[SFS/Shifty] #3-02 The Subterranean Safari (B) (Inactive)

Game Master Nik B.

Maps & images


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VC - Sydney, Australia
Kultainen Vaimo wrote:

Any particular check required?

The door is unlocked, it seems to be holding itself shut

***

Mich, Max, and any adjustments to actions still up

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Seeing the door close with part of the party on the other side Rocket moves forward and places one hand carefully on the door

And assuming no electric shock, freezer burn, telekinetic push or burning sensation in that hand

before trying to pull (or push) the door open

Strength in case it's needed: 1d20 + 2 ⇒ (7) + 2 = 9 (athletics would be 4 higher)

"That's one closed door...we might need to cut our way through"
Rocket starts to eye the door for weak points to cut through some joints

"...or maybe we need to ask the door politely to be helpful and open for us?"

"Please open door?" Rocket asks while wondering to himself if he's gone mad for talking to a door.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

With a bare feat of strength, Mich tries to open the door.

Give me Six! They say to encourage themselves.

Strength check: 1d20 + 5 ⇒ (7) + 5 = 12


VC - Sydney, Australia

Neither Rocket or Mich get an inch of budge in the door as it actively resists being opened.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Inside the greenhouse Zangief scans his surroundings and prepares to attack any enemies that appear with his pike.

Readies an action to attack any incoming threats.

Mr. Bison moves back into the hallway between the greenhouse and the lavatory and looks for any sign of an invisible or hidden enemy.

Mr. Bison Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien takes out a cloth in her off hand and tries to clean the glass near the door, hoping to see through it, or at least give the others a chance to see what was happening.

And if it comes to it, we can always break the glass.


VC - Sydney, Australia

A clean spot is rubbed in the window by Kultainen and almost immediately Mimzy and Jomp press their faces against the spot to see!

Voices can be heard inside the room crying out - “We only wanted to help!”...“But, we’re your friends!”

Zangief and Kultainen:

“HELP!”
The word reverberates through your mind, the intensity quite unsettling!Frightened 2 rounds - Will DC 16 negates

1d20 ⇒ 4

The Brigadier is clearly thrown and starts blazing - shots being fired in panicked bursts at the shadows!

Mimzy and Jomp start bashing on the glass - Mimzy wielding a serving ladle she saved from the kitchen!

R2
Rocket
Mich
Mr Bison
Kultainen
Maxamas
BRIG

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

will,android: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

"Ahhhhhh" shrieks Kultanien, running back to the door.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Zangief is a construct and not affected by fear I believe.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Max will move and ready his gun in case something attacks.


VC - Sydney, Australia

Would be correct on Zangief!

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison floats up to the door and attempts to see if he can get it to open using his custom rig.

"If I can't get it open this door might be sealed by some magical means."

Engineering: 1d20 + 11 ⇒ (16) + 11 = 27

Zangief stands his ground, impervious to the mind altering affect in the room, and prepares to attack any incoming threats.

Zangief readies an action to attack any threats that appear.


VC - Sydney, Australia

Mr Bison finds the door is indeed being sealed by some sort of magical means... perhaps supernatural!?.

***

The people in the room are confronted by disembodied Skittermander faces.
The begin angrily shouting, “You! You killed us!” as they fly
through the room occupants bodies!

Damage 4d12 + 4 ⇒ (3, 5, 8, 12) + 4 = 32
DC 16 Will for half.

1d20 ⇒ 13

The panicked Brigadier weathers it well.

***

The door pops open.

In a burst of light, a translucent green skittermander materializes in the garden, hovering over the pile of bones. “Shh, shh, shh,” the spirit soothes, shaking her head forlornly. “They don’t mean to hurt you,” she explains. “They’re just confused. All they remember is pain.” She regards the living, then crinkles her nose and points at the vesk Brigadier accusingly. “Why’d you bring this meanie into my garden? Haven’t they done enough?”

Image up!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

will: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 Ouch

Kultanien continues to cower.Or has frightened worn off?

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

"If we make him leave will that make you feel better?"

