7 (18-20/x2). CMB +14, CMD 21 Spellcasting: L1 5/6, L2 3/5. L3 0/3. Bane 6/8. Healer's Hands/IH 6/8. Studied Target +2 (move/swift), SA +2d6. Conditions: Heroism +3, Hightened awareness, See invis, shared training. (all 80 min)

Encouraged by her friends' words of kindness, Rosalind shakes off her brush with death and joins in the search. "Hm... if there is no sign of the Cult here , does that mean they used this building to set up an ooze trap and nothing else, I wonder?"

Before leaving, Rosalind double checks for the presence of anything evil in the direct vicinity with her magic, also checking the roof and the floor with her cones of magical detection. Should nothing be found, she agrees with Ketra and takes up the front again as the group ventures outside. "Poor soul... maybe their remains can be identified by the armor once we take it back. They deserve a proper burial and their next of kin should be informed." She comments on the body and broken fullplate on the way out, trying not to think on how close things to her sharing the dead knight's fate.


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Sorry, to be clear the armor is decorated with skulls and Necril writing--it's very obviously not the armor of a Lastwall knight.


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

"They definitely used the ooze to dispose of someone. Someone who was probably or maybe an agent of the Whispering Way, or one of their own members of the Crows. I have to admit I'm not quite sure whether they're both ready to kill each other or if its more one sided..." Ketra muses quietly to Rosa as they advance toward the next building.

Silver Crusade

F F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 29/FF28/T13. Saves: F+12, R+7, W+13 (+2 vs fear). Init +8. Perc. +18. Att +14, 1d10+7 (18-20/x2). CMB +14, CMD 21 Spellcasting: L1 5/6, L2 3/5. L3 0/3. Bane 6/8. Healer's Hands/IH 6/8. Studied Target +2 (move/swift), SA +2d6. Conditions: Heroism +3, Hightened awareness, See invis, shared training. (all 80 min)

"Ah, I figured the Way was desecrating knight's armor and/or that the prayer was involved in summoning the slime. Puzzling as to why they are then apparently fighting against eachother... unless the Slime was not planned and got here on its own, maybe? I doubt we'll find answers unless we find more enemies to ask."


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GM Rolls:

[dice=Ketra Fort]1d20+5

Having turned over the dyeworks, Ketra leads the way back outside through the south-eastern door. Upon opening it she's immediately slammed by a caustic, gut-churning stench emanating from six tanning pits directly in front of her. The odor is nauseating and the dancer has to fight her spasming stomach muscles to keep her gorge down.

Anyone else coming within 5ft of the tanning pits must also make a Fort20 save or be Sickened for 1 minute. Ketra failed the save and is currently affected.

To Ketra's right are several pigeon houses positioned over a long tray intended to catch the birds' waste. The pigeons flutter a bit but otherwise don't react to your presence, seeming more interested in sleeping. To Ketra's right is a cultivated garden area, ingredients for various shades of dye like fennel, poppies, madder, saffron, and even a few walnut trees. Sheets of colored fabric and sheaves of brightly dyed wool hang from wires that crisscross the garden.

Across from Ketra is a barn, from which comes an animal stink and the occasional bleat of a goat. Otherwise, this area has no obvious dangers or clues.


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

Ketra backpedals, but the blast of noxious fumes she's taken has already done its worst. She hacks and coughs back in the main building to no avail "Air...!"

Only after she's cleared her lungs does she try to brave the courtyard a second time. She eyes the place carefully in the meantime, wary that their foes might have place a trap here to catch someone who would break in. If she spots nothing, she braves the smell to look into the barn more significantly for any signs.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 2/3 | Smite Evil 2/3 | Lay on Hands 5/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

Fort: 1d20 + 12 ⇒ (2) + 12 = 14

Silvia, following closely behind Ketra, is similarly overcome by the horrid stench and staggers back to tie a cloth over her mouth and nose.

It does nothing to lessen the smell, of course, but it makes her feel better.


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Assuming you wait a minute for the sickness to wear off...

Finding the barn locked, Zsofia rolls her eyes and mutters "What you you do without me?" as she drifts through the wall. A moment later she comes back out.