Rocket enquirers

"...and just so we're clear. What have they already done?"

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Sorry?! I suppose!
How can we help?

Says Mich


VC - Sydney, Australia

Kultainen is less rattled now the ghosts and their rage have passed

The ghost looks at the Brigadier "The Veskarium! You're the Veskarium aren't you? Murdered us all for helping!" she looks at Mich and smiles, then Rocket, “Hey! These aren’t the vesk who killed me! Why didn’t you say so in the first place? Hi, nufriends! I’m Sprout! I was a gardener before I died.”

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Hi Sprout! Compy told me lots about you! It sounds like you made some exciting discoveries. I'm Kultanien. The brigadier here wasn't one of the ones that killed you, vesk and skittermanders are all Friends now."

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Yes! Friends! Give me six!

Says Mich happily.


VC - Sydney, Australia

"Well that is good to know... what are you doing there? If Compy sent you over then you must be the nufriends! How can I help you?"

Sprout waves at Mich, Jomp and Mimzy peer through the door and wave too - then pull faces at the amount of mess that needs fixing.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Zangief exits the room and Mr. Bison begin work on repairing him as the others talk to Sprout.

Zangief Will Save: 1d20 + 1 ⇒ (1) + 1 = 2

Bison takes 20 minutes and spends 1 resolve point to repair 8 points of damage to Zangief and then he slaps a nanite patch Mk. 1 and Mk. 2 on it.

Nanite Patch Mk. 2: 3d6 ⇒ (3, 6, 5) = 14
Nanite Patch Mk. 1: 1d6 ⇒ 3

As he works he asks telepathically, "Tell us where we can find the biggest and strongest stridermander."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien also sits down for a rest while she talks.
1RP to restore all those SP!

"We are looking for stridermanders. They have made a real mess of your base heree and we want to get rid of them." she explains after a break.


VC - Sydney, Australia

“Ah the Stridermanders.The little ones visit sometimes. A big one came in and stole some of our bones once, which was super mean! But I suppose they need them more than we do.”

"I can't tell you where to find them though, I just stay in this room with the others. They're hiding again now."

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

"That's all I need to know," Mr. Bison broadcasts menacingly. Back on his riding saddle on Zangief they head for the second set of double doors on the southern side of the building and kicks them in.

Mr. Bison Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Zangief Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Hey, Sprout" asks Kultanien.

"Do you know why you are still, ahh, here? Would getting your bones back help put you to rest?"


VC - Sydney, Australia

“I don't want to be put to rest! That sounds boring. I’d like you to help my friends, though. Something’s wrong with them.”

“My friends and I were heroes called Allsix Assist. We helped the Veskarium do all kinds of stuff! Until the soldiers came and shot us–which was super rude! I died here. I’m not sure where my friends died, but when I woke, we were all heaped together. There’s something wrong with them, though. They’re not like me. They can’t remember anything. I think they’re perplexed because their bodies got mixed up and they don’t have any way to untangle themselves. Nothing they love, you know? Not like me! I have my garden! But their stuff’s all gone. Maybe if you bring them something they loved, they’ll get better! I’d like that. I miss them. Will you help?”

***

Mr Bison and Zangief head back to the other doors and boot them open.

A filthy mound of debris, fabric, and broken furniture dominates the center of this vast chamber, reaching halfway to the thirtyfoot- high ceiling. The floor is littered with bones, refuse, and half-eaten corpses.

The east wall is decorated with framed photographs, mostly shattered, while the west is plastered with paper rotten by time and filth. The south wall bears a mural, its paint faded and crumbling.

A number of Stridermanders turn to stare. One sits atop the mound - the alpha!

Initiative:

Mich 1d20 + 1 ⇒ (14) + 1 = 15
Mr. Bison 1d20 - 1 ⇒ (18) - 1 = 17
Rocket 1d20 + 9 ⇒ (10) + 9 = 19
Maxamas 1d20 + 0 ⇒ (7) + 0 = 7
Kultainen 1d20 + 2 ⇒ (11) + 2 = 13
ENEMY/Brig 1d20 + 2 ⇒ (1) + 2 = 3

The piles of bones and debris are a foot high and count as difficult terrain. The central mound is 15 feet high and counts as difficult terrain.

Everyone else is some distance away - but I assume the balltechatter will have clued you on that the festivities have started

R1
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Oh, I know... We found lots of bits of personal stuff in your bedrooms" says Kultanien.

"Do you think if we brought them here, that would help with them getting sorted out?"

But before the plan can be put into action, the Action Hero makes his move.

Is the door still locked? And did I get my 10minute rest?


VC - Sydney, Australia

The door was released by the ghosts after they pummeled everyone in the room and the haunt faded. You got your rest in

"Yes! What a great idea! My friends are the best! Prismacora loved to sing and make music. Viverivim was a great painter! He was married to Bixby, you know. Bixby was a visionary! He thought if we helped skittermanders join the Veskarium’s family we’d be the greatest helpers ever! Too bad it didn’t work. I guess we didn’t help enough… Tipps loved cartoons and was really great with computers. They even made Compy! Compy used to be in one of the small rooms down the middle hall. Razzlefrazz was old and clumsy and had a really long beard! He loved to make fireworks and see things explode! He got blown up, though. I’m not sure he liked that.”

***

R1
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Zangief and Mr. Bison fall back behind the double doors they just came from. Bison rearranges his body to form a mouth and yells into his comm unit, "I found the stridermanders. If we move quickly we can form an ambush at the first set of double doors." As he says this he morphs his body at the molecular level to extend his tentacles giving him a 10' reach.

Early Stage Adaptation: 1d4 ⇒ 3

Zangief readies an action to attack any stridermander that follows them through the double doors with his tactical pike. Mr. Bison readies an action to attack with his dragon gland as soon as the stridermanders come through the doors. He intends to catch as many as he can in the 15' cone of his attack.

AOO's and Readied Actions:
Zangief AOO + Opportunistic Fusion vs. KAC: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Zangief AOO Piercing Damage: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Zangief Readied Action vs. KAC: 1d20 + 6 ⇒ (19) + 6 = 25 Zangief Piercing Damage: 1d8 + 6 ⇒ (1) + 6 = 7 Mr. Bison AOO vs. KAC: 1d20 + 7 ⇒ (9) + 7 = 16 Mr. Bison AOO Slashing Damage: 1d12 + 7 ⇒ (10) + 7 = 17 Mr. Bison Dragon Gland Electricity Damage: 3d6 ⇒ (5, 4, 6) = 15 DC 14 reflex save for half damage.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"[b]Back soon Sprout... you don't want to help us out do you?[]/b]" asks Kultanien hopefully.

She skeddales out of the greenhouse and lines up a shot for if the strindermanders break into the bedroom.

readied shot vs EAC: 1d20 + 6 ⇒ (18) + 6 = 24
F damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

If anyone else is planning on moving into the hallway in front of Kultainen to set up a readied shot go prone so she won't be stuck with a penalty for having to fire through you.


VC - Sydney, Australia

Zangief falls back and readies, now having limited view of the room.

Kulatinen gets out of the greenhouse, being waved goodbye by the ghost and gets ready...!

R1
Rocket
Mr Bison - acted
Mich
Kultainen - acted
Maxamas
ENEMY

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

I added my action rolls, in a spoiler, to my previous post.


VC - Sydney, Australia

Noted :)

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Seeing everyone get ready to attack Rocket shoulders his big gun and gets ready as well by moving next to Kulatinen and preparing to fire at the first enemy to show.

Readied attack vs EAC: 1d20 + 13 ⇒ (20) + 13 = 33
F (laser) damage if hit: 1d10 + 6 ⇒ (4) + 6 = 10

Extra crit damage: 1d10 + 6 ⇒ (7) + 6 = 13
Being on fire damage: 1d6 ⇒ 6

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

== in the garden ==

That's great! I've took the liberty to take some of the personal object from your friends in the common room! Please, look if everything is here! I like to help!!!

Says Mich as three of their arms opens to let go the different objects they took.