"There's cages in here, and one of 'em has a lady in it. She's passed out, looks like they beat her pretty badly." Galvanized by this report you all spring into action; Rosalind invokes a spell of silence and then you set to work breaking open the door.

The stink of animal waste fills this barn, coming from a dozen goats crammed into a stall, bleating in distress. Piles of dirty straw are all over the space and a hayloft rings the space above.

There is indeed a cage of the far corner, holding a dirty woman curled into a ball on her side. She wears a tattered arming coat and her arms are locked behind her in a wooden pillory. A metal collar around her name is fastened via a short chain to a metal loop in the bottom of the cage. She stirs slightly as you enter, but doesn't waken. Zsofia is right--she looks battered and ill-treated, but she's alive.


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

"Can you heal her Rosa?" Ketra wonders if this is Doeswen, but its hard to tell when she's in this state. With her mind spinning, she doesn't even realize that her words were eaten up by the silence. Eventually she nudges and points to see if Rosa might be able to help. Meanwhile Ketra looks for any keys or tools that might've been left nearby that would help free her.

Perception: 1d20 + 14 ⇒ (8) + 14 = 22

Silver Crusade

F F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 29/FF28/T13. Saves: F+12, R+7, W+13 (+2 vs fear). Init +8. Perc. +18. Att +14, 1d10+7 (18-20/x2). CMB +14, CMD 21 Spellcasting: L1 5/6, L2 3/5. L3 0/3. Bane 6/8. Healer's Hands/IH 6/8. Studied Target +2 (move/swift), SA +2d6. Conditions: Heroism +3, Hightened awareness, See invis, shared training. (all 80 min)

Rosalind averts her gaze at the sight of the presumed torture victim. It conjured unwanted images of her own imprisonmemt by the Whispering Way. But she nods at Ketra's silent request amd steps forward in an effort to help the woman. She approaches slowly in a non-theatening manner, trying to make contact with her. She does her best to triage her wounds, if any, and sets towards treating them and unbinding her if possible.

Heal: 1d20 + 26 ⇒ (3) + 26 = 29

If she is injured Rosalind will heal herself and her with an incredible healer use.

incredible healer if needed: 1d20 + 26 ⇒ (15) + 26 = 41

Would heal for 49 to both.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Don’t worry—we are here to help,” says Garret gently as she comes awake. ”We are trying to rescue Lieutenant Doeswen—are you she?”

Diplomacy if needed: 1d20 + 22 ⇒ (1) + 22 = 23


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GM Rolls:

Ketra does indeed find a ring of keys hanging on a peg by the barn door, and some quick experimenting finds which match to the cage, collar, and pillory in turn. Under the sure, quick ministrations of Rosalind the woman stirs to wakefulness, jerking away until she takes in your appearances--whomever you might be, you're not her kidnappers.

"Doeswen, aye, that's me." She rubs the chafed spots on her wrists and eyes your pins from Varvatos. "I don't know how you found me but I'm sure glad of it. It--it hasn't been a few days or something, has it? I don't think I slept that long. Are any of the Crows still alive?"


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

"Corporal Hernan Entietor survived the hanging long enough for us to rescue him. He is safe in Vigil now. It has been hours, not days, since your abduction, so we hope to stop whatever it is the cultists have planned before it befalls the innocent. Did your captors let anything slip about their plans? What can you tell us of this place--I take it we have much more to do tonight to forestall the cultist plans," responds Garret.

"Captain Rosalind Sunstone here can give you more details on the military implications, but I am inclined to just incinerate whatever cultists we find after what they did to my hometown," he adds, gesturing to the captain.


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

"Brave corporal, that one. Was helping us investigate only minutes after he almost died of hanging." Ketra shakes her head "You too! Asking about the Crows right away. We found one at your guardpost. We came here on a lead that there might be more, but we haven't found them yet. It hasn't been all that long since you were taken." She nods along with Garret's comments, especially the part about needing to do a lot more tonight and the question about what Doeswen may have overheard.

"Sorry to put it on you so soon after getting you out, but I'm afraid there's even more going on here than just the Crows."