Seeing their comrades moving along, Mich adds See you soon Sprout![b]

They quickly follows Mr Bison in the room.

== in the bedroom ==

[b]It's boring to wait... says Mich who decides, likes their friend, to wait for the enemy to come. Their bionic eye target the alpha male and starts glowing!

Me ready.


VC - Sydney, Australia

Two more starfinders prepare for the assault, Mich in a position where he can see the alpha still.

R1
Rocket - acted
Mr Bison - acted
Mich - acted
Kultainen - acted
Maxamas
ENEMY

Max up

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Was at Gen-Con
Maxamas doublemoves with his gun drawn.


VC - Sydney, Australia

gm stuff:
4d20 ⇒ (1, 8, 19, 1) = 29

Mich observes the Alpha heading (to his) right and off behind the mound.

There is no further noise ahead.

The General comes forward with Jomp handing her weapons "Right, what did you see?"

R2
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison's tentacles change back into their normal length as he can only maintain his molecular adaptations for a certain period of time.

"There's 4 or 5 stridermanders in this room. One of them is the alpha. It's much bigger than the ones we've seen so far. It must be the one you are looking for. Their smarter than we thought. We had a perfect ambush set up and they didn't take the bait."

Our secret plans, not for the GM to see:
Depending on what the Brigadier does, if we have to charge in there and flush them out Mr. Bison has got a smoke grenade he can use to force them into the open.


VC - Sydney, Australia

"I would have thought by now you learned that these things are ambush predators themselves, that's what they do - camouflage and conceal, then pounce. We've come across them twice down here, they're cunning and clever and try pick you off unawares, by now they will be concealing themselves or moving into ambush locations of their own. "

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien sighs.

"I guess we may have to spring their ambush then. But first, Mr Bison, I like your plan. I wonder how patient the stridermanders would be if we didn't rush in there though.

She moves up to cover the entrance.

With a readied action to shoot if one appears


VC - Sydney, Australia

Kultainen positions up, gun at the ready.

R2
Rocket
Mr Bison - holding position
Mich
Kultainen - acted
Maxamas
ENEMY

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich continues to glow brighter and brighter.

Give me a few seconds and I will blast these thing!

Says Mich.

Photon Mode 2/3

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Oops, sorry this character doesn't have a smoke grenade. New plan, we let Mich charge up and then follow him in there.

Mr. Bison gives the Brigadier a perplexed look. "Right, looks like Mitch is almost fully charged. We'll let him go in first. Zangief moves them both into position near the entrance to the room hoping to get a better view of the situation.

Both ready actions to attack if any stridermanders approach them.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Secret second plan follow-up response:
Rocket's current under barrel grenade launcher holds; a smoke grenade I, a foam grenade and a screamer grenade...But I think the room's a bit too big to fill completely with smoke from just 1 grenade..but I can shoot it in and see if they want to come out anyway

Muttering something about knowing he would have made a great shot if something would just have nice enough to walk in front of his blaster Rocket double times it towards the rest of the party and passes most of them on his way.

Double move

Hearing Mich mentioning blasting Rocket stops in front of the chamber with a grin on his face and a big blaster pointing in the general direction of the door as he pants for air after rushing towards here.


VC - Sydney, Australia

Mich has a more cunning and helping plan!

Rocket gets a move on to the action.

R2
Rocket - position
Mr Bison - holding position
Mich - position
Kultainen - acted
Maxamas
ENEMY

Max up

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas moves in and readies an action to fire his gun if he sees an enemy.


VC - Sydney, Australia

Max moves up, the Brigadier waits for the pending explosion.

R3
Rocket
Mr Bison
Mich
Kultainen
Maxamas
ENEMY

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich glows brighter than ever!

Then they move in saying with joice in their voice Fire in the hole! Fire in the hole!

Once inside, they are ready to explode once at least the alpha and one another creatures are in the explosion blast!

Nova! (Reflex DC15 for half): 5d6 + 1 ⇒ (1, 4, 1, 4, 6) + 1 = 17

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