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"Entietor lived? That's...that's something. I thought I'd gotten them all--I, ah, thought they'd all been killed. Thank you for rescuing him." She closes her eyes and thinks through the questions as they come. "The Crows didn't say it, exactly, but they were clearly cleaning up loose ends, witnesses. It's got to be related to the theft of the Shield of Arnisant; it's the only thing that makes sense for them coming after me. They were spooked though, bickering, and they mentioned one of theirs got nabbed. Was that you lot too? That's good. I heard the fighting before I passed out, how many of them did you capture here? I saw five different people." She gives you all a wan smile. "Coming at them through the sewers was clever, I'm impressed. They'd have expected Watchknights or Ozemites marching up the street but you caught them totally by surprise."


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

Sense Motive (does this seem a natural reaction from her): 1d20 + 3 ⇒ (12) + 3 = 15

Ketra crosses her arms. The woman's reactions don't ring quite true to her. As paranoid as it seems, she decides to more carefully feel out what her story is "I think you're going to need to explain a little slower what you heard happening here."


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Doeswen blinks and gives Ketra a confused look. "The...raid? Your attack on the Crows, I could hear the fighting. I tried to call out but my throat was too raw. There were screams, and steel clashing--I couldn't hear a lot but I know something was happening." Her expression suddenly turns wary, more alert as she scoots away from your further into the corner. "A-are you really with the Watchknights? If that wasn't you, th-then...?"


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

Any outcome on sense motive?

"We spoke with Varvatos before coming here - the Knights of Ozem are still behind us. And Varvatos didn't say anything about sewers anyway." She crosses her arms "So someone else got here before us. If I had to guess, it'd be the Whispering Way agents sent to silence the Crows in turn."

"How did you know it was the sewers anyway? You were trapped here... right?"

Silver Crusade

F F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 29/FF28/T13. Saves: F+12, R+7, W+13 (+2 vs fear). Init +8. Perc. +18. Att +14, 1d10+7 (18-20/x2). CMB +14, CMD 21 Spellcasting: L1 5/6, L2 3/5. L3 0/3. Bane 6/8. Healer's Hands/IH 6/8. Studied Target +2 (move/swift), SA +2d6. Conditions: Heroism +3, Hightened awareness, See invis, shared training. (all 80 min)

sense motive? Is she lying? Heroism and study: 1d20 + 19 ⇒ (17) + 19 = 36


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"I heard the shouting when the attack started, the gnome was in here asking be questions, when one of the others came to the door." Doeswen's eyes flicker to the door before she continues. "Someone yelled 'they came from below'."

Ketra can't tell much--the story is muddled but she can't see the trick in it, and Doeswen herself doesn't seem to be lying so much as confused.

In a flash of insight, htough, Rosalind realizes that Doeswen is telling the truth about the attack. She must have assumed that was a rescue attempt, and now upon realizing that wasn't the case she's worried that your group might be an elaborate trick upon her. Rosa doesn't think the lieutenant has accounted for a separate Whispering Way group hostile to the Crows.

Ketra wrote:
"If I had to guess, it'd be the Whispering Way agents sent to silence the Crows in turn."

Doeswen blinks at Ketra as the realization dawns. "Oh damn my eyes, of course. The Crows aren't cultists, they're hired agents; after they nabbed me the cultists could eliminate everyone together." She frowns again, "So why am I still alive?"


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Realization dawning, Garret answers, ”My guess is that your location is a bargaining chip any remaining crows are using to stay alive assuming they are being interrogated by the cultists. Evil groups feeding on each other seem to have given us the opportunity to pluck you from both their clutches.”


Art | Female Duskwalker Dancer 8 | AC: 29 T: 18 FF: 24 | CMD: 26 | HP: 72/72 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 4/6 3rd: 3/4 | Active Status:: bark, hero

"Good question... Maybe a bargaining chip like Garret says, or maybe you know something the Crows don't and they were hoping to get it out of you. Did they ask you anything weird after they captured you?" Ketra mulls it over, crossing her arms and pacing around "Then again, what *could* there be? The Crows organized this whole thing. Unless you know what happened to the Shield shards afterward?"

"Either way, if the Whispering Way took the Crows down now, I'd guess they're accelerating their plans, whatever they are."

Are the Knights that were following after us arriving soon? Thinking ahead, its probably best to put Doeswen in their hands if we try to investigate the sewers.

